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<title>Forum - Tips &amp; Tricks - facial animation workaround - Messages</title>
<link>http://www.muvizu.com/Forum/topic860-facial-animation-workaround.aspx</link>
<description>Forum - Tips &amp; Tricks - facial animation workaround - Messages</description>
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<docs>http://blogs.law.harvard.edu/tech/rss</docs>
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<pubDate>Sun, 13 Nov 2011 18:00:02 GMT</pubDate>
<lastBuildDate>Sun, 13 Nov 2011 18:00:02 GMT</lastBuildDate>
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<link>http://www.muvizu.com/Forum/topic860-facial-animation-workaround.aspx</link>
<title>Message from ziggy72</title>
<description><![CDATA[Thankyou Dreeko!  If only I'd known about this ages ago...  <img src="images/smilies/thumb.gif" border="0" alt="Thumbs Up" />]]></description>
<pubDate>Sun, 13 Nov 2011 18:00:02 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic860-facial-animation-workaround.aspx</link>
<title>Message from mysto</title>
<description><![CDATA[Come to think of it I've been using this technique too and never thought about mentioning it. I have quite a few little things like this I do while animating that I don't even think about when I do them. I just do them without much thought as to what I did. <br/>  <br/> I'll have to start sharing my little tips and tricks with everyone. Good job Dreeko for pointing this tip out!  <br/>  <br/> <img src="images/smilies/28208052075.gif" border="0" alt="Toast" />]]></description>
<pubDate>Sun, 13 Nov 2011 17:36:19 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic860-facial-animation-workaround.aspx</link>
<title>Message from bigwally</title>
<description><![CDATA[<b>Dreeko</b> wrote:<br/><div class='quote'>Do you want your character to have a blank expression instead of grinning like a maniac? <br/>  <br/> Well, I have been playing around with muvizu (shock!) and discovered that if you wish to create a blank expression on a character when they are in the seated position use the "guitar idle" animation and if your character is standing then use "drums idle" and your character will suddenly lose all emotion until you decide otherwise by selecting a different animation. <br/>  <br/> Hurrah! <br/>  <br/> Cheers <br/> D </div> <br/>  <br/> I've been doing this for a while now with using the keyboardist setting.  Boy, I feel like a jerk for not saying anything.  Good work, Dreeko.  The guitar position works great!]]></description>
<pubDate>Sun, 13 Nov 2011 17:22:12 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic860-facial-animation-workaround.aspx</link>
<title>Message from Dreeko</title>
<description><![CDATA[<b>ukBerty</b> wrote:<br/><div class='quote'>Dreeko - this is a top tip and something I will be using immediately. <br/>  <br/> Cheers </div> <br/>  <br/>  <br/> You are the very chap i had in mind when i discovered it! <br/>  <br/> Glad to help!]]></description>
<pubDate>Sun, 13 Nov 2011 13:05:09 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic860-facial-animation-workaround.aspx</link>
<title>Message from ukBerty</title>
<description><![CDATA[Dreeko - this is a top tip and something I will be using immediately. <br/>  <br/> Cheers]]></description>
<pubDate>Sun, 13 Nov 2011 12:45:03 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic860-facial-animation-workaround.aspx</link>
<title>Message from Dreeko</title>
<description><![CDATA[Do you want your character to have a blank expression instead of grinning like a maniac? <br/>  <br/> Well, I have been playing around with muvizu (shock!) and discovered that if you wish to create a blank expression on a character when they are in the seated position use the "guitar idle" animation and if your character is standing then use "drums idle" and your character will suddenly lose all emotion until you decide otherwise by selecting a different animation. <br/>  <br/> Hurrah! <br/>  <br/> Cheers <br/> D]]></description>
<pubDate>Sun, 13 Nov 2011 12:09:38 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic860-facial-animation-workaround.aspx</link>
<title>Message from Emily</title>
<description><![CDATA[I recorded the screen with Camtasia, and used the eye location attachment sliders to change the location of the eyes. The sliders were outwith the recorded area.  <br/>  <br/> Plus a little bit of fiddling in Premiere <img src="images/smilies/smile.gif" border=0 />]]></description>
<pubDate>Thu, 27 Jan 2011 16:24:04 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic860-facial-animation-workaround.aspx</link>
<title>Message from freakmoomin</title>
<description><![CDATA[how the hell did you do that???  <br/>  <br/> amazing <img src="images/smilies/smile.gif" border=0 />]]></description>
<pubDate>Thu, 27 Jan 2011 16:15:10 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic860-facial-animation-workaround.aspx</link>
<title>Message from Emily</title>
<description><![CDATA[Ok ok time to spill the beans...now if you look very closely at the end of this animation, you might notice some subtle facial animations... <br/>  <br/> <div class="iframe-wrapper"><iframe src="https://www.youtube.com/embed/El-6uUIuBjk?rel=0" frameborder="0" allowfullscreen></iframe></div>]]></description>
