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<title>Forum - Feedback - Muvizu version - Messages</title>
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<description>Forum - Feedback - Muvizu version - Messages</description>
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<pubDate>Thu, 04 Nov 2010 07:59:39 GMT</pubDate>
<lastBuildDate>Thu, 04 Nov 2010 07:59:39 GMT</lastBuildDate>
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<link>http://www.muvizu.com/Forum/topic689-muvizu-version.aspx</link>
<title>Message from mcmillan-ra</title>
<description><![CDATA[Well, not really. <img src="images/smilies/wink.gif" border=0 /> <br/>  <br/> It's still the same "version" of the Unreal Engine and that is "Unreal Engine 3". But, the build that we're based on at the moment is from October 2008. Which is a touch out of date, and there's been a lot of engine fixes and a few other shiny things added, so we'll be switching to October 2010 or maybe November's if it's out by then.  <br/>  <br/> We're no where near finished what would be in "1.0". So - there's still a long way to go. <img src="images/smilies/smile.gif" border=0 /> <br/>  <br/> As far as I know the base machine requirements will be the same - it's the same engine after all.  <br/>  <br/> The next release will be 0.13b.]]></description>
<pubDate>Thu, 04 Nov 2010 07:59:39 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic689-muvizu-version.aspx</link>
<title>Message from Hermit</title>
<description><![CDATA[With the Unreal engine in Muvizu soon to be updated, wouldn't it be a good idea to have the current version of Muvizu as the full version 1, stored in a downloadable archive? So after that it would be version 1.1, 1.2 etc... with the new Unreal engine being used (technically version 2). I ask this because the different game engines would probably need different hardware specs.]]></description>
<pubDate>Wed, 03 Nov 2010 22:04:02 GMT</pubDate>
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