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26/03/2014 13:03:47

toonaramaMuvizu mogulExperimental user
toonarama
Posts: 661
chuckles wrote:

I rarely get any feedback on my uploads, which is awful for me because the feedback is the whole reason I use Muvizu.
Most of my favourite Muvizuers seem to have stopped uploading altogether. Have they all gone Commercial ? If so, good luck to them, they deserve it, but it would be nice to know.
If The Community is still breathing then please let me know. I miss it.


Chuckles

I agree that the community is not what it was which is a shame and I think generally there are less comments on videos. Also many of the "old hands" are producing less. This could be because they are producing more time-consuming videos; I doubt if many have gone "commercial"

IMHO I think there are some inherent problems.

Muvizu is fantastically easy to use and you can produce decent output in next to no time. But once you have made a number of videos you start to become frustrated with the limitations - particularly the inability to use different characters/animations. I do not think this helps hold on to experienced Muvizuers.

This also causes the animations produced to start looking too similar and familiarity starts to breed contempt or at least apathy.

So as long as Muvizu remains closed off to the rest of the 3d world I think it will struggle to retain it's experienced users and that is why I am so desperately hoping that a version of Muvizu:Pro will have a reasonable pricing point.
Without this I think users will start to look at alternatives.

Having said all that my new Muvizu video will be out soon!
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26/03/2014 14:18:13

priboi2011
priboi2011
Posts: 1
chuckles wrote:
Some of you talk about "Community". This died When Muvizu started Putting their own Animations up on the Gallery, and they ignored any suggestions in how to improve it, such as going back to double the number of icons.
I rarely get any feedback on my uploads, which is awful for me because the feedback is the whole reason I use Muvizu.
Most of my favourite Muvizuers seem to have stopped uploading altogether. Have they all gone Commercial ? If so, good luck to them, they deserve it, but it would be nice to know.
If The Community is still breathing then please let me know. I miss it.




I'm a newbie. I like the community for the information it provides. I have problems, but rather than putting it out in forums and such, I'd spend lots of time reading to find a solution unable to comment because I'm still getting my head around it all. I've managed producing a few videos receiving the odd comment, which is great. I'm not sure who the community is who leave the comments as I'm not familiar with the name associations? I deliberately create mistakes when making videos because it's these mistakes, that people remember the video's. I not worried about the comments. Think about it!
The bigger picture concerning EPICS, takes considerable time to collaborate resources to tell the story. Setting up the scenes takes most of the effort. Producing scripts, voices, not so. I'm incorporating a multitude of media types to make the whole. Not simply relying and expecting Muvizu format to have and provide everything to complete the final product!
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26/03/2014 14:27:41

MrDrWho13Muvizu mogulExperimental user
MrDrWho13
Posts: 2220
priboi2011 wrote:
I'm not sure who the community is who leave the comments as I'm not familiar with the name associations?

Have a look at: http://www.muvizu.com/All-Muvizuers or http://www.muvizu.com/Moguls
edited by MrDrWho13 on 26/03/2014
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10/04/2014 11:09:44

DreekoMuvizu mogulExperimental user
Dreeko
Posts: 1257
Any more movement on the plans for a replacement to the assets page which suffered a premature death a while ago?

I saw this today..

Player Studio user earns more than $100,000 creating in-game items http://www.polygon.com/2014/4/10/5600354/player-studio-user-earns-more-than-100000-creating-in-game-items

Seems like supporting user created content for your products can be quite lucrative...

D
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10/04/2014 11:25:44

ukBertyMuvizu mogulExperimental user
ukBerty
Posts: 975
I totally agree Dreeko. I tried to encourage this model when we were asked our opinions just before "Pay per minute" was introduced.

I have spent considerably more on assets from elsewhere than the £75 Muvizu Play Plus costs and I would have preferred that this money had gone into Muvizu's coffers.

DAZ have it right - give the product away so you can see what you can do with it, then charge to buy assets. DAZ don't even create the assets themselves, they get others to and then split the money. Now that's a smart business model.
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10/04/2014 11:31:56

toonaramaMuvizu mogulExperimental user
toonarama
Posts: 661
I agree too.
Reallusion also have a similar model (although they also charge for their products) with both a content store and content marketplace where assets from both individuals and companies are sold with Reallusion taking a cut of any sales.
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10/04/2014 12:52:15

DreekoMuvizu mogulExperimental user
Dreeko
Posts: 1257
Yeah, does seem like a no brainer.

