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<title>Forum - Competitions, Events &amp; News - New South Asian character pack available! - Messages</title>
<link>http://www.muvizu.com/Forum/topic5784-new-south-asian-character-pack-available.aspx</link>
<description>Forum - Competitions, Events &amp; News - New South Asian character pack available! - Messages</description>
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<docs>http://blogs.law.harvard.edu/tech/rss</docs>
<generator>Jitbit AspNetForum</generator>
<pubDate>Sun, 10 Jul 2016 16:31:29 GMT</pubDate>
<lastBuildDate>Sun, 10 Jul 2016 16:31:29 GMT</lastBuildDate>
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<link>http://www.muvizu.com/Forum/topic5784-new-south-asian-character-pack-available.aspx</link>
<title>Message from PatMarrNC</title>
<description><![CDATA[confident people tend to be outspoken. On a forum full of smart, creative people it's inevitable that the occasional misunderstanding will arise. That's normal and to be expected.  <br/>  <br/> The difference between forums full of mature adults and forums full of feisty young 'uns is that the kids seem to embrace conflict and throw gasoline on every fire. Therefore forums populated mostly by people under a certain age are often full of flame wars that never end, alliances, taking sides etc.  <br/>  <br/> It's a testimony to the calibre of people on a forum if when a misunderstanding arises, people discuss it openly, and a day later everybody still likes everybody else. If politicians would learn that trick, there would be no wars.  <br/>  <br/> good job, forum people... y'all are AWESOME &lt;-Exclamation point <br/> <em>edited by PatMarrNC on 10/07/2016</em>]]></description>
<pubDate>Sun, 10 Jul 2016 16:31:29 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5784-new-south-asian-character-pack-available.aspx</link>
<title>Message from urbanlamb</title>
<description><![CDATA[<b>Rocque</b> wrote:<br/><div class='quote'> Everyone who posts on this forum has helped me to face my fears and go beyond the one line one scene project and turn out something I can not be afraid of adding to my YouTube channel.   <br/>  <br/>  </div> <br/>  <br/> longer projects are quite hard they are daunting to look at.    They can be fun though but they are a lot of work and take some organizational skills and patience.    The key is take your time and walk away from it and dont rush and put things in file folders to assemble at the end.    <br/>  <br/> Radio shows are fun to do especially if you are not one to be looking for voice actors.  You can also chop them up and rearrange them and make something else out of them if you are feeling especially creative that week/year. <br/>  <br/> Anyhow I will go back to being a cheerleader.   Once a year or so I say something that might not be all roses.    I hope that no matter what I say its polite when I say it.   <img src="images/smilies/biggrin.gif" border="0" alt="Big Grin" />]]></description>
<pubDate>Sun, 10 Jul 2016 16:03:55 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5784-new-south-asian-character-pack-available.aspx</link>
<title>Message from urbanlamb</title>
<description><![CDATA[I dont think people were trashing muvizu....It was just people being honest.    I have no issue with people expressing opinions after all I have plenty of them myself, but when the conclusion is "go away" its no longer just that its something else lol.  We dont have enough forum population for anyone to go away hehe.    <br/>  <br/> Maybe if we were drowning in people no one would notice but lets face it if 5 people stopped posting for a week the forum would have no traffic LOL. <br/>  <br/> I also think of all the people posting in the thread I am likely the only one who doesn't have muvizu even installed right now so that is why I took it that way.  I know that others have it installed and are actively working on something.    Me I am creatively in a bit of a slump and drained and my interests are more towards making fullly rigged characters right now then anything else so this would be part of the reason why I reacted the way I did.  <br/>  <br/> I also read it as "dont post negative feedback" which of course the creators of muvizu are professionals and as long as its constructive and not being negative everytime one posts (this is just complaining relentlessly which again the people posting this feedback dont do either).   <br/>  <br/> Anyhow I will shut up my .. the point I was trying to make was about the go away part and dont be negative.     I think everyone posting in this thread contributes something to the forum so any one of them going away is not a good thing. <br/> <em>edited by urbanlamb on 10/07/2016</em>]]></description>
<pubDate>Sun, 10 Jul 2016 15:10:47 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5784-new-south-asian-character-pack-available.aspx</link>
<title>Message from bigwally</title>
<description><![CDATA[Thank you, Pat.]]></description>
<pubDate>Sun, 10 Jul 2016 07:11:43 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5784-new-south-asian-character-pack-available.aspx</link>
<title>Message from PatMarrNC</title>
<description><![CDATA[Wally, <br/>  <br/> I like your positive conclusion to the exchange... <br/>  <br/> the way I see it, freedom of speech is a two way street.  Those who have criticisms should be allowed to voice them.. and those who see things differently are exactly as justified in saying what they think. So in the end, nobody should feel like they shouldn't express their opinion ever again. <br/>  <br/> It's been my experience on forums that the key to open communication is making sure nobody's dignity is challenged... because when that happens, people get defensive and things get awkward.   <br/>  <br/> I think this was a pretty benign exchange... no ill intent in either direction. Just two different points of view. To whatever extent we can be comfortable with that, there will never be problems.]]></description>
<pubDate>Sun, 10 Jul 2016 06:13:49 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5784-new-south-asian-character-pack-available.aspx</link>
<title>Message from bigwally</title>
