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<title>Forum - Feedback - Camera control still WASD - Messages</title>
<link>http://www.muvizu.com/Forum/topic2634-camera-control-still-wasd.aspx</link>
<description>Forum - Feedback - Camera control still WASD - Messages</description>
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<pubDate>Wed, 10 Apr 2013 16:04:49 GMT</pubDate>
<lastBuildDate>Wed, 10 Apr 2013 16:04:49 GMT</lastBuildDate>
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<link>http://www.muvizu.com/Forum/topic2634-camera-control-still-wasd.aspx</link>
<title>Message from Dreeko</title>
<description><![CDATA[Alas the camera controls are ( at present!) still the same <img src="images/smilies/upset.gif" border=0 /> <br/> There is a mythical "to do" list that exists within the hallowed halls of Muvizu HQ on which sits a myriad of feature requests from the likes of you and I. <br/> Better camera controls, like the ability to hold objects and a facial animation system are ( so we've been told) high on the list. When they will appear depends on many factors - Complexity, usability, commercial viability and how much magic pixie dust is left in the pot to create them.  <br/>  <br/> I believe they will come... Hopefully sooner than we imagine! <br/>  <br/> Cheers <br/> D]]></description>
<pubDate>Wed, 10 Apr 2013 16:04:49 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic2634-camera-control-still-wasd.aspx</link>
<title>Message from Wizaerd</title>
<description><![CDATA[It's been a long time since I last used Muvizu, there were quite a few things I really liked about it, but a few things I did not.  3D importing was one such feature I disliked, and the other was camera control.  Have there been any changes to either of these?  Are cameras still controlled via WASD and require a "performance" such as animating a character?]]></description>
<pubDate>Wed, 10 Apr 2013 15:33:16 GMT</pubDate>
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