Muvizu really does need to evolve this way.

Imagine being able to create objects, animations for characters, camera movement packs and dare I say it.. Custom characters for muvizu and not only have the ability to share them with others but to make some cash on them for both Muvizu and yourself!
The characters actions grid and the nature of selecting animations for it cries out for such a system.

Iclone and alike cannot be making heaps of money on the sale of the software alone, I believe like ukBerty that the assets marketplace is where the continual revenue streams from.

D
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10/04/2014 13:39:04

MrDrWho13Muvizu mogulExperimental user
MrDrWho13
Posts: 2220
Sounds like a pretty good concept.

Now they need to give us the ability to import characters/actions
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10/04/2014 13:56:31

fazz68
fazz68
(Account inactive)
Posts: 763
MrDrWho13 wrote:
Sounds like a pretty good concept.

Now they need to give us the ability to import characters/actions


well with error messages like these id say its not to far away lol

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10/04/2014 14:11:00

MrDrWho13Muvizu mogulExperimental user
MrDrWho13
Posts: 2220
fazz68 wrote:
MrDrWho13 wrote:
Sounds like a pretty good concept.

Now they need to give us the ability to import characters/actions


well with error messages like these id say its not to far away lol


LOL, Easter egg!
That must have been left in from whenever the last update was.
edited by MrDrWho13 on 10/04/2014
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10/04/2014 15:16:20

ukBertyMuvizu mogulExperimental user
ukBerty
Posts: 975
fazz68 wrote:
MrDrWho13 wrote:
Sounds like a pretty good concept.

Now they need to give us the ability to import characters/actions


well with error messages like these id say its not to far away lol



Now that is encouraging. Maybe the user asset page has been taken down to make way for the all new "Object, action and character Megastore" which will be unveiled with the next release.
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10/04/2014 15:31:24

MrDrWho13Muvizu mogulExperimental user
MrDrWho13
Posts: 2220
ukBerty wrote:
Now that is encouraging. Maybe the user asset page has been taken down to make way for the all new "Object, action and character Megastore" which will be unveiled with the next release.

I never thought of that...
Sounds promising!
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10/04/2014 19:25:47

urbanlamb
urbanlamb
(Account inactive)
Posts: 1786
Dreeko wrote:
Any more movement on the plans for a replacement to the assets page which suffered a premature death a while ago?

I saw this today..

Player Studio user earns more than $100,000 creating in-game items http://www.polygon.com/2014/4/10/5600354/player-studio-user-earns-more-than-100000-creating-in-game-items

Seems like supporting user created content for your products can be quite lucrative...

D



yeah shsh :P
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10/04/2014 19:30:36

urbanlamb
urbanlamb
(Account inactive)
Posts: 1786
MrDrWho13 wrote:
fazz68 wrote:
MrDrWho13 wrote:
Sounds like a pretty good concept.

Now they need to give us the ability to import characters/actions


well with error messages like these id say its not to far away lol


LOL, Easter egg!
That must have been left in from whenever the last update was.
edited by MrDrWho13 on 10/04/2014



I dont want to burst to many bubbles but that error was there when they launched fbx so its been there for awhile. When they opened up fbx import and play + I poked around and tried to cause errors to see what was 'not there yet' one thing i did was import a simple skeleton (at the time it allowed the import, but that ability soon got turned off) then I started getting errors about not having that version and needing to choose things in such and such a menu lol so things are there just you know not connected yet but these errors have been there since launch of play +
edited by urbanlamb on 10/04/2014
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11/04/2014 05:27:01

ukBertyMuvizu mogulExperimental user
ukBerty
Posts: 975
urbanlamb wrote:
I dont want to burst to many bubbles but that error was there when they launched fbx so its been there for awhile.


Oh Urban, let us dream......
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11/04/2014 06:30:41

urbanlamb
urbanlamb
(Account inactive)
Posts: 1786
ukBerty wrote:
urbanlamb wrote:
I dont want to burst to many bubbles but that error was there when they launched fbx so its been there for awhile.


Oh Urban, let us dream......



haha no problem they are working on a pro version so that might be from that just the backbone is basic muvizu architecture although it needs to share its render between cpu and gpu in the pro version i think or it will throw a hissy fit
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