<description><![CDATA[Let me start over... <br/>  <br/> Muvizu is easy to use 3D animation software that allows anyone to create  high quality animations quickly and easily. Muvizu’s animation engine  is ideal for storytellers, animators, teachers and businesses looking to  engage, enchant and delight audiences with animated content.]]></description>
<pubDate>Sun, 10 Jul 2016 05:39:18 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5784-new-south-asian-character-pack-available.aspx</link>
<title>Message from bigwally</title>
<description><![CDATA[<b>urbanlamb</b> wrote:<br/><div class='quote'><b>bigwally</b> wrote:<br/><div class='quote'>Wow.  Bit of a downer if you ask me. I have always been a cheerleader for Muvizu, but, hearing my mentors' criticisms are a letdown.  I say if you are bored or have moved beyond what Muvizu can do, use something else.  Positive feedback is always welcome, but comments here are bordering on the negative.   <br/>  <br/> Let others have the spotlight. <br/>  </div> <br/>  <br/>  <br/> I wasn't going to say anything but in looking at when the response was reposted I believe this was directed at me.   I have not posted a single video to this site and have finally decided to engage in a conversation for the first time here in over a year.   The only time I post on this forum is like once a week when I breeze by and answer a question that has been posted and appears not to be answered 100 different ways on this forum already. <br/>  <br/> So I just wont bother to even browse these forums or try to have a conversation or fill in the blanks to a questions when someone else hasn't been able to provide the answer to yet.. because it appears I am trying to take a spotlight I never had. (my videos are not that good to take one in the first place) <br/> edited by urbanlamb on 09/07/2016 </div> <br/>  <br/> Not directed at you, personally.  I just saw a couple of posts of negative criticism from those who made one or no videos at all.  Then others joining in on the "Let's trash Muvizu - fest".  Of course, once I spoke out with an honest opinion, I have people threatening to not post anymore.  My mistake.  I won't be posting any more negative posts, anymore.  I have too much respect and admiration for you, Urbanlamb. <br/>  <br/> Just trying to be honest here since others have decided to be honest.  It won't happen again.]]></description>
<pubDate>Sun, 10 Jul 2016 05:05:36 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5784-new-south-asian-character-pack-available.aspx</link>
<title>Message from Rocque</title>
<description><![CDATA[To Urbanlamb:  Don't you ever stop posting, please!  I am new to all of this advanced stuff (my technical word) that you have to know to make more than a once scene one line animation through Muvizu.  Everyone who posts on this forum has helped me to face my fears and go beyond the one line one scene project and turn out something I can not be afraid of adding to my YouTube channel.   <br/>  <br/> The discussions here are awesome and whether or not someone wants to judge what we say for more than what our intentions were, then that is their opinion, and others might not share it.  It seems everyone who is posting here lately is not here to put anyone down but to help everyone get better.  This is a rare forum group.   <br/>  <br/> We need you here Urbanlamb!!!   <br/>  <br/> Dick van Dyke on the other hand?  If that dancing and smiling keeps you moving, skinny, and happy at his age (how old is he?  is he still alive?), then I am going to move some furniture out of the way and get started, right after I find out where to buy a hat like that. <br/> <em>edited by Rocque on 10/07/2016</em>]]></description>
<pubDate>Sun, 10 Jul 2016 01:49:31 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5784-new-south-asian-character-pack-available.aspx</link>
<title>Message from fazz68</title>
<description><![CDATA[lol <img src="images/smilies/smile.gif" border=0 /> <br/>  <br/> now if you want some Dick van Dyke action... i can do that for you. <br/>  <br/> <a href="http://i.imgur.com/b8uaq7z.gif" target="_blank"><img src="http://i.imgur.com/b8uaq7z.gif" border="0"></a>]]></description>
<pubDate>Sat, 09 Jul 2016 20:04:07 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5784-new-south-asian-character-pack-available.aspx</link>
<title>Message from urbanlamb</title>
<description><![CDATA[<b>fazz68</b> wrote:<br/><div class='quote'>im trying to find something witty and awesome to say but..... i got nothing... so i'll just shut my face and vanish back into the shadows.... </div> <br/>  <br/> here I will help or would you use dick van dyke? <img src="images/smilies/smile.gif" border=0 /> <br/>  <br/>  <br/> <a href="http://i.imgur.com/Y3f5i5Z.jpg" target="_blank"><img src="http://i.imgur.com/Y3f5i5Z.jpg" border="0"></a> <br/>  <br/> this is a canadians favourite saying .. so here all the way from canada land for you <br/> <em>edited by urbanlamb on 09/07/2016</em>]]></description>
<pubDate>Sat, 09 Jul 2016 19:50:41 GMT</pubDate>
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<title>Message from fazz68</title>
<description><![CDATA[im trying to find something witty and awesome to say but..... i got nothing... so i'll just shut my face and vanish back into the shadows....]]></description>
<pubDate>Sat, 09 Jul 2016 19:46:14 GMT</pubDate>
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<title>Message from urbanlamb</title>
<description><![CDATA[<b>MrDrWho13</b> wrote:<br/><div class='quote'> <br/> All software is obsolete <br/> I never thought of it like this. <br/>  <br/> I'm looking forward to Muvizu 2, designed in Unreal 4 with actual animation compatibility rather than what we have here. <br/> (Old image for representation) <br/>  </div> <br/>  <br/> pc's are like that too if you purchased it its obsolete.    So in the world of this sort of things upgrades are sort of part and parcel and it would be cool if this happened. <br/>  <br/> I know I stated the obvious but still sometimes this is not a bad thing to do.  <img src="images/smilies/nosmile.gif" border="0" alt="Blank stare" /> <br/> <em>edited by urbanlamb on 09/07/2016</em>]]></description>
<pubDate>Sat, 09 Jul 2016 19:33:31 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5784-new-south-asian-character-pack-available.aspx</link>
<title>Message from MarcKennedy</title>
