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<title>Forum - Feedback - Import Assets Tutorial - Messages</title>
<link>http://www.muvizu.com/Forum/topic494-import-assets-tutorial.aspx</link>
<description>Forum - Feedback - Import Assets Tutorial - Messages</description>
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<pubDate>Fri, 03 Sep 2010 12:31:01 GMT</pubDate>
<lastBuildDate>Fri, 03 Sep 2010 12:31:01 GMT</lastBuildDate>
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<link>http://www.muvizu.com/Forum/topic494-import-assets-tutorial.aspx</link>
<title>Message from glasgowjim</title>
<description><![CDATA[Hi Mick, <br/>  <br/> I am in the process of creating a few tutorials about importing objects from the Google warehouse, which will vastly increase the number of objects that you can use.  I have also asked one of our modellers if he can make a tutorial for creating a "Muvizu-style" object in Maya and he said he would get back to me. <br/>  <br/> Take care, <br/> -Jim]]></description>
<pubDate>Fri, 03 Sep 2010 12:31:01 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic494-import-assets-tutorial.aspx</link>
<title>Message from toonarama</title>
<description><![CDATA[Hello there <br/> I watched the "importing assets" tutorial last night and as usual found it very clear and understandable. <br/> I also appreciate that the purpose of the tutorial is not and probably cannot be a on how to create objects in the specific 3d software. <br/> However, one of the great strengths of Muvizu is that it has it's own look and feel and that is a great tribute to the artists/developers working on it.  <br/> Therefore ideally assets created would fit into the Muvizu world which would mean they would need to be created in a similar style. <br/> Is there any chance, and this is probably too big an ask, that using a "simple" asset such as a window or something there could be a tutorial on how the Muvizu "look" is created in Maya or some indication of the workflow. <br/> thanks <br/> Mick]]></description>
<pubDate>Fri, 03 Sep 2010 12:00:06 GMT</pubDate>
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