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<title>Forum - Your Videos - Monty Python  ( The Bridge of Death ) - Messages</title>
<link>http://www.muvizu.com/Forum/topic995-monty-python---the-bridge-of-death-.aspx</link>
<description>Forum - Your Videos - Monty Python  ( The Bridge of Death ) - Messages</description>
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<docs>http://blogs.law.harvard.edu/tech/rss</docs>
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<pubDate>Sun, 10 Apr 2011 22:11:27 GMT</pubDate>
<lastBuildDate>Sun, 10 Apr 2011 22:11:27 GMT</lastBuildDate>
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<link>http://www.muvizu.com/Forum/topic995-monty-python---the-bridge-of-death-.aspx</link>
<title>Message from ziggy72</title>
<description><![CDATA[@Toonarama  Yeah, that looks really good, and simple to use - the tesselation effect gives a very nice organic look.  If only we had a similar system in Muvizu... &lt;hint hint&gt; <img src="images/smilies/wink.gif" border=0 />]]></description>
<pubDate>Sun, 10 Apr 2011 22:11:27 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic995-monty-python---the-bridge-of-death-.aspx</link>
<title>Message from toonarama</title>
<description><![CDATA[It costs but this sketchup plugin looks as though it may help <br/>   <a href="http://artisan4sketchup.com/" target="_blank" rel="nofollow">http://artisan4sketchup.com/</a>]]></description>
<pubDate>Sun, 10 Apr 2011 21:14:07 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic995-monty-python---the-bridge-of-death-.aspx</link>
<title>Message from ziggy72</title>
<description><![CDATA[Thanks for the in-depth reply Jamie, but sprawling out into other programs which need other programs... that way madness lies, and Muvizu should be easy to use, so... <br/>     <br/>   Unwilling to accept that I needed to learn Maya just to do this I checked around, and the ASE exporter we use for Sketchup says it supports UV and texture exports - but it only seems to work for UT3 itself, not Muvizu natively  (incidentally there's a new version of HSKP2UNR - v1.02 beta).  The new version doesn't change anything relevant, but while I was messing around I discovered a (pretty ugly) fix. <br/>     <br/>   - Created a box in Sketchup, used the Materials window to paint some surfaces (doesn't actually matter which material you use, it just marks that face as textured).  Exported it as an ASE as per usual. <br/>     <br/>   - Copied the texture I wanted to the c:\UT3 folder as a BMP file (let's say wallpaper.bmp) <br/>     <br/>   - Edited the ASE file for the box, and replaced the name of the texture from Sketchup to the name of the texture I copied to the c:\UT3 folder <br/>     <br/>     *SUBMATERIAL 1 { <br/>   <b> *MATERIAL_NAME "" <br/> </b>   *MATERIAL_CLASS "Standard" <br/>    *MAP_DIFFUSE { <br/>     *MAP_CLASS "Bitmap" <br/>  <b>   *BITMAP "C:\ut3\wallpaper.bmp"</b> <br/>     <br/>   - As you can see, the name of the material is Brick Basket Two, but the bitmap can be renamed something different. <br/>    <br/>     - Loaded up the object as per usual in Muvizu, and lo and behold, one (wallpaper) textured box. <br/>     <br/>   You could probably tweak the UV scaling options to get a better fit for your model, but I'm happy to just have some way of achieving something in the same ballpark as JonBez's excellent rocks.  See what you've started JB? <img src="images/smilies/smile.gif" border=0 />]]></description>
<pubDate>Sun, 10 Apr 2011 12:36:16 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic995-monty-python---the-bridge-of-death-.aspx</link>
<title>Message from Jamie</title>
<description><![CDATA[<b>ziggy72</b> wrote:<br/><div class='quote'>Could you do a similar thing but show how to do it in Sketchup, which is what we can all have access to by default?  