<description><![CDATA[If I was the head of marketing and/or product development for Digimania I would want to hear all of the input, both positive and negative.  I would especially want to hear this input from the very active users who are on this forum. Digimania needs to understand how people who are its most passionate users love and are frustrated by its software. They need to know what features core users want the most, because core customers are the most important customers. If at least 40% of active users of Muvizu wouldn't be extremely upset if it disappeared tomorrow, then Muvizu is in trouble. If 40% or more of its active users would be really upset if it went away then they have product market fit. In business you have to have a great product and you have to know your customers. Feedback like people have been leaving above is priceless. Digimania, I hope you're listening. <br/> <em>edited by MarcKennedy on 09/07/2016</em>]]></description>
<pubDate>Sat, 09 Jul 2016 19:33:28 GMT</pubDate>
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<title>Message from MrDrWho13</title>
<description><![CDATA[<b>ukBerty</b> wrote:<br/><div class='quote'><b>urbanlamb</b> wrote:<br/><div class='quote'>So I just wont bother to even browse these forums or try to have a conversation or fill in the blanks to a questions when someone else hasn't been able to provide the answer to yet.. </div> <br/>  <br/> Deep down we all suspect you are right in the points you made. All software is obsolete, it's just a matter of time frame.  <br/>  <br/> Stick with it Urban. We love you. </div> <br/> <b>All software is obsolete</b> <br/> I never thought of it like this. <br/>  <br/>  <br/> I'm looking forward to Muvizu 2, designed in Unreal 4 with actual animation compatibility rather than what we have here. <br/> (Old image for representation) <br/> <a href="http://i.imgur.com/7NE42Ex.png" target="_blank"><img src="http://i.imgur.com/7NE42Ex.png" border="0"></a>]]></description>
<pubDate>Sat, 09 Jul 2016 19:19:06 GMT</pubDate>
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<title>Message from ukBerty</title>
<description><![CDATA[<b>urbanlamb</b> wrote:<br/><div class='quote'>So I just wont bother to even browse these forums or try to have a conversation or fill in the blanks to a questions when someone else hasn't been able to provide the answer to yet.. </div> <br/>  <br/> Deep down we all suspect you are right in the points you made. All software is obsolete, it's just a matter of time frame.  <br/>  <br/> Stick with it Urban. We love you.]]></description>
<pubDate>Sat, 09 Jul 2016 19:03:34 GMT</pubDate>
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<title>Message from PatMarrNC</title>
<description><![CDATA[<div class='quote'>(it appears i have engaged in yet more discussion bad me)  <br/>  <i>edited by urbanlamb on 09/07/2016</i> </div> <br/>  <br/> discussion is good.  I hope it continues.<i> <br/> </i>]]></description>
<pubDate>Sat, 09 Jul 2016 16:53:50 GMT</pubDate>
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<title>Message from urbanlamb</title>
<description><![CDATA[I am trying to be polite but the reality is this forum is often used as a drive by for self promotion.  I always tried very hard not to do that and engaged in a lot of discussions (hence my post count).  This forum is in need of people who just post to exchange information, talk about movie making in general and give feedback both positive and negative.     <br/>  <br/> This post was painfully blunt, but the reality is that when comments are made about spotlights in a thread where there is no self promotion and only exchange of input and ideas (not always positive).    It makes it difficult to be a part of a community.     <br/>  <br/> So I have added my two cents on this topic but really my post count is high because I answer a lot of questions and have basic conversations.   If people are told to go away the moment they stray off the path of "hey that is a cool video"  and "look at my video" ... then what's the point? LOL <br/>  <br/> /endrant <br/>  <br/>  <br/> (it appears i have engaged in yet more discussion bad me) <br/> <em>edited by urbanlamb on 09/07/2016</em>]]></description>
<pubDate>Sat, 09 Jul 2016 16:32:39 GMT</pubDate>
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<title>Message from MrDrWho13</title>
<description><![CDATA[<img src="images/smilies/whs0be.gif" border="0" alt="What He Said" />]]></description>
<pubDate>Sat, 09 Jul 2016 16:18:15 GMT</pubDate>
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<title>Message from PatMarrNC</title>
<description><![CDATA[&lt;soapbox&gt; <br/>  <br/> In a healthy forum, everybody is free to express their opinion because there is no censorship. The other side of that coin is that people may disagree with us sometimes. Personally, I see that as a good thing, and a very small price to pay for free speech.  <br/>  <br/> Urban Lamb, your presence here is greatly valued, made even more precious by its recent scarceness. You bring lots of good information to the forum, and I would hate to see you withhold  your presence over a perceived criticism.  Nevertheless, you are an autonomous adult who is free to make that choice for herself.  I hope you choose to stay.  <br/>  <br/> All forums have a mix of conversation that runs the full gamut between praise and criticism of the product.  Both are typically true to some extent, and both are necessary.  In both cases, it's the users expressing their true thoughts, and wise developers should take note of what their users are saying.  <br/>  <br/> At the end of the day, whether we agree with others or whether we like what they say, we should be glad they have the freedom to say it. And to whatever extent we can all be comfortable with opposing views, the more open and informative a forum will tend to be.  <br/>  <br/> &lt;/soapbox&gt;]]></description>
<pubDate>Sat, 09 Jul 2016 16:15:50 GMT</pubDate>
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<title>Message from urbanlamb</title>
