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<title>Forum - Feedback - The eyes have it - Messages</title>
<link>http://www.muvizu.com/Forum/topic626-the-eyes-have-it.aspx</link>
<description>Forum - Feedback - The eyes have it - Messages</description>
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<pubDate>Mon, 07 Feb 2011 19:08:20 GMT</pubDate>
<lastBuildDate>Mon, 07 Feb 2011 19:08:20 GMT</lastBuildDate>
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<link>http://www.muvizu.com/Forum/topic626-the-eyes-have-it.aspx</link>
<title>Message from ziggy72</title>
<description><![CDATA[<b>Emily</b> wrote:<br/><div class='quote'>Guys, thanks for your input, and enthusiasm, as always!!  <br/>  <br/> There are a few things that we have discussed to improve the current timeline, and the ability to copy and paste animations between characters is an improvement I'd also like to see.  <br/>  <br/> There were also things like increasing / reducing the tempo of animations, grouping them, more flexibility to move blocks over and beyond other ones, allowing the animation to stop at a specific point...if you have more suggestions, please do keep putting them forward.  <br/>  <br/> I would really have loved the copy/paste function when I was making this video, it was such an effort!  <br/>  </div>  <br/>  <br/> More control over the animations means more fun for us, and more ability to do daft things.  My first reaction to reading your list is that being able to move actions around freely along the timeline will make my life a million times easier, I tell ya! <br/>  <br/> There is one thing though...(come on, you knew it was coming!).  I was trying to animate someone showing someone else what drum pattern to play - no problem, except they can only do it sitting down.  A seated/standing override on the animations would be very welcome. <br/>  <br/> And that is a very cool dancing robot animation.  Been ages since I heard Ivor Cutler <img src="images/smilies/smile.gif" border=0 />]]></description>
<pubDate>Mon, 07 Feb 2011 19:08:20 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic626-the-eyes-have-it.aspx</link>
<title>Message from Dreeko</title>
<description><![CDATA[<b>Neil</b> wrote:<br/><div class='quote'>That sort of timeline behaviour (copy/past between characters, change the speed of an animation, creating events directly on the timeline, etc) is exactly what I'm hoping to achieve over the coming months. <br/>  <br/> As usual there are a few techy problems in the way, so it's going to take a little time.  For instance, to move animations from a male to a female character, I need to nag Robert and Gordon to make huge changes to how the animation database works.  Again.  I'm going to enjoy that.  <img src="images/smilies/smile.gif" border=0 /> <br/>  <br/> Keep the suggestions coming. </div> <br/>  <br/> looking forward to all the new toys <img src="images/smilies/thumb.gif" border="0" alt="Thumbs Up" /> <br/>  <br/> cheers <br/> D]]></description>
<pubDate>Mon, 07 Feb 2011 11:28:34 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic626-the-eyes-have-it.aspx</link>
<title>Message from Emily</title>
<description><![CDATA[Thank god for that!!! <img src="images/smilies/smash.gif" border="0" alt="Gavel" />]]></description>
<pubDate>Mon, 07 Feb 2011 11:09:45 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic626-the-eyes-have-it.aspx</link>
<title>Message from Neil</title>
<description><![CDATA[That sort of timeline behaviour (copy/past between characters, change the speed of an animation, creating events directly on the timeline, etc) is exactly what I'm hoping to achieve over the coming months. <br/>  <br/> As usual there are a few techy problems in the way, so it's going to take a little time.  For instance, to move animations from a male to a female character, I need to nag Robert and Gordon to make huge changes to how the animation database works.  Again.  I'm going to enjoy that.  <img src="images/smilies/smile.gif" border=0 /> <br/>  <br/> Keep the suggestions coming.]]></description>
<pubDate>Mon, 07 Feb 2011 11:08:24 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic626-the-eyes-have-it.aspx</link>
<title>Message from Dreeko</title>
<description><![CDATA[<b>emily</b> wrote:<br/><div class='quote'><b>Dreeko</b> wrote:<br/><div class='quote'>by the way! </div> <br/> Hehe - your East Kilbride is showing by the way!! :P </div> </div> <br/>  <br/> Whoops! sorry about that ... I got dressed in a hurry , zip is now fastened!<img src="images/smilies/5821461258.gif" border="0" alt="Blush" /> <br/>  <br/>  <br/> cheers <br/> D <br/> <em>edited by Dreeko on 07/02/2011</em>]]></description>
