<?xml version="1.0"?>
<rss version="2.0">
<channel>
<title>Forum - Feedback - Feedback Thread - v0.20b release (May 2012) - Messages</title>
<link>http://www.muvizu.com/Forum/topic1787-feedback-thread--v020b-release-may-2012.aspx</link>
<description>Forum - Feedback - Feedback Thread - v0.20b release (May 2012) - Messages</description>
<language>en-us</language>
<docs>http://blogs.law.harvard.edu/tech/rss</docs>
<generator>Jitbit AspNetForum</generator>
<pubDate>Mon, 11 Jun 2012 07:02:52 GMT</pubDate>
<lastBuildDate>Mon, 11 Jun 2012 07:02:52 GMT</lastBuildDate>
<item>
<link>http://www.muvizu.com/Forum/topic1787-feedback-thread--v020b-release-may-2012.aspx</link>
<title>Message from ukBerty</title>
<description><![CDATA[<b>ziggy72</b> wrote:<br/><div class='quote'>I just like to be able to see what I'm doing, is all <img src="images/smilies/smile.gif" border=0 /> <br/>  </div> <br/> Ziggy - the solution is....... Dual monitors ??]]></description>
<pubDate>Mon, 11 Jun 2012 07:02:52 GMT</pubDate>
</item>
<item>
<link>http://www.muvizu.com/Forum/topic1787-feedback-thread--v020b-release-may-2012.aspx</link>
<title>Message from Jamie</title>
<description><![CDATA[Ahh, I see that now Ziggy. Totally missed it when I looked before <img src="images/smilies/smile.gif" border=0 />]]></description>
<pubDate>Sun, 10 Jun 2012 15:52:04 GMT</pubDate>
</item>
<item>
<link>http://www.muvizu.com/Forum/topic1787-feedback-thread--v020b-release-may-2012.aspx</link>
<title>Message from ziggy72</title>
<description><![CDATA[I meant the edit time indicator, bottom right, which tells you where your edit point is. It's important, yet it's the same size as everything else. In my mock up, I increased the size of that too. <br/>  <br/> Also, the reason I want those bars gone is pretty self evident from the picture, I thought - in my version, you can actually see most of the character you're trying to animate, rather than having her hidden behind the timeline.  I just like to be able to see what I'm doing, is all <img src="images/smilies/smile.gif" border=0 /> <br/> <em>edited by ziggy72 on 10/06/2012</em>]]></description>
<pubDate>Sun, 10 Jun 2012 15:29:18 GMT</pubDate>
</item>
<item>
<link>http://www.muvizu.com/Forum/topic1787-feedback-thread--v020b-release-may-2012.aspx</link>
<title>Message from Jamie</title>
<description><![CDATA[<b>ziggy72</b> wrote:<br/><div class='quote'>Okay, been bugging me for ages - can we please get rid of the empty wastes of the grey bars?  What do I mean? Also think the time indicator should be bigger too.  Thoughts? </div> <br/>  <br/>  <br/> Looks like there is room to improve the timeline. Originally, though, the idea was that by making the different sections collapsible this wouldn't be a problem as you could hide the ones your not working with. I guess that doesn't work to well if you asking for extra space to be removed?  <br/>  <br/> What time indicator do you mean? I think there are a few on the timeline.]]></description>
<pubDate>Sun, 10 Jun 2012 15:11:45 GMT</pubDate>
</item>
<item>
<link>http://www.muvizu.com/Forum/topic1787-feedback-thread--v020b-release-may-2012.aspx</link>
<title>Message from MrDrWho13</title>
<description><![CDATA[<b>Jamie</b> wrote:<br/><div class='quote'><b>MrDrWho13</b> wrote:<br/><div class='quote'>I created a fat man but when I directed the eye's, only one moved. I know this was not meant to happen but it works well as the fat man is old. Maybe it was a one-time thing. Does anyone know?<img src="images/smilies/5700272664.gif" border="0" alt="Duhh" /> </div> <br/>  <br/>  <br/> I think I seen your video, well a video on youtube but I can't find it right now. There are a few eyes where one of the pupils won't move. The "Lazy Eye" does this by desgin and the others are severed eye (the one hanging out doesn't move) and war head eye (one eye is replaced with a warhead) and a couple of eyes that don't have pupils to move (zombie eye and fly eyes). <br/>  <br/> I tried all of the eyes and apart from what I've listed above, they all appear to be working as expected. If you had this with another set of eyes, could you let me know what ones and what you did to get the character? (E.g. created a fresh character in the latest version, opened a saved set from a previous version or maybe loaded a favourited character?). </div> <br/>  <br/> Thanks, I think that I had a lazy eye. It gives a good effect if you ask me!]]></description>
