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<title>Forum - Tech Help - Animating Objects!!....?? - Messages</title>
<link>http://www.muvizu.com/Forum/topic1900-animating-objects.aspx</link>
<description>Forum - Tech Help - Animating Objects!!....?? - Messages</description>
<language>en-us</language>
<docs>http://blogs.law.harvard.edu/tech/rss</docs>
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<pubDate>Fri, 28 Sep 2012 08:03:32 GMT</pubDate>
<lastBuildDate>Fri, 28 Sep 2012 08:03:32 GMT</lastBuildDate>
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<link>http://www.muvizu.com/Forum/topic1900-animating-objects.aspx</link>
<title>Message from EEFilmz</title>
<description><![CDATA[Danimal, do you have any idea as to how much pitching up is necessary? I tried 3% in videopad and from youtube, i noticed it said it matched 3rd party - I have a vid I don't want the sound to stray far from original, I know it's possible because I've seen some vids on Muvizu that the sound was def alot like the original sound (from music/movies etc) ? <br/> My only goal is get my vids up here on Muvizu and not have to make several versions and do several uploads like i have in the past....it's a pain and sometimes it doesn't work <br/>  <br/> <b>Danimal</b> wrote:<br/><div class='quote'>If you pitch it up, even just a bit, it will sneak through.  I and many others have used that trick to get away with sneaking in music. </div>]]></description>
<pubDate>Fri, 28 Sep 2012 08:03:32 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic1900-animating-objects.aspx</link>
<title>Message from EEFilmz</title>
<description><![CDATA[LOL Thanks! I'll have to try that. - EEF]]></description>
<pubDate>Fri, 22 Jun 2012 17:24:27 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic1900-animating-objects.aspx</link>
<title>Message from MrDrWho13</title>
<description><![CDATA[<b>Danimal</b> wrote:<br/><div class='quote'>If you pitch it up, even just a bit, it will sneak through. I and many others have used that trick to get away with sneaking in music. </div>  <br/>  <br/> hmm, thanks, I think...]]></description>
<pubDate>Fri, 22 Jun 2012 13:18:29 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic1900-animating-objects.aspx</link>
<title>Message from Danimal</title>
<description><![CDATA[If you pitch it up, even just a bit, it will sneak through.  I and many others have used that trick to get away with sneaking in music.]]></description>
<pubDate>Fri, 22 Jun 2012 12:47:18 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic1900-animating-objects.aspx</link>
<title>Message from EEFilmz</title>
<description><![CDATA[@ Danimal, I think that A & D only changed MY POV not move the object for me anyway. So now I got past those hurdles adn now I'm done with everything (been crankin all day and night for I dunno how long now. Now the only question is,...Should I change the Pitch on the Blue Bros Music so it might upload to Muvizu? or should I leave it alone and use the original score?? - any ideas would be appreciated on this since my last vid didn't make it on this site. - Thanks !]]></description>
<pubDate>Wed, 20 Jun 2012 02:11:10 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic1900-animating-objects.aspx</link>
<title>Message from Danimal</title>
<description><![CDATA[If you're sliding left and right only you can also use the A and D keys.  I never use the mouse to try and move an object.  I could do a billion takes and never get it right.]]></description>
<pubDate>Tue, 19 Jun 2012 23:54:21 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic1900-animating-objects.aspx</link>
<title>Message from MrDrWho13</title>
<description><![CDATA[<b>EEFilmz</b> wrote:<br/><div class='quote'>I figured it out now with the gates, here is what I did: I had to select Locked to objcets axis, does not affect directors position, 100% gravity, and as i move each gate hold down BOTH mouse buttons and drag to the left, rewind, and record same way going to the right!...worked perfectly after about 5 takes just to get the timing right. - Thanks all - EEF </div> <br/>  <br/>  <br/> Wow, thanks for the tips]]></description>
<pubDate>Tue, 19 Jun 2012 21:34:39 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic1900-animating-objects.aspx</link>
<title>Message from EEFilmz</title>
<description><![CDATA[I figured it out now with the gates, here is what I did: I had to select Locked to objcets axis, does not affect directors position, 100% gravity, and as i move each gate hold down BOTH mouse buttons and drag to the left, rewind, and record same way going to the right!...worked perfectly after about 5 takes just to get the timing right. - Thanks all - EEF]]></description>
<pubDate>Tue, 19 Jun 2012 20:50:24 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic1900-animating-objects.aspx</link>
<title>Message from MrDrWho13</title>
<description><![CDATA[I can do it in around 5 takes, but it looks quite shabby! <img src="images/smilies/damnpc.gif" border="0" alt="Damn Computer.." />]]></description>
<pubDate>Tue, 19 Jun 2012 16:00:42 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic1900-animating-objects.aspx</link>
<title>Message from Danimal</title>
<description><![CDATA[I have never once successfully moved any object in less than 30 takes.  You're not alone, it just never behaves like you expect it to.  I would suggest that you turn the smoothness all the way off, that seems to really screw everything up.]]></description>
<pubDate>Tue, 19 Jun 2012 12:37:47 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic1900-animating-objects.aspx</link>
<title>Message from Dreeko</title>
<description><![CDATA[Object and camera movement can be a very annoying task. There has been much discussion previously about how to change things for the better. Should there be targets, waypoints, angle constraints etc.  <br/>  <br/> Everyone has an idea about what would be the best solution to the problem.  <br/> Hopefully out of all the suggestion, the best one will rise to the surface.  <br/>  <br/> .... I don't think it'll be soon though ( whatever soon is! <img src="images/smilies/wink.gif" border=0 />)]]></description>
<pubDate>Tue, 19 Jun 2012 08:46:34 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic1900-animating-objects.aspx</link>
<title>Message from EEFilmz</title>
<description><![CDATA[I had this issue before with the car and now I'm having it trying to use Dylly's Gates...Every time I try to animate objects....in the Prepare mode the objects move and rotate how they are supposed to with the controls, but as soon as I go to Direct mode then things go all over the place. I tried to rotate the gates in Prepare mode adn it was fine...i went to Direct and the gate flew around lie the top part was off it's hinges, so I put gravity at 100% and tried it and when I tried to just "slide" the gate open THEN it rotated!! but I was trying to just slide it behind the fence like it was sliding open (instead of rotating open) left to right without a rotation. I found that in Direct mode I cannot use the Keyboard to move objects for some reason....I have to use the mouse...is THAT the problem or is there going to be a fix in the future for this in Muvizu or ? <br/>  this is driving me up a wall...without these issues I would be done with the vid by no; I have been working on this vid for a while now. I had to resort to cut outs and backdrops to achieve the goals I wanted with car driving because of this issue with animating objects... Is anyone else having these problems or is it just me? - EEF <br/> <em>edited by EEFilmz on 19/06/2012</em>]]></description>
<pubDate>Tue, 19 Jun 2012 07:18:22 GMT</pubDate>
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