<description><![CDATA[<b>bigwally</b> wrote:<br/><div class='quote'>Wow.  Bit of a downer if you ask me. I have always been a cheerleader for Muvizu, but, hearing my mentors' criticisms are a letdown.  I say if you are bored or have moved beyond what Muvizu can do, use something else.  Positive feedback is always welcome, but comments here are bordering on the negative.   <br/>  <br/> Let others have the spotlight. <br/>  </div> <br/>  <br/>  <br/> I wasn't going to say anything but in looking at when the response was reposted I believe this was directed at me.   I have not posted a single video to this site and have finally decided to engage in a conversation for the first time here in over a year.   The only time I post on this forum is like once a week when I breeze by and answer a question that has been posted and appears not to be answered 100 different ways on this forum already. <br/>  <br/> So I just wont bother to even browse these forums or try to have a conversation or fill in the blanks to a questions when someone else hasn't been able to provide the answer to yet.. because it appears I am trying to take a spotlight I never had. (my videos are not that good to take one in the first place) <br/> <em>edited by urbanlamb on 09/07/2016</em>]]></description>
<pubDate>Sat, 09 Jul 2016 15:43:55 GMT</pubDate>
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<title>Message from bigwally</title>
<description><![CDATA[Wow.  Bit of a downer if you ask me. I have always been a cheerleader for Muvizu, but, hearing my mentors' criticisms are a letdown.  I say if you are bored or have moved beyond what Muvizu can do, use something else.  Positive feedback is always welcome, but comments here are bordering on the negative.   <br/>  <br/> Let others have the spotlight. <br/> <em>edited by bigwally on 08/07/2016</em>]]></description>
<pubDate>Fri, 08 Jul 2016 22:40:36 GMT</pubDate>
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<title>Message from MrDrWho13</title>
<description><![CDATA[<b>urbanlamb</b> wrote:<br/><div class='quote'>well hopefully i dont sound too much like that.. i must admit i have an apple cider under my belt right now (the alcoholic kind) and i am a cheap drunk so one is enough to make me even less coherent then usual.  <img src="images/smilies/biggrin.gif" border="0" alt="Big Grin" /> <br/>  <br/> /hic </div> <br/> Don't worry, I was going to condense what you said a bit better than I did, but got bored while typing. <img src="images/smilies/wink.gif" border=0 /> <br/> Unless Muvizu can fundamentally change certain aspects of the U3 base of Muvizu, there's not much you can do to keep it going for up to 10 years. The alternative is probably to re-create Muvizu from a new base (Unreal 4 or a bespoke engine). <br/>  <br/> Of course, I can't really say I know what I'm talking about. I'm sure the Muvizu folks have something planned.]]></description>
<pubDate>Thu, 07 Jul 2016 19:59:09 GMT</pubDate>
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<title>Message from urbanlamb</title>
<description><![CDATA[well hopefully i dont sound too much like that.. i must admit i have an apple cider under my belt right now (the alcoholic kind) and i am a cheap drunk so one is enough to make me even less coherent then usual.  <img src="images/smilies/biggrin.gif" border="0" alt="Big Grin" /> <br/>  <br/> /hic]]></description>
<pubDate>Thu, 07 Jul 2016 19:45:40 GMT</pubDate>
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<title>Message from MrDrWho13</title>
<description><![CDATA[<b>urbanlamb</b> wrote:<br/><div class='quote'><i>Unreal 4 bla bla bla (Not exact quote)</i> </div> <br/> I think you're right. They keep adding new features but eventually this software is doomed to obsolescence.]]></description>
<pubDate>Thu, 07 Jul 2016 19:33:49 GMT</pubDate>
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<title>Message from urbanlamb</title>
<description><![CDATA[lol sorry muvizu is starting to show its age.      I think it does what it does well.  If you look at the product info the starting age is 8+ so looking it in that respect they aren't going to add that much more stuff on top because then kids will get overwhelmed. <br/>  <br/> Muvizu is fun for small things but if you learn and progress its probably time to start broadening your horizons.     I try to use software for its strenghts and not worry about what it can't do.    So although I thought muvizu was cool and did all kinds of wierd things with it pushing it far beyond its original purpose the reality is that there is a limit and when you exceed it well you have to add more tools to your toolbag.    <br/>  <br/> So maybe that makes me "evil" but i tend to use things for what they can do and not make them try to do things that are too hard for it to do.   <br/>  <br/> My rule of thumb is if i am working on something and the words come out of my mouth or the thought enters my head "this would be faster in blender" that is usually a sign I should look for a better solution.    I think that is a good rule of thumb because in blender you literally are making it all from scratch and then rendering so if i think i can create the scene from scratch and render it faster in blender then create the same scene in whatever software I am using .. that means its probably not worth the bother <img src="images/smilies/biggrin.gif" border="0" alt="Big Grin" />  <br/>  <br/> lol]]></description>
<pubDate>Thu, 07 Jul 2016 19:24:45 GMT</pubDate>
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<title>Message from PatMarrNC</title>
<description><![CDATA[<b>urbanlamb</b> wrote:<br/><div class='quote'>I dont want to you know be a bit of a downer here, but.... </div> <br/>  <br/> too late!]]></description>
<pubDate>Thu, 07 Jul 2016 19:11:39 GMT</pubDate>
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<title>Message from PatMarrNC</title>
<description><![CDATA[<b>bigwally</b> wrote:<br/><div class='quote'><b>ziggy72</b> wrote:<br/><div class='quote'>Is it just me or do they look Mexican? </div> <br/>  <br/> Filipino? </div> <br/>  <br/> Based on the names they have been given and the clothing, they appear to represent people from India]]></description>
<pubDate>Thu, 07 Jul 2016 19:09:50 GMT</pubDate>
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<title>Message from bigwally</title>
<description><![CDATA[<b>ziggy72</b> wrote:<br/><div class='quote'>Is it just me or do they look Mexican? </div> <br/>  <br/> Filipino?]]></description>
<pubDate>Thu, 07 Jul 2016 18:34:45 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5784-new-south-asian-character-pack-available.aspx</link>