<pubDate>Sat, 09 Jun 2012 09:52:01 GMT</pubDate>
</item>
<item>
<link>http://www.muvizu.com/Forum/topic1787-feedback-thread--v020b-release-may-2012.aspx</link>
<title>Message from MrDrWho13</title>
<description><![CDATA[<b>ziggy72</b> wrote:<br/><div class='quote'>Okay, been bugging me for ages - can we please get rid of the empty wastes of the grey bars?  What do I mean?  Have a look at the current timeline : <br/>     <br/>   <a href="http://i175.photobucket.com/albums/w156/ZiggyStardust72/Interfaceold.jpg" target="_blank"><img src="http://i175.photobucket.com/albums/w156/ZiggyStardust72/Interfaceold.jpg" border="0"></a> <br/>  <br/> Now, here's what I'd suggest : <br/>  <br/> <a href="http://i175.photobucket.com/albums/w156/ZiggyStardust72/Interfacenew.jpg" target="_blank"><img src="http://i175.photobucket.com/albums/w156/ZiggyStardust72/Interfacenew.jpg" border="0"></a> <br/>  <br/> Also think the time indicator should be bigger too.  Thoughts? </div> <br/>  <br/> I totally agree!!!<img src="images/smilies/13523300456.gif" border="0" alt="Logic" />]]></description>
<pubDate>Sat, 09 Jun 2012 09:44:01 GMT</pubDate>
</item>
<item>
<link>http://www.muvizu.com/Forum/topic1787-feedback-thread--v020b-release-may-2012.aspx</link>
<title>Message from ziggy72</title>
<description><![CDATA[Okay, been bugging me for ages - can we please get rid of the empty wastes of the grey bars?  What do I mean?  Have a look at the current timeline : <br/>     <br/>   <a href="http://i175.photobucket.com/albums/w156/ZiggyStardust72/Interfaceold.jpg" target="_blank"><img src="http://i175.photobucket.com/albums/w156/ZiggyStardust72/Interfaceold.jpg" border="0"></a> <br/>  <br/> Now, here's what I'd suggest : <br/>  <br/> <a href="http://i175.photobucket.com/albums/w156/ZiggyStardust72/Interfacenew.jpg" target="_blank"><img src="http://i175.photobucket.com/albums/w156/ZiggyStardust72/Interfacenew.jpg" border="0"></a> <br/>  <br/> Also think the time indicator should be bigger too.  Thoughts?]]></description>
<pubDate>Fri, 08 Jun 2012 22:33:46 GMT</pubDate>
</item>
<item>
<link>http://www.muvizu.com/Forum/topic1787-feedback-thread--v020b-release-may-2012.aspx</link>
<title>Message from Jamie</title>
<description><![CDATA[<b>MrDrWho13</b> wrote:<br/><div class='quote'>I created a fat man but when I directed the eye's, only one moved. I know this was not meant to happen but it works well as the fat man is old. Maybe it was a one-time thing. Does anyone know?<img src="images/smilies/5700272664.gif" border="0" alt="Duhh" /> </div> <br/>  <br/>  <br/> I think I seen your video, well a video on youtube but I can't find it right now. There are a few eyes where one of the pupils won't move. The "Lazy Eye" does this by desgin and the others are severed eye (the one hanging out doesn't move) and war head eye (one eye is replaced with a warhead) and a couple of eyes that don't have pupils to move (zombie eye and fly eyes). <br/>  <br/> I tried all of the eyes and apart from what I've listed above, they all appear to be working as expected. If you had this with another set of eyes, could you let me know what ones and what you did to get the character? (E.g. created a fresh character in the latest version, opened a saved set from a previous version or maybe loaded a favourited character?).]]></description>
<pubDate>Mon, 04 Jun 2012 10:06:55 GMT</pubDate>
</item>
<item>
<link>http://www.muvizu.com/Forum/topic1787-feedback-thread--v020b-release-may-2012.aspx</link>
<title>Message from MrDrWho13</title>
