<?xml version="1.0"?>
<rss version="2.0">
<channel>
<title>Forum - Feedback - pleasantly surprised - Messages</title>
<link>http://www.muvizu.com/Forum/topic1999-pleasantly-surprised.aspx</link>
<description>Forum - Feedback - pleasantly surprised - Messages</description>
<language>en-us</language>
<docs>http://blogs.law.harvard.edu/tech/rss</docs>
<generator>Jitbit AspNetForum</generator>
<pubDate>Wed, 25 Jul 2012 16:28:59 GMT</pubDate>
<lastBuildDate>Wed, 25 Jul 2012 16:28:59 GMT</lastBuildDate>
<item>
<link>http://www.muvizu.com/Forum/topic1999-pleasantly-surprised.aspx</link>
<title>Message from urbanlamb</title>
<description><![CDATA[haha thanks.  Hopefully I wont run into that too much as I am making the models in blender so can add some collission to the model in that.  I haven't looked too far yet.  I will try to avoid using sketchup if I possibly can it makes polygon heavy models but I will keep that info just in case I see something on google 3d that I could use. <br/>  <br/> thanks for the info! <br/> <img src="images/smilies/smile.gif" border=0 />]]></description>
<pubDate>Wed, 25 Jul 2012 16:28:59 GMT</pubDate>
</item>
<item>
<link>http://www.muvizu.com/Forum/topic1999-pleasantly-surprised.aspx</link>
<title>Message from ukBerty</title>
<description><![CDATA[Urbanlamb, <br/>  <br/> Glad you like Muvizu and realise what it can deliver. You will get addicted and as long as your PC is powerful enough it will fulfil its promise.  <br/>  <br/> If you are thinking of pushing the program I would remember a couple of things which will keep your "zero grief" status (or near to it). <br/>  <br/> <ul><li>Use the ZiggyMesh.ase for anything but the smallest, simplest models (in fact use it for these as well). Just get into the habit of adding before importing - read this and you'll know what I'm talking about  <a href="http://www.muvizu.com/forum/topic1589-importing-3d-assets.aspx?p=f#post8702" target="_blank" rel="nofollow">http://www.muvizu.com/forum/topic1589-importing-3d-assets.aspx?p=f#post8702</a></li><li>Do not mix transparent and opaque surfaces in the same model</li><li>Get used to inspecting .ase files in notepad - I don't really understand them but have got loads to import which originally didn't by editing and removing things. There are certain stanzas that Muvizu does not like.</li><li>Save often and save early ! Oh - and save as different names so you can revert to a previous version</li></ul> <br/> And best of luck - looking forward to seeing your work. <br/>  <br/>  <br/> Berty]]></description>
<pubDate>Wed, 25 Jul 2012 07:05:47 GMT</pubDate>
</item>
<item>
<link>http://www.muvizu.com/Forum/topic1999-pleasantly-surprised.aspx</link>
<title>Message from urbanlamb</title>
<description><![CDATA[I have had a couple of "bad experiences" when it comes to using these movie platforms.  Companies say things can be imported and then I find that all the information is well not true.   I wanted to make a video series in muvizu i like the brand of animation and characters, but the assets for creating scenes was low on variety which is understandable really i am happy with the animations and characters which come with uvmapped clothing patterns which are easily downloaded and can be used to make our own costumes.   <br/>  <br/> I started out tonight with pessimism "this wont work.. like they said it will" I dutifully watched the basic video on importing and went and got the importer for the most recent version of blender.  I did what the video said and procrastinated and got myself a snack before attempting to import my strange creation for my series.. <br/>  <br/> it worked first try! lol <br/>  <br/> anyhow thanks for having this great software that lets me use blender and gives me exactly zero grief.  So I will proceed to make my little webseries because its possible to do it without loosing my mind and at the level of design i want! <br/>  <br/> <img src="images/smilies/32308364851.gif" border="0" alt="Applause" />]]></description>
<pubDate>Wed, 25 Jul 2012 04:45:43 GMT</pubDate>
</item>
</channel>
</rss>
