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<title>Forum - Feedback - Feb 2016 release feedback/bugs - Messages</title>
<link>http://www.muvizu.com/Forum/topic5534-feb-2016-release-feedbackbugs.aspx</link>
<description>Forum - Feedback - Feb 2016 release feedback/bugs - Messages</description>
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<docs>http://blogs.law.harvard.edu/tech/rss</docs>
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<pubDate>Sun, 03 Jul 2016 16:21:21 GMT</pubDate>
<lastBuildDate>Sun, 03 Jul 2016 16:21:21 GMT</lastBuildDate>
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<link>http://www.muvizu.com/Forum/topic5534-feb-2016-release-feedbackbugs.aspx</link>
<title>Message from ziggy72</title>
<description><![CDATA[Fire (small) effect is not being occluded when it's on a different layer (even in the Preview window) if you use a custom texture for the flames.  The other effects seem to work okay with custom textures, but I haven't tested all of them. <br/> <em>edited by ziggy72 on 03/07/2016</em>]]></description>
<pubDate>Sun, 03 Jul 2016 16:21:21 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5534-feb-2016-release-feedbackbugs.aspx</link>
<title>Message from ziggy72</title>
<description><![CDATA[Once an object has been keyframed, you can no longer rotate it in all 3 axis - 2 is all you get.  Even if you clear the animations, or Reset all, you can never rotate the object fully again.  If you copy and paste the object, it's fine.]]></description>
<pubDate>Fri, 01 Jul 2016 10:08:04 GMT</pubDate>
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<title>Message from jgourlay</title>
<description><![CDATA[Hi ukBerty <br/>  <br/> I noticed the exact same problem but I was able to isolate it to specific objects. Initially I was trying to keyframe Rodrisilva's Citroen 2CV going over the hill in his <a href="https://www.muvizu.com/Set/46214/Citroen-2CV-and-landscape" target="_blank" rel="nofollow">set</a> and I could only spin or flip the car not tilt to go up or down hill. I tried the triplane and the triangular prism and they worked fine. The wheelbarrow in the farm objects only spins so its not only with imported objects. <br/>  <br/> The digger worked ok althought the scoop caused some issues coming off the hill!  <br/>  <br/> <div class="iframe-wrapper"><iframe src="https://www.youtube.com/embed/zlptAYlIHLE?rel=0" frameborder="0" allowfullscreen></iframe></div>  <br/>  <br/>  <br/> I'm clueless to the modeling side of things but it appears keyframing requires some specific object settings to allow rotation in all 3 dimensions. <br/>  <br/> Cheers <br/>  <br/> JG]]></description>
<pubDate>Fri, 03 Jun 2016 07:10:51 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5534-feb-2016-release-feedbackbugs.aspx</link>
<title>Message from ukBerty</title>
<description><![CDATA[<b>clayster2012</b> wrote:<br/><div class='quote'><b>ukBerty</b> wrote:<br/><div class='quote'>I have a major issue with keyframing of objects.  <br/>  <br/>  </div> <br/>  <br/>  <br/> It works fine for me </div> <br/>  <br/> Happened again yesterday - a chair would only move in 2 rather than 3 dimensions. Gave up and directed it...... <br/>  <br/> Didn't fix on save and re-open either.]]></description>
<pubDate>Mon, 30 May 2016 11:05:06 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5534-feb-2016-release-feedbackbugs.aspx</link>
<title>Message from ukBerty</title>
<description><![CDATA[New Bug that's driving me nuts..... <br/>  <br/> Here's how to recreate.... <br/>  <br/> <ul><li>Create a new set</li><li>change timeline to 1 sec so there's something to record</li><li>save the set</li><li>Make a PNG sequence</li><li>Open a new set - Muvizu says the set has been changed and do you want to save it even though it hasn't</li></ul> <br/>  <br/> Now this may seem a little thing, but it's wasting hours of time overall. <br/>  <br/>  <br/> My sets can take 30 secs to save. I used to use the "open" feature to see if I had changed anything since last save. Typically I always save before making a video (it used to be a bit crashy at this point and I've never got out the habit). I then make the video - this can take 5-10 mins depending on length. I then want to move onto the next set and I'm not sure if I've saved or not (I'll be working on my second instance of Muvizu while rendering and I'm getting old so can't remember....). So every render now effectively takes 30 secs longer as I have to do an additional save to make sure it will open the same way I rendered it. <br/>  <br/>  <br/> I suspect this was a, let's call it, "quick fix" to ensure that the layers you select to render are saved in the set. Instead of setting a flag when these change you have set the flag on "make video" which is not quite the same thing and has led to inefficiencies. <br/>  <br/>  <br/> Please could you add it to the list.....]]></description>
<pubDate>Mon, 30 May 2016 11:03:20 GMT</pubDate>
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<title>Message from ziggy72</title>
<description><![CDATA[Any group of object created in a version before v1.7 automatically scrambles it's position when you attempt to rotate or copy/paste them.  Might only happen if you have keyframing enabled, I'm not sure, but there's something up with object rotation.]]></description>
<pubDate>Tue, 24 May 2016 17:32:01 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5534-feb-2016-release-feedbackbugs.aspx</link>
<title>Message from ukBerty</title>
<description><![CDATA[I think it's when I've added keyframes then - I use the keyboard for movement. <br/>  <br/> Only been using it for 6 years but it's never really occurred to me to use the mouse - I might check it out !]]></description>
<pubDate>Fri, 20 May 2016 17:33:12 GMT</pubDate>
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<title>Message from ziggy72</title>
<description><![CDATA[I have noticed it always seems to happen if you move the camera with the right MB in any way, whereas using the left MB doesn't trigger the 360.  It also seems to always happen if you add keyframes to an existing chain.  I've also noticed that if you select an object (that has a movement animation dot path) and try to rotate it, it will sometimes automatically twist around on itself and point an entirely new way.  The animation's still there, it's just been redirected.  If you put the object back where it was, and try to rotate the path, it does the same thing again.  There's a few odd rotation glitches, and they seem to have arrived with the keyframing addon.]]></description>
<pubDate>Fri, 20 May 2016 14:47:49 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5534-feb-2016-release-feedbackbugs.aspx</link>
<title>Message from ukBerty</title>
<description><![CDATA[<b>ziggy72</b> wrote:<br/><div class='quote'>When keyframing camera movements it still does the 'surprise' 360 degree spin for no reason  </div> <br/>  <br/> I've had this as well - just thought it was me....]]></description>
<pubDate>Fri, 20 May 2016 07:14:17 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5534-feb-2016-release-feedbackbugs.aspx</link>
<title>Message from ziggy72</title>
<description><![CDATA[When keyframing camera movements it still does the 'surprise' 360 degree spin for no reason on certain keyframes.  No reason, not doing anything special, been fine for ages, then suddenly I can't keyframe the cameras.  Tried deleting and recreating them, save and reload, the usual stuff, but nothing changes.  Also, if you animate a camera or object, then delete that animation, it will still always jump back to it's starting point regardless of any other animations you give it (when you active the Timeline).]]></description>
<pubDate>Thu, 19 May 2016 23:12:39 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5534-feb-2016-release-feedbackbugs.aspx</link>
<title>Message from primaveranz</title>