<description><![CDATA[I created a fat man but when I directed the eye's, only one moved. I know this was not meant to happen but it works well as the fat man is old. Maybe it was a one-time thing. Does anyone know?<img src="images/smilies/5700272664.gif" border="0" alt="Duhh" />]]></description>
<pubDate>Fri, 01 Jun 2012 18:25:16 GMT</pubDate>
</item>
<item>
<link>http://www.muvizu.com/Forum/topic1787-feedback-thread--v020b-release-may-2012.aspx</link>
<title>Message from mysto</title>
<description><![CDATA[<b>ziggy72</b> wrote:<br/><div class='quote'><img src="images/smilies/whs0be.gif" border="0" alt="What He Said" /> <br/>  <br/> The thing I really miss from the old timeline was the ability to drag it left and right to find the bits you needed quickly.  Now you have to click on it and drag the play marker which is so sluggish and imprecise it's like trying to push a snail up a flight of stairs.  Made of jelly. </div> <br/>  <br/> Another thing I miss as well!]]></description>
<pubDate>Mon, 28 May 2012 21:38:21 GMT</pubDate>
</item>
<item>
<link>http://www.muvizu.com/Forum/topic1787-feedback-thread--v020b-release-may-2012.aspx</link>
<title>Message from ziggy72</title>
<description><![CDATA[<img src="images/smilies/whs0be.gif" border="0" alt="What He Said" /> <br/>  <br/> The thing I really miss from the old timeline was the ability to drag it left and right to find the bits you needed quickly.  Now you have to click on it and drag the play marker which is so sluggish and imprecise it's like trying to push a snail up a flight of stairs.  Made of jelly.]]></description>
<pubDate>Mon, 28 May 2012 21:18:47 GMT</pubDate>
</item>
<item>
<link>http://www.muvizu.com/Forum/topic1787-feedback-thread--v020b-release-may-2012.aspx</link>
<title>Message from mysto</title>
<description><![CDATA[Something I've noticed involves the timeline. In older versions of  Muvizu I could adjust things pretty accurately by taking the action  squares and "snapping" them to the cue points.  <br/>  <br/> For example, when  I create an action for a character afterwards I usually slide the  characters action square around on the timeline until I get the action  timed just right. In the older version of Muvizu I would do this by  putting a cue point on the timeline near where I wanted the action to  take place and when I moved the square it would "snap" to the cue points  position. I'd then move the que point and the square little by little  until I got the timing perfect.  <br/>  <br/> I used this method a LOT when I created my musical animations and the results were pretty darn good. <br/>  <br/> I've  noticed in the new version of Muvizu the action squares don't seem to  "snap" to the que points anymore. I'm finding it very difficult to  achieve the same accuracy with the new version of Muvizu that I had with  the old version. <br/>  <br/> So I guess my "wish list" is to have the ruler marks back on the timeline and to have things "snap" to the que points again.]]></description>
<pubDate>Mon, 28 May 2012 06:09:12 GMT</pubDate>
</item>
<item>
<link>http://www.muvizu.com/Forum/topic1787-feedback-thread--v020b-release-may-2012.aspx</link>
<title>Message from Marco_D</title>
<description><![CDATA[<b>Danimal</b> wrote:<br/><div class='quote'><b>ukBerty</b> wrote:<br/><div class='quote'>My guy was on a ground plane (chasing a goat - don't ask). </div>  <br/>  <br/> Sounds like a must see video! <br/>  <br/> And I find that once it happens once, no matter how rare, it then happens every time.  One time I selected the character and chose "Move to" in the scene window and the whole area went black.  I was never able to Move To anything else and even opening new set files kept everything black.  I think it really does teleport the character somewhere outside the viewable area. </div> <br/>  <br/> Yep, the character goes underground. If you follow him there you won't be able to return back to the set. <br/> We are gathering all the info we can so we can squash this bugger. <br/>  <br/> Thanks everyone.]]></description>
<pubDate>Tue, 22 May 2012 17:05:25 GMT</pubDate>
</item>
<item>
