ikes - all messages by user

2017/1/15 15:45:02
Rollin', rollin', rollin' Hi All,

As you probably know, when you keyframe an object, you can rotate it on only 2 axes (pan / tilt / no roll). The camera can not roll at all, even if it's not keyframed. There is a trick to do it anyway.


If you insert another (helper)object, the abstract cube or sphere for instance and you make it float in the air and don't keep upright so it can rotate on all axes. You then place this cube/sphere somewhere near the keyframed object or camera you want to roll (make sure the timeline is on the keyframe if you want to animate it). Here I placed it right under the camera.


Hold Ctrl and select both objects, now you can rotate them on all axes!


After you done, you can remove the helper object.

Hope you find it a usefull trick.

-Ikes-
2017/1/7 19:00:27
Can I display camera output on a backdrop? Lhey wrote:
Hi guys, i am using Muvizu Play+ and this doesnt work on my project. i select the camera as the texture of a backdrop but no camera appears in the selection. (i have 5 cameras on set)


That happened to me with earlier versions. The cameras are still selectable, but you probably don't see the thumbnail. Try clicking or hovering next to the "None" icon.
2017/1/4 21:16:17
need tutorial on basis dialog Hi Danny,

I agree that the dialog system is awkward. But why do you want to record it inside muvizu? If you can record there, you can record in audacity. I think the record option is only really there for only one talking character, because everything has to be in one take. If you want to record a conversation, you have to record both characters right in one take, if you or the other make a mistake, you have to record it all again. A character can only have one audio track assigned to it. If you record it per character in 2 separate tracks, you need to have the timing right. You cannot adjust timing on the timeline in muvizu.

If you record it in audacity (or any audio recorder) you have much more control over it. You can shift parts, re-record a part, ajust timing, etc.

You can have a conversation in muvizu in 2 ways:
  • one audio file with both characters talking in turn.
  • or a separate file for each character.
With separated files, you still have to keep (record) the silence when the other character talks. It's just what method you prefer.



2016/12/27 10:14:13
BlackMagicDesign Hi,

I didn't see this got mentioned in the forum, but I came across two very interesting free programs for video editing, color correction and (3d) compositing, that I like to share with the rest of you. It is node based, so there is a bit of a learning curve. I have been watching some tutorials on youtube about it and I'm actually stunned at what it can do and that it is totally for free!

https://www.blackmagicdesign.com/products/fusion
https://www.blackmagicdesign.com/products/davinciresolve



2016/12/22 21:11:47
Poser 11 for 49.00 US Sale Price Hi,

Can you not reinstall the library via the Download Manager?
2016/12/21 18:42:10
Newbie problem: the Scene Keeps Spinning Hauksbee wrote:
Just got Muvizu (upgraded to Play+) opened it, launched it...and the scene keeps spinning complete 360 degrees. How do I stop this?


Do you have any other controller than a mouse plugged in your computer? That could cause the problem...
2016/12/18 19:10:58
Question about Asian & South Asian character packs If you edit the texture and the screen comes up where you pick or import the texture there is a folder called UV Templates. There you can also find the Asian templates. Select one and click the Edit button.