<pubDate>Mon, 07 Feb 2011 11:01:14 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic626-the-eyes-have-it.aspx</link>
<title>Message from Emily</title>
<description><![CDATA[<b>Dreeko</b> wrote:<br/><div class='quote'>customized animations </div> <br/> Do you mean - you have the ability to  to trim or edit the speed of an animation, you should also be able to save it into a favourites section? <br/>  <br/> That's a good idea! I'll put it forward. <br/>  <br/> <b>Dreeko</b> wrote:<br/><div class='quote'>great little freaky clip by the way! </div> <br/> Thanks! I'm a big fan of Ivor Cutler.  <br/>  <br/> <b>Dreeko</b> wrote:<br/><div class='quote'>by the way! </div> <br/> Hehe - your East Kilbride is showing by the way!! :P]]></description>
<pubDate>Mon, 07 Feb 2011 10:55:17 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic626-the-eyes-have-it.aspx</link>
<title>Message from Dreeko</title>
<description><![CDATA[Liking all the plans you outlined for the timeline there! Also if we could save the customized animations into a favorites section for re-using at a later date!  <br/>  <br/> great little freaky clip by the way! <br/>  <br/> cheers <br/> D]]></description>
<pubDate>Mon, 07 Feb 2011 10:43:34 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic626-the-eyes-have-it.aspx</link>
<title>Message from Emily</title>
<description><![CDATA[Guys, thanks for your input, and enthusiasm, as always!! <br/>  <br/> There are a few things that we have discussed to improve the current timeline, and the ability to copy and paste animations between characters is an improvement I'd also like to see.  <br/>  <br/> There were also things like increasing / reducing the tempo of animations, grouping them, more flexibility to move blocks over and beyond other ones, allowing the animation to stop at a specific point...if you have more suggestions, please do keep putting them forward.  <br/>  <br/> I would really have loved the copy/paste function when I was making this video, it was such an effort! <br/>  <br/> <div class="iframe-wrapper"><iframe src="https://www.youtube.com/embed/VBpSWS31xYs?rel=0" frameborder="0" allowfullscreen></iframe></div>]]></description>
<pubDate>Mon, 07 Feb 2011 10:34:10 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic626-the-eyes-have-it.aspx</link>
<title>Message from ziggy72</title>
<description><![CDATA[Actually, if you could just copy a character's actions on the timeline, you could paste them into another character's timeline.  Simples!]]></description>
<pubDate>Mon, 07 Feb 2011 00:42:25 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic626-the-eyes-have-it.aspx</link>
<title>Message from mysto</title>
<description><![CDATA[You guys are rolling now! <img src="images/smilies/thumb.gif" border="0" alt="Thumbs Up" />]]></description>
<pubDate>Sun, 06 Feb 2011 23:50:08 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic626-the-eyes-have-it.aspx</link>
<title>Message from Dreeko</title>
<description><![CDATA[<b>Neil</b> wrote:<br/><div class='quote'><img src="images/smilies/omg9hi.gif" border="0" alt="OMG" /> </div> <br/>  <br/> ho ho! knew you'd like that one! <br/>  <br/> <img src="images/smilies/smile.gif" border=0 /> <br/>  <br/> cheers <br/> D]]></description>
<pubDate>Sun, 06 Feb 2011 22:50:08 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic626-the-eyes-have-it.aspx</link>
<title>Message from Neil</title>
<description><![CDATA[<img src="images/smilies/omg9hi.gif" border="0" alt="OMG" />]]></description>
<pubDate>Sun, 06 Feb 2011 22:43:41 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic626-the-eyes-have-it.aspx</link>
<title>Message from Dreeko</title>
<description><![CDATA[<b>ziggy72</b> wrote:<br/><div class='quote'>That's an excellent idea Dreeko - universal Expressiveness, eyes, head, etc - it would mean you could do crowd scenes with people in sync, and dance routines and the like.  Crowds at a tennis match... ha! </div> <br/>  <br/> Or... an apply tool where you select a character and take their animations sequences and move to another character and "apply" them to it, and so on and so on.. <br/>  <br/> A mimic tool!    <img src="images/smilies/thumb.gif" border="0" alt="Thumbs Up" /> <br/>  <br/> cheers  <br/> D <br/> <em>edited by Dreeko on 06/02/2011</em>]]></description>
<pubDate>Sun, 06 Feb 2011 21:43:41 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic626-the-eyes-have-it.aspx</link>