<link>http://www.muvizu.com/Forum/topic1787-feedback-thread--v020b-release-may-2012.aspx</link>
<title>Message from Dreeko</title>
<description><![CDATA[<b>Marco_D</b> wrote:<br/><div class='quote'> <br/> Anyway... <img src="images/smilies/smile.gif" border=0 /> We manage to reproduce this without the characters standing on objects/backdrops. It is still a very rare occurrence though. </div> <br/> Thankfully I've not had this happen to me... And I've never found myself in pursuit of a goat either incidentally!]]></description>
<pubDate>Tue, 22 May 2012 16:49:48 GMT</pubDate>
</item>
<item>
<link>http://www.muvizu.com/Forum/topic1787-feedback-thread--v020b-release-may-2012.aspx</link>
<title>Message from Dylly</title>
<description><![CDATA[<b>ukBerty</b> wrote:<br/><div class='quote'>My guy was on a ground plane (chasing a goat - don't ask). </div> <br/>  <br/> Chasing a goat is all above board and legal, it's when you start acting the goat that you have to start filling in legal aid forms and avoiding questions from the local press!<img src="images/smilies/eek7.gif" border="0" alt="Whaaaaa?" />]]></description>
<pubDate>Tue, 22 May 2012 16:38:22 GMT</pubDate>
</item>
<item>
<link>http://www.muvizu.com/Forum/topic1787-feedback-thread--v020b-release-may-2012.aspx</link>
<title>Message from Danimal</title>
<description><![CDATA[<b>ukBerty</b> wrote:<br/><div class='quote'>My guy was on a ground plane (chasing a goat - don't ask). </div>  <br/>  <br/> Sounds like a must see video! <br/>  <br/> And I find that once it happens once, no matter how rare, it then happens every time.  One time I selected the character and chose "Move to" in the scene window and the whole area went black.  I was never able to Move To anything else and even opening new set files kept everything black.  I think it really does teleport the character somewhere outside the viewable area.]]></description>
<pubDate>Tue, 22 May 2012 16:35:29 GMT</pubDate>
</item>
<item>
<link>http://www.muvizu.com/Forum/topic1787-feedback-thread--v020b-release-may-2012.aspx</link>
<title>Message from Marco_D</title>
<description><![CDATA[<b>ukBerty</b> wrote:<br/><div class='quote'>My guy was on a ground plane (chasing a goat - don't ask). </div> <br/>  <br/> Humm!!! <br/>  <br/> Anyway... <img src="images/smilies/smile.gif" border=0 /> We manage to reproduce this without the characters standing on objects/backdrops. It is still a very rare occurrence though.]]></description>
<pubDate>Tue, 22 May 2012 15:16:28 GMT</pubDate>
</item>
<item>
<link>http://www.muvizu.com/Forum/topic1787-feedback-thread--v020b-release-may-2012.aspx</link>
<title>Message from ukBerty</title>
<description><![CDATA[My guy was on a ground plane (chasing a goat - don't ask).]]></description>
<pubDate>Tue, 22 May 2012 15:06:57 GMT</pubDate>
</item>
<item>
<link>http://www.muvizu.com/Forum/topic1787-feedback-thread--v020b-release-may-2012.aspx</link>
<title>Message from ziggy72</title>
<description><![CDATA[Something I've noticed about the 'disappearing' trick - it only happens when movement is involved.  Everyone's posts on it always mention movement, and I've only had it happen to me when movement has been assigned to a character.  It's almost like the characters are teleporting to the wrong place (but at the right time).  Just a fot.  <img src="images/smilies/smile.gif" border=0 />]]></description>
<pubDate>Tue, 22 May 2012 13:57:25 GMT</pubDate>
</item>
<item>
<link>http://www.muvizu.com/Forum/topic1787-feedback-thread--v020b-release-may-2012.aspx</link>
<title>Message from Marco_D</title>
<description><![CDATA[<b>Danimal</b> wrote:<br/><div class='quote'>The characters are always just standing on the ground, and I have an ATI Radeon HD4350 graphics card. </div> <br/>  <br/> Thanks Danimal, we are investigating the issue <img src="images/smilies/smile.gif" border=0 /> <br/>  <br/> Cheers, <br/> M]]></description>
<pubDate>Tue, 22 May 2012 12:51:42 GMT</pubDate>
</item>
<item>
<link>http://www.muvizu.com/Forum/topic1787-feedback-thread--v020b-release-may-2012.aspx</link>
