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<title>Forum - Feedback - Various issues - Messages</title>
<link>http://www.muvizu.com/Forum/topic3133-various-issues.aspx</link>
<description>Forum - Feedback - Various issues - Messages</description>
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<docs>http://blogs.law.harvard.edu/tech/rss</docs>
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<pubDate>Tue, 29 Oct 2013 19:54:49 GMT</pubDate>
<lastBuildDate>Tue, 29 Oct 2013 19:54:49 GMT</lastBuildDate>
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<link>http://www.muvizu.com/Forum/topic3133-various-issues.aspx</link>
<title>Message from ziggy72</title>
<description><![CDATA[<img src="images/smilies/whs0be.gif" border="0" alt="What He Said" /> <br/>  <br/> There isn't a 'what she said' smiley, so you'll just have to imagine it <img src="images/smilies/smile.gif" border=0 /> <br/>  <br/> Fine tuning is what we really would like - personally, I like the idea of the mouth shapes available to replace the dialogue action blocks (on a right click) but I'd settle for just being able to see the blocks.]]></description>
<pubDate>Tue, 29 Oct 2013 19:54:49 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic3133-various-issues.aspx</link>
<title>Message from urbanlamb</title>
<description><![CDATA[Yeah not sure i understand your graphic but this seems far too complicated for just something that just requires some clicking and dragging it also appears basically we are using both hands to do the work as we have to keep a button on a pad pressed (too much fine motor coordination and awkwardness).    It doesnt need to be that complicated is all i am trying to say the info is there we just need to reveal it and move it around possibly delete a vowel.  <br/>  <br/> If we need more vowels we can always put in an extra long sound clip to generate them at the end of our dialogue so that we have more to work with.    Or if you want to get fancy click the vowel and bring up a menu containing the vowels and then click on the menu and replace the vowel with another one as its a finite unchanging set.  I dont know what this automatic/manual is its not needed we simply would need to reveal the info as we do using the same filter system in place for everything else.   The info in the system already exists and is generated for the dialogue line they just need to make it represented graphically. <br/>  <br/> and if muvizu wants to get really fancy while they are at it they can add tts option in the audio menu area with the record voice button or import audio clip button so that people can generate the info at that time, but really no matter how you slice it we should just need to turn on that line of info in the filter system below the soundfile and its there or not <img src="images/smilies/smile.gif" border=0 /> <br/> <em>edited by urbanlamb on 29/10/2013</em>]]></description>
<pubDate>Tue, 29 Oct 2013 16:52:36 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic3133-various-issues.aspx</link>
<title>Message from MrDrWho13</title>
<description><![CDATA[Oh, sorry, I forgot to put that label on. <br/>  <br/> Auto mode will be the same as it is now, but with movable links on the timeline as shown above. <br/> 'Manual mode' does exactly the same as auto, unless you want to take over and press the buttons. As soon as those buttons are released, it goes back to auto.]]></description>
<pubDate>Tue, 29 Oct 2013 08:58:00 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic3133-various-issues.aspx</link>
<title>Message from urbanlamb</title>
<description><![CDATA[yes sort of but without having to go through recording those movements its not practical people just need to be able to move them around and alter what is already there after its generated <img src="images/smilies/smile.gif" border=0 />]]></description>
<pubDate>Mon, 28 Oct 2013 22:26:46 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic3133-various-issues.aspx</link>
<title>Message from MrDrWho13</title>
<description><![CDATA[Is that what you wanted? <br/> You could also use these for basic facial animation (<i>hint hint Dreeko</i>) <br/> <em>edited by MrDrWho13 on 28/10/2013</em>]]></description>
<pubDate>Mon, 28 Oct 2013 22:06:44 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic3133-various-issues.aspx</link>
<title>Message from MrDrWho13</title>
<description><![CDATA[Part 2: <br/> <a href="http://i.imgur.com/ryF7c7R.png" target="_blank"><img src="http://i.imgur.com/ryF7c7R.png" border="0"></a>]]></description>
<pubDate>Mon, 28 Oct 2013 22:04:07 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic3133-various-issues.aspx</link>
<title>Message from urbanlamb</title>