I've tried to maintain the textures in Sketchup, but the ASE format doesn't seem to support them (or maybe it does, and we just need some guidance from someone like your good self!) <br/>     <br/>   Nih!! </div> <br/>  <br/> Congratulations with the video John, its ace and one of my favourite scenes from a movie! The tutorial is good also, but I don't have access to Maya either. <br/>  <br/> Ziggy, from my experience Sketch Up is weird. What John was doing was a UV map (i think) which isn't naively supported in Sketch Up. Basically you have to apply all textures per face and align them manually, which sucks and if your not careful you've import a model with a 10" by 10" repeat or something horrible like that. Trying to sort every face manually is a nightmare, so normally I just use basic colours to texture my objects once they are in Muvizu. There are a few plugins for UV mapping in Sketch Up but i've not tried them yet, check them out anyway and perhaps John will give us all some more tips <img src="images/smilies/wink.gif" border=0 /> <br/>  <br/> Sketchup UV mapping plugins - <br/>  <br/>  <br/> <b>UV Tools</b> <br/> <a href="http://news.sketchucation.com/uv-tools-0-2-pro-beta-released/" target="_blank" rel="nofollow">http://news.sketchucation.com/uv-tools-0-2-pro-beta-released/</a> <br/> - forum topics: <br/> <a href="http://forums.sketchucation.com/viewtopic.php?f=180&t=18992" target="_blank" rel="nofollow">http://forums.sketchucation.com/viewtopic.php?f=180&t=18992</a> <br/>  <br/> <b>UV Toolkit</b> <br/> <a href="http://news.sketchucation.com/uv-toolkit-011b/" target="_blank" rel="nofollow">http://news.sketchucation.com/uv-toolkit-011b/</a> <br/> - forum topics: <br/> 	<a href="http://forums.sketchucation.com/viewtopic.php?f=180&t=23725&start=0" target="_blank" rel="nofollow">http://forums.sketchucation.com/viewtopic.php?f=180&t=23725&start=0</a> <br/>  <br/>  <br/> Both appear to be free, from an initial check, however the require additional software such as blender (referencing blender as its free also). You do, however, need to register with <a href="http://www.sketchucation.com" target="_blank" rel="nofollow">http://www.sketchucation.com</a> forums in order to download. <br/> I'll try to look into these soon. <br/> <em>edited by Jamie on 10/04/2011</em>]]></description>
<pubDate>Sun, 10 Apr 2011 00:00:41 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic995-monty-python---the-bridge-of-death-.aspx</link>
<title>Message from jonbez</title>
<description><![CDATA[@ziggy I have never used sketchup before so I wouldn't be much help with that im affraid.]]></description>
<pubDate>Sat, 09 Apr 2011 23:56:15 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic995-monty-python---the-bridge-of-death-.aspx</link>
<title>Message from ziggy72</title>
<description><![CDATA[Like UKBerty, I also feel like a noob watching that vid - you make it look easy.  Could you do a similar thing but show how to do it in Sketchup, which is what we can all have access to by default?  I've tried to maintain the textures in Sketchup, but the ASE format doesn't seem to support them (or maybe it does, and we just need some guidance from someone like your good self!) <br/>     <br/>   Nih!!]]></description>
<pubDate>Sat, 09 Apr 2011 20:43:45 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic995-monty-python---the-bridge-of-death-.aspx</link>
<title>Message from Danimal</title>
<description><![CDATA[Thanks Jon, <br/>     <br/>   I just spent the better part of an hour cursing at my screen until finally I found the UV mapping in Carrara... and it worked!  All this just to import a beer can, haha. <br/>     <br/>   I checked out the many tutorials on here for collision and never got them to work.  I'll try your sugestion of actually naming the object in the program, that may well do the trick.  Thanks so much!]]></description>
<pubDate>Sat, 09 Apr 2011 13:47:28 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic995-monty-python---the-bridge-of-death-.aspx</link>
<title>Message from jonbez</title>
<description><![CDATA[It wasn't really a tutorial More of a quick demonstration because I felt showing visually would be more helpful than me trying to explaining in txt. If I get time next week I'll do a detailed tut with a voice over. <br/>     <br/>   UVs just lets you plan how the texture sits on the model. I'm sure there is some in depth tutorials on youtube for what ever program you use. <br/>     <br/>   To make a collision work you need to tag its name using UCX_ <br/>     <br/>   example:    UCX_mycollision <br/>     <br/>   Then select your object and collision and export selected objects as ASE format. <br/>     <br/>   In case you haven't seen it yet. Muvizu has a tutorial that explains about adding collisions <br/>   <a href="http://www.muvizu.com/Video/12421/Tutorial-07-Importing-3D-models" target="_blank" rel="nofollow">http://www.muvizu.com/Video/12421/Tutorial-07-Importing-3D-models</a>]]></description>