<title>Message from Danimal</title>
<description><![CDATA[The characters are always just standing on the ground, and I have an ATI Radeon HD4350 graphics card.]]></description>
<pubDate>Tue, 22 May 2012 12:40:08 GMT</pubDate>
</item>
<item>
<link>http://www.muvizu.com/Forum/topic1787-feedback-thread--v020b-release-may-2012.aspx</link>
<title>Message from Marco_D</title>
<description><![CDATA[Hey guys, <br/>  <br/> When this happens, are the characters standing on top of a stage or objects? <br/>  <br/> Cheers, <br/> M]]></description>
<pubDate>Tue, 22 May 2012 12:23:56 GMT</pubDate>
</item>
<item>
<link>http://www.muvizu.com/Forum/topic1787-feedback-thread--v020b-release-may-2012.aspx</link>
<title>Message from Jamie</title>
<description><![CDATA[<b>ziggy72</b> wrote:<br/><div class='quote'>On it's way - brace yerself <img src="images/smilies/smile.gif" border=0 /> </div> <br/>  <br/>  <br/> I see what you mean ziggy, had a quick look at it yesterday and it crashed Muvizu on my computer!!]]></description>
<pubDate>Tue, 22 May 2012 09:26:47 GMT</pubDate>
</item>
<item>
<link>http://www.muvizu.com/Forum/topic1787-feedback-thread--v020b-release-may-2012.aspx</link>
<title>Message from Jamie</title>
<description><![CDATA[<b>ukBerty</b> wrote:<br/><div class='quote'>Yep - just had one chap disappear. All I dd was adjust the position of the movement I had recorded. You can still select him, he's just not visible. I've just saved and reloaded the set and he's back ! </div> <br/>  <br/>  <br/> <b>Danimal</b> wrote:<br/><div class='quote'>It seems to happen when adjusting a characters movement on the timeline. In particular, I've noticed it's when I have the timeline sent on a point in the middle of a character's movement and then adjust it on the timeline. If I adjust the movement when paused at a different spot on the timeline, they don't seem to vanish then. I don't know if I explained that right at all, but I hope it helps. </div> <br/>  <br/>  <br/> I'll have another look into this - what graphics card are you guys using?]]></description>
<pubDate>Tue, 22 May 2012 09:25:59 GMT</pubDate>
</item>
<item>
<link>http://www.muvizu.com/Forum/topic1787-feedback-thread--v020b-release-may-2012.aspx</link>
<title>Message from ukBerty</title>
<description><![CDATA[Yep - just had one chap disappear. All I dd was adjust the position of the movement I had recorded. You can still select him, he's just not visible. <br/>  <br/> I've just saved and reloaded the set and he's back ! <br/> <em>edited by ukBerty on 21/05/2012</em>]]></description>
<pubDate>Mon, 21 May 2012 19:57:24 GMT</pubDate>
</item>
<item>
<link>http://www.muvizu.com/Forum/topic1787-feedback-thread--v020b-release-may-2012.aspx</link>
<title>Message from ziggy72</title>
<description><![CDATA[<b>Jamie</b> wrote:<br/><div class='quote'><b>ziggy72</b> wrote:<br/><div class='quote'>My machine has completely ground to a halt while trying to direct the audio for my set with the 130+ characters in it - understandable you'd think, but Muvizu is only using 1 of my 4 cores... Need I say more? <img src="images/smilies/smile.gif" border=0 /> </div>  <br/>  <br/>  <br/> So you've got a kick ass machine Ziggy - fancy sending me the set so I can run some performance / comparison tests? <img src="images/smilies/biggrin.gif" border="0" alt="Big Grin" /> </div>  <br/>  <br/> On it's way - brace yerself <img src="images/smilies/smile.gif" border=0 />]]></description>
<pubDate>Mon, 21 May 2012 14:21:34 GMT</pubDate>
</item>
<item>
<link>http://www.muvizu.com/Forum/topic1787-feedback-thread--v020b-release-may-2012.aspx</link>
<title>Message from Danimal</title>
<description><![CDATA[<b>Jamie</b> wrote:<br/><div class='quote'>Hi Danimal, do you know how it's happen for you?  </div>  <br/>  <br/> It seems to happen when adjusting a characters movement on the timeline.  In particular, I've noticed it's when I have the timeline sent on a point in the middle of a character's movement and then adjust it on the timeline.  If I adjust the movement when paused at a different spot on the timeline, they don't seem to vanish then.  I don't know if I explained that right at all, but I hope it helps.]]></description>