<pubDate>Thu, 27 Jan 2011 15:12:08 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic860-facial-animation-workaround.aspx</link>
<title>Message from Dreeko</title>
<description><![CDATA[<b>Emily</b> wrote:<br/><div class='quote'>It's a nice little cheat for our impatient users! <br/>  <br/> I noticed another little trick that I may share here... </div> <br/> Speaking as one of muvizus foremost impatient users I have to say.... <br/> TELL US ALL EMILY!!!!! <img src="images/smilies/smile.gif" border=0 />]]></description>
<pubDate>Wed, 26 Jan 2011 16:43:06 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic860-facial-animation-workaround.aspx</link>
<title>Message from Dreeko</title>
<description><![CDATA[<b>barrys</b> wrote:<br/><div class='quote'>That's a nice idea, Dreeko. You'll be pleased to hear that the facial animation system is something on our to-do list. Honestly, I'm looking at the list right now: it's a massive cardboard sheet covered in wee cards arranged next to the year's release dates. <br/>  <br/> The pub-chat phase of the design work's already started. We've not got to the stage of plans and documents yet and, to be honest, that's not going to happen for a bit, but I thought you'd like to know. <br/>  <br/> Thanks for stirring the debate. I like it. <br/>  <br/> Barry </div> <br/>  <br/> Glad you like the idea Barry <br/> I've been thinking for a while about what the facial animation system might be like, considering the desire to keep muvizu as user friendly as possible but still be as intuitive as we (the more demanding users) would desire it to be. <br/> I'm sure whatever form it takes will move muvizu yet again to another level <br/>  <br/> I remember the ever expanding wall of to-do post it notes from my visits to muvizu and can I apologise in advance for all the suggestions still to come which may take the peak of the mountain even higher! <br/>  <br/> Thanks again to all who have the crazy task of trying to convert the suggestions of me and others into some kind of coherent reality <br/>  <br/> Cheers <br/> D]]></description>
<pubDate>Wed, 26 Jan 2011 16:34:31 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic860-facial-animation-workaround.aspx</link>
<title>Message from Emily</title>
<description><![CDATA[It's a nice little cheat for our impatient users! <br/>  <br/> I noticed another little trick that I may share here...]]></description>
<pubDate>Wed, 26 Jan 2011 14:28:44 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic860-facial-animation-workaround.aspx</link>
<title>Message from barrys</title>
<description><![CDATA[That's a nice idea, Dreeko. You'll be pleased to hear that the facial animation system is something on our to-do list. Honestly, I'm looking at the list right now: it's a massive cardboard sheet covered in wee cards arranged next to the year's release dates. <br/>  <br/> The pub-chat phase of the design work's already started. We've not got to the stage of plans and documents yet and, to be honest, that's not going to happen for a bit, but I thought you'd like to know. <br/>  <br/> Thanks for stirring the debate. I like it. <br/>  <br/> Barry]]></description>
<pubDate>Wed, 26 Jan 2011 14:07:03 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic860-facial-animation-workaround.aspx</link>
<title>Message from Dreeko</title>
<description><![CDATA[Here's another test <br/> Managed to do a bit of movement to the brows this time and they move independently of each other <br/> the effect could be better if i had more time to spend on it today but i think it shows potential.....thoughts? <br/>  <br/> (1 backdrop per brow) <br/>  <br/> <div class="iframe-wrapper"><iframe src="https://www.youtube.com/embed/fhErmyLQXMk?rel=0" frameborder="0" allowfullscreen></iframe></div> <br/>  <br/> cheers <br/>  <br/> D <br/> <em>edited by Dreeko on 26/01/2011</em>]]></description>
<pubDate>Wed, 26 Jan 2011 13:00:47 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic860-facial-animation-workaround.aspx</link>
<title>Message from artpen</title>
<description><![CDATA[Goodstuff dreeko, this workaround is perfect for a close up front shot. <br/>  <br/> I think also a brow control slider (up-down) gizmo would give fantastic results. <br/> Think Wallace&Grommit!, where Grommit uses the brow only, very good emotion  <br/> And very funny. <br/>  <br/> I think a brow slider control gizmo would work like dream for our ardman style  <br/> Characters. <br/> Bring it on Muvizu, you know it makes sense]]></description>
<pubDate>Wed, 26 Jan 2011 10:14:30 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic860-facial-animation-workaround.aspx</link>
<title>Message from mysto</title>
<description><![CDATA[<b>Dreeko</b> wrote:<br/><div class='quote'>It's a handy technique for different facial expressions until there is an update to muvizu which includes a facial animation system <br/>  <br/> If the muvizu eyebrows had the ability to be animated in a similar manner to the image switching I've shown as well as having a movement animation option for raising and lowering individual brows and also as a pair. Add to that a better control system for the eyelids - fully open/closed, rapid to zero blinking, and pupils that go all the way from one side of the eyeball to the other then the happy/sad/angry etc states would take care of the mouth side of the expression and it would be all there as far as I can see for an animation system for the face <br/>  <br/> Thoughts? <br/>  <br/> D <br/> edited by Dreeko on 25/01/2011 </div> <br/>  <br/> That pretty much sums it up. It's on my "want" list.]]></description>