<pubDate>Sat, 09 Apr 2011 12:42:55 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic995-monty-python---the-bridge-of-death-.aspx</link>
<title>Message from Danimal</title>
<description><![CDATA[Jon, I can assure you I didn't add UVs when I modelled because I have no idea what that means. I saw when you did it in the video, still don't know what it is. Or, for that matter, how you so easily added a collision box because even following the tutorial here step by step I could never get the collision to work using even a basic shape like a cube.  <br/>  <br/> I use Carrara and Google Sketchup for the simpler stuff and have had nothing but problems. Perhaps it's a sign to stop trying to model my own stuff... <img src="images/smilies/upset.gif" border=0 /> <br/>     <br/>   Thanks for the video though, it was way cool! <br/> <em>edited by Danimal on 09/04/2011</em>]]></description>
<pubDate>Sat, 09 Apr 2011 12:13:17 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic995-monty-python---the-bridge-of-death-.aspx</link>
<title>Message from ukBerty</title>
<description><![CDATA[Jonbez, <br/>  <br/> I have just watched the tutorial. <br/>  <br/> I now feel like an amateur. <br/>  <br/> Berty]]></description>
<pubDate>Sat, 09 Apr 2011 10:43:33 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic995-monty-python---the-bridge-of-death-.aspx</link>
<title>Message from jonbez</title>
<description><![CDATA[I made a quick video for you dreeko showing the process from start to finish. Its not a tutorial explaining how to, its more just to show u visually rather than trying to explain the process in writing. The rock that I made in this video didn't have any real thought put into it or time spent in perfecting the UVWs but it does outline the steps I use. <br/>     <br/>   Hope this is of some use to you m8 <br/>     <br/>   I put it in fast forward so not to bore the **** out of you <img src="images/smilies/biggrin.gif" border="0" alt="Big Grin" />    <br/>   <div class="iframe-wrapper"><iframe src="https://www.youtube.com/embed/gB84coIeJOE?rel=0" frameborder="0" allowfullscreen></iframe></div> <br/>     <br/>     <br/>   It can be slowed down in VLC player with the + and - keys if needed. <br/>     <br/>   @Danimal Sounds like you didn't add UVs on your model. I show that process at super humsan speed in this video <img src="images/smilies/biggrin.gif" border="0" alt="Big Grin" />]]></description>
<pubDate>Sat, 09 Apr 2011 02:24:27 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic995-monty-python---the-bridge-of-death-.aspx</link>
<title>Message from Danimal</title>
<description><![CDATA[I've found that when you import ASE objects, if you select "Don't use ID Textures" you can use image maps.  What I don't understand is how you got the scale on them.  When I do it, the image tiles a BILLION times no matter what the size of the original image is, so it ends up looking like tiny dots. <br/>     <br/>   Any insight on how to get the images to wrap properly would definitely be appreciated. <img src="images/smilies/smile.gif" border=0 />]]></description>
<pubDate>Fri, 08 Apr 2011 23:48:25 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic995-monty-python---the-bridge-of-death-.aspx</link>
<title>Message from Dreeko</title>
<description><![CDATA[Yip, i have to echo ziggy  <br/> Great set. Before i downloaded I assumed the construction was going to be revealed as a combination of backdrops and then there it was before me and bugger all like i had imagined!! <br/>  <br/> ...So how did you create the rocks? what was the software of choice for them?, talk us through your process please. <br/>  <br/> we're sitting up straight and listening carefully <br/>  <br/> Thanks for sharing the set by the way! <br/>  <br/> Top man! <br/>  <br/> D]]></description>
<pubDate>Fri, 08 Apr 2011 22:46:08 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic995-monty-python---the-bridge-of-death-.aspx</link>
<title>Message from ziggy72</title>
<description><![CDATA[I've just downloaded the set, and still can't work it out - how the hell did you texture the rocks? <br/>   (Rocks which look bleedin' amazing I might add - another ace set <img src="images/smilies/worshippy.gif" border="0" alt="worship" /> )]]></description>
<pubDate>Fri, 08 Apr 2011 20:08:57 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic995-monty-python---the-bridge-of-death-.aspx</link>