<description><![CDATA[<b>ziggy72</b> wrote:<br/><div class='quote'> <br/> New one for me - happened just as I hit the Close button on the Make Video bit. </div> <br/>  <br/> I have had that same message. I just closed a few other things I was running in order to free up some RAM and restarted Muvizu and it worked OK. Might have been coincidence though.]]></description>
<pubDate>Thu, 12 May 2016 01:46:19 GMT</pubDate>
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<title>Message from primaveranz</title>
<description><![CDATA[<b>PatMarrNC</b> wrote:<br/><div class='quote'>I love the keyframing potential, but I wish there was a way to control the positioning more precisely.  </div> <br/>  <br/> I feel your pain it took me hours to do this:- <a href="https://vimeo.com/146465646" target="_blank" rel="nofollow">https://vimeo.com/146465646</a> <br/>  <br/> But as far as I can tell the physics implementation in Muvizu is worse than useless. <br/> <em>edited by primaveranz on 12/05/2016</em>]]></description>
<pubDate>Thu, 12 May 2016 00:51:21 GMT</pubDate>
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<title>Message from clayster2012</title>
<description><![CDATA[<b>ukBerty</b> wrote:<br/><div class='quote'>I have a major issue with keyframing of objects.  <br/>  <br/> You don't seem to be able to "tlit" objects at all. Once you have turned on keyframing for an object it will remain on the same plane. <br/>  <br/> So create a object (I'm using the fire extinguisher). <br/> Turn on keyframing <br/> Try to make the fire extinguisher fall over and you can't as you can't tilt anything. <br/>  <br/> This is a major restriction of the keyframing system (in fact it makes it a bit useless). <br/>  <br/> Am I missing something or is this a real issue ? </div> <br/>  <br/>  <br/> It works fine for me, Have you tried going into the properties for the object and uncheck the keep object up right, that could have something to do with it, then I'm not really sure if that's the case, but I always do anyways when I use the Key frame.]]></description>
<pubDate>Wed, 11 May 2016 14:28:55 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5534-feb-2016-release-feedbackbugs.aspx</link>
<title>Message from ziggy72</title>
<description><![CDATA[<a href="http://s175.photobucket.com/user/ZiggyStardust72/media/11-05-16_zps1xpknnm5.jpg.html" target="_blank" rel="nofollow"><a href="http://i175.photobucket.com/albums/w156/ZiggyStardust72/11-05-16_zps1xpknnm5.jpg" target="_blank"><img src="http://i175.photobucket.com/albums/w156/ZiggyStardust72/11-05-16_zps1xpknnm5.jpg" border="0"></a></a> <br/> New one for me - happened just as I hit the Close button on the Make Video bit.]]></description>
<pubDate>Wed, 11 May 2016 02:22:24 GMT</pubDate>
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<title>Message from PatMarrNC</title>
<description><![CDATA[after reading this thread I messed with trying to make the fire extinguisher fall over... I never could get it to fall in a straight line. It kept falling in a wide rotation.  <br/>  <br/> I love the keyframing potential, but I wish there was a way to control the positioning more precisely. Maybe there is and I just don't know it yet. Or maybe I know it and I just suck at doing it.]]></description>
<pubDate>Thu, 05 May 2016 16:47:42 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5534-feb-2016-release-feedbackbugs.aspx</link>
<title>Message from ziggy72</title>
<description><![CDATA[As it happens, I just experienced this too - tried to KF animate an object tumbling, but it wouldn't rotate forward, only side to side.  Just used normal animation instead of the KF, but if restarting fixes it I'll try again.]]></description>
<pubDate>Thu, 05 May 2016 15:15:28 GMT</pubDate>
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<title>Message from ukBerty</title>
<description><![CDATA[Right - well that was not working this morning ! <br/>  <br/> I have since rebooted and it's working now. <br/>  <br/> Strange........]]></description>
<pubDate>Thu, 05 May 2016 12:27:51 GMT</pubDate>
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<title>Message from MrDrWho13</title>
<description><![CDATA[<b>PatMarrNC</b> wrote:<br/><div class='quote'>could it possibly be the case that under the physics tab, "keep upright" is still ticked on? </div> <br/> If I remember rightly, the physics options are disabled when you use keyframe.]]></description>
<pubDate>Thu, 05 May 2016 11:11:27 GMT</pubDate>
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<title>Message from PatMarrNC</title>
<description><![CDATA[could it possibly be the case that under the physics tab, "keep upright" is still ticked on?]]></description>
<pubDate>Thu, 05 May 2016 10:41:56 GMT</pubDate>
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<title>Message from Clam</title>
<description><![CDATA[<b>ukBerty</b> wrote:<br/><div class='quote'>I have a major issue with keyframing of objects.  <br/>  <br/> You don't seem to be able to "tlit" objects at all. Once you have turned on keyframing for an object it will remain on the same plane. <br/>  <br/> So create a object (I'm using the fire extinguisher). <br/> Turn on keyframing <br/> Try to make the fire extinguisher fall over and you can't as you can't tilt anything. <br/>  <br/> This is a major restriction of the keyframing system (in fact it makes it a bit useless). <br/>  <br/> Am I missing something or is this a real issue ? </div> <br/>  <br/>  <br/> It works perfectly for me. Version 1.7 on Windows 10.]]></description>
<pubDate>Thu, 05 May 2016 08:27:52 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5534-feb-2016-release-feedbackbugs.aspx</link>
<title>Message from ukBerty</title>
<description><![CDATA[I have a major issue with keyframing of objects.  <br/>  <br/> You don't seem to be able to "tlit" objects at all. Once you have turned on keyframing for an object it will remain on the same plane. <br/>  <br/> So create a object (I'm using the fire extinguisher). <br/> Turn on keyframing <br/> Try to make the fire extinguisher fall over and you can't as you can't tilt anything. <br/>  <br/> This is a major restriction of the keyframing system (in fact it makes it a bit useless). <br/>  <br/> Am I missing something or is this a real issue ?]]></description>
<pubDate>Thu, 05 May 2016 08:07:26 GMT</pubDate>
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<title>Message from ziggy72</title>
<description><![CDATA[Tried the latest Nvidia drivers and still get the same image corruption of any output from any set.  Going back to the default windows drivers sorted it as before, but this is not a sustainable situation.  Eventually I'm going to have to use the latest drivers.]]></description>
<pubDate>Wed, 04 May 2016 21:44:58 GMT</pubDate>
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<title>Message from ukBerty</title>
<description><![CDATA[And while you're there.... <br/>  <br/> The "if you load characters into an invisible layer and then save you can't ever open the set again" bug has crept back in. <br/>  <br/> Also there's a weird thing to do with dialogue going on, but I can't work out any consistency with it yet..... but I will.....]]></description>
<pubDate>Wed, 04 May 2016 06:20:38 GMT</pubDate>
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<title>Message from ziggy72</title>
<description><![CDATA[If you load an object into a non visible layer then the Properties section doesn't appear for that object.  Textures still work, you just can't access them.  Also, cameras can still sometimes get stuck doing the 360 degree spin for no reason when keyframing movement for them.]]></description>
<pubDate>Wed, 04 May 2016 05:28:37 GMT</pubDate>
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<title>Message from jgourlay</title>
<description><![CDATA[After investigating Drewi's issue with thumbnails I noticed the thumbnail viewer is being associated in the registry with .pset file type not .set file type. (I can't find any reference to .pset in any muzivu context so assume this is a typo as avi, jpg, png etc are all registered for thumbnails in the same place) <br/>  <br/> I was working on Windows 10 with latest Muvizu v1.7 (original install was on Windows 7 with v1.6 from late October, updated to Windows 10 last week)  <br/>  <br/> Cheers <br/>  <br/> JG]]></description>
