Dreeko - all messages by user

2011/2/6 22:50:08
The eyes have it Neil wrote:
OMG


ho ho! knew you'd like that one!



cheers
D
2011/2/6 21:43:41
The eyes have it ziggy72 wrote:
That's an excellent idea Dreeko - universal Expressiveness, eyes, head, etc - it would mean you could do crowd scenes with people in sync, and dance routines and the like. Crowds at a tennis match... ha!


Or... an apply tool where you select a character and take their animations sequences and move to another character and "apply" them to it, and so on and so on..

A mimic tool! Thumbs Up

cheers
D
edited by Dreeko on 06/02/2011
2011/2/6 20:26:27
The eyes have it ziggy72 wrote:
...another call coming in from the Ziggy hotline... <somebody disconnect that thing! Quick!>

At least this one is on-topic - universal eyeglow. Sounds like a new cosmetic actually, but what I mean is one control to affect the eye glow value for all characters, so I don't have to assign each one individually according to the ambient light. Whenever you're ready

Or just a universal animation feature which as you say affects all characters
It's there in the dialogue animation so why not in the others?

Ziggu you've started me off again on a feature frenzy!
edited by Dreeko on 06/02/2011
2011/2/6 19:55:23
Custom Animations gongonut wrote:
Hollo,
Wath about using Kinect to control characters


With Muvizu using morpheme for the animation system this comment might not be as daft as I first thought considering this article about morpheme 3...
http://www.gamasutra.com/view/news/32021/NaturalMotion_Details_Morpheme_3_Release_With_Kinect_Move_Support.php and does it mean that we may be leaping around our living rooms to create our muvizus in the future?!!! Lol!


Cheers
D
edited by Dreeko on 06/02/2011
2011/1/26 16:43:06
facial animation workaround Emily wrote:
It's a nice little cheat for our impatient users!

I noticed another little trick that I may share here...

Speaking as one of muvizus foremost impatient users I have to say....
TELL US ALL EMILY!!!!!
2011/1/26 16:34:31
facial animation workaround barrys wrote:
That's a nice idea, Dreeko. You'll be pleased to hear that the facial animation system is something on our to-do list. Honestly, I'm looking at the list right now: it's a massive cardboard sheet covered in wee cards arranged next to the year's release dates.

The pub-chat phase of the design work's already started. We've not got to the stage of plans and documents yet and, to be honest, that's not going to happen for a bit, but I thought you'd like to know.

Thanks for stirring the debate. I like it.

Barry


Glad you like the idea Barry
I've been thinking for a while about what the facial animation system might be like, considering the desire to keep muvizu as user friendly as possible but still be as intuitive as we (the more demanding users) would desire it to be.
I'm sure whatever form it takes will move muvizu yet again to another level

I remember the ever expanding wall of to-do post it notes from my visits to muvizu and can I apologise in advance for all the suggestions still to come which may take the peak of the mountain even higher!

Thanks again to all who have the crazy task of trying to convert the suggestions of me and others into some kind of coherent reality

Cheers
D
2011/1/26 13:00:47
facial animation workaround Here's another test
Managed to do a bit of movement to the brows this time and they move independently of each other
the effect could be better if i had more time to spend on it today but i think it shows potential.....thoughts?

(1 backdrop per brow)



cheers

D
edited by Dreeko on 26/01/2011
2011/1/25 23:39:32
facial animation workaround It's a handy technique for different facial expressions until there is an update to muvizu which includes a facial animation system

If the muvizu eyebrows had the ability to be animated in a similar manner to the image switching I've shown as well as having a movement animation option for raising and lowering individual brows and also as a pair. Add to that a better control system for the eyelids - fully open/closed, rapid to zero blinking, and pupils that go all the way from one side of the eyeball to the other then the happy/sad/angry etc states would take care of the mouth side of the expression and it would be all there as far as I can see for an animation system for the face

Thoughts?

D
edited by Dreeko on 25/01/2011
2011/1/25 15:56:10
facial animation workaround Neil wrote:
So we don't need to bother doing facial animation now? Cool, we can get on with that octopus instead.