<title>Message from glasgowjim</title>
<description><![CDATA[Someone also did the Round Table with Team Fortress 2: <br/>  <br/> <div class="iframe-wrapper"><iframe src="https://www.youtube.com/embed/MS_QMdPjlr4?rel=0" frameborder="0" allowfullscreen></iframe></div>]]></description>
<pubDate>Fri, 08 Apr 2011 18:19:52 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic995-monty-python---the-bridge-of-death-.aspx</link>
<title>Message from glasgowjim</title>
<description><![CDATA[I feel happy! <br/>  <br/> <div class="iframe-wrapper"><iframe src="https://www.youtube.com/embed/grbSQ6O6kbs?rel=0" frameborder="0" allowfullscreen></iframe></div>]]></description>
<pubDate>Fri, 08 Apr 2011 18:16:50 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic995-monty-python---the-bridge-of-death-.aspx</link>
<title>Message from Neil</title>
<description><![CDATA[<b>claireq</b> wrote:<br/><div class='quote'>whatever way you spell it </div> <br/> Aaargh, you said <a href="http://en.wikipedia.org/wiki/Knights_who_say_Ni#Details" target="_blank" rel="nofollow">it</a>!]]></description>
<pubDate>Fri, 08 Apr 2011 12:32:44 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic995-monty-python---the-bridge-of-death-.aspx</link>
<title>Message from claireq</title>
<description><![CDATA[The knights who say "Nee" (or "Ni" whatever way you spell it) <br/>  <br/> <div class="iframe-wrapper"><iframe src="https://www.youtube.com/embed/QTQfGd3G6dg?rel=0" frameborder="0" allowfullscreen></iframe></div> <br/> <em>edited by claireq on 08/04/2011</em>]]></description>
<pubDate>Fri, 08 Apr 2011 11:30:59 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic995-monty-python---the-bridge-of-death-.aspx</link>
<title>Message from jonbez</title>
<description><![CDATA[Thanks for the nice comments all. <br/>   @Emily: LOL that lego one is brilliant <img src="images/smilies/biggrin.gif" border="0" alt="Big Grin" /> <br/>   @Dreeko: I uploaded the set for u it should be visible later on]]></description>
<pubDate>Fri, 08 Apr 2011 11:23:51 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic995-monty-python---the-bridge-of-death-.aspx</link>
<title>Message from Emily</title>
<description><![CDATA[Like it?! <br/>  <br/> I LOOOOOVVVVVEEEEED IT! <br/>  <br/> Brilliant.  <br/>  <br/> Someone's done the Knights of the Round Table in Lego. <br/>  <br/> One of the best lego animations I've seen. <br/>  <br/> Take a look: <br/>  <br/> <div class="iframe-wrapper"><iframe src="https://www.youtube.com/embed/yjacqcTFYFw?rel=0" frameborder="0" allowfullscreen></iframe></div> <br/> <em>edited by Emily on 08/04/2011</em>]]></description>
<pubDate>Fri, 08 Apr 2011 11:07:38 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic995-monty-python---the-bridge-of-death-.aspx</link>
<title>Message from KerryK</title>
<description><![CDATA[yay! that's one of my favourites - totally loved it. really well made]]></description>
<pubDate>Fri, 08 Apr 2011 10:51:33 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic995-monty-python---the-bridge-of-death-.aspx</link>
<title>Message from freakmoomin</title>
<description><![CDATA[<div class="iframe-wrapper"><iframe src="https://www.youtube.com/embed/aIrCFrFpHvw?rel=0" frameborder="0" allowfullscreen></iframe></div>]]></description>
<pubDate>Fri, 08 Apr 2011 10:26:42 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic995-monty-python---the-bridge-of-death-.aspx</link>
<title>Message from Marco_D</title>
<description><![CDATA[Hahaha good work John <img src="images/smilies/smile.gif" border=0 /> classic!]]></description>
<pubDate>Fri, 08 Apr 2011 10:20:24 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic995-monty-python---the-bridge-of-death-.aspx</link>
<title>Message from mysto</title>
<description><![CDATA[I love Monty Python! Fantastic job jonbez!]]></description>
<pubDate>Thu, 07 Apr 2011 18:12:10 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic995-monty-python---the-bridge-of-death-.aspx</link>
<title>Message from jonbez</title>
<description><![CDATA[My new video hope you like it. <br/>   <div class="iframe-wrapper"><iframe src="https://www.youtube.com/embed/0g0OIpuM6iY?rel=0" frameborder="0" allowfullscreen></iframe></div>]]></description>
<pubDate>Thu, 07 Apr 2011 17:27:10 GMT</pubDate>
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