<pubDate>Mon, 11 Apr 2016 05:43:51 GMT</pubDate>
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<title>Message from braj</title>
<description><![CDATA[There are wierd things happening with loading textures with projects, I had the beard texture for one character load as the shield for another. This is using FBX files.]]></description>
<pubDate>Fri, 08 Apr 2016 21:09:15 GMT</pubDate>
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<title>Message from ziggy72</title>
<description><![CDATA[Okay, the ties are screwed.  I tried putting an attachment onto the character (just in front of the tie) to stop it flailing around, but it doesn't work.  Now I'm stuck with a v1.7 set that I can't go back and use in v1.5, and it's way too complex to rebuild.  I can't shoot around it because the ties look so ridiculous as the character moves, you just can't miss it.  Please fix so I can finish this damn movie before I die of old age.]]></description>
<pubDate>Fri, 08 Apr 2016 19:05:26 GMT</pubDate>
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<title>Message from ziggy72</title>
<description><![CDATA[The last character whose eyes you animate don't animate on render - they work fine when you preview it on the Timeline, but they render out default un-moving.  I have to have a 'sacrificial' character (out of camera view) whose eyes I animate last to make everyone else's work.  Only seems to happen when there's more than a half dozen characters or so.  This has been happening since at least v1.5.]]></description>
<pubDate>Wed, 06 Apr 2016 20:55:42 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5534-feb-2016-release-feedbackbugs.aspx</link>
<title>Message from ziggy72</title>
<description><![CDATA[When you direct dialogue, it always starts in Talk mode even if you select 'shush' as the starting default.]]></description>
<pubDate>Wed, 06 Apr 2016 20:15:27 GMT</pubDate>
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<title>Message from ziggy72</title>
<description><![CDATA[Only just noticed that the Head Movement speed slider now remembers it's setting once saved - thanks!  Can't tell you how much time that will save me.  Only really started trusting v1.7 enough to use it on my sets this week, and (apart from the dark lights still not working on output and the other minor bugs listed so far) it all seems good.  Having fun keying the cameras <img src="images/smilies/smile.gif" border=0 />]]></description>
<pubDate>Mon, 04 Apr 2016 18:10:18 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5534-feb-2016-release-feedbackbugs.aspx</link>
<title>Message from ukBerty</title>
<description><![CDATA[<b>ukBerty</b> wrote:<br/><div class='quote'>Just trying to use a directed rather than keyframed camera in the latest version. <br/>  <br/> Anyone having issues with getting the keyboard commands working (Q,E,A,D etc) - they don't seem to do anything anymore. The arrow keys work though. <br/>  <br/> I can't see anyone else complaining which surprises me as it's a bit of a showstopper for me.... </div> <br/> Don't worry - restarted Muvizu and all is good..... <br/> <em>edited by ukBerty on 30/03/2016</em>]]></description>
<pubDate>Wed, 30 Mar 2016 20:35:01 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5534-feb-2016-release-feedbackbugs.aspx</link>
<title>Message from ukBerty</title>
<description><![CDATA[Just trying to use a directed rather than keyframed camera in the latest version. <br/>  <br/> Anyone having issues with getting the keyboard commands working (Q,E,A,D etc) - they don't seem to do anything anymore. The arrow keys work though. <br/>  <br/> I can't see anyone else complaining which surprises me as it's a bit of a showstopper for me....]]></description>
<pubDate>Wed, 30 Mar 2016 20:32:03 GMT</pubDate>
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<title>Message from MrDrWho13</title>
<description><![CDATA[Maybe. It's worth checking I suppose. <a href="http://www.muvizu.com/Forum/topic1281-transparent-videos-as-textures-in-muvizu.aspx" target="_blank" rel="nofollow">http://www.muvizu.com/Forum/topic1281-transparent-videos-as-textures-in-muvizu.aspx</a>]]></description>
<pubDate>Fri, 25 Mar 2016 05:28:22 GMT</pubDate>
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<title>Message from braj</title>
<description><![CDATA[I forget how to turn on transparent AVIs, could it be that the old settings were reset? <br/>  <br/> <b>mrmuviz</b> wrote:<br/><div class='quote'><b>Found another bug</b>(for me at least) old .avi's that worked as textures before don't seem to work anymore. <br/> Anyone else find this problem? <br/> <a href="http://s7.postimg.org/9r7z8v53f/avi_tex.jpg" target="_blank"><img src="http://s7.postimg.org/9r7z8v53f/avi_tex.jpg" border="0"></a> <br/>  <br/> Hesh </div>]]></description>
<pubDate>Thu, 24 Mar 2016 23:09:42 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5534-feb-2016-release-feedbackbugs.aspx</link>
<title>Message from ziggy72</title>
<description><![CDATA[What's going on with the ties?  In v1.5 they bounce around like they're supposed to when a character walks, but in v1.7 they flap up and down like a piece of tissue paper in a hurricane.  Can we please have weight adjusters for ties, skirts, capes, etc so we can tone it down when the characters move?]]></description>
<pubDate>Wed, 23 Mar 2016 18:19:54 GMT</pubDate>
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<title>Message from PatMarrNC</title>
<description><![CDATA[For me the only problematic thing about the latest release is the fact that you can't use AVIs as textures on TVS and backdrops. Hope that gets fixed pretty quickly.]]></description>
<pubDate>Tue, 22 Mar 2016 01:50:12 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5534-feb-2016-release-feedbackbugs.aspx</link>
<title>Message from ziggy72</title>
<description><![CDATA[Jump to Next/Previous Marker ignores markers and instead jumps to the start/end of each Action.]]></description>
<pubDate>Sun, 20 Mar 2016 19:37:51 GMT</pubDate>
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<title>Message from ziggy72</title>
<description><![CDATA[Interesting, thanks JG - seems like if you have grouped objects in a v1.5 set they wont behave properly in v1.7 (unless you ungroup/regroup, I would assume).]]></description>
<pubDate>Thu, 17 Mar 2016 17:56:02 GMT</pubDate>
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<title>Message from jgourlay</title>
<description><![CDATA[Hi Ziggy <br/>  <br/> I was able to recreate a similar problem with the Western Street - I grouped a few of the objects (barrel, wheel, box and stones) in the scene in Muvizu 1.5 and saved the set. When I open the set in 1.7 I can see the group but the group won't move even when the cursor changes to the compass arrows. If I right click and ungroup I see the individual objects selected and then if I right click and group I can move them around the scene as I would expect. <br/>  <br/> Retried with one of the lighting sets and a few added objects and noticed it lost the fact one object was standing on another when I tried to move the group but nothing else moved. I undid the change and when I regrouped the objects as above I could save and load the set in 1.7 and it worked as expected. <br/>  <br/> I haven't noticed any issues if you group in 1.7 and then try to manipulate the group even after saving and reopening. <br/>  <br/> Cheers <br/>  <br/> JG <br/> edited by jgourlay on 17/03/2016 <br/> <em>edited by jgourlay on 17/03/2016</em>]]></description>
<pubDate>Thu, 17 Mar 2016 06:19:35 GMT</pubDate>
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<title>Message from ziggy72</title>
<description><![CDATA[Odd, I'll check again.  It was just any groups of objects in a set, nothing in particular.]]></description>
<pubDate>Wed, 16 Mar 2016 02:19:26 GMT</pubDate>
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<title>Message from Clam</title>