<description><![CDATA[It would just be a toggle in the timeline another line of information for muvizu to reveal.    I dont even know if a picture is necessary it would simply be below the wavefile.  Muvizu has created its own internal animations for the various mouth movements and generates a set of movements based on what it hears.    It just needs to be graphically represented in the timeline is all below the wavefile as its already there (just like the wavefile info was already there) so its just a bunch of vowels and text that is dragged around.  This goes back to cartoons the old fashioned way its simply been automated this is very shall we say "old school" stuff that was created by mr walt disney all those ages ago  <br/>  <br/> anyhow we just need a way to change the movments that people use to this day in animation.  So we would drag all those vowels to where we need em basically since this is an issue of misplaced vowels and consonants.  That way people can mimic things which are hard to recognize in the system without muvizu making an entire animation around it.  Whatever is done it should not force us into a fast and hard decision of doing all the work manually one movement at a time or doing it all automatically that is very rigid and unforgiving.  <img src="images/smilies/smile.gif" border=0 /> <br/>  <br/> <a href="http://www.sfu.ca/~kwc11/IAT445/image%20files/Preston_Blair_Phonemes.jpg" target="_blank"><img src="http://www.sfu.ca/~kwc11/IAT445/image%20files/Preston_Blair_Phonemes.jpg" border="0"></a>]]></description>
<pubDate>Mon, 28 Oct 2013 21:42:08 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic3133-various-issues.aspx</link>
<title>Message from MrDrWho13</title>
<description><![CDATA[Ok, I'll do another bit to show that! <img src="images/smilies/smile.gif" border=0 />]]></description>
<pubDate>Mon, 28 Oct 2013 21:20:57 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic3133-various-issues.aspx</link>
<title>Message from urbanlamb</title>
<description><![CDATA[<b>MrDrWho13</b> wrote:<br/><div class='quote'>Part 1: <br/> <a href="http://i.imgur.com/BAEM5Aq.png" target="_blank"><img src="http://i.imgur.com/BAEM5Aq.png" border="0"></a> </div> <br/>  <br/>  <br/> i dont think that manual is appropriate in any sense and i dont know why muvizu should create a second system on top of their existing system of recognition. <br/>  <br/> all they need to do is make the internal system already there visible and we can then edit it this means that people are still limited into completely automated or completely manual.    All they need to do is add a toggle to turn on the data that already exists and allow us to change it.   We either hide it or use it <img src="images/smilies/smile.gif" border=0 /> <br/>  <br/> Even if they added a TTS system there is not need for a truly manual operation let muvizu do its guessing and we simply edit that work that is how most softwares work why would we remove this automated ability?  just turn it on in the timeline below the wavefile and allow us to edit that information by clicking on it and changing the mouth shape or dragging the existing shape to where we need it  <img src="images/smilies/smile.gif" border=0 /> <br/> <em>edited by urbanlamb on 28/10/2013</em>]]></description>
<pubDate>Mon, 28 Oct 2013 20:57:33 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic3133-various-issues.aspx</link>
<title>Message from MrDrWho13</title>
<description><![CDATA[Part 1: <br/> <a href="http://i.imgur.com/BAEM5Aq.png" target="_blank"><img src="http://i.imgur.com/BAEM5Aq.png" border="0"></a>]]></description>
<pubDate>Mon, 28 Oct 2013 20:51:08 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic3133-various-issues.aspx</link>
<title>Message from MrDrWho13</title>
<description><![CDATA[I might make some mock up interface art of this system.]]></description>
<pubDate>Mon, 28 Oct 2013 20:22:59 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic3133-various-issues.aspx</link>
<title>Message from primaveranz</title>
<description><![CDATA[<b>fazz68</b> wrote:<br/><div class='quote'> <br/>  <br/> the avengers is a pre recorded radio show from the 70's i have been turning into a serial so there is no script to cut and paste just a gazzion spoken words on an audio file and turning it into a readable script would take me forever to do, so the current muvizu way is perfect for what i need. <img src="images/smilies/smile.gif" border=0 /> </div> <br/>  <br/> I feel your pain. I just spent many months producing an animated version of a 30 minute radio show, and it was in Bislama not English. So the optional implementation that MrDrWho13 suggests is the one I would support. <img src="images/smilies/wink.gif" border=0 />]]></description>
<pubDate>Mon, 28 Oct 2013 20:14:44 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic3133-various-issues.aspx</link>
<title>Message from fazz68</title>
<description><![CDATA[<b>primaveranz</b> wrote:<br/><div class='quote'><b>fazz68</b> wrote:<br/><div class='quote'> typing in an avengers soundtrack phonetically would be a nightmare .  </div> <br/>  <br/>  <br/> It's really not a big deal to cut and paste if you have already written it in something like Celtx or Word. . And you only need the Phonetic bit for 'unusual' languages depending on the software. <img src="images/smilies/smile.gif" border=0 /> <br/> edited by primaveranz on 28/10/2013 </div> <br/>  <br/> the avengers is a pre recorded radio show from the 70's i have been turning into a serial so there is no script to cut and paste just a gazzion spoken words on an audio file and turning it into a readable script would take me forever to do, so the current muvizu way is perfect for what i need. <img src="images/smilies/smile.gif" border=0 />]]></description>
<pubDate>Mon, 28 Oct 2013 20:06:06 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic3133-various-issues.aspx</link>
<title>Message from primaveranz</title>
<description><![CDATA[<b>MrDrWho13</b> wrote:<br/><div class='quote'>Perhaps the option to either have automatic lip sync or choose the mouth shape? </div> <br/>  <br/> Yeah, I'd prefer that.]]></description>