<title>Message from ziggy72</title>
<description><![CDATA[That's an excellent idea Dreeko - universal Expressiveness, eyes, head, etc - it would mean you could do crowd scenes with people in sync, and dance routines and the like.  Crowds at a tennis match... ha!]]></description>
<pubDate>Sun, 06 Feb 2011 20:54:07 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic626-the-eyes-have-it.aspx</link>
<title>Message from Dreeko</title>
<description><![CDATA[<b>ziggy72</b> wrote:<br/><div class='quote'>...another call coming in from the Ziggy hotline... &lt;somebody disconnect that thing!  Quick!&gt; <br/>     <br/>   At least this one is on-topic - universal eyeglow.  Sounds like a new cosmetic actually, but what I mean is one control to affect the eye glow value for all characters, so I don't have to assign each one individually according to the ambient light.  Whenever you're ready <img src="images/smilies/smile.gif" border=0 /> </div> <br/> Or just a universal animation feature which as you say affects all characters <br/> It's there in the dialogue animation so why not in the others? <br/>  <br/> Ziggu you've started me off again on a feature frenzy! <br/> <em>edited by Dreeko on 06/02/2011</em>]]></description>
<pubDate>Sun, 06 Feb 2011 20:26:27 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic626-the-eyes-have-it.aspx</link>
<title>Message from ziggy72</title>
<description><![CDATA[...another call coming in from the Ziggy hotline... &lt;somebody disconnect that thing!  Quick!&gt; <br/>     <br/>   At least this one is on-topic - universal eyeglow.  Sounds like a new cosmetic actually, but what I mean is one control to affect the eye glow value for all characters, so I don't have to assign each one individually according to the ambient light.  Whenever you're ready <img src="images/smilies/smile.gif" border=0 />]]></description>
<pubDate>Sun, 06 Feb 2011 20:14:23 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic626-the-eyes-have-it.aspx</link>
<title>Message from ziggy72</title>
<description><![CDATA[<b>Neil</b> wrote:<br/><div class='quote'><b>ziggy72</b> wrote:<br/><div class='quote'>Just had another thought mid-animate here - could we have a reset button on the Prepare Character Actions pages? I've been animating as I go, building up a backlog of animations for each character, and now their pages are full of actions I don't need them to do again. </div>  <br/> What would the button do? Reset the pages to the default actions?  <br/>  <br/> <b>ziggy72</b> wrote:<br/><div class='quote'>(I know this is thread on something else, but I couldn't find another topic in the Suggestions list that mentioned the Character Actions pages, and I didn't want to add <span style="color:#ff0000">Yet Another Bloody Request </span>as a topic, so I thought here would do since I have your attention - hope Dreeko don't mind <img src="images/smilies/smile.gif" border=0 />) </div>  <br/> We should just send you a big red phone so you can speak directly to us on the Ziggy Hotline. <img src="images/smilies/wink.gif" border=0 /> </div>  <br/>  <br/>  <br/> Yup, reset them back to default.  You don't think that would be useful?  Just me then <img src="images/smilies/smile.gif" border=0 /> <br/>  <br/> And yup, a Ziggy hotline would be nice!]]></description>
<pubDate>Sun, 06 Feb 2011 18:30:48 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic626-the-eyes-have-it.aspx</link>
<title>Message from Neil</title>
<description><![CDATA[<b>ziggy72</b> wrote:<br/><div class='quote'>Just had another thought mid-animate here - could we have a reset button on the Prepare Character Actions pages?  I've been animating as I go, building up a backlog of animations for each character, and now their pages are full of actions I don't need them to do again. </div> <br/> What would the button do?  Reset the pages to the default actions? <br/>  <br/> <b>ziggy72</b> wrote:<br/><div class='quote'>(I know this is thread on something else, but I couldn't find another topic in the Suggestions list that mentioned the Character Actions pages, and I didn't want to add <span style="color:#ff0000">Yet Another Bloody Request </span>as a topic, so I thought here would do since I have your attention - hope Dreeko don't mind <img src="images/smilies/smile.gif" border=0 />) </div> <br/> We should just send you a big red phone so you can speak directly to us on the Ziggy Hotline.  <img src="images/smilies/wink.gif" border=0 />]]></description>