<description><![CDATA[<b>ziggy72</b> wrote:<br/><div class='quote'>Anyone else having problems moving groups of objects?  Every time I try it (with v1.7) they jump to a strange location.  Doesn't happen with v1.5. </div> <br/>  <br/>  <br/> Works OK here. Any particular objects you'd like to have tested?]]></description>
<pubDate>Wed, 16 Mar 2016 01:45:19 GMT</pubDate>
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<title>Message from braj</title>
<description><![CDATA[Object groups seem fine for me.]]></description>
<pubDate>Tue, 15 Mar 2016 22:49:59 GMT</pubDate>
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<title>Message from ziggy72</title>
<description><![CDATA[Anyone else having problems moving groups of objects?  Every time I try it (with v1.7) they jump to a strange location.  Doesn't happen with v1.5.]]></description>
<pubDate>Tue, 15 Mar 2016 22:36:58 GMT</pubDate>
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<title>Message from MrDrWho13</title>
<description><![CDATA[I'm not sure what would cause these problems, but it's worth un-installing and re-installing to see if that helps: <a href="http://www.muvizu.com/Get-Muvizu" target="_blank" rel="nofollow">http://www.muvizu.com/Get-Muvizu</a>]]></description>
<pubDate>Tue, 15 Mar 2016 21:54:18 GMT</pubDate>
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<title>Message from johnrader14701</title>
<description><![CDATA[Hey I recently bought a computer and Muvizu. My basics are Windows 10, AMD FX-8350 Eight-Core Processor 4GHz, and AMD Radeon R9 380 series graphics. It was running fine until I messed with the Options in Muvizu now even going back to the original default resolution I am experiencing freeze ups... any suggestions?]]></description>
<pubDate>Tue, 15 Mar 2016 21:52:44 GMT</pubDate>
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<title>Message from PatMarrNC</title>
<description><![CDATA[<b>braj</b> wrote:<br/><div class='quote'>There's an issue with using cameras for animating textures: the cameras don't show up in the list when you try to choose them,  </div> <br/>  <br/> confirmed here]]></description>
<pubDate>Sun, 13 Mar 2016 07:06:04 GMT</pubDate>
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<title>Message from PatMarrNC</title>
<description><![CDATA[<b>mrmuviz</b> wrote:<br/><div class='quote'><b>Found another bug</b>(for me at least) old .avi's that worked as textures before don't seem to work anymore. <br/> Anyone else find this problem? <br/> <a href="http://s7.postimg.org/9r7z8v53f/avi_tex.jpg" target="_blank"><img src="http://s7.postimg.org/9r7z8v53f/avi_tex.jpg" border="0"></a> <br/>  <br/> Hesh </div> <br/>  <br/> Confirmed here. I tried several of my AVIs on the widescreen backdrop, and nothing at all appeared on the screen]]></description>
<pubDate>Sun, 13 Mar 2016 07:04:43 GMT</pubDate>
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<title>Message from ziggy72</title>
<description><![CDATA[The dark lights still don't work right. <br/>  <br/> <a href="http://s175.photobucket.com/user/ZiggyStardust72/media/Muvizu%20Only/Spotdark%20problem_zpshtuxutce.jpg.html" target="_blank" rel="nofollow"><a href="http://i175.photobucket.com/albums/w156/ZiggyStardust72/Muvizu%20Only/Spotdark%20problem_zpshtuxutce.jpg" target="_blank"><img src="http://i175.photobucket.com/albums/w156/ZiggyStardust72/Muvizu%20Only/Spotdark%20problem_zpshtuxutce.jpg" border="0"></a></a>]]></description>
<pubDate>Fri, 11 Mar 2016 22:55:07 GMT</pubDate>
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<title>Message from MrDrWho13</title>
<description><![CDATA[<b>braj</b> wrote:<br/><div class='quote'><b>MrDrWho13</b> wrote:<br/><div class='quote'><b>braj</b> wrote:<br/><div class='quote'>There's an issue with using cameras for animating textures: the cameras don't show up in the list when you try to choose them, but you still can click where they should appear and you will see them. But if you try and edit it after the fact, it may not let you, since somehow Muvizu doesn't think it has anything loaded apparently.  <br/>  <br/> Also, transparencies in saved FBX objects do not show when loading the object from a saved file or favorites. You see the alpha channel as black or white, not transparent. I have to reload objects with transparencies each time I load a project. <br/> edited by braj on 01/03/2016 </div> <br/> I think you should send this in to support since that'll be faster than them finding this on the forum: <a href="http://www.muvizu.com/Support" target="_blank" rel="nofollow">http://www.muvizu.com/Support</a> </div> <br/>  <br/> Just did that, thanks for the suggestion. I thought this feedback thread would be watched closely though, no? </div> <br/> I think so, but I would assume that Jamie checks the zendesk stuff more regularly than anything on the forum.]]></description>
<pubDate>Tue, 01 Mar 2016 20:47:09 GMT</pubDate>
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<title>Message from braj</title>
<description><![CDATA[<b>MrDrWho13</b> wrote:<br/><div class='quote'><b>braj</b> wrote:<br/><div class='quote'>There's an issue with using cameras for animating textures: the cameras don't show up in the list when you try to choose them, but you still can click where they should appear and you will see them. But if you try and edit it after the fact, it may not let you, since somehow Muvizu doesn't think it has anything loaded apparently.  <br/>  <br/> Also, transparencies in saved FBX objects do not show when loading the object from a saved file or favorites. You see the alpha channel as black or white, not transparent. I have to reload objects with transparencies each time I load a project. <br/> edited by braj on 01/03/2016 </div> <br/> I think you should send this in to support since that'll be faster than them finding this on the forum: <a href="http://www.muvizu.com/Support" target="_blank" rel="nofollow">http://www.muvizu.com/Support</a> </div> <br/>  <br/> Just did that, thanks for the suggestion. I thought this feedback thread would be watched closely though, no?]]></description>
<pubDate>Tue, 01 Mar 2016 20:45:18 GMT</pubDate>
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<title>Message from MrDrWho13</title>
<description><![CDATA[<b>braj</b> wrote:<br/><div class='quote'>There's an issue with using cameras for animating textures: the cameras don't show up in the list when you try to choose them, but you still can click where they should appear and you will see them. But if you try and edit it after the fact, it may not let you, since somehow Muvizu doesn't think it has anything loaded apparently.  <br/>  <br/> Also, transparencies in saved FBX objects do not show when loading the object from a saved file or favorites. You see the alpha channel as black or white, not transparent. I have to reload objects with transparencies each time I load a project. <br/> edited by braj on 01/03/2016 </div> <br/> I think you should send this in to support since that'll be faster than them finding this on the forum: <a href="http://www.muvizu.com/Support" target="_blank" rel="nofollow">http://www.muvizu.com/Support</a>]]></description>
<pubDate>Tue, 01 Mar 2016 20:43:12 GMT</pubDate>
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<title>Message from braj</title>
<description><![CDATA[There's an issue with using cameras for animating textures: the cameras don't show up in the list when you try to choose them, but you still can click where they should appear and you will see them. But if you try and edit it after the fact, it may not let you, since somehow Muvizu doesn't think it has anything loaded apparently.  <br/>  <br/> Also, transparencies in saved FBX objects do not show when loading the object from a saved file or favorites. You see the alpha channel as black or white, not transparent. I have to reload objects with transparencies each time I load a project. <br/> <em>edited by braj on 01/03/2016</em>]]></description>
<pubDate>Tue, 01 Mar 2016 20:41:56 GMT</pubDate>
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<title>Message from mcmillan-ra</title>