<title>Message from urbanlamb</title>
<description><![CDATA[I dont want to you know be a bit of a downer here, but the reality is that it would only make sense for them to do this stuff if they were upgrading this to use unreal 4, then it would be worth the effort, but I feel it would be a waste of manhours if they were going to do all this work although there is a lot of that framework in renderdigiwhatsit.    I think its unwise for them to be putting huge development into muvizu or renderdigiwhatsit unless they move it into unreal 4. <br/>  <br/> But unreal 4 is working on its own movie making framework. so..... <br/>  <br/> unless the work is 99% done cause of renderdigiwhatsit and they can do it without to much fuss it probably is not worth the cost to do it...  <br/>  <br/> <a href="https://www.unrealengine.com/blog/unreal-engine-4-12-released" target="_blank" rel="nofollow">https://www.unrealengine.com/blog/unreal-engine-4-12-released</a> <br/>  <br/> (runs) <br/> just checked renderdigwhatsit is no longer being sold so hopefully they encorporate all that stuff into muvizu in some way which makes it still usable and not crashtastic memory eater of doom.    If they haven't done the work .. i really wish they would start looking at upgrading their base engine ... <br/> <em>edited by urbanlamb on 07/07/2016</em>]]></description>
<pubDate>Thu, 07 Jul 2016 16:39:03 GMT</pubDate>
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<title>Message from PatMarrNC</title>
<description><![CDATA[<b>ziggy72</b> wrote:<br/><div class='quote'><b>ukBerty</b> wrote:<br/><div class='quote'><b>ziggy72</b> wrote:<br/><div class='quote'>When I use Muvizu my first thought isn't "I wish there were more types of bodies", it's always "when are they going to fix this f*@king thing?"  </div> <br/> A better solution... and I may have mentioned this before.... is to open up the interface so people can create their own action packs to sell through the store. Then once it's done, Muvizu can take a cut whilst others do all the work. Now that's my kind of business model.... </div> <br/> <img src="images/smilies/whs0be.gif" border="0" alt="What He Said" /> <br/> Damn straight. </div> <br/> When Braj was active on the forum, he really pushed this idea, but he hit a brick wall. The response he got was pretty lame, I thought.  The SDK exists already, or Muvizu couldn't do what they do.  The biggest obstacle for most of us would be the cost of software like 3DSMAX, if in fact that was even required  to create actions in an SDK.  <br/>  <br/> Skills can be acquired. Software can be bought. My guess is that they just don't want anybody competing with them for the future asset pack business. But, if that's true, why did they open the store up to 3rd party asset sales?  <br/>  <br/> I just can't believe that the process of creating new actions is too complicated for anybody else to learn.]]></description>
<pubDate>Thu, 07 Jul 2016 16:24:52 GMT</pubDate>
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<title>Message from ziggy72</title>
<description><![CDATA[<b>ukBerty</b> wrote:<br/><div class='quote'><b>ziggy72</b> wrote:<br/><div class='quote'>When I use Muvizu my first thought isn't "I wish there were more types of bodies", it's always "when are they going to fix this f*@king thing?"  </div> <br/> A better solution... and I may have mentioned this before.... is to open up the interface so people can create their own action packs to sell through the store. Then once it's done, Muvizu can take a cut whilst others do all the work. Now that's my kind of business model.... </div> <br/> <img src="images/smilies/whs0be.gif" border="0" alt="What He Said" /> <br/> Damn straight.]]></description>
<pubDate>Wed, 06 Jul 2016 23:27:54 GMT</pubDate>
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<title>Message from PatMarrNC</title>
<description><![CDATA[<b>theotherguy</b> wrote:<br/><div class='quote'> I'd sure like to be able to move the characters precisely where I want them though, this, in my humble opinion, would make Muvizu 100% better. </div> <br/>  <br/> That would definitely be awesome!  I think it's unlikely that Muvizu will ever give us that capability; But for anybody with good modelling skills, programs like Poser and Blender will already let you rig your own models and pose them any way you want.  <br/>  <br/> Considering the fact that we now have OBJ models for most of the early characters, that is highly do-able and its in the power of the individual to make it happen.  <br/>  <br/> The ability to create animated content in multiple platforms and blend it all together in Hit Film or other editor already exists.  Most of us are already using a variety of different software to create our projects... so its not a huge logical or procedural jump to substitute animated 3D content for the static 3D content most of us are already using.  <br/>  <br/> If I'm not mistaken, Hit Film lets us import <u>animated</u> 3D content!  If that's true, we can now start manipulating 3D content from other platforms as more than just a 2d layer.]]></description>
<pubDate>Wed, 06 Jul 2016 19:14:58 GMT</pubDate>
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<title>Message from theotherguy</title>
<description><![CDATA[The additional 'packs' are okay, but if you're like me and make your own costumes/textures they have limited value. I'd sure like to be able to move the characters precisely where I want them though, this, in my humble opinion, would make Muvizu 100% better.]]></description>
<pubDate>Wed, 06 Jul 2016 18:56:21 GMT</pubDate>
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<title>Message from PatMarrNC</title>
