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<title>Forum - Feedback - sketchup models/colour - Messages</title>
<link>http://www.muvizu.com/Forum/topic1304-sketchup-modelscolour.aspx</link>
<description>Forum - Feedback - sketchup models/colour - Messages</description>
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<pubDate>Sat, 10 Sep 2011 23:21:21 GMT</pubDate>
<lastBuildDate>Sat, 10 Sep 2011 23:21:21 GMT</lastBuildDate>
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<link>http://www.muvizu.com/Forum/topic1304-sketchup-modelscolour.aspx</link>
<title>Message from simonheffer</title>
<description><![CDATA[Very kind. It would be nice to use the Sketchup stuff as there's a big 3D warehouse. <br/>  <br/> For those of us who aren't 3D artists, we need either an easy way to make stuff or an easy way to get free stuff - both of which Sketchup gives. That said, FBX export needs the Pro version at $500 (gulp). <br/> The free built-in ones are KMZ, DAE. <br/>  <br/> Having been in IT since the war (well it feels that long) I know that hacking someone else's stuff is usually the quickest way to do it 'cos someone's always done it before, which is what makes Sketchup  good bet. <br/>  <br/> This page tells you what other plug-ins there are(Google wants you to know about) <br/> <a href="http://sketchup.google.com/intl/en/download/plugins.html" target="_blank" rel="nofollow">http://sketchup.google.com/intl/en/download/plugins.html</a> <br/>  <br/> I don't work for Google. <img src="images/smilies/smile.gif" border=0 /> <br/>  <br/> BTW when I reopened the project I got warning messages about the arctic terrain and the upshot was the colour property had disappeared. <br/>  <br/> Thanks for pursuing this, <br/> Simon]]></description>
<pubDate>Sat, 10 Sep 2011 23:21:21 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic1304-sketchup-modelscolour.aspx</link>
<title>Message from barrys</title>
<description><![CDATA[I'll grab a copy of Sketchup and see how to go about getting a model from there into Muvizu. An updated video tutorial will follow, but it may take me a while...I've never used Sketchup before. <br/>  <br/> We've got a FBX pipeline in-house. maybe it's time to think about converting our import tools to look for FBX instead. I'll ask our Dev chaps. No promises, mind. <br/>  <br/> Barry]]></description>
<pubDate>Sat, 10 Sep 2011 22:20:10 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic1304-sketchup-modelscolour.aspx</link>
<title>Message from simonheffer</title>
<description><![CDATA[Well I'm sure there are lots of techy reasons for it - I had expected these models to have the same characteristics and therefore react the same way. They had the same colour in sketchup. The annoying thing is that I cannot get rid of the colour cast that one has so that even white looks grey(as per the screen-shot). Maybe AO - which sounds like a default 'in-shadow' effect. Can we turn it off in the ASE file? <br/>  <br/> I realise the Unreal engine will give some limitations as to what's possible. Colour seems to be a particular issue ( I mentioned in another thread that the top and skirt of a character don't match when they have the RGB values, also getting some doors and walls to match) - it's just frustrating.]]></description>
<pubDate>Sat, 10 Sep 2011 09:31:36 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic1304-sketchup-modelscolour.aspx</link>
<title>Message from barrys</title>
<description><![CDATA[It's hard to diagnose the problem from the screenshot. There are lots of non-colour reasons why two apparently similar pieces of geometry may look different. It could be one, some or none of these reasons. Jargon alert... <br/>  <br/> Normals <br/> If an object has weird normal angles then it can render funny <br/>  <br/> Material <br/> You'll notice that a pure red box is different to a pure red character. This is because our characters have a translucent quality and it means that the <br/> R colour can be affected by light passing through them <br/>  <br/> Ambient occlusion <br/> An object with AO willbe darker than the colour you set <br/>  <br/> Unreal and textures <br/> The unreal engine displays colours and textures differently. Even though the colour ( as defined mathematically by a RGB number) is the same as a texture it will look different. Don't ask...I've no idea why. <br/>  <br/> Hope this helps or bamboozles at the very least <br/>  <br/> Barry]]></description>
<pubDate>Sat, 10 Sep 2011 00:05:21 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic1304-sketchup-modelscolour.aspx</link>
<title>Message from Dylly</title>
<description><![CDATA[I had a similar problem and could'nt fathom it, in the end I pointed a coloured light at the offending item...I managed to get things a little closer...but not much! <img src="images/smilies/upset.gif" border=0 />]]></description>
<pubDate>Fri, 09 Sep 2011 23:23:09 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic1304-sketchup-modelscolour.aspx</link>
<title>Message from simonheffer</title>
<description><![CDATA[So I've imported some arctic terrain from sketch-up, from a set by Nick Morgan #5 , #18. <br/> I've tried to match colours but one looks greyer than the other. <br/>  <br/> See here: <a href="http://min.us/lbp68qJ7sSMTX1" target="_blank" rel="nofollow">http://min.us/lbp68qJ7sSMTX1</a> <br/>  <br/> Any thoughts?]]></description>
<pubDate>Fri, 09 Sep 2011 20:52:53 GMT</pubDate>
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