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10/12/2015 14:20:04

simonhefferMuvizu mogulExperimental user
simonheffer
Posts: 225
Just seen an old article on a phone app called cam swarm which lets you create a 'bullet time' sequence a la The Matrix. Now given we (ok the Muvizu devs) have control of pretty much everything required, surely a small tweak would give us this ability in Muvizu Froot. I'm thinking we just need a way to record ONLY camera movement whilst the rest of the scene is frozen.
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10/12/2015 14:53:26

PatMarrNCMuvizu mogul
PatMarrNC
Posts: 1738
scene hack ideas:

1) create your action scene as usual, using 2 cameras (one that shows the scene at the start of the camera's orbit, the other that shows the scene at the end of the camera's orbit). Halfway through the scene, change the camera view.

2) at the point in the sequence where you want the camera to orbit, (where you changed the camera view) take a screen shot of both camera views so you can recreate the scene from both camera angles (with gravity turned off, so objects and people can be suspended in space)

3) using this still scene, make a separate action sequence which starts with the camera view seeing exactly what your first screen shot saw, and using keyframes, move the camera to a position where it sees exactly what your 2nd screen shot saw.

4) when you merge your scenes, insert this sequence in the middle of your original action sequence at the point where the camera view changed.
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10/12/2015 22:58:14

simonhefferMuvizu mogulExperimental user
simonheffer
Posts: 225
Thanks Pat.
Yes, I tried something like this last year but couldn't get what I wanted. Ideally all I should need to do is rotate the camera with the anchor point on the subject - however I don't think keyframing works with camera rotations very well.
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11/12/2015 23:10:51

MrDrWho13Muvizu mogulExperimental user
MrDrWho13
Posts: 2220
simonheffer wrote:
Thanks Pat.
Yes, I tried something like this last year but couldn't get what I wanted. Ideally all I should need to do is rotate the camera with the anchor point on the subject - however I don't think keyframing works with camera rotations very well.

I have asked for the rotation point to be added, but the staff didn't see much use for it so didn't have it at the top of the to-do list.
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12/12/2015 18:29:46

PatMarrNCMuvizu mogul
PatMarrNC
Posts: 1738
simonheffer wrote:
Thanks Pat.
Yes, I tried something like this last year but couldn't get what I wanted. Ideally all I should need to do is rotate the camera with the anchor point on the subject - however I don't think keyframing works with camera rotations very well.


I understand that you are asking for a feature here and not a workaround. But I'm a workaround-a-holic, so that's my approach to everything. ;-)

For anyone who might want to try this before the feature gets added:

It wouldn't really HAVE to be a camera move that rotates about a point in space... I find the keyframed camera moves to work REALLY well! You can move the camera to a new location and line up the scene to look exactly as you want before you set the keyframe.

Since moves between keyframes are interpolated, scrub through the area between keyframes, and if the camera view starts to stray, manually correct it and set a new keyframe at the halfway point.

Using that approach you can keep the camera's attention focused pretty well on the center of a scene. Start with just start and end. Then keep adding keyframes at the halfway point that redirects the camera, and after about 5 keyframes you should be pretty darn close.
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