<description><![CDATA[<b>ukBerty</b> wrote:<br/><div class='quote'><b>ziggy72</b> wrote:<br/><div class='quote'>When I use Muvizu my first thought isn't "I wish there were more types of bodies", it's always "when are they going to fix this f*@king thing?"  </div> <br/>  <br/> The sad truth is.... we get round it and soldier on, but I know that some users have walked away from Muvizu because it's just too damn finicky ("like juggling eels" was a recent description) - so maybe tidying a few things up would reap financial benefits although they'd be difficult to quantify. <br/>  <br/> I would like to see action packs. 10 actions on a theme for $5 or whatever. First pack could be "shuffling around" - two steps forward / turn round, but the other way/lean forward etc. OK - it's not exciting but boy would it be useful. The trouble is that you need to individually crate each action Maya for each character - so for the potato heads that's what 8 or 9 per action. It's a lot of work.  <br/>  <br/> A better solution... and I may have mentioned this before.... is to open up the interface so people can create their own action packs to sell through the store. Then once it's done, Muvizu can take a cut whilst others do all the work. Now that's my kind of business model.... </div> <br/>  <br/> ^^^^^^^^  I agree!  Would love to see either of those things happen!]]></description>
<pubDate>Wed, 06 Jul 2016 18:22:06 GMT</pubDate>
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<title>Message from PatMarrNC</title>
<description><![CDATA[<div class='quote'>More clothing attachments for the potato heads would be my choice, like  they have in the chemistry and Chinese pack. but it looks like they are  moving away from that look, which is a shame. so i doubt that will ever  happen. </div> <br/>  <br/> it's hard to say at this point exactly what the Muvizu team has in store for the future... but it does look like selling new asset packs is a big part of that plan.  If that is in fact the case, it would make sense to include more assets for the potato head characters, since they are by far the most used and useful characters in the set.  It's a simple matter of supply and demand... there's already a large demand for ANY assets that work with the potato heads.  <br/>  <br/> I'm glad you mentioned the chemistry and Chinese packs, because they offer proof that such assets have already been produced recently.  I predict we'll see more professionally designed assets for all the characters.  And I think that's a good thing.  Long overdue, in fact. <br/>  <br/>  <br/> When I joined this forum about a year ago, there was widespread speculation that Muvizu was a dying product.  In the past year we've seen the release of 8 new characters, several new asset packs including the Chinese history and chemistry packs, keyframes, 360 rotation etc... so it's good to know that development is alive and well at Muvizu.  I see all of this as being extremely positive, even though the benefits won't be fully realized until we have more assets to use with the new characters. <br/>  <br/> I think it's significant that the new characters in the store don't say  "FREE with Muvizu +".  That indicates a commitment to generate enough revenue to keep Muvizu alive for a long time to come.  <br/>  <br/> Regarding the stability issues, surely they realize that they'll have to keep refining the engine and addressing bugs...]]></description>
<pubDate>Wed, 06 Jul 2016 17:50:32 GMT</pubDate>
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<title>Message from ukBerty</title>
<description><![CDATA[<b>ziggy72</b> wrote:<br/><div class='quote'>When I use Muvizu my first thought isn't "I wish there were more types of bodies", it's always "when are they going to fix this f*@king thing?"  </div> <br/>  <br/> The sad truth is.... we get round it and soldier on, but I know that some users have walked away from Muvizu because it's just too damn finicky ("like juggling eels" was a recent description) - so maybe tidying a few things up would reap financial benefits although they'd be difficult to quantify. <br/>  <br/> I would like to see action packs. 10 actions on a theme for $5 or whatever. First pack could be "shuffling around" - two steps forward / turn round, but the other way/lean forward etc. OK - it's not exciting but boy would it be useful. The trouble is that you need to individually crate each action Maya for each character - so for the potato heads that's what 8 or 9 per action. It's a lot of work.  <br/>  <br/> A better solution... and I may have mentioned this before.... is to open up the interface so people can create their own action packs to sell through the store. Then once it's done, Muvizu can take a cut whilst others do all the work. Now that's my kind of business model....]]></description>
<pubDate>Wed, 06 Jul 2016 17:44:03 GMT</pubDate>
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<title>Message from PatMarrNC</title>
<description><![CDATA[now that Jamie has increased my number of allowed activations (Thanks Jamie! You da man!) I've opened the characters and played around with them.  I'm guessing that the absence of attachment points means that all of the future accessories and clothes will have to be bought as asset packs. <br/>  <br/> The obvious disadvantage is that many of us LOVE creating our own accessories, and it's looking like the future direction of Muvizu is going away from user customization. Hope I'm wrong about that.  It looks like the new characters can hold and use models as tools... it's mostly clothing that will have to be selected from a menu once the items are available. <br/>  <br/> The good news is that whoever is designing the new stuff is an excellent designer! If new characters continue in the current style (translation: if we don't end up with a hodgepodge of mismatched character styles that can't be used together) it will make Muvizu more useful for business, advertising and other applications where the potato heads are not a good match. <br/>  <br/> If the soft cloth outfits provided are an accurate example of what's to come, we'll have some great things in store &lt;-pun intended <br/>  <br/> The Indian outfits are particularly good examples of what's possible clothing-wise when a professional designer is making the outfits! Kudos to whoever is designing this stuff... in my opinion it is very VERY well done! <br/>  <br/> The low price of Muvizu is starting to make sense. Give people an initial set of options that lets them do quite a bit immediately, then to generate ongoing revenue offer asset packs of characters and accessories.  That is a solid business plan.  <br/>  <br/> Now I wonder if we'll see more characters next... or if we'll start seeing asset packs introduced with more clothing for the existing  new characters.]]></description>