<pubDate>Mon, 28 Oct 2013 19:15:53 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic3133-various-issues.aspx</link>
<title>Message from primaveranz</title>
<description><![CDATA[<b>fazz68</b> wrote:<br/><div class='quote'> typing in an avengers soundtrack phonetically would be a nightmare .  </div> <br/>  <br/>  <br/> It's really not a big deal to cut and paste if you have already written it in something like Celtx or Word. . And you only need the Phonetic bit for 'unusual' languages depending on the software. <img src="images/smilies/smile.gif" border=0 /> <br/> <em>edited by primaveranz on 28/10/2013</em>]]></description>
<pubDate>Mon, 28 Oct 2013 18:57:57 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic3133-various-issues.aspx</link>
<title>Message from urbanlamb</title>
<description><![CDATA[<b>MrDrWho13</b> wrote:<br/><div class='quote'>Perhaps the option to either have automatic lip sync or choose the mouth shape? </div> <br/>  <br/>  <br/> the best one I have seen is the system that does both.  (iclone again) it does it automatically but generates the mouth shapes in a timeline below the sound clip.  You then can go in into that line and clean it up to make it more accurate.     I dont want a fully manual process this makes little sense the process should be automated to some degree regardless.  Muvizu works on the same principle as its using the soundfile to choose something close to the shape it should be but it makes mistakes being a piece of software it isn't always right in deciding these things soo being able to edit this layer would be beneficial unfortunately I dont think this is "muvizu like" this is iclone like and I think other things are more needed then the odd missed sound in the track and want them to spend time on that and leave that on a todo list for when everything else is done for example improving the prop system they just introduced which from the feedback thread looks like its not actually working that well yet.    Perhaps in the future they can add a track below the soundfile to reveal the information muvizu is already detecting and allowing us to tweek it, but this seems like something that would go into the pro paid version not the free version.]]></description>
<pubDate>Mon, 28 Oct 2013 17:03:16 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic3133-various-issues.aspx</link>
<title>Message from MrDrWho13</title>
<description><![CDATA[Perhaps the option to either have automatic lip sync or choose the mouth shape?]]></description>
<pubDate>Mon, 28 Oct 2013 15:15:21 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic3133-various-issues.aspx</link>
<title>Message from fazz68</title>
<description><![CDATA[what !! typing in an entire script  for mouth movements..... fine if your video is a few mins long and your characters dont say much. typing in an avengers soundtrack phonetically would be a nightmare . im very happy with the way the mouth movements work at the moment. Ok it might miss the odd word now and then but i can live with that.]]></description>
<pubDate>Mon, 28 Oct 2013 14:29:59 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic3133-various-issues.aspx</link>
<title>Message from Mike_Num_5</title>
<description><![CDATA[Muvizu uses certain phonemes to try and distinguish between words when you import sound clips. It's something we haven't reviewed in some time right enough so might be worth us having a look of the system we use. <br/>  <br/> Thanks for the input guys! <img src="images/smilies/smile.gif" border=0 />]]></description>
<pubDate>Mon, 28 Oct 2013 13:44:01 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic3133-various-issues.aspx</link>
<title>Message from MrDrWho13</title>
<description><![CDATA[That sounds like a good idea!]]></description>
<pubDate>Mon, 28 Oct 2013 09:48:36 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic3133-various-issues.aspx</link>
<title>Message from primaveranz</title>
<description><![CDATA[<b>MrDrWho13</b> wrote:<br/><div class='quote'>Do you mean text to speech? </div> <br/> Definitely not, TTS is unremittingly awful! <img src="images/smilies/smile.gif" border=0 /> <br/>  <br/> I mean something like Moviestorm's ability where you can improve the actual facial movements during speech by typing in the words to help the engine identify the sounds it is trying to mimic. E.g. I often have to use a foreign language which the engine doesn't recognise, but by typing in the phonetic equivalent the mouth shape is improved. Perhaps though, Muvizu's facial movements are limited to just opening and closing the mouth? In which case my suggestion is pointless.]]></description>
<pubDate>Sun, 27 Oct 2013 22:32:59 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic3133-various-issues.aspx</link>
<title>Message from MrDrWho13</title>
<description><![CDATA[Do you mean text to speech?]]></description>
<pubDate>Sun, 27 Oct 2013 21:52:24 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic3133-various-issues.aspx</link>
<title>Message from primaveranz</title>
<description><![CDATA[Why not add a "Lip synch" "Prepare" stage where you can type in the words you want the character to say rather than rely on the built-in technology which is approximate at best? E.g. Anyone managed to get a character to whistle yet?]]></description>
<pubDate>Sun, 27 Oct 2013 19:49:42 GMT</pubDate>
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