<pubDate>Mon, 21 May 2012 12:33:35 GMT</pubDate>
</item>
<item>
<link>http://www.muvizu.com/Forum/topic1787-feedback-thread--v020b-release-may-2012.aspx</link>
<title>Message from Jamie</title>
<description><![CDATA[<b>ziggy72</b> wrote:<br/><div class='quote'>My machine has completely ground to a halt while trying to direct the audio for my set with the 130+ characters in it - understandable you'd think, but Muvizu is only using 1 of my 4 cores...  Need I say more?  <img src="images/smilies/smile.gif" border=0 /> </div> <br/>  <br/>  <br/> So you've got a kick ass machine Ziggy - fancy sending me the set so I can run some performance / comparison tests? <img src="images/smilies/biggrin.gif" border="0" alt="Big Grin" />]]></description>
<pubDate>Mon, 21 May 2012 10:20:53 GMT</pubDate>
</item>
<item>
<link>http://www.muvizu.com/Forum/topic1787-feedback-thread--v020b-release-may-2012.aspx</link>
<title>Message from Jamie</title>
<description><![CDATA[<b>Danimal</b> wrote:<br/><div class='quote'>Any chance of maybe putting a bit of attention to fixing the bug where characters randomly disappear?  I think having a hero pack won't mean too much if they keep vanishing. </div> <br/>  <br/>  <br/> Hi Danimal, do you know how it's happen for you? We've looked at it, and thought we fixed it a few times, but it still seems to be there. The problem is that it's really hard to make it happen on demand to ensure that it is fixed. Any info you've got would be most useful.]]></description>
<pubDate>Mon, 21 May 2012 10:18:26 GMT</pubDate>
</item>
<item>
<link>http://www.muvizu.com/Forum/topic1787-feedback-thread--v020b-release-may-2012.aspx</link>
<title>Message from Dylly</title>
<description><![CDATA[<b>Danimal</b> wrote:<br/><div class='quote'>Any chance of maybe putting a bit of attention to fixing the bug where characters randomly disappear?  I think having a hero pack won't mean too much if they keep vanishing. </div> <br/>  <br/> You mean you've got an advance version featuring the invisible man character?]]></description>
<pubDate>Sun, 20 May 2012 20:44:41 GMT</pubDate>
</item>
<item>
<link>http://www.muvizu.com/Forum/topic1787-feedback-thread--v020b-release-may-2012.aspx</link>
<title>Message from Danimal</title>
<description><![CDATA[Any chance of maybe putting a bit of attention to fixing the bug where characters randomly disappear?  I think having a hero pack won't mean too much if they keep vanishing.]]></description>
<pubDate>Sat, 19 May 2012 21:48:21 GMT</pubDate>
</item>
<item>
<link>http://www.muvizu.com/Forum/topic1787-feedback-thread--v020b-release-may-2012.aspx</link>
<title>Message from ziggy72</title>
<description><![CDATA[My machine has completely ground to a halt while trying to direct the audio for my set with the 130+ characters in it - understandable you'd think, but Muvizu is only using 1 of my 4 cores...  Need I say more?  <img src="images/smilies/smile.gif" border=0 />]]></description>
<pubDate>Fri, 18 May 2012 19:49:46 GMT</pubDate>
</item>
<item>
<link>http://www.muvizu.com/Forum/topic1787-feedback-thread--v020b-release-may-2012.aspx</link>
<title>Message from Marco_D</title>
<description><![CDATA[Hey guys, <br/>  <br/> Sorry for barging in, this a thread created for you to voice your feedback and please keep doing so. <br/> However there are a few things I would like to explain. <br/>  <br/> Over the past year we have been adding content to Muvizu and like UK Berty said there were significant changes to the engine and UI. So at some point we had to stop adding content and focus on bug squashing and polish the existent content. <br/> Although you might think that we could have added a few features, that would defeat the purpose of this version. <br/> But in no way we stopped working on new content or features. We just have to stick to the plan. <br/>  <br/> As you know our developers keep an eye on