<pubDate>Wed, 06 Jul 2016 17:21:25 GMT</pubDate>
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<title>Message from MrDrWho13</title>
<description><![CDATA[<b>ziggy72</b> wrote:<br/><div class='quote'>I also agree that they should devote more time to improving the program than adding new characters.  When I use Muvizu my first thought isn't "I wish there were more types of bodies", it's always "when are they going to fix this f*@king thing?" (fbx rotation, fbx textures being reassigned on load, the ties going nuts, dialogue default wrong, last eye animation not working on render, compatibility with Nvidia's latest driver, etc, etc). </div> <br/> <img src="images/smilies/whs0be.gif" border="0" alt="What He Said" />]]></description>
<pubDate>Wed, 06 Jul 2016 15:38:04 GMT</pubDate>
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<title>Message from ziggy72</title>
<description><![CDATA[I also agree that they should devote more time to improving the program than adding new characters.  When I use Muvizu my first thought isn't "I wish there were more types of bodies", it's always "when are they going to fix this f*@king thing?" (fbx rotation, fbx textures being reassigned on load, the ties going nuts, dialogue default wrong, last eye animation not working on render, compatibility with Nvidia's latest driver, etc, etc).]]></description>
<pubDate>Wed, 06 Jul 2016 15:37:04 GMT</pubDate>
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<title>Message from PatMarrNC</title>
<description><![CDATA[My guess is that it's all driven by the economics of staying in business. Any actions that get added will become part of the core program unless they figure out a way to sell them separately.  They could potentially spend a lot of time and effort creating stuff that can't be monetized.   <br/>  <br/>  Characters and accessories can be sold as add-on packs which generate income... So that's what I expect to see going forward. <br/>  <br/> I like the new character packs... I think they are very well made, and they address complaints from the past about realism.  And I have to believe that the plan is to continue adding accessories and outfits for the new characters as asset packs. They needed to develop the characters before they know proportions for the accessories.  We now have 8 characters in the new style. That's the equivalent of many more once they add accessories that let us mix & match to create new looks <br/>  <br/> And I'm betting that whatever accessories they eventually provide will work for all of the new characters.  If that happens, we'll have enough characters in that style to build whole stories around them.  <br/>  <br/> Or not. But I'm hoping....]]></description>
<pubDate>Wed, 06 Jul 2016 15:24:07 GMT</pubDate>
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<title>Message from Rocque</title>
<description><![CDATA[<b>ukBerty</b> wrote:<br/><div class='quote'>I think it's the mustache. "We don't need no stinking badges...." </div> <br/>  <br/> Very few people know where that line came from.  I stumbled across that movie one time, and it remains one of my all time favorites. Blazing Saddles renewed the phrase in a funny way, but to see the original movie (and I am not telling the name on purpose, so people who do not know, have to find it...haha...I wish I could give a prize) will set a ground work for every villain in modern day films, and make the line in Blazing Saddles even more funny. <br/>  <br/> Let me know if you agree...but then maybe this is a detour from the main topic.  Thanks for your humor ukBerty!!!]]></description>
<pubDate>Wed, 06 Jul 2016 15:23:44 GMT</pubDate>
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<title>Message from Rocque</title>
<description><![CDATA[Helpful criticism is beneficial when we are always looking for ways to make our animations stand out from the cookie cutter character look. I like to be able to have choices even though I am not ready to use them all, it is still nice knowing that there are more options then just the "same old thing", or looking like I am copying something from someone else.   <br/>  <br/> I, too, appreciate all that Muvizu keeps adding, and that there are others here who are able to create so many new things for us to have access to.  I have no intention of purchasing the South Asian pack at this time because there are no ideas that come to mind when I see them.  Perhaps it is because I know little of that culture right now.  I love anime, and was thinking, about how I could use the characters in some anime styled videos, and right away I felt I would need to design some clothes because the choices are limited.  I also would want different hair styles available.   <br/>  <br/> Having more Asian animators, as well as animators from other countries here would be beneficial to us, especially if they voiced what they would like to see in the studio for their styles of animation.  Hopefully, more people voicing what they would like to see will get more user friendly results, and I am sure there are people who do not mind purchasing sets, or characters they will use in place of monthly fees to have access to Muvizu.]]></description>
<pubDate>Wed, 06 Jul 2016 15:16:23 GMT</pubDate>
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<title>Message from fazz68</title>
<description><![CDATA[<b>mindiflyth</b> wrote:<br/><div class='quote'>Not to be ungrateful, but I hope Muvizu will move away from packs where we get a few characters with rather limited options, and get back into giving us characters with lots of flexibility. Please give us characters with more options, or give us more options for the characters we have! (I REALLY want to see more costume options for the superhero character pack!) <br/>  <br/> With characters we can't change much, there are only so many stories we can tell. I still haven't seen a single movie made with the Asian characters from the previous pack! If we had more options for their outfits, hair, etc., I bet people would get a lot more use out of them. <br/>  <br/> (Again, I don't want to be ungrateful. It's good news when Muvizu puts out a new character pack. But it seems like they're shifting over to this model of characters with locked-down looks, and I feel like that's the wrong direction.) <br/> edited by mindiflyth