<pubDate>Sun, 06 Feb 2011 02:00:52 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic626-the-eyes-have-it.aspx</link>
<title>Message from ziggy72</title>
<description><![CDATA[Just had another thought mid-animate here - could we have a reset button on the Prepare Character Actions pages?  I've been animating as I go, building up a backlog of animations for each character, and now their pages are full of actions I don't need them to do again. <br/>  <br/>   (I know this is thread on something else, but I couldn't find another topic in the Suggestions list that mentioned the Character Actions pages, and I didn't want to add <span style="color:#ff0000">Yet Another Bloody Request </span>as a topic, so I thought here would do since I have your attention - hope Dreeko don't mind <img src="images/smilies/smile.gif" border=0 />)]]></description>
<pubDate>Sat, 05 Feb 2011 21:35:44 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic626-the-eyes-have-it.aspx</link>
<title>Message from Neil</title>
<description><![CDATA[Not a bad idea.  I'll have a chat with the man who controls the blinking tomorrow and see if he'll let me.]]></description>
<pubDate>Thu, 03 Feb 2011 21:01:38 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic626-the-eyes-have-it.aspx</link>
<title>Message from ziggy72</title>
<description><![CDATA[This seems like the place to suggest this - could we have a checkbox option on the eyes animator to disable blinking.  It's a pain when I'm trying to get eyelines right and the buggers keep blinking and I can't see what I'm doing.  I know, I know, you can turn off the blink routine in the character properties, but then I forget to turn it back on again and I get annoyed and so on and so on...  It would be a nice shortcut to be able to disable blinking there, and then enable it again in the same place after you're done animating the eyes.]]></description>
<pubDate>Thu, 03 Feb 2011 20:49:23 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic626-the-eyes-have-it.aspx</link>
<title>Message from Dreeko</title>
<description><![CDATA[<b>pyrrho</b> wrote:<br/><div class='quote'>Oh, Dreeko, I'll be buying fireworks and a ticket to East Kilbride when I return from the Raindance fest!  <br/>  <br/> You'll get the drinks in next time, mate <img src="images/smilies/smile.gif" border=0 /> </div>  <br/>  <br/> Lol , You'll be easy to spot. Rocket in one hand, long island ice tea in the other! (the natives prefer buckfast in these parts) <br/>  <br/> and dont worry I'll get them in no probs <img src="images/smilies/28208052075.gif" border="0" alt="Toast" />  <br/>  <br/>  <br/> Cheers and enjoy the festival!  <br/>  <br/> D <br/>  <br/> PS: Sorry to everyone for posting yet another feature request/alteration I just cant help myself! I think of something and before I know it, i've posted it on the forum... <br/>  <br/> need to get myself a box of self control...<img src="images/smilies/5821461258.gif" border="0" alt="Blush" /> <br/> <em>edited by Dreeko on 10/8/2010</em>]]></description>
<pubDate>Fri, 08 Oct 2010 19:52:12 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic626-the-eyes-have-it.aspx</link>
<title>Message from pyrrho</title>
<description><![CDATA[Oh, Dreeko, I'll be buying fireworks and a ticket to East Kilbride when I return from the Raindance fest! <br/>  <br/> You'll get the drinks in next time, mate <img src="images/smilies/smile.gif" border=0 />]]></description>
<pubDate>Fri, 08 Oct 2010 19:05:04 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic626-the-eyes-have-it.aspx</link>
<title>Message from Dreeko</title>
<description><![CDATA[I was wondering if the animate eyes option could be adjusted so that the pupils of the eyes actually go all the way from one side to the other on the models instead of a kind of midway point. I was playing around with this feature today and the effect was so minimal as to make it not worth the bother which is a shame. Also the slider for closing the eyelids, could this be altered so that it goes from fully open to fully closed <br/>  <br/> is this possible? <br/>  <br/> Cheers! <br/>  <br/> D <br/>  <br/> PS: I feel pretty bad asking for changes now that i have a more rounded appreciation of the difficulties and efforts required to bring us this cracking piece of software <img src="images/smilies/bowdown.gif" border="0" alt="bow" /> ........but you'll notice that it hasn't stopped me , <img src="images/smilies/wiggle.gif" border="0" alt="Wiggle" />]]></description>
<pubDate>Fri, 08 Oct 2010 16:49:29 GMT</pubDate>
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