<description><![CDATA[Hi Fazz, <br/>  <br/>  <br/> I'm glad it's working, but that's a bit weird that it required the 32-bit version to be installed. The two should be installed into separate places so are actually independent of one another. Unless it's something to do with the supporting dlls (VC Runtime, DirectX etc.) but those would have been on your machine already anyway. Hmmm... weird... I'll have a look around the installer see if something's gotten confused somewhere (other than me.)]]></description>
<pubDate>Mon, 29 Feb 2016 15:10:46 GMT</pubDate>
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<title>Message from MrDrWho13</title>
<description><![CDATA[Also, 360 rendering is currently CPU based which is why it takes so long.]]></description>
<pubDate>Mon, 29 Feb 2016 15:07:34 GMT</pubDate>
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<title>Message from fman00</title>
<description><![CDATA[<b>MrDrWho13</b> wrote:<br/><div class='quote'>3. Apparently it's a technical problem: <a href="https://msdn.microsoft.com/en-us/library/windows/desktop/dd797815(v=vs.85).aspx" target="_blank" rel="nofollow">https://msdn.microsoft.com/en-us/library/windows/desktop/dd797815(v=vs.85).aspx</a> <br/> Ctrl+f for windows 7 and you'll find the relevant bit. </div> <br/>  <br/>  <br/>  <br/> Cheers Doc. Presumed that was probably the case. Might have to consider windows 10 at some point if I really want to do a 4k 360 video (I don't mind windows 10 but still prefer my nice, reliable windows 7 though)]]></description>
<pubDate>Mon, 29 Feb 2016 13:17:34 GMT</pubDate>
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<title>Message from MrDrWho13</title>
<description><![CDATA[3. Apparently it's a technical problem: <a href="https://msdn.microsoft.com/en-us/library/windows/desktop/dd797815(v=vs.85).aspx" target="_blank" rel="nofollow">https://msdn.microsoft.com/en-us/library/windows/desktop/dd797815(v=vs.85).aspx</a> <br/> Ctrl+f for windows 7 and you'll find the relevant bit.]]></description>
<pubDate>Mon, 29 Feb 2016 07:11:39 GMT</pubDate>
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<title>Message from fman00</title>
<description><![CDATA[<b>mcmillan-ra</b> wrote:<br/><div class='quote'>Hi, <br/> Just a few things about this release. <br/>  <br/> <ul><li>The 4K is available on windows 8 or above and only on the 64 bit version. Your mileage may vary when using it as it is really down to the power and memory of your graphics card. Older cards probably won't work.</li><li>The issue in MrMuviz's post with the video playback will be a codec issue. These are generally a nightmare to figure out and are pretty much out of our hands. Jamie had something similar at one point in testing but uninstalling or re-installing some codecs fixed it, I think.</li><li>The build now targets Windows 7. It may work in Vista, but will almost certainly not work in XP.</li></ul> <br/> Fazz, were you doing anything in particular when you got that crash or was it just starting up? If you haven't already, it's probably worth uninstalling it completely - and then re-installing it. </div> <br/>  <br/>  <br/> First up- big thanks on adding the 360 option- didn't expect that to come up and it's going to be fun to muck about with. <br/> A few questions; <br/> 1. Is the 4k option available on 360 videos? <br/> 2. Is the 4k ever likely to come to win 7 or is it a technical limitation? <br/> 3. Might this lead to an introduction of the ability for bullet time shots in the future? <br/> 4. Unrelated but any chance of being able to direct cameras when they're grouped together as presently if you move a camera that is grouped, it just moves the single camera.  <br/>  <br/>  <br/> Cheers.]]></description>
<pubDate>Sun, 28 Feb 2016 21:44:39 GMT</pubDate>
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<title>Message from fazz68</title>
<description><![CDATA[<b>braj</b> wrote:<br/><div class='quote'>I'm 64bit here fwiw and it works fine. </div> <br/>  <br/> and so was mine till this update. i was just pointing out the 64bit version doesn't work for me, not saying that the 64bit version doesn't work at all. there's obviously a problem somewhere, whether it be my end or muvizu's end. <img src="images/smilies/smile.gif" border=0 /> this just narrows down a bit where that problem may be. <br/> edited by fazz68 on 28/02/2016 <br/>  <br/> and now the mystery deepens. i install the 64bit version along side the 32bit version and the 64bit now works.... dun dun dahhhh <br/>  <br/> perhaps it needed a jump start from its sibling????? who knows? anyways.... problem solved.... i can now go to bed <img src="images/smilies/biggrin.gif" border="0" alt="Big Grin" /> <br/> <em>edited by fazz68 on 28/02/2016</em>]]></description>
<pubDate>Sun, 28 Feb 2016 04:25:52 GMT</pubDate>
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<title>Message from braj</title>
<description><![CDATA[I'm 64bit here fwiw and it works fine.]]></description>
<pubDate>Sun, 28 Feb 2016 04:05:23 GMT</pubDate>
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<title>Message from fazz68</title>
<description><![CDATA[<b>fazz68</b> wrote:<br/><div class='quote'><b>mcmillan-ra</b> wrote:<br/><div class='quote'> <br/> Fazz, were you doing anything in particular when you got that crash or was it just starting up? If you haven't already, it's probably worth uninstalling it completely - and then re-installing it. </div> <br/>  <br/> done that... done every combination there is. update install, full install, lite install, ticked boxes, unticked boxes, completely removed all trace and clean installed etc etc etc  it gets to the muvizu splash screen then.... <br/> <a href="http://i.imgur.com/Fm7kkFg.png" target="_blank"><img src="http://i.imgur.com/Fm7kkFg.png" border="0"></a> <br/>  <br/> everything is working fine on my system, all drivers are up to date. system is more than capable of running muvizu. it just doesnt want to work. <br/> edited by fazz68 on 26/02/2016 </div> <br/>  <br/> update........................ the 32bit version runs ok.......... 64bit doesn't which is strange since ive used the 64bit version since forever....]]></description>
<pubDate>Sun, 28 Feb 2016 02:10:37 GMT</pubDate>
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<title>Message from braj</title>
<description><![CDATA[<b>mrmuviz</b> wrote:<br/><div class='quote'> <br/> <span style="color:rgb(34, 34, 34)">PS  Glad to see the staff getting in on conversations in the forum.</span> <br/>  </div> <br/>  <br/>  <br/> +1 to that <img src="images/smilies/smile.gif" border=0 />]]></description>
<pubDate>Sat, 27 Feb 2016 20:21:43 GMT</pubDate>
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<title>Message from mrmuviz</title>
<description><![CDATA[@<b>mcmillan-ra  </b><span style="color:rgb(34, 34, 34)">Thanks for the update, Xvid works great with this release.</span> <br/> <span style="color:rgb(34, 34, 34)">Any chance you could share what settings to use to get a transparency with Xvid.</span> <br/> <span style="color:rgb(34, 34, 34)"> <br/> </span> <br/> <span style="color:rgb(34, 34, 34)">Thanks again.</span> <br/> <span style="color:rgb(34, 34, 34)">PS  Glad to see the staff getting in on conversations in the forum.</span> <br/> <span style="color:rgb(34, 34, 34)"> <br/> </span> <br/> <span style="color:rgb(34, 34, 34)">Hesh</span>]]></description>
<pubDate>Sat, 27 Feb 2016 19:50:52 GMT</pubDate>
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<title>Message from fazz68</title>
<description><![CDATA[<b>mcmillan-ra</b> wrote:<br/><div class='quote'> <br/> Fazz, were you doing anything in particular when you got that crash or was it just starting up? If you haven't already, it's probably worth uninstalling it completely - and then re-installing it. </div> <br/>  <br/> done that... done every combination there is. update install, full install, lite install, ticked boxes, unticked boxes, completely removed all trace and clean installed etc etc etc  it gets to the muvizu splash screen then.... <br/> <a href="http://i.imgur.com/Fm7kkFg.png" target="_blank"><img src="http://i.imgur.com/Fm7kkFg.png" border="0"></a> <br/>  <br/> everything is working fine on my system, all drivers are up to date. system is more than capable of running muvizu. it just doesnt want to work. <br/> <em>edited by fazz68 on 26/02/2016</em>]]></description>
