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<title>Forum - Your Videos - Doris - The whole story - Messages</title>
<link>http://www.muvizu.com/Forum/topic5944-doris--the-whole-story.aspx</link>
<description>Forum - Your Videos - Doris - The whole story - Messages</description>
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<pubDate>Mon, 03 Oct 2016 16:15:25 GMT</pubDate>
<lastBuildDate>Mon, 03 Oct 2016 16:15:25 GMT</lastBuildDate>
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<link>http://www.muvizu.com/Forum/topic5944-doris--the-whole-story.aspx</link>
<title>Message from AllClass</title>
<description><![CDATA["Don't get excited, just turn down that road" <br/> Awesome.. <br/> Really impressed at how well the interior of the car and the backdrop seemed.  It's something I couldn't figure out yet but you nailed it]]></description>
<pubDate>Mon, 03 Oct 2016 16:15:25 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5944-doris--the-whole-story.aspx</link>
<title>Message from ikes</title>
<description><![CDATA[<b>drewi</b> wrote:<br/><div class='quote'>Endeavour, industry and skill laden output,....... inspiring!!! Congratulations. </div> <br/>  <br/> Thank you Drewi, that's nice to hear!]]></description>
<pubDate>Sun, 25 Sep 2016 15:57:22 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5944-doris--the-whole-story.aspx</link>
<title>Message from drewi</title>
<description><![CDATA[Endeavour, industry and skill laden output,....... inspiring!!! Congratulations.]]></description>
<pubDate>Sun, 25 Sep 2016 12:45:25 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5944-doris--the-whole-story.aspx</link>
<title>Message from ikes</title>
<description><![CDATA[<b>mindiflyth</b> wrote:<br/><div class='quote'>Wow! I am very impressed. </div> <br/>  <br/> Thank you mindiflyth!]]></description>
<pubDate>Sun, 25 Sep 2016 09:42:09 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5944-doris--the-whole-story.aspx</link>
<title>Message from mindiflyth</title>
<description><![CDATA[Wow! I am very impressed.]]></description>
<pubDate>Sun, 25 Sep 2016 08:57:44 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5944-doris--the-whole-story.aspx</link>
<title>Message from ikes</title>
<description><![CDATA[<b>PatMarrNC</b> wrote:<br/><div class='quote'><b>ikes</b> wrote:<br/><div class='quote'><b>PatMarrNC</b> wrote:<br/><div class='quote'>I not only totally missed that, but I can't find it now even armed with  the knowledge that it's there! At what time marker is this found?  </div> <br/>  <br/> It's at 10:57, when he gets out for the drugs. <br/>  <br/>  </div> <br/>  <br/> Oh, OK.. I was looking for it in the desert scene when the old man got out of the car.  <br/> Yes, VERY COOL! the fact that I didn't notice it is a testimony to the believability of the presentation. When you accept what's happening, you automatically stop watching for details and just follow the story! </div> <br/>  <br/> hehe thanks, yeah it looks so naturally that you probably only would have noticed it when the light didn't happen to turn on.]]></description>
<pubDate>Sat, 24 Sep 2016 21:11:41 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5944-doris--the-whole-story.aspx</link>
<title>Message from PatMarrNC</title>
<description><![CDATA[<b>ikes</b> wrote:<br/><div class='quote'><b>PatMarrNC</b> wrote:<br/><div class='quote'>I not only totally missed that, but I can't find it now even armed with  the knowledge that it's there! At what time marker is this found?  </div> <br/>  <br/> It's at 10:57, when he gets out for the drugs. <br/>  <br/>  </div> <br/>  <br/> Oh, OK.. I was looking for it in the desert scene when the old man got out of the car.  <br/> Yes, VERY COOL! the fact that I didn't notice it is a testimony to the believability of the presentation. When you accept what's happening, you automatically stop watching for details and just follow the story!]]></description>
<pubDate>Sat, 24 Sep 2016 21:06:39 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5944-doris--the-whole-story.aspx</link>
<title>Message from ikes</title>
<description><![CDATA[<b>ziggy72</b> wrote:<br/><div class='quote'>Yes Ikes, I meant the rain would be moving to the right at the same pace as the background, unless they had a very localised rain cloud above the car <img src="images/smilies/smile.gif" border=0 /> </div> <br/>  <br/> Yeah, I now know what you mean. <br/> Well, maybe the wind was blowing the rain to the left at the same speed of the car <img src="images/smilies/wink.gif" border=0 /> haha.]]></description>
