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Home ? How Do I ...? ? play+ fbx no collision?

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13/10/2013 17:07:46

snoopylino
snoopylino
Posts: 36
hi all;-)

anyone know how I can remove from a fbx file the collision - I would be very grateful for help
thank you :-)
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13/10/2013 21:38:45

urbanlamb
urbanlamb
(Account inactive)
Posts: 1786
You will need to edit collision there is a wiki info on this .

http://muvizu.com/Wiki/wiki/86/fbx-collision-and-geometry-guide


tis not hard even if you have like no real experience with blender you can learn the process to add collision mechanically In fact I created a video on collision for ASE already its basically the same thing only export with fbx instead here is the link to that I will be making a short video on fbx next week I just have to open up blender to do it as *cough* I dont actually use blender fbx abilities that often but I guess I might be starting soon. There is also an importer that works in the most recent form of blender. I can't vouch for its usability as I am still using 2.68 and i am reading its 2.69 that has this importer

here is the basics of collision in blender though fbx,ase doesn't matter tis the same thing at that level



turn on closed captioning to read what i am saying hehe - excuse the distortion i tried to clean the room echo it didnt work so well i have padding now to wrap around myself when i do a tutorial it gets rather toasty but it works
edited by urbanlamb on 13/10/2013
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14/10/2013 12:25:18

snoopylino
snoopylino
Posts: 36
Many thanks for all your efforts, your reply and your video.

At the moment though i am more confused than i was before and i still do not know how i can make a non collision for an FBX model.

I use Carrara8 and Hexagon as well as some parts of SKETCHUP to create objects. I was able to use the ASE converter to create non-collision objects with help of the tutorial about non-collision in SKETCHUP. But now im stuck to create non-collision objects with FBX. Its easy for me now to import non-collions objects with the ASE converter but i do not know how to create these non-collisions with FBX.
Unfortunately in Wiki there is only a tutorial on how to create a normal collision object but not on how to create a non-collision object. Or did i get that wrong?

But many thanks to you. I like your work and i always learn alot from you through this forum.
Hopefully i can make and share a movie of mine soon aswell, when i know how those non-collision FBX is created.
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14/10/2013 16:48:12

urbanlamb
urbanlamb
(Account inactive)
Posts: 1786
The wiki information assumes you know how to model but it does in fact give basic info on how to create a non collision model the video i gave you is the exact same process you will use regardless of fbx or ase its just you will click export using fbx for the next step. After that you need to run the fbx model through a udk editor

FBX is new to muvizu I just started working it out last night there is a way I wrote the info in the feedback thread and there is information starting to go into the wiki

here is what I found so far by working it out you will need to find yourself a UDK editor. If your using blender you can import with whatever configuration works 3ds, obj, fbx and configure from there. There is an extra step if your using the FBX abilities in muvizu unless you are not caring about the added benefits. After you put the collission cube in blender you need to run it through a udk editor. Myself I use the udk editor built into 3dexchange now they just added it but there are others out there including the free dev version. Tonight I will figure out the rest of it this ability was only released 2 days ago so its going to take us some time to figure it out

http://muvizu.com/forum/messages.aspx?TopicID=3070&Page=4&MessageID=18760#post18760


I actually found the blender settings to do this without an intermediary udk editor now but its going to be awhile for information to filter through as the fbx ability is brand new but for now i will leave this info as is
edited by urbanlamb on 14/10/2013
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Home ? How Do I ...? ? play+ fbx no collision?