<pubDate>Fri, 26 Feb 2016 18:58:11 GMT</pubDate>
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<title>Message from mcmillan-ra</title>
<description><![CDATA[<b>mrmuviz</b> wrote:<br/><div class='quote'>@mcmillan-ra  <br/> It just seems weird that it worked yesterday with v1.6 but today with v1.7 the .avi doesn't work <br/> ...and a side note, the same .avi still works in version 1.6....wouldn't that make <br/> it an issue with the new 1.7 version, and not what video codec it is? <br/> Nevermind that it's a low rez video, I use it just for sync. </div>The answer to that is both yes and no. <br/>  <br/> The mechanism used to play videos is different, it's no longer using DirectShow, but is using Microsoft Media Foundation instead (if that means anything to you.) This started to be introduced in Windows Vista as a replacement for DirectShow.  <br/>  <br/>  <br/> We switched as it seems to be the way forward for creating and playing back video, and we had a few reports of people having issues with video playback not working. (eg: <a href="http://www.muvizu.com/Forum/topic4959-avi-video-not-playing-in-backdrops.aspx," target="_blank" rel="nofollow">http://www.muvizu.com/Forum/topic4959-avi-video-not-playing-in-backdrops.aspx,</a> <a href="http://www.muvizu.com/forum/topic5435-tech-help.aspx)" target="_blank" rel="nofollow">http://www.muvizu.com/forum/topic5435-tech-help.aspx)</a>  And we'd seen the problem on a few machines internally too. <br/>  <br/>  <br/> Looking through the bug report, Jamie uninstalled K-Lite and installed XVid as a standalone codec - then all worked as expected. I assume the video he had was using xvid or some other mp4 style codec.  <br/> As I said in my earlier post codec things are a nightmare and are hard to figure out, but I am fairly certain that's what it is.]]></description>
<pubDate>Fri, 26 Feb 2016 15:55:34 GMT</pubDate>
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<title>Message from mrmuviz</title>
<description><![CDATA[@mcmillan-ra  <br/> It just seems weird that it worked yesterday with v1.6 but today with v1.7 the .avi doesn't work <br/> ...and a side note, the same .avi still works in version 1.6....wouldn't that make <br/> it an issue with the new 1.7 version, and not what video codec it is? <br/> Nevermind that it's a low rez video, I use it just for sync. <br/>  <br/>  <br/> <a href="http://s14.postimg.org/5ndav41e9/avi_tex_1point6.jpg" target="_blank"><img src="http://s14.postimg.org/5ndav41e9/avi_tex_1point6.jpg" border="0"></a>]]></description>
<pubDate>Fri, 26 Feb 2016 15:23:32 GMT</pubDate>
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<title>Message from mcmillan-ra</title>
<description><![CDATA[Hi, <br/>  <br/> Just a few things about this release. <br/>  <br/> <ul><li>The 4K is available on windows 8 or above and only on the 64 bit version. Your mileage may vary when using it as it is really down to the power and memory of your graphics card. Older cards probably won't work.</li><li>The issue in MrMuviz's post with the video playback will be a codec issue. These are generally a nightmare to figure out and are pretty much out of our hands. Jamie had something similar at one point in testing but uninstalling or re-installing some codecs fixed it, I think.</li><li>The build now targets Windows 7. It may work in Vista, but will almost certainly not work in XP.</li></ul> <br/> Fazz, were you doing anything in particular when you got that crash or was it just starting up? If you haven't already, it's probably worth uninstalling it completely - and then re-installing it.]]></description>
<pubDate>Fri, 26 Feb 2016 14:36:24 GMT</pubDate>
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<title>Message from ritsmer</title>
<description><![CDATA[Showing the content of .set files in Windows Explorer as thumbnails instead of just the Muvizu logo is really a very useful improvement. <br/> Thanks!]]></description>
<pubDate>Fri, 26 Feb 2016 13:30:27 GMT</pubDate>
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<title>Message from mrmuviz</title>
<description><![CDATA[<b>Found another bug</b>(for me at least) old .avi's that worked as textures before don't seem to work anymore. <br/> Anyone else find this problem? <br/> <a href="http://s7.postimg.org/9r7z8v53f/avi_tex.jpg" target="_blank"><img src="http://s7.postimg.org/9r7z8v53f/avi_tex.jpg" border="0"></a> <br/>  <br/> Hesh]]></description>
<pubDate>Fri, 26 Feb 2016 13:12:22 GMT</pubDate>
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<title>Message from jgourlay</title>
<description><![CDATA[First impression is huge step forward in terms of stability <img src="images/smilies/28208052075.gif" border="0" alt="Toast" /> <br/>  <br/> No issues with install on Windows 7 with Nvidia GeForce GT 620. <br/>  <br/>  <br/> Tested : <br/>  <br/> Talk-Shush records correctly, can be moved on timeline and saved and reloaded <br/> Rearranging character movements creating teleports which were resulting in regular crashes before, now works and can be saved and reloaded <br/> Head movements save and reload <br/> Old unloadable sets now load (nothing to complex in my archives...) <br/> MP4 default settings worked for short video and lip sync looked good on short clip <br/> Chinese Tree 1 is loading successfully <br/>  <br/> All of above worked smoothly for me. <br/>  <br/> Minor Bug? <br/>  <br/> If you set the initial dialogue state to Shush it seems to be ignored and a Talk is always entered at the start of the timeline. Simple workaround to record another talk (to toggle the buttons) and a shush at the start and then delete the extra talk from the timeline and all seems to be good. <br/> <em>edited by jgourlay on 26/02/2016</em>]]></description>
<pubDate>Fri, 26 Feb 2016 07:29:38 GMT</pubDate>
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<title>Message from braj</title>
<description><![CDATA[<b>mrmuviz</b> wrote:<br/><div class='quote'>@braj  People refer to 3840X2160 as 4K, but the <br/> proper label to give it, is <b>UHD</b> and <b>4096X2160 is true DCI 4K</b> <br/> <b> <br/> </b> <br/> <b><a href="https://en.wikipedia.org/wiki/4K_resolution" target="_blank" rel="nofollow">More Info Here</a> </b> <br/> <b> <br/> </b> <br/> <b>Hesh</b> </div> <br/>  <br/> Yeah, I know, I was saying that perhaps he was looking for 4k and didn't know the dimensions. It isn't listed as UDH or 4k.]]></description>
<pubDate>Thu, 25 Feb 2016 21:03:35 GMT</pubDate>
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<title>Message from mrmuviz</title>
<description><![CDATA[@braj  People refer to 3840X2160 as 4K, but the <br/> proper label to give it, is <b>UHD</b> and <b>4096X2160 is true DCI 4K</b> <br/> <b> <br/> </b> <br/> <b><a href="https://en.wikipedia.org/wiki/4K_resolution" target="_blank" rel="nofollow">More Info Here</a> </b> <br/> <b> <br/> </b> <br/> <b>Hesh</b>]]></description>
<pubDate>Thu, 25 Feb 2016 20:47:54 GMT</pubDate>
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<title>Message from braj</title>
<description><![CDATA[I dare someone to try a 4K 360 video, I dare ya!]]></description>
<pubDate>Thu, 25 Feb 2016 20:43:07 GMT</pubDate>
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<title>Message from MrDrWho13</title>
<description><![CDATA[<b>braj</b> wrote:<br/><div class='quote'>What are the resolution options for the 360 videos? </div> <br/> The same as normal size/shape video. That's why they're so pixelated because they're using the same number of pixels for a much wider area.]]></description>
<pubDate>Thu, 25 Feb 2016 20:41:54 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5534-feb-2016-release-feedbackbugs.aspx</link>
<title>Message from braj</title>
<description><![CDATA[What are the resolution options for the 360 videos?]]></description>
<pubDate>Thu, 25 Feb 2016 20:40:40 GMT</pubDate>