<pubDate>Sat, 24 Sep 2016 20:49:07 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5944-doris--the-whole-story.aspx</link>
<title>Message from ikes</title>
<description><![CDATA[<b>tonyob67</b> wrote:<br/><div class='quote'> <br/>  <br/> <img src="images/smilies/whs0be.gif" border="0" alt="What He Said" /> <br/>  <br/> And yes...How you do to open the car doors? </div> <br/>  <br/> Keyframes again. Almost every object that moves is a keyframe movement, because that's the easiest way. <br/>  <br/> The car door is a sepatate imported object. <br/> <em>edited by ikes on 24/09/2016</em>]]></description>
<pubDate>Sat, 24 Sep 2016 20:41:32 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5944-doris--the-whole-story.aspx</link>
<title>Message from ziggy72</title>
<description><![CDATA[Yes Ikes, I meant the rain would be moving to the right at the same pace as the background, unless they had a very localised rain cloud above the car <img src="images/smilies/smile.gif" border=0 />]]></description>
<pubDate>Sat, 24 Sep 2016 20:38:57 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5944-doris--the-whole-story.aspx</link>
<title>Message from ikes</title>
<description><![CDATA[<b>PatMarrNC</b> wrote:<br/><div class='quote'>I not only totally missed that, but I can't find it now even armed with  the knowledge that it's there! At what time marker is this found?  </div> <br/>  <br/> It's at 10:57, when he gets out for the drugs. <br/>  <br/> <div class='quote'>I THINK I understand what you did here, but a little more of an explanation would be helpful. (Or not, your call.)  </div> <br/>  <br/> In hitfilm you can add a colored plane layer. With the mask tool you can place a freehand form of a glass shard. You can add multiple masks on a single plane layer. So every glass shard is a mask. These masks are made out of points, which you can keyframe and move around. When they are all on the ground I faded out the plane layer. <br/>  <br/> Hope this makes sense.]]></description>
<pubDate>Sat, 24 Sep 2016 20:38:18 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5944-doris--the-whole-story.aspx</link>
<title>Message from ikes</title>
<description><![CDATA[<b>PatMarrNC</b> wrote:<br/><div class='quote'>if this exchange wasn't  happening online, this would be the part where we all pick Ikes up and carry him around on our shoulders as we sing "for he's a jolly good fellow..." </div> <br/>  <br/> Hahaha, I can see it before me...]]></description>
<pubDate>Sat, 24 Sep 2016 20:25:33 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5944-doris--the-whole-story.aspx</link>
<title>Message from tonyob67</title>
<description><![CDATA[<b>PatMarrNC</b> wrote:<br/><div class='quote'>WOW! Ikes.. that was every bit as good as I hoped it would be!  <br/>  <br/> So many cool extras that you built into the scenes... great pickup truck model! I liked the dust when the truck backed up on the dirt road after knocking out the old man.. and the rain drops on the trucks side window as he scored some drugs in the rain... <br/>  <br/> and you even gave Jimmy a belt! I love it! <br/>  <br/> All the stuff (music, sound effects, visual effects etc) that you added to the story above and beyond what was in the original radio clip... it was all so tastefully and artistically done.  <br/>  <br/> I'll probably have more comments after I watch it again.. I didn't take notes and I have a short memory. ;-) <br/>  <br/> But I remember that its awesome... great job! <br/>  <br/> -------------more comments--------- <br/> 6:22 I liked the suitcase full of  Doris's clothes in the motel... except from a continuity perspective,  she had a backpack in the first part, not a suitcase <br/>  <br/> I notice you  eliminated most (but not all) of the clipping in the motel  room. The  thought occurred to me that once you get it reduced to that  small  amount, it might be practical to edit individual frames to keep  fingers  visible. Assuming you export to a series of PNGs, you wouldn't  have  too many individual frames to edit, and any artifacts would be far  less  noticeable than the clipping.  <br/>  <br/> 7:11 the movement of the vehicles  in this second segment is every bit as good as in the first one... the  approaching truck as it drives into clarity within the Field of view..  very well done! Likewise later in the film when the police car does the  same thing <br/>  <br/> 7:56 I also liked how naturally the truck turned off  the highway and onto the dirt road. And you included brake lights! How  cool is that?? <br/>  <br/> 8:24 the opening of the truck door was cool! <br/>  <br/> 8:36  Transferring the wallet from Jimmy's hand to Doris's hand was pretty slick! <br/>  <br/> 8:42  the DOF here is particularly effective at focusing the viewer's  attention on what's important to the scene. Good job finding an action  that works for hitting the old man on the head with a gun <br/>  <br/> 8:49  the combination of camera movement, object movement, dust from the road  when the truck backs up  and depth of field all works together to create  an awesome scene! <br/>  <br/> 8:54 I like the way the light interacts with  the truck's windshield as it changes angle relative to the sun while  backing up... very cool! <br/>  <br/> 9:00 all the drive-by scenery starting at this counter really looks good! <br/>  <br/> 9:19  Twenty dollars in the wallet... Not a reflection on the film , but this  line really makes me shake my head at the travesties humanity is  willing to impose on itself for almost no reward at all.  When you  consider the inherent value of personal integrity and realize that  people will trade their integrity for a couple of dollars... wow.  <br/>  <br/> 10:45 the drive-by scenery looks good... apparently true 3D based on the way it responds to camera angle. <br/>  <br/> 10:50  windshield wipers! You da MAN!! I'm curious to know if the sound of the  wipers was in the original clip, or did you add it?  <br/>  <br/> 11:00 the  whole drug transaction was very well done and well lit! Again, the water  droplets on the side window are such a good touch! Let's hear it for  Hit Film! <br/>  <br/> 11:30 throwing a brick through the door and breaking  the glass.. very cool! How did you do that (the breaking glass)? I like  the way the brick transitioned from being held in his hand to flying  through the air.  <br/>  <br/> 11:32 good job finding an action that approximates opening the door <br/>  <br/> 11:35  Good job with the glass in the store.. it's cool being able to see him  walking inside the store through the window and lettering on the window <br/>  <br/> 11:41  excellent scene framing with the car's dark interior and view of  approaching police car... especially as the FOV changes to clearly show  the police car <br/>  <br/> 11:54 very cool the way you depicted her flashing the headlights to warn Jimmy! <br/>  <br/> 12:07  Nice police car model! <br/>  <br/> 12:12   very nice drug store interior! Did you make that? If so, you put a lot  of work into a scene that last just a few seconds! (but it looks great) <br/>  <br/> 12:13 I like the view from behind the policeman  <br/>  <br/> 12:28 nice combination of moves to approximate Jimmy's decline and fall after being shot <br/>  <br/> 12:34 I like the angle and framing of this scene <br/>  <br/> 12:52 I like all the attention to detail with background activity that is blurred but still there for context <br/>  <br/> 13:26 good job assembling the actions required to suggest she's being handcuffed <br/>  <br/> 13:36 interesting conclusion passage, especially with the music. <br/>  <br/> 14:00 I even like your credits! The font is appropriate for the story and visually full of impact <br/>  <br/> ----------------------------------------------------------------------------------- <br/> edited by PatMarrNC on 24/09/2016 </div> <br/>  <br/>  <br/> <img src="images/smilies/whs0be.gif" border="0" alt="What He Said" /> <br/>  <br/> And yes...How you do to open the car doors?]]></description>
<pubDate>Sat, 24 Sep 2016 20:24:26 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5944-doris--the-whole-story.aspx</link>
<title>Message from ikes</title>
<description><![CDATA[<b>ziggy72</b> wrote:<br/><div class='quote'>Awesome Ikes, once again <img src="images/smilies/smile.gif" border=0 />  I like how clean it all is, how sharply defined and 'direct', if you see what I mean.  It's easy to get too fussy and add a ton of detail that's distracting, but you kept each scene 'on message' and that worked really well.  The rain should have been moving past the car as it moved across the screen (10:43 on), and the cactus in the desert set is swaying, but that's nit picking.  I was more interested in poor Doris and her plight than technical details, which is testament to how well it was all put together.  And thanks for fixing the hand clipping in the motel room - a step back is all it takes.  I also liked the subtle way Jimmy got more and more unhealthy looking as the withdrawal kicked in, and the final shot of his blood stained corpse was spot on.  