on 06/07/2016 </div> <br/>  <br/> its probably because muvizu is expanding its market into the Asian areas of the world and are catering for them. hence all the expansion packs being Asian orientated. that market is probably huge for them so they are going to do whatever they can to increase their revenue. more revenue means muvizu stays alive longer and have more cash for development in other areas? i prefer the old potato head characters anyway. to me even the superhero characters dont fit muvizu's style but thats just down to my preference in character styles. the potato heads characters are why i started using muvizu (and it was easy to use lol) im not really a fan of the too human looking characters and have very rarely used them. <br/> More clothing attachments for the potato heads would be my choice, like they have in the chemistry and Chinese pack. but it looks like they are moving away from that look, which is a shame. so i doubt that will ever happen.]]></description>
<pubDate>Wed, 06 Jul 2016 13:12:09 GMT</pubDate>
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<title>Message from ikes</title>
<description><![CDATA[I totally agree Mindiflyth, in my eyes those Asian figures are not adding anything to muvizu. I think it's better to develop the keyframes further with rotation, keyframes for the eye and head movement and more things allready writen in the other forum entry (<a href="http://www.muvizu.com/Forum/topic5731-things-id-like-to-see-in-muvizu.aspx" target="_blank" rel="nofollow">http://www.muvizu.com/Forum/topic5731-things-id-like-to-see-in-muvizu.aspx</a>). Please add more actions instead of wasting time on characters nobody uses. I still have to see the first movie that uses them... <br/> <em>edited by ikes on 06/07/2016</em>]]></description>
<pubDate>Wed, 06 Jul 2016 10:28:01 GMT</pubDate>
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<title>Message from mindiflyth</title>
<description><![CDATA[Not to be ungrateful, but I hope Muvizu will move away from packs where we get a few characters with rather limited options, and get back into giving us characters with lots of flexibility. Please give us characters with more options, or give us more options for the characters we have! (I REALLY want to see more costume options for the superhero character pack!) <br/>  <br/> With characters we can't change much, there are only so many stories we can tell. I still haven't seen a single movie made with the Asian characters from the previous pack! If we had more options for their outfits, hair, etc., I bet people would get a lot more use out of them. <br/>  <br/> (Again, I don't want to be ungrateful. It's good news when Muvizu puts out a new character pack. But it seems like they're shifting over to this model of characters with locked-down looks, and I feel like that's the wrong direction.) <br/> <em>edited by mindiflyth on 06/07/2016</em>]]></description>
<pubDate>Wed, 06 Jul 2016 09:45:33 GMT</pubDate>
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<title>Message from MrDrWho13</title>
<description><![CDATA[On closer inspection it looks like they have 4 digits, one of them being some sort of conjoined digit.]]></description>
<pubDate>Wed, 06 Jul 2016 08:33:08 GMT</pubDate>
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<title>Message from PatMarrNC</title>
<description><![CDATA[<b>ziggy72</b> wrote:<br/><div class='quote'>Hang on, are we counting thumbs here...? <img src="images/smilies/biggrin.gif" border="0" alt="Big Grin" /> </div> <br/>  <br/> let's just call them "digits", and the semantics get a lot easier... ;-) <br/>  <br/>  <br/> On a different note: <br/> If we're going to have to activate every time we buy something, Muvizu is going to have to rethink the idea of "Maximum number of activations" or poor Jamie will spend all of his time helping people get their latest purchase installed after they run out of "max activations allowed" <br/>  <br/> On yet another different note: <br/> I wonder how long it will be before we get UV maps for the new characters.. to my knowledge we still don't have any for the 1st set of Asian characters]]></description>
<pubDate>Tue, 05 Jul 2016 21:55:07 GMT</pubDate>
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<title>Message from ziggy72</title>
<description><![CDATA[Hang on, are we counting thumbs here...? <img src="images/smilies/biggrin.gif" border="0" alt="Big Grin" />]]></description>
<pubDate>Tue, 05 Jul 2016 19:20:57 GMT</pubDate>
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<title>Message from PatMarrNC</title>
<description><![CDATA[<b>ziggy72</b> wrote:<br/><div class='quote'>LOL but I just noticed as well - they're mutants!  FIVE Fingers?!  What kind of self respecting cartoon character has more than 4 fingers?! </div> <br/>  <br/> how can we use 5 finger characters in the same story with 3 finger characters???  <br/>  <br/> ;-)]]></description>
<pubDate>Tue, 05 Jul 2016 18:11:08 GMT</pubDate>
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<title>Message from ziggy72</title>
<description><![CDATA[LOL but I just noticed as well - they're mutants!  FIVE Fingers?!  What kind of self respecting cartoon character has more than 4 fingers?!]]></description>
<pubDate>Tue, 05 Jul 2016 17:16:29 GMT</pubDate>
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<title>Message from ukBerty</title>
<description><![CDATA[I think it's the mustache. "We don't need no stinking badges...."]]></description>
<pubDate>Tue, 05 Jul 2016 17:15:15 GMT</pubDate>
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<title>Message from ziggy72</title>
<description><![CDATA[Is it just me or do they look Mexican?]]></description>
<pubDate>Tue, 05 Jul 2016 17:06:36 GMT</pubDate>
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<title>Message from MuvizuTeam</title>
<description><![CDATA[Hello <br/>  <br/> We have just launched the latest character pack to Muvizu! You'll find it in the store now. <br/>  <br/> <a href="http://muvizu.com/Store" target="_blank" rel="nofollow">http://muvizu.com/Store</a> <br/>  <br/> It follows the usual format - man, woman, boy and girl plus clothing options. <br/>  <br/> Enjoy!]]></description>
<pubDate>Tue, 05 Jul 2016 15:20:49 GMT</pubDate>
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