<pubDate>Wed, 26 Jan 2011 00:02:23 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic860-facial-animation-workaround.aspx</link>
<title>Message from Dreeko</title>
<description><![CDATA[It's a handy technique for different facial expressions until there is an update to muvizu which includes a facial animation system <br/>  <br/> If the muvizu eyebrows had the ability to be animated in a similar manner to the image switching I've shown as well as having a movement animation option for raising and lowering individual brows and also as a pair. Add to that a better control system for the eyelids - fully open/closed, rapid to zero blinking, and pupils that go all the way from one side of the eyeball to the other then the happy/sad/angry etc states would take care of the mouth side of the expression and it would be all there as far as I can see for an animation system for the face <br/>  <br/> Thoughts? <br/>  <br/> D <br/> <em>edited by Dreeko on 25/01/2011</em>]]></description>
<pubDate>Tue, 25 Jan 2011 23:39:32 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic860-facial-animation-workaround.aspx</link>
<title>Message from ziggy72</title>
<description><![CDATA[Finally, we can animate Spock AND Roger Moore!]]></description>
<pubDate>Tue, 25 Jan 2011 22:36:40 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic860-facial-animation-workaround.aspx</link>
<title>Message from jonbez</title>
<description><![CDATA[Haha Nice one dreeko. <img src="images/smilies/smile.gif" border=0 />]]></description>
<pubDate>Tue, 25 Jan 2011 21:36:32 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic860-facial-animation-workaround.aspx</link>
<title>Message from mysto</title>
<description><![CDATA[That's a very clever way of doing things! Top shelf Dreeko!]]></description>
<pubDate>Tue, 25 Jan 2011 20:43:00 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic860-facial-animation-workaround.aspx</link>
<title>Message from Dreeko</title>
<description><![CDATA[<b>Neil</b> wrote:<br/><div class='quote'>So we don't need to bother doing facial animation now? Cool, we can get on with that octopus instead. <img src="images/smilies/wink.gif" border=0 /> </div> <br/>  <br/> No chance! <br/> Eyebrows down for that one!]]></description>
<pubDate>Tue, 25 Jan 2011 15:56:10 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic860-facial-animation-workaround.aspx</link>
<title>Message from KerryK</title>
<description><![CDATA[clever girl... <br/>  <br/> <div class="iframe-wrapper"><iframe src="https://www.youtube.com/embed/TO5wryDdEI0?rel=0" frameborder="0" allowfullscreen></iframe></div> <br/> <em>edited by KerryK on 25/01/2011</em>]]></description>
<pubDate>Tue, 25 Jan 2011 15:19:45 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic860-facial-animation-workaround.aspx</link>
<title>Message from claireq</title>
<description><![CDATA[don't forgot the dragon!]]></description>
<pubDate>Tue, 25 Jan 2011 15:09:42 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic860-facial-animation-workaround.aspx</link>
<title>Message from Neil</title>
<description><![CDATA[So we don't need to bother doing facial animation now? Cool, we can get on with that octopus instead. <img src="images/smilies/wink.gif" border=0 />]]></description>
<pubDate>Tue, 25 Jan 2011 15:03:50 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic860-facial-animation-workaround.aspx</link>
<title>Message from freakmoomin</title>
<description><![CDATA[even with that simple test it shows how powerfull seperate facial animation can be....... <br/>  <br/> fingers crossed we get it soon!]]></description>
<pubDate>Tue, 25 Jan 2011 14:07:16 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic860-facial-animation-workaround.aspx</link>
<title>Message from claireq</title>
<description><![CDATA[Haha I love it! Dreeko the Muvizu work around King! <img src="images/smilies/knee7rm.gif" border="0" alt="Kneel!" />]]></description>
<pubDate>Tue, 25 Jan 2011 13:50:57 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic860-facial-animation-workaround.aspx</link>
<title>Message from Emily</title>
<description><![CDATA[Hahaha! Nicely done dreeko, very inventive!!]]></description>
<pubDate>Tue, 25 Jan 2011 13:47:36 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic860-facial-animation-workaround.aspx</link>
<title>Message from Dreeko</title>
<description><![CDATA[Eyebrows! <br/>  <br/> import different eyebrow shapes (png with transparencies) onto a backdrop, shrink it down and put it on a characters forehead (a character that has eyebrows removed obviously!) and animate the backdrop image properties and voila facial animation <br/>  <br/> although the character has to be static (in a pose) for obvious reasons! <br/>  <br/> <div class="iframe-wrapper"><iframe src="https://www.youtube.com/embed/qCREpeo_f04?rel=0" frameborder="0" allowfullscreen></iframe></div> <br/>  <br/> cheers <br/>  <br/> D]]></description>
<pubDate>Tue, 25 Jan 2011 13:13:38 GMT</pubDate>
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