My favourite shot was at 6:16 - again, simple but highly effective, almost underdone in it's simplicity but it works so well.  More than any technical highlights, the atmosphere was what made it work I think.  Ten thumbs up (this is why I can't play piano). </div> <br/>  <br/> Thank you very much Ziggy! <br/> From now on I will pay extra attention on the clipping of characters, since I know how much you hate it <img src="images/smilies/wink.gif" border=0 /> I actually changed the gesture Jimmy made that was not clipping through Doris. <br/> I'm afraid I don't know what you mean by the rain should have moved past the car. You mean it should move to the right together with the background? <br/> Yeah, the swaying... They should turn it off as default. <br/> Nice you noticed the declining health of Jimmy, that was exactly my intent.]]></description>
<pubDate>Sat, 24 Sep 2016 20:22:46 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5944-doris--the-whole-story.aspx</link>
<title>Message from PatMarrNC</title>
<description><![CDATA[if this exchange wasn't  happening online, this would be the part where we all pick Ikes up and carry him around on our shoulders as we sing "for he's a jolly good fellow..."]]></description>
<pubDate>Sat, 24 Sep 2016 20:06:07 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5944-doris--the-whole-story.aspx</link>
<title>Message from ikes</title>
<description><![CDATA[<b>tonyob67</b> wrote:<br/><div class='quote'> <br/> Cleverly done, I love the toyota truck scene, and the one with the gun fires...ho, and how you do the moving backgrownd on the inside the car scenes? </div> <br/>  <br/> Thanks. <br/> The driving in the car are separate rendered layers. I keyframed a camera moving along the road, one straight back and one with an angle to the side. The car with the characters in it is transparent and overlayed over the moving background layer in hitfilm. The background is used multiple times after camera cuts, in the desert you can get away with that. <img src="images/smilies/wink.gif" border=0 />]]></description>
<pubDate>Sat, 24 Sep 2016 20:05:16 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5944-doris--the-whole-story.aspx</link>
<title>Message from ziggy72</title>
<description><![CDATA[Awesome Ikes, once again <img src="images/smilies/smile.gif" border=0 />  I like how clean it all is, how sharply defined and 'direct', if you see what I mean.  It's easy to get too fussy and add a ton of detail that's distracting, but you kept each scene 'on message' and that worked really well.  The rain should have been moving past the car as it moved across the screen (10:43 on), and the cactus in the desert set is swaying, but that's nit picking.  I was more interested in poor Doris and her plight than technical details, which is testament to how well it was all put together.  And thanks for fixing the hand clipping in the motel room - a step back is all it takes.  I also liked the subtle way Jimmy got more and more unhealthy looking as the withdrawal kicked in, and the final shot of his blood stained corpse was spot on.  My favourite shot was at 6:16 - again, simple but highly effective, almost underdone in it's simplicity but it works so well.  More than any technical highlights, the atmosphere was what made it work I think.  Ten thumbs up (this is why I can't play piano).]]></description>
<pubDate>Sat, 24 Sep 2016 20:01:19 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5944-doris--the-whole-story.aspx</link>
<title>Message from PatMarrNC</title>
<description><![CDATA[<b>ikes</b> wrote:<br/><div class='quote'> <br/>  <br/> - It's too bad that wearable items can't be placed in the scene by it self, so I couldn't let Doris pack her backpack. Instead she's packing Jimmy's suitcase, as he was getting a paper. You see them later walking in the desert with Jimmy holding the suitcase and Doris with backpack. </div> <br/> Ah! That makes sense, and I see it now!  <br/>  <br/> <div class='quote'>- It's too bad muvizu changed the rendering of the layers. Before the latest update frames were always transparent and rendered as whole. Now you have to check "cutout occluders" to make them transparent, but that also cuts out parts where the object in the layer is obscured. If you now want separate rendered characters you would need to render the whole scene per character. </div> <br/>  <br/> thanks for sharing that too <br/>  <br/> <div class='quote'>- I transfered the wallet from Jimmy's hand to Doris's hand by keyframing the visibility of the wallet. </div> cool trick! This is turning into a full-blown tutorial! Thanks! <br/>  <br/> <div class='quote'>- I used the throwing action to let Jimmy hit the head of the old man, which looked the most convincing. </div> <br/> yes, it looked VERY convincing! <br/>  <br/> <div class='quote'>- As it is an old recording $20,- was of course more valuable back then, than now. I couldn't find a way to change the amount. Maybe I should have let that part out of it. </div> <br/> not at all! I think it works well in the context of the story! My observation was more about human nature than it was about the story anyway... <br/>  <br/> <div class='quote'>- I would have guessed that you would mention the light in the car when he opens the door to get out of the car. I liked the detail myself. </div> <br/> I not only totally missed that, but I can't find it now even armed with the knowledge that it's there! At what time marker is this found? <br/>  <br/>  <br/> <div class='quote'>- The windshield wipers where not in the recording. Actually the whole scene of the drug scoring is not part of the story, I added it. It's done with keyframed images in hitfilm. </div> <br/> wow! Good film making! I like the fact that you expanded on your script for added story cohesion! <br/>  <br/> <div class='quote'>- The water droplets on the side window are a great effect from hitfilm. I finally found a useful scene for it. </div> Yes, awesome! <br/>  <br/> <div class='quote'>- The brick throwing was done with keyframing the visibility and the path. The breaking glass I did in hitfilm with keyframed masks on a translucent gray plane.  </div> <br/> I THINK I understand what you did here, but a little more of an explanation would be helpful. (Or not, your call.) <br/>  <br/>  <br/> <div class='quote'>- I made the drug store interior myself. Basically with backdrops. It was a lot of work though to fill the shelves. It's more than a few seconds as it is the place of the whole last scene.  </div> <br/> I made the comment about "a few seconds" before I finished watching, and forgot to go back and remove it... but you really put a lot of work into that set! Kudos!! <br/>  <br/> <div class='quote'>- Jimmy's decline and fall after being shot is the poison choke action. The actions of actually being shot, like in the western category look much too exaggerated and strange how he jumps back. </div> <br/> thqanks for that information.. it will save me a lot of research someday when I need to kill a character but I don't have hours to search thru the actions for one that works this well...]]></description>
<pubDate>Sat, 24 Sep 2016 19:56:07 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5944-doris--the-whole-story.aspx</link>
<title>Message from tonyob67</title>
<description><![CDATA[<b>ikes</b> wrote:<br/><div class='quote'><b>tonyob67</b> wrote:<br/><div class='quote'> <br/> Great movie.....How did you hold, and then throw the news paper?, and how you pass from hands the wallet?, I have to watch this again SUPER!!! </div> <br/>  <br/> Thanks very much Tony! <br/> I did that with keyframing the visiblity of the newspaper. Both the one he is holding and the single paper which movement is also keyframed. The same with the wallet. I imported it into their hand and keyframed the visibility. </div> <br/>  <br/>  <br/>  <br/> Cleverly done, I love the toyota truck scene, and the one with the gun fires...ho, and how you do the moving backgrownd on the inside the car scenes?]]></description>
<pubDate>Sat, 24 Sep 2016 19:48:42 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5944-doris--the-whole-story.aspx</link>
<title>Message from ikes</title>
<description><![CDATA[<b>tonyob67</b> wrote:<br/><div class='quote'> <br/> Great movie.....How did you hold, and then throw the news paper?, and how you pass from hands the wallet?, I have to watch this again SUPER!!! </div> <br/>  <br/> Thanks very much Tony! <br/> I did that with keyframing the visiblity of the newspaper. Both the one he is holding and the single paper which movement is also keyframed. The same with the wallet. I imported it into their hand and keyframed the visibility.]]></description>
<pubDate>Sat, 24 Sep 2016 19:26:52 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5944-doris--the-whole-story.aspx</link>
<title>Message from ikes</title>