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<title>Message from MrDrWho13</title>
<description><![CDATA[<b>braj</b> wrote:<br/><div class='quote'><b>MrDrWho13</b> wrote:<br/><div class='quote'>I've made a test of the 360 degree video at 1080p: <br/> <div class="iframe-wrapper"><iframe src="https://www.youtube.com/embed/CMwbPEwXR2A?rel=0" frameborder="0" allowfullscreen></iframe></div> <br/> You can see it glitched out at one point but I think that was just me messing around with my computer while it was trying to render. </div> <br/>  <br/> Something is wrong with your process, the video isn't 360, just fisheyed. The MZ demo lets you look around from the center where the camera is located. </div> <br/> Try it on the youtube site; the embedded video in the forum is using the old flash version of youtube.]]></description>
<pubDate>Thu, 25 Feb 2016 20:39:38 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5534-feb-2016-release-feedbackbugs.aspx</link>
<title>Message from braj</title>
<description><![CDATA[<b>MrDrWho13</b> wrote:<br/><div class='quote'>I've made a test of the 360 degree video at 1080p: <br/> <div class="iframe-wrapper"><iframe src="https://www.youtube.com/embed/CMwbPEwXR2A?rel=0" frameborder="0" allowfullscreen></iframe></div> <br/> You can see it glitched out at one point but I think that was just me messing around with my computer while it was trying to render. </div> <br/>  <br/> Something is wrong with your process, the video isn't 360, just fisheyed. The MZ demo lets you look around from the center where the camera is located. <br/>  <br/> Edit: if I launch it in YouTube directly it works. <br/> <em>edited by braj on 25/02/2016</em>]]></description>
<pubDate>Thu, 25 Feb 2016 20:38:41 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5534-feb-2016-release-feedbackbugs.aspx</link>
<title>Message from MrDrWho13</title>
<description><![CDATA[I've made a test of the 360 degree video at 1080p: <br/> <div class="iframe-wrapper"><iframe src="https://www.youtube.com/embed/CMwbPEwXR2A?rel=0" frameborder="0" allowfullscreen></iframe></div> <br/> You can see it glitched out at one point but I think that was just me messing around with my computer while it was trying to render.]]></description>
<pubDate>Thu, 25 Feb 2016 20:36:41 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5534-feb-2016-release-feedbackbugs.aspx</link>
<title>Message from MrDrWho13</title>
<description><![CDATA[<b>braj</b> wrote:<br/><div class='quote'><b>MrDrWho13</b> wrote:<br/><div class='quote'><b>braj</b> wrote:<br/><div class='quote'><b>MrDrWho13</b> wrote:<br/><div class='quote'>I don't have an option for 4k. Have you rebooted your PC since installing it because I haven't? </div> <br/>  <br/> Nope, it doesn't say 4K just <span style="color:rgb(37, 37, 37)">3840×2160. </span> </div> <br/> Mine only goes to 1080 </div> <br/>  <br/> What video card do you have? That may be the thing, CUDA enabled start about at my GTX750. If the video card doesn't support it, maybe Muvizu blocks the option. </div> <br/> That sounds likely. I have the Radeon HD7770]]></description>
<pubDate>Thu, 25 Feb 2016 20:33:13 GMT</pubDate>
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<title>Message from braj</title>
<description><![CDATA[<b>MrDrWho13</b> wrote:<br/><div class='quote'><b>braj</b> wrote:<br/><div class='quote'><b>MrDrWho13</b> wrote:<br/><div class='quote'>I don't have an option for 4k. Have you rebooted your PC since installing it because I haven't? </div> <br/>  <br/> Nope, it doesn't say 4K just <span style="color:rgb(37, 37, 37)">3840×2160. </span> </div> <br/> Mine only goes to 1080 </div> <br/>  <br/> What video card do you have? That may be the thing, CUDA enabled start about at my GTX750. If the video card doesn't support it, maybe Muvizu blocks the option.]]></description>
<pubDate>Thu, 25 Feb 2016 20:32:36 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5534-feb-2016-release-feedbackbugs.aspx</link>
<title>Message from MrDrWho13</title>
<description><![CDATA[<b>braj</b> wrote:<br/><div class='quote'><b>MrDrWho13</b> wrote:<br/><div class='quote'>I don't have an option for 4k. Have you rebooted your PC since installing it because I haven't? </div> <br/>  <br/> Nope, it doesn't say 4K just <span style="color:rgb(37, 37, 37)">3840×2160. </span> </div> <br/> Mine only goes to 1080]]></description>
<pubDate>Thu, 25 Feb 2016 20:31:19 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5534-feb-2016-release-feedbackbugs.aspx</link>
<title>Message from braj</title>
<description><![CDATA[<b>MrDrWho13</b> wrote:<br/><div class='quote'>I don't have an option for 4k. Have you rebooted your PC since installing it because I haven't? </div> <br/>  <br/> Nope, it doesn't say 4K just <span style="color:rgb(37, 37, 37)">3840×2160. </span>]]></description>
<pubDate>Thu, 25 Feb 2016 20:30:55 GMT</pubDate>
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<title>Message from MrDrWho13</title>
<description><![CDATA[I don't have an option for 4k. Have you rebooted your PC since installing it because I haven't?]]></description>
<pubDate>Thu, 25 Feb 2016 20:29:17 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5534-feb-2016-release-feedbackbugs.aspx</link>
<title>Message from braj</title>
<description><![CDATA[GTX750]]></description>
<pubDate>Thu, 25 Feb 2016 20:25:19 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5534-feb-2016-release-feedbackbugs.aspx</link>
<title>Message from MrDrWho13</title>
<description><![CDATA[What graphics card do you have? If it's significantly better than mine I might want to stay away from 4k. <img src="images/smilies/wink.gif" border=0 />]]></description>
<pubDate>Thu, 25 Feb 2016 20:24:17 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5534-feb-2016-release-feedbackbugs.aspx</link>
<title>Message from braj</title>
<description><![CDATA[<b>MrDrWho13</b> wrote:<br/><div class='quote'><b>braj</b> wrote:<br/><div class='quote'>Switching my project to 4k made it crawl, and after switching back it was still crawling. I rendered just a second of video @ 575MB! I can say surely my gear can't handle this feature well. </div> <br/> You can actually render in 4k?! <br/> I'll have to try this out when my 360 test finishes! (I imagine my GPU will have a fit) </div> <br/>  <br/> I had a HUGE scene too, it rendered fine, but the whole UI crawled, I thought it would crash. Have patience and a cup of tea while waiting and just leave it alone. It didn't help that I had Poser, Blender, Clip Studio, Chrome, IE and stickies all loaded at the same time. I'm sure if I rebooted and opened only Muvizu I could get better performance, but I'm an idiot. <br/> My machine also didn't play the clip that smoothly, but again, I didn't free up resources. For my needs, I see me rendering a scene that I want the freedom to crop and pan through later in editing, so I will use it for that when appropriate. And for taking screen grabs in the highest def. <br/> edited by braj on 25/02/2016 <br/> <em>edited by braj on 25/02/2016</em>]]></description>
<pubDate>Thu, 25 Feb 2016 20:23:09 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5534-feb-2016-release-feedbackbugs.aspx</link>
<title>Message from MrDrWho13</title>
<description><![CDATA[<b>braj</b> wrote:<br/><div class='quote'>Switching my project to 4k made it crawl, and after switching back it was still crawling. I rendered just a second of video @ 575MB! I can say surely my gear can't handle this feature well. </div> <br/> You can actually render in 4k?! <br/> I'll have to try this out when my 360 test finishes! (I imagine my GPU will have a fit)]]></description>
<pubDate>Thu, 25 Feb 2016 20:20:40 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5534-feb-2016-release-feedbackbugs.aspx</link>
<title>Message from braj</title>
<description><![CDATA[Switching my project to 4k made it crawl, and after switching back it was still crawling. I rendered just a second of video @ 575MB! I can say surely my gear can't handle this feature well.]]></description>
