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<title>Forum - Feedback - Weapons, new animations and Muzzle flashes - Messages</title>
<link>http://www.muvizu.com/Forum/topic659-weapons-new-animations-and-muzzle-flashes.aspx</link>
<description>Forum - Feedback - Weapons, new animations and Muzzle flashes - Messages</description>
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<pubDate>Wed, 27 Oct 2010 16:45:34 GMT</pubDate>
<lastBuildDate>Wed, 27 Oct 2010 16:45:34 GMT</lastBuildDate>
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<link>http://www.muvizu.com/Forum/topic659-weapons-new-animations-and-muzzle-flashes.aspx</link>
<title>Message from Hermit</title>
<description><![CDATA[Having held objects, and especially weapons, would take Muvizu onto a different level and open it up to a whole new area of creativity. Fair enough, you'll get a stack of death and destruction creations, but there'd be some right gems amongst them. <br/> And if these objects were a little generic, meaning that users could import their own models to replace them, then that would be superb! <img src="images/smilies/smile.gif" border=0 />]]></description>
<pubDate>Wed, 27 Oct 2010 16:45:34 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic659-weapons-new-animations-and-muzzle-flashes.aspx</link>
<title>Message from glasgowjim</title>
<description><![CDATA[Hello TheCursedJester, <br/>  <br/> One of our artists, Mikey, has been working away on adding particle effects - while muzzle flashes and explosions aren't being added for this release (there are some technical issues that need to be sorted) he is hoping to put them in sooner rather than later. <br/>  <br/> The ability to hold objects is something that the whole team are really eager to do - but due to the large amount of work required to get holding, picking up and dropping working for a variety of items this will take a while to implement. Even if the objects were attachments there would still need to be specific holding animations etc. created for them. <br/>  <br/> Having the effects linked to the guns is a pretty good idea - I will certainly pass that suggestion on. <br/>  <br/> Take care, <br/> -Jim.]]></description>
<pubDate>Mon, 25 Oct 2010 11:03:53 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic659-weapons-new-animations-and-muzzle-flashes.aspx</link>
<title>Message from TheCursedJester</title>
<description><![CDATA[Now this may seem a little crude, but with the current war and military themes going on in Muvizu I felt that it could only be suiting, and it would bring a new set of animated videos about too for a better variety. <br/>  <br/> First of all, we could let animators equip their characters with weapons as part of their clothes perhaps? <br/>  <br/> This will maybe <i>unlock new actions</i> in the <b>prepare &gt; character</b> <b>animations </b>pannel <i>depending on the weapon</i> type equipped. Much like the <b>Machine Gun </b>and <b>Shot By Machine Gun </b>animations under <i>Themes &gt; Military.</i> For example, equip an Uzi, and extra options open up in the military pannel for the way the Uzi behaves when fired or held. <br/>  <br/> However all characters will have the relevant <i>dodge</i> and <i>hit</i> animations under the military tab, so they don't have to have the same weapon equipped just to act to another character firing it. <br/>  <br/> Now as I said for Muzzle flashes.. I was originally thinking they could come under <b>Create &gt; Effects</b> but it would suit purpose to have them during the animation sequence instead. This way when the animator clicks or his/her character to <i>*open fire*</i> there will be no extra fumbling around to make sure the muzzle flash is on time with it and in the right place. <br/>  <br/>  <br/> Its all I have really thought of so far, along with possibly adding a turret or some sort of bunker, maybe even an effect to add a muzzle flash to the <b>Gun Bunker</b>, but I feel as though it is alright as it is. <br/>  <br/> As always, keep working on Muvizu, its turning out brilliantly! <br/> ~ TheCursedJester <br/>  <br/>  <br/> p.s ~ I can maybe gather plenty information on weapons and such, if needed, being in a family who work under the army.]]></description>
<pubDate>Sun, 24 Oct 2010 11:37:59 GMT</pubDate>
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