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<title>Forum - Tips &amp; Tricks - arteria3d as source of props - Messages</title>
<link>http://www.muvizu.com/Forum/topic1460-arteria3d-as-source-of-props.aspx</link>
<description>Forum - Tips &amp; Tricks - arteria3d as source of props - Messages</description>
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<pubDate>Sun, 18 Dec 2011 07:02:11 GMT</pubDate>
<lastBuildDate>Sun, 18 Dec 2011 07:02:11 GMT</lastBuildDate>
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<link>http://www.muvizu.com/Forum/topic1460-arteria3d-as-source-of-props.aspx</link>
<title>Message from ukBerty</title>
<description><![CDATA[Thanks Mick - I'll send you a Muvizu message to sort this out. <br/>  <br/> AS I say - I can resize it just fine, it's just that I have to make it so small for Muvizu to accept it that I can't get it back to a useful size.]]></description>
<pubDate>Sun, 18 Dec 2011 07:02:11 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic1460-arteria3d-as-source-of-props.aspx</link>
<title>Message from toonarama</title>
<description><![CDATA[Berty <br/>   A couple of suggestions <br/>   Meshlab is supposed to be very impressive at reducing the size of 3d objects - <a href="http://meshlab.sourceforge.net/" target="_blank" rel="nofollow">http://meshlab.sourceforge.net/</a> <br/>  <br/> Otherwise if you give me an example of one of the props you are having a problem with I will try and run it through my 3dxchange to see if that can help. <br/>  <br/> all the best <br/>  <br/> Mick]]></description>
<pubDate>Sat, 17 Dec 2011 14:09:20 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic1460-arteria3d-as-source-of-props.aspx</link>
<title>Message from ukBerty</title>
<description><![CDATA[Toonarama - thanks for highlighting this resource and for your invaluable tips on getting it all to work. <br/>  <br/> I too have signed up and am going through the models sorting them out for Muvizu. It's quite a task and I'll do a better post once it's all done. <br/>  <br/> I do have a few issues though...... <br/>  <br/> Some of the models are large. I can scale down the .obj and convert again using Milkshape and bitrun, but the tolerance on whether an imported object will fit into the "world" is well out.  <br/>  <br/> If I have a model of a building which suffers from the "too big to fit in the world" problem I scale it down via Milkshape. Let's say I scale down by a factor of 0.8 and the model will fit - but I can get about 100 of them into the world rather than one of them just fitting in ! <br/>  <br/> If I am importing a block of buildings then they will not scale back up enough to look correct, even though there is plenty of room. I notice that the scale sliders only go up to 1.29 rather than 5. <br/>  <br/> I guess I either need the tolerance (and the damned collision) to be more accurate and tolerant when importing, or know how to fix the scale sliders so they go up to 5 again. <br/>  <br/> Anyone any ideas ? <br/>  <br/> Berty]]></description>
<pubDate>Sat, 17 Dec 2011 10:39:23 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic1460-arteria3d-as-source-of-props.aspx</link>
<title>Message from tripfreak</title>
<description><![CDATA["Guten Abend" toonarama ! <br/>  <br/> Hmmm, if i would be a little more active maybe i could switch this forum into German !? <img src="images/smilies/owned.gif" border="0" alt="Owned" /> <br/>  <br/> You're welcome ! <br/> Its nice to get your feedback ! <img src="images/smilies/smile.gif" border=0 /> <br/>  <br/> best wishes <br/> tripfreak]]></description>
<pubDate>Fri, 09 Dec 2011 16:04:49 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic1460-arteria3d-as-source-of-props.aspx</link>
<title>Message from toonarama</title>
<description><![CDATA[Guten Tag tripfreak - good to hear from you. <br/>   Thanks for providing this extra information and thank you for pointing us towards BITURN in the first place; it's a great little program. <br/>   I now realise that I can convert any Iclone prop into a Muvizu prop which will be really useful. <br/>  <br/> all the best <br/>  <br/> Mick]]></description>
<pubDate>Fri, 09 Dec 2011 08:19:03 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic1460-arteria3d-as-source-of-props.aspx</link>
<title>Message from tripfreak</title>