<pubDate>Thu, 25 Feb 2016 20:18:41 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5534-feb-2016-release-feedbackbugs.aspx</link>
<title>Message from mrmuviz</title>
<description><![CDATA[Seems to open error infected sets, woot woot. <br/> <b>Talk/Shush seems to work now, Woot Woot.</b> <br/> <b>Option for 4K output, WOOT WOOT</b> <br/>  <br/> So far I'm happy <br/> Hesh]]></description>
<pubDate>Thu, 25 Feb 2016 20:06:28 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5534-feb-2016-release-feedbackbugs.aspx</link>
<title>Message from MrDrWho13</title>
<description><![CDATA[<b>fazz68</b> wrote:<br/><div class='quote'><b>braj</b> wrote:<br/><div class='quote'>Oh that sucks. It is a gem for me. </div> <br/>  <br/>  <br/> no worries mate. we are used to these setbacks. <img src="images/smilies/smile.gif" border=0 /> <br/>  <br/> now if anyone has a link to a usable version coz i think i deleted my old exe... </div> <br/> Which version? <br/> September: <a href="https://drive.google.com/open?id=0B-_4UVPr59ACVV9EZWZCMzdQSlk" target="_blank" rel="nofollow">https://drive.google.com/open?id=0B-_4UVPr59ACVV9EZWZCMzdQSlk</a> <br/> November 7th: <a href="https://drive.google.com/open?id=0B-_4UVPr59ACWnNNYWtYRDNDWFE" target="_blank" rel="nofollow">https://drive.google.com/open?id=0B-_4UVPr59ACWnNNYWtYRDNDWFE</a> <br/> November 17th: <a href="https://drive.google.com/open?id=0B-_4UVPr59ACZWVRQUExekdjVkk" target="_blank" rel="nofollow">https://drive.google.com/open?id=0B-_4UVPr59ACZWVRQUExekdjVkk</a> <br/> I'm just uploading the January and current versions now. I think I'll find Ziggy's october link since that's supposed to be the last fully stable version. <br/>  <br/> Edit: <br/> January: <a href="https://drive.google.com/open?id=0B-_4UVPr59ACaDlEblhhQUgxazA" target="_blank" rel="nofollow">https://drive.google.com/open?id=0B-_4UVPr59ACaDlEblhhQUgxazA</a> <br/> October: <a href="https://onedrive.live.com/redir?resid=49D7234E5E7C54B9%21161" target="_blank" rel="nofollow">https://onedrive.live.com/redir?resid=49D7234E5E7C54B9%21161</a> <br/> edited by MrDrWho13 on 25/02/2016 <br/>  <br/> Also, they're right about the increased render times in 360 degrees. It's taking about half an hour to render a 10 second clip. <br/> edited by MrDrWho13 on 25/02/2016 <br/>  <br/> Edit 3: you can see which version's which here: <a href="http://www.muvizu.com/Wiki/wiki/50/muvizuplay-release-history" target="_blank" rel="nofollow">http://www.muvizu.com/Wiki/wiki/50/muvizuplay-release-history</a> <br/> <em>edited by MrDrWho13 on 25/02/2016</em>]]></description>
<pubDate>Thu, 25 Feb 2016 19:50:08 GMT</pubDate>
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<title>Message from fazz68</title>
<description><![CDATA[<b>braj</b> wrote:<br/><div class='quote'>Oh that sucks. It is a gem for me. </div> <br/>  <br/>  <br/> no worries mate. we are used to these setbacks. <img src="images/smilies/smile.gif" border=0 /> <br/>  <br/> now if anyone has a link to a usable version coz i think i deleted my old exe...]]></description>
<pubDate>Thu, 25 Feb 2016 19:41:25 GMT</pubDate>
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<title>Message from braj</title>
<description><![CDATA[Oh that sucks. It is a gem for me.]]></description>
<pubDate>Thu, 25 Feb 2016 19:36:08 GMT</pubDate>
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<title>Message from fazz68</title>
<description><![CDATA[<b>braj</b> wrote:<br/><div class='quote'>I would try reinstalling to a different directory. MAny of these sorts of errors are from file path problems from my experience. <br/> edited by braj on 25/02/2016 </div> <br/>  <br/> new directory and same result. <br/>  <br/> back to old version it is then <img src="images/smilies/biggrin.gif" border="0" alt="Big Grin" />]]></description>
<pubDate>Thu, 25 Feb 2016 19:34:14 GMT</pubDate>
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<title>Message from MrDrWho13</title>
<description><![CDATA[<b>fazz68</b> wrote:<br/><div class='quote'>windows 10 and never failed to run any version of muvizu till this one. tried the lite version and same result. tried every combination ticked boxes unticked boxes etc etc and still nothing. all drivers are up to date. directx is running fine. all other software running fine. </div> <br/> Sounds like Jamie might be bombarded with emails tomorrow then. <img src="images/smilies/wink.gif" border=0 />]]></description>
<pubDate>Thu, 25 Feb 2016 19:30:41 GMT</pubDate>
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<title>Message from fazz68</title>
<description><![CDATA[windows 10 and never failed to run any version of muvizu till this one. tried the lite version and same result. tried every combination ticked boxes unticked boxes etc etc and still nothing. all drivers are up to date. directx is running fine. all other software running fine.]]></description>
<pubDate>Thu, 25 Feb 2016 19:29:13 GMT</pubDate>
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<title>Message from braj</title>
<description><![CDATA[I would try reinstalling to a different directory. MAny of these sorts of errors are from file path problems from my experience. <br/> <em>edited by braj on 25/02/2016</em>]]></description>
<pubDate>Thu, 25 Feb 2016 19:27:39 GMT</pubDate>
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<title>Message from MrDrWho13</title>
<description><![CDATA[<b>braj</b> wrote:<br/><div class='quote'>The installer says this is for Win7 and above only, can that be the issue? </div> <br/> Unless you're running windows XP, it shouldn't affect it (Although it is possible) <br/> At a guess, I'd say Fazz is running windows 10, but it could be 8.1]]></description>
<pubDate>Thu, 25 Feb 2016 19:24:05 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5534-feb-2016-release-feedbackbugs.aspx</link>
<title>Message from MrDrWho13</title>
<description><![CDATA[<b>fazz68</b> wrote:<br/><div class='quote'><a href="http://i.imgur.com/Fm7kkFg.png" target="_blank"><img src="http://i.imgur.com/Fm7kkFg.png" border="0"></a> <br/>  <br/> doesnt work in this thread either lol <br/>  <br/> just downloading the lite version to have a bash at. </div> <br/> <img src="images/smilies/13501381245.gif" border="0" alt="ROFLMAO" />]]></description>
<pubDate>Thu, 25 Feb 2016 19:22:28 GMT</pubDate>
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<title>Message from braj</title>
<description><![CDATA[The installer says this is for Win7 and above only, can that be the issue?]]></description>
<pubDate>Thu, 25 Feb 2016 19:21:51 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5534-feb-2016-release-feedbackbugs.aspx</link>
<title>Message from braj</title>
<description><![CDATA[My broken project from the other day (after recording audio) can open again. That's huge. And the floating items after relaunch at least seem minimized, I don't know it that is my imagination, but the same scene that I had to go through and touch each item to get it to drop to the floor now only had one item that did that, a fern pot right next to another fern pot under a tent. So I'm pretty happy.]]></description>
<pubDate>Thu, 25 Feb 2016 19:20:37 GMT</pubDate>
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<title>Message from fazz68</title>
<description><![CDATA[<a href="http://i.imgur.com/Fm7kkFg.png" target="_blank"><img src="http://i.imgur.com/Fm7kkFg.png" border="0"></a> <br/>  <br/> doesnt work in this thread either lol <br/>  <br/> just downloading the lite version to have a bash at.]]></description>
<pubDate>Thu, 25 Feb 2016 19:20:10 GMT</pubDate>
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<title>Message from MrDrWho13</title>
<description><![CDATA[For version 1.7 <br/> I thought we might as well move here since we were using the last version's thread. <br/> I've just tested out mp4 output at the maximum bitrate. I can still see a tiny bit of noticeable compression, but the file sizes are brilliant compared to other output formats. <br/> <em>edited by MrDrWho13 on 25/02/2016</em>]]></description>
<pubDate>Thu, 25 Feb 2016 19:15:05 GMT</pubDate>
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