<description><![CDATA[Thanks very much Pat. I hoped you would notice all the little details and you did! <br/>  <br/> I will comment on some of your points: <br/>  <br/> - It's too bad that wearable items can't be placed in the scene by it self, so I couldn't let Doris pack her backpack. Instead she's packing Jimmy's suitcase, as he was getting a paper. You see them later walking in the desert with Jimmy holding the suitcase and Doris with backpack. <br/>  <br/> - It's too bad muvizu changed the rendering of the layers. Before the latest update frames were always transparent and rendered as whole. Now you have to check "cutout occluders" to make them transparent, but that also cuts out parts where the object in the layer is obscured. If you now want separate rendered characters you would need to render the whole scene per character. <br/>  <br/> - I transfered the wallet from Jimmy's hand to Doris's hand by keyframing the visibility of the wallet. <br/>  <br/> - I used the throwing action to let Jimmy hit the head of the old man, which looked the most convincing. <br/>  <br/> - As it is an old recording $20,- was of course more valuable back then, than now. I couldn't find a way to change the amount. Maybe I should have let that part out of it. <br/>  <br/> - I would have guessed that you would mention the light in the car when he opens the door to get out of the car. I liked the detail myself. <br/>  <br/> - The windshield wipers where not in the recording. Actually the whole scene of the drug scoring is not part of the story, I added it. It's done with keyframed images in hitfilm. <br/>  <br/> - The water droplets on the side window are a great effect from hitfilm. I finally found a useful scene for it. <br/>  <br/> - The brick throwing was done with keyframing the visibility and the path. The breaking glass I did in hitfilm with keyframed masks on a translucent gray plane.  <br/>  <br/> - I made the drug store interior myself. Basically with backdrops. It was a lot of work though to fill the shelves. It's more than a few seconds as it is the place of the whole last scene.  <br/>  <br/> - Jimmy's decline and fall after being shot is the poison choke action. The actions of actually being shot, like in the western category look much too exaggerated and strange how he jumps back. <br/> <em>edited by ikes on 24/09/2016</em>]]></description>
<pubDate>Sat, 24 Sep 2016 19:24:11 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5944-doris--the-whole-story.aspx</link>
<title>Message from tonyob67</title>
<description><![CDATA[<b>ikes</b> wrote:<br/><div class='quote'>Make yourself comfortable, this is the whole story about teenager Doris. I have removed part 1 and just made one movie out of the whole story. <br/> At 6:14 min the story continues where part 1 ended. <br/>  <br/> Enjoy and please let me know what you think of it. <br/>  <br/> -Ikes- <br/>  <br/> <div class="iframe-wrapper"><iframe src="https://www.youtube.com/embed/jGbg3ALPQ78?rel=0" frameborder="0" allowfullscreen></iframe></div> </div> <br/>  <br/>  <br/>  <br/> Great movie.....How did you hold, and then throw the news paper?, and how you pass from hands the wallet?, I have to watch this again SUPER!!!]]></description>
<pubDate>Sat, 24 Sep 2016 18:43:18 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5944-doris--the-whole-story.aspx</link>
<title>Message from PatMarrNC</title>
<description><![CDATA[WOW! Ikes.. that was every bit as good as I hoped it would be!  <br/>  <br/> So many cool extras that you built into the scenes... great pickup truck model! I liked the dust when the truck backed up on the dirt road after knocking out the old man.. and the rain drops on the trucks side window as he scored some drugs in the rain... <br/>  <br/> and you even gave Jimmy a belt! I love it! <br/>  <br/> All the stuff (music, sound effects, visual effects etc) that you added to the story above and beyond what was in the original radio clip... it was all so tastefully and artistically done.  <br/>  <br/> I'll probably have more comments after I watch it again.. I didn't take notes and I have a short memory. ;-) <br/>  <br/> But I remember that its awesome... great job! <br/>  <br/> -------------more comments--------- <br/> 6:22 I liked the suitcase full of  Doris's clothes in the motel... except from a continuity perspective,  she had a backpack in the first part, not a suitcase <br/>  <br/> I notice you  eliminated most (but not all) of the clipping in the motel  room. The  thought occurred to me that once you get it reduced to that  small  amount, it might be practical to edit individual frames to keep  fingers  visible. Assuming you export to a series of PNGs, you wouldn't  have  too many individual frames to edit, and any artifacts would be far  less  noticeable than the clipping.  <br/>  <br/> 7:11 the movement of the vehicles  in this second segment is every bit as good as in the first one... the  approaching truck as it drives into clarity within the Field of view..  very well done! Likewise later in the film when the police car does the  same thing <br/>  <br/> 7:56 I also liked how naturally the truck turned off  the highway and onto the dirt road. And you included brake lights! How  cool is that?? <br/>  <br/> 8:24 the opening of the truck door was cool! <br/>  <br/> 8:36  Transferring the wallet from Jimmy's hand to Doris's hand was pretty slick! <br/>  <br/> 8:42  the DOF here is particularly effective at focusing the viewer's  attention on what's important to the scene. Good job finding an action  that works for hitting the old man on the head with a gun <br/>  <br/> 8:49  the combination of camera movement, object movement, dust from the road  when the truck backs up  and depth of field all works together to create  an awesome scene! <br/>  <br/> 8:54 I like the way the light interacts with  the truck's windshield as it changes angle relative to the sun while  backing up... very cool! <br/>  <br/> 9:00 all the drive-by scenery starting at this counter really looks good! <br/>  <br/> 9:19  Twenty dollars in the wallet... Not a reflection on the film , but this  line really makes me shake my head at the travesties humanity is  willing to impose on itself for almost no reward at all.  When you  consider the inherent value of personal integrity and realize that  people will trade their integrity for a couple of dollars... wow.  <br/>  <br/> 10:45 the drive-by scenery looks good... apparently true 3D based on the way it responds to camera angle. <br/>  <br/> 10:50  windshield wipers! You da MAN!! I'm curious to know if the sound of the  wipers was in the original clip, or did you add it?  <br/>  <br/> 11:00 the  whole drug transaction was very well done and well lit! Again, the water  droplets on the side window are such a good touch! Let's hear it for  Hit Film! <br/>  <br/> 11:30 throwing a brick through the door and breaking  the glass.. very cool! How did you do that (the breaking glass)? I like  the way the brick transitioned from being held in his hand to flying  through the air.  <br/>  <br/> 11:32 good job finding an action that approximates opening the door <br/>  <br/> 11:35  Good job with the glass in the store.. it's cool being able to see him  walking inside the store through the window and lettering on the window <br/>  <br/> 11:41  excellent scene framing with the car's dark interior and view of  approaching police car... especially as the FOV changes to clearly show  the police car <br/>  <br/> 11:54 very cool the way you depicted her flashing the headlights to warn Jimmy! <br/>  <br/> 12:07  Nice police car model! <br/>  <br/> 12:12   very nice drug store interior! Did you make that? If so, you put a lot  of work into a scene that last just a few seconds! (but it looks great) <br/>  <br/> 12:13 I like the view from behind the policeman  <br/>  <br/> 12:28 nice combination of moves to approximate Jimmy's decline and fall after being shot <br/>  <br/> 12:34 I like the angle and framing of this scene <br/>  <br/> 12:52 I like all the attention to detail with background activity that is blurred but still there for context <br/>  <br/> 13:26 good job assembling the actions required to suggest she's being handcuffed <br/>  <br/> 13:36 interesting conclusion passage, especially with the music. <br/>  <br/> 14:00 I even like your credits! The font is appropriate for the story and visually full of impact <br/>  <br/> ----------------------------------------------------------------------------------- <br/> <em>edited by PatMarrNC on 24/09/2016</em>]]></description>
<pubDate>Sat, 24 Sep 2016 16:43:31 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5944-doris--the-whole-story.aspx</link>
<title>Message from ikes</title>
<description><![CDATA[Make yourself comfortable, this is the whole story about teenager Doris. I have removed part 1 and just made one movie out of the whole story. <br/> At 6:14 min the story continues where part 1 ended. <br/>  <br/> Enjoy and please let me know what you think of it. <br/>  <br/> -Ikes- <br/>  <br/> <div class="iframe-wrapper"><iframe src="https://www.youtube.com/embed/jGbg3ALPQ78?rel=0" frameborder="0" allowfullscreen></iframe></div>]]></description>
<pubDate>Sat, 24 Sep 2016 13:26:30 GMT</pubDate>
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