the forums, on a daily basis. We will keep working hard to make changes to Muvizu to improve it while keeping it a solid software. <br/>  <br/> I cannot disclose any details about the future, but I can tell you that we have a few surprises coming. <br/> I know that a superheroes pack is not going to be useful to everyone, but it will definitely bring more creativity to the world of Muvizu. <br/>  <br/> That said we want you to know that we wouldn't be here without our community and that's you guys. So keep your feeback coming, we are listening <img src="images/smilies/smile.gif" border=0 /> <br/>  <br/> Cheers, <br/> Marco]]></description>
<pubDate>Thu, 17 May 2012 12:33:05 GMT</pubDate>
</item>
<item>
<link>http://www.muvizu.com/Forum/topic1787-feedback-thread--v020b-release-may-2012.aspx</link>
<title>Message from artpen</title>
<description><![CDATA[I agree with most of what has been said, but I think Muvizu <br/> is getting everything in place for a complete package. <br/>  <br/> The new character packs are going to give Muvizu a big draw <br/> for new talent because I really think if Muvizu does not add <br/> Quickly to character developments then a lot of Trolls out  <br/> there will knock muvizu movies.... <br/> Dare I say this, Type-cast muvizu Characters? <br/>  <br/> Youtube is a nasty place sometimes, and Muvizu does not need <br/> to be slagged for Basic Characters, but an animation solution <br/> with mixed character styles to please a big audience <br/> <em>edited by artpen on 17/05/2012</em>]]></description>
<pubDate>Thu, 17 May 2012 10:20:57 GMT</pubDate>
</item>
<item>
<link>http://www.muvizu.com/Forum/topic1787-feedback-thread--v020b-release-may-2012.aspx</link>
<title>Message from ukBerty</title>
<description><![CDATA[<b>Danimal</b> wrote:<br/><div class='quote'> <br/> I'd be 100 times happier seeing more facial and hair options to make them look distinct before I'd ever care about DirectX 11 support.  Expand on what's there.  Give the characters more arm attachments so that we can at least mimic prop handling. </div> <br/> At the risk of being my usual miserable old scrote self, I have a lot of sympathy with what you're saying here Danimal. Over the last year there has been a lot of technical changes to the interface and engine which I appreciate were necessary and would have held things back without them. But toon shading ? Really ? <br/>  <br/> Can we crack on with making animation easier and better now please.]]></description>
<pubDate>Thu, 17 May 2012 08:53:05 GMT</pubDate>
</item>
<item>
<link>http://www.muvizu.com/Forum/topic1787-feedback-thread--v020b-release-may-2012.aspx</link>
<title>Message from Danimal</title>
<description><![CDATA[I very nearly jumped for joy at the lack of dramtic swoop on the Direct Object Movement selection, but much to my chagrin, when you hit the Direct button and the timeline is running, it jumps to some new postition.  Oi vey...]]></description>
<pubDate>Thu, 17 May 2012 01:07:06 GMT</pubDate>
</item>
<item>
<link>http://www.muvizu.com/Forum/topic1787-feedback-thread--v020b-release-may-2012.aspx</link>
<title>Message from Danimal</title>
<description><![CDATA[Noticed this with beta and the new version as well: <br/>  <br/> - Still no tick marks on the timeline <br/> - The Zoom/Timeline scrub control are still not in sync <br/> - They may be there, but I didn't see any new character actions or properties (aside from don't blink or breathe) <br/> - Textures for a good chunk of backdrops/ground planes are AWOL <br/>  <br/> To its credit, there's still no dramatic swoop when you go to edit a character's properties. <br/>  <br/> I guess I'm something of an enigma in the Muvizu community.  I could give a hoot in hell about a "hero pack" that I will never for any reason use.  There was always joy in getting the new versions and seeing what new Actions and Action sets (Neutral mood, anyone?) would be included.  I like the standard, cartoony characters.  