No chance!
Eyebrows down for that one!
2011/1/25 13:13:38
facial animation workaround Eyebrows!

import different eyebrow shapes (png with transparencies) onto a backdrop, shrink it down and put it on a characters forehead (a character that has eyebrows removed obviously!) and animate the backdrop image properties and voila facial animation

although the character has to be static (in a pose) for obvious reasons!



cheers

D
2011/1/25 11:38:35
Opacity workaround Dreeko wrote:
ziggy72 wrote:
Good Posting

Nice one - any ideas on how you could get car windows to do the same? I'd really love to have cars you can see into. Is there something in Sketchup I can change to enable the opacity to work? I've tried every import option to get them, and it just aint happening.


I imported a car from sketchup for the same reason but before exporting I deleted the windows allowing me to see into the car but I imagine if you have a png texture with say 30% opacity and you import the texture into muvizu for use on the car windows assuming you haven't deleted them like me then it should work providing you have imported the object with opacity selected

I'll have a go when I get home tonight but I'm sure its possible

Cheers

D


It works and it doesn't.
If you import the car with the alpha set to opacity, then yes you can have tinted windows that you can see right through to the inside of the car, but sadly the whole car also has a weird transparency thing happening cos when you look at the car you can see the wheels through the body of the car as if the whole thing were made of glass so i would delete the windows in sketchup before importing and colour and texture the rest of it in muvizu
see below...

2011/1/24 20:27:00
Opacity workaround pyrrho wrote:
Neil wrote:
Dreeko wrote:
If only we has the ability to use avi files with transparency then we could have some really cool effects!


No promises, but I'm going to have a look at that if/when I get chance.


Neil, don't encourage him. He's dangerous. Whaaaaa?


Good man Neil!

Dangerous Dreeko! My new super villain name thanks Pyrrho!
Muuhahaha!! ( evil laugh ! )

D
2011/1/24 15:13:16
Opacity workaround While I was playing around with objects and textures I tried using an avi file as a texture also which worked a treat If only we has the ability to use avi files with transparency then we could have some really cool effects! eg.2d animations in a 3d environment..
2011/1/24 10:52:36
Opacity workaround ziggy72 wrote:
Good Posting

Nice one - any ideas on how you could get car windows to do the same? I'd really love to have cars you can see into. Is there something in Sketchup I can change to enable the opacity to work? I've tried every import option to get them, and it just aint happening.


I imported a car from sketchup for the same reason but before exporting I deleted the windows allowing me to see into the car but I imagine if you have a png texture with say 30% opacity and you import the texture into muvizu for use on the car windows assuming you haven't deleted them like me then it should work providing you have imported the object with opacity selected

I'll have a go when I get home tonight but I'm sure its possible

Cheers

D
2011/1/23 23:43:32
Opacity workaround If you want a backdrop with a partially see through area in it eg.tinted windows then using the backdrop object in muvizu doesnt work as the tint comes out as a solid colour but if you import a rectangular object from sketchup (selecting opacity when importing!) with the same dimensions as the texture you want on it then hey presto you have the back drop you were looking for!


be sure to apply the texture to the object and re size it to the objects size before exporting from sketchup to ensure it fits on the object within muvizu

lighting could be a problem though as things get weird when you dim the lights


thought this might be helpful

cheers

D
2011/1/23 12:38:12
Creating a story for new animated series... Great links!

Cheers!

D
2011/1/21 22:13:23
Muvizu Pimped on StoryMode. Good to see! well done!

hope it brings a lot of traffic this way!
2011/1/20 9:55:54
Creating a story for new animated series... Don't worry about not being funny
It hasn't stopped the rest of us!
2011/1/19 11:07:55
Band Members and a moothie! (mouth organ or harmonica to those who are unfamiliar with the term "moothie")

can't have a western without one!

D
2011/1/19 10:37:01
Creating a story for new animated series... Think of a funny story or situation you may have heard or been part of and try to recreate it in Muvizu form, or you could create your version of a popular story with a different outcome than the original.

Ideas are like buses
You wait on one for ages then they all come along at once
But when you do get on your idea make sure you remember to get off at the right stop.



cheers
D
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