<description><![CDATA[Hi toonarama, <br/>  <br/> great idea ! <img src="images/smilies/1cool.gif" border="0" alt="Cool" /> <br/> Shortly i've also purchased the <a href="http://www.arteria3d.com/" target="_blank" rel="nofollow">ARTERIA</a> membership and downloaded some packs. <br/> This evening I checked some packs containing .ase files. <br/>  <br/> <a href="http://u.jimdo.com/www12/o/s91b0dc47c3787744/img/i35c1d2c0a6a4a753/1323372247/std/arteriaase.jpg" target="_blank"><img src="http://u.jimdo.com/www12/o/s91b0dc47c3787744/img/i35c1d2c0a6a4a753/1323372247/std/arteriaase.jpg" border="0"></a> <br/>  <br/> The ASE files from the (very lowpoly) Mobiledevice_medieval pack (rather greyish look), the Scifi- and the Horse pack (see picture right side) can directly be imported into Muvizu (note point 7 from toonarama !). ASE files from other packs (Shantytown2 & Medfarm) could for unknown reasons not be loaded. <br/>  <br/> Normally, Steve prepares his packs in a lot of different formats. <br/> Therefore, using converters as described by Mick you can still get the desired ASE format. <br/>  <br/> Since Steve in many cases also saves in Millkshape format (MS3D) there's an easy way by using the ASE exporter in Milkshape that is also able to convert a lot of other formats (Shareware, but 1 month free - Link <a href="http://chumbalum.swissquake.ch/" target="_blank" rel="nofollow">here</a>)  and then import into Muvizu as above (picture left side: Roman pack & Cartoon pack). <br/>  <br/> Hope, this helps ! <br/>  <br/> Best <br/> tripfreak <br/> <em>edited by tripfreak on 08/12/2011</em>]]></description>
<pubDate>Thu, 08 Dec 2011 20:07:14 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic1460-arteria3d-as-source-of-props.aspx</link>
<title>Message from toonarama</title>
<description><![CDATA[<b>ukBerty</b> wrote:<br/><div class='quote'>This is very interesting. Please let me know how you get on with the ASE files as I have no other animation software other than Muvizu.  <br/>  <br/>  </div>  <br/>  <br/> Will do Berty - I am hoping that by using 3dxchange followed by BITURN that this gives a more "stable" route in for files from various sources and if I can get Steve (who runs arteria 3d) to supply me with one of his  .ase files then I can try the direct load into Muvizu. <br/>  <br/> I will report nack with any progress. <br/>  <br/> all the best <br/>  <br/> Mick]]></description>
<pubDate>Thu, 08 Dec 2011 13:48:23 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic1460-arteria3d-as-source-of-props.aspx</link>
<title>Message from ukBerty</title>
<description><![CDATA[Toonarama, <br/>  <br/> This is very interesting. Please let me know how you get on with the ASE files as I have no other animation software other than Muvizu. <br/>  <br/> Cheers <br/>  <br/> Berty]]></description>
<pubDate>Thu, 08 Dec 2011 12:53:13 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic1460-arteria3d-as-source-of-props.aspx</link>
<title>Message from toonarama</title>
<description><![CDATA[Paul <br/>   These were the steps I took which will hopefully work with any Iclone assets <br/>  <br/> 1. Load iclone file into 3dxchange <br/> 2. File Export OBJ <br/> 3. Set axis to z-up and export <br/> 4. Loaded OBJ file into BITURN <br/> 5. Converted to .ase format <br/> 6. Edited .ase file to  <br/>   a) remove all the text beteen the first *Geomobject declaration and the second one (Muvizu can only cope with one) <br/> b) amend the material file names from tga to jpg (the material files were already created by either 3dxchange or biturn - can't remember which) <br/>   7. Imported into muvizu (using "don't use id textures" option) firstly making sure I had enough space by zooming out and up into the air.]]></description>
<pubDate>Thu, 08 Dec 2011 09:51:50 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic1460-arteria3d-as-source-of-props.aspx</link>
<title>Message from paulparker</title>
<description><![CDATA[Maybe.......a little tuto ???<img src="images/smilies/smile.gif" border=0 />]]></description>
<pubDate>Thu, 08 Dec 2011 08:41:14 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic1460-arteria3d-as-source-of-props.aspx</link>
<title>Message from 65Radius</title>
<description><![CDATA[They look really good!]]></description>
<pubDate>Thu, 08 Dec 2011 02:57:24 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic1460-arteria3d-as-source-of-props.aspx</link>
<title>Message from toonarama</title>
<description><![CDATA[Hello all  <br/>  <br/> I have just purchased a lmembership of arteria 3d as a source of sets for Iclone but have managed to successfully port into Muvizu. <br/>  <br/> <div class="iframe-wrapper"><iframe src="https://www.youtube.com/embed/jRK_zmfscLM?rel=0" frameborder="0" allowfullscreen></iframe></div> <br/>  <br/> I had to do this via 3dxchange (Reallusion software ) and biturn (free software) but that was only because they were in iclone format. <br/>  <br/> They also sell in .ase format (I'll try and test this out) and .obj format (which can be converted by biturn) so no other software should be needed. <br/>  <br/> There are a lot of quality assets on the site (albeit most of them historical) and although they may seem quite pricey they are not in comparison with similar products and they also offer attractive membership deals which allow access to all the assets on the site plus copyright free music on arteriamusic. <br/> <em>edited by toonarama on 08/12/2011</em>]]></description>
<pubDate>Wed, 07 Dec 2011 22:16:39 GMT</pubDate>
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