I'd be 100 times happier seeing more facial and hair options to make them look distinct before I'd ever care about DirectX 11 support.  Expand on what's there.  Give the characters more arm attachments so that we can at least mimic prop handling. <br/>  <br/> The "doulble click and the character moves" feature is the best.  It has made this so much simpler to use.  When can such a thing be added to camera and object movement?  The anti-aliasing was a marvelous step forward but please don't keep growing the technical side so that I have to buya whole new computer just to keep up.  I couldn't tell you one spec about my computer because I don't care.  That's why I LOVE Muvizu:  it's SIMPLE.  Please keep it that way. <br/>  <br/> I guess I've ranted enough.  I still use it, and am working on a scene right now.  I will always be a supporter, no matter how much it seems like I'm not, LOL. <br/>  <br/> Thanks!]]></description>
<pubDate>Thu, 17 May 2012 00:54:10 GMT</pubDate>
</item>
<item>
<link>http://www.muvizu.com/Forum/topic1787-feedback-thread--v020b-release-may-2012.aspx</link>
<title>Message from ziggy72</title>
<description><![CDATA[<b>mcmillan-ra</b> wrote:<br/><div class='quote'>Ziggy, it should fix your copy and paste problem. So definitely worth doing. <img src="images/smilies/smile.gif" border=0 /> </div>  <br/>  <br/> That it did - Thankyou!]]></description>
<pubDate>Fri, 11 May 2012 20:37:31 GMT</pubDate>
</item>
<item>
<link>http://www.muvizu.com/Forum/topic1787-feedback-thread--v020b-release-may-2012.aspx</link>
<title>Message from Dreeko</title>
<description><![CDATA[Working a treat so far seems to be working a little faster but maybe that's my imagination(like when you buy a new pair of trainers and think that you can run faster!)]]></description>
<pubDate>Fri, 11 May 2012 11:06:13 GMT</pubDate>
</item>
<item>
<link>http://www.muvizu.com/Forum/topic1787-feedback-thread--v020b-release-may-2012.aspx</link>
<title>Message from mcmillan-ra</title>
<description><![CDATA[Ziggy, it should fix your copy and paste problem. So definitely worth doing. <img src="images/smilies/smile.gif" border=0 />]]></description>
<pubDate>Fri, 11 May 2012 08:25:32 GMT</pubDate>
</item>
<item>
<link>http://www.muvizu.com/Forum/topic1787-feedback-thread--v020b-release-may-2012.aspx</link>
<title>Message from barrys</title>
<description><![CDATA[Hi Ziggy72 <br/>  <br/> Yeah, you should download this one. We were still polishing and bug-fixing right up until 24 hours ago. <br/>  <br/> Barry]]></description>
<pubDate>Thu, 10 May 2012 22:11:18 GMT</pubDate>
</item>
<item>
<link>http://www.muvizu.com/Forum/topic1787-feedback-thread--v020b-release-may-2012.aspx</link>
<title>Message from ziggy72</title>
<description><![CDATA[Question - I downloaded the last update (3) a few days ago - is this version the same, or do us testers have to download this one too, to be completely up to date?]]></description>
<pubDate>Thu, 10 May 2012 19:29:33 GMT</pubDate>
</item>
<item>
<link>http://www.muvizu.com/Forum/topic1787-feedback-thread--v020b-release-may-2012.aspx</link>
<title>Message from Marco_D</title>
<description><![CDATA[Hello everyone, <br/>  <br/> The new version of Muvizu (v0.20b) is now available for download. <br/> The download links and the release notes can be found here: <a href="http://muvizu.com/Download/" target="_blank" rel="nofollow">http://muvizu.com/Download/</a> <br/>  <br/> If  you have any feedback or you want to report a bug, please use this  thread to do so.  <br/> Alternatively you can reach us on bugs@muvizu.com. <br/> Let us know what do you think. <br/>  <br/> Thanks for you patience and continuous support. <br/>  <br/> And don't forget to take a second to see what's coming this summer - <a href="http://muvizu.com/News/124/Mysterious-machinations-at-Muvizu-HQ" target="_blank" rel="nofollow">http://muvizu.com/News/124/Mysterious-machinations-at-Muvizu-HQ</a> <br/>  <br/> Cheers, <br/> Muvizu Team <br/> <em>edited by Marco_D on 10/05/2012</em>]]></description>
<pubDate>Thu, 10 May 2012 16:49:14 GMT</pubDate>
</item>
</channel>
</rss>
