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Home ? Tips & Tricks ? Work around for the dialog system

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04/05/2016 09:09:16

ikesMuvizu mogul
ikes
Posts: 282
Hey guys,

As many of you users of muvizu know, the dialogue system is a pain in the ass. Maybe it will change in the future. But as for now I will show you a trick to make it easier to work with.

I hope you understand the process and if you have any questions, i'm happy to answer them, if I can.

Ikes




(some of the pull down menu's in the video did not show up in the screen recorder, but it is still understandable.)
edited by ikes on 04/05/2016
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04/05/2016 13:51:12

ukBertyMuvizu mogulExperimental user
ukBerty
Posts: 975
So which bit of the dialogue system do you not like. I use it all the time and it seems fine to me.....
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04/05/2016 14:44:19

ikesMuvizu mogul
ikes
Posts: 282
ukBerty wrote:
So which bit of the dialogue system do you not like. I use it all the time and it seems fine to me.....


Well, the fact that you can not move around the blocks to change the timing and that all the dialogue needs to be in one audio file.
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04/05/2016 15:58:29

ziggy72Muvizu mogulExperimental user
ziggy72
Posts: 1988
Personally I always use one sound file for each speaker, but using the sound effects channel instead is a good idea (never thought of trying that one...). One observation though - when directing head movements, you should always move the head speed slider down to less than 10 unless you want your actors to look like hyperactive robots.
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04/05/2016 17:51:58

PatMarrNCMuvizu mogul
PatMarrNC
Posts: 1738
Very clever workaround, Ikes! I never would have thought of it in a million years!

Being an audio recording guy, I find it easier to do all my sliding around and timing in Audacity, then exporting a separate audio track for each character... but what you propose here does indeed work too!

I love it when people think outside the box... and I love it even more when they're willing to share their ideas with others! Thanks! You are clearly a person who uses his head for more than a hat rack. ;-)
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04/05/2016 18:08:31

PatMarrNCMuvizu mogul
PatMarrNC
Posts: 1738
Another approach (which is EASY and it also helps me to arrange my scenes logically:

Break the project up into shorter scenes. At the end we have to assemble everything back into a unified video anyway, and I actually find it easier to save multiple scenes from one camera view than using longer scenes that switch camera view.

I start with my set, and keep saving it under different names (scene01.set, scene02.set etc)

One advantage of doing this is that for each file I can start over with new audio / dialog files, and therefore it's easier to place them right where I need them.

Also, by keeping my scenes under 1 minute, I can export as AVI (which seems to work better in my Adobe Premiere Elements editor) without running into the problems you get with any AVI lasting over a minute.

as an added benefit, if a set file gets corrupted, chances are one of my other sets has all the same stuff in it, so I just need to reproduce a minute of video, not a large piece of the project.

I've also noticed that when I use shorter scenes (as opposed to longer scenes that include changes from one camera to another) I can put the camera change where I want it more easily.

So, in summary, if you create a separate SET file for each exchange of dialog... problem solved. One audio file for each character, and you have liberty to slide it wherever you need it within that short clip.
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12/05/2016 16:51:19

CloudNinja
CloudNinja
Posts: 92
Ikes - I was using Audacity to arrange my clips - you just saved me HOURS of work - much appreciated!!!
Toast
Applause
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12/05/2016 19:13:46

ikesMuvizu mogul
ikes
Posts: 282
CloudNinja wrote:
Ikes - I was using Audacity to arrange my clips - you just saved me HOURS of work - much appreciated!!!
Toast
Applause


Thanks CloudNinja,

Glad I could help you with that.

Good luck.

Ikes
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13/05/2016 03:34:01

theotherguy
theotherguy
Posts: 176
Interesting. I get all the dialogue sorted first, complete with pauses and render them as mono wave files in my audio editor, I haven't come across any big problems yet, earlier versions used to get 'crosstalk' occasionally.
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13/05/2016 07:04:12

MrDrWho13Muvizu mogulExperimental user
MrDrWho13
Posts: 2220
theotherguy wrote:
Interesting. I get all the dialogue sorted first, complete with pauses and render them as mono wave files in my audio editor, I haven't come across any big problems yet, earlier versions used to get 'crosstalk' occasionally.


Yep, I'll agree with you there, but this seems to be a solution for people who don't want to go near an audio editor.
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14/05/2016 03:32:41

Rocque
Rocque
Posts: 359
MrDrWho13 wrote:
theotherguy wrote:
Interesting. I get all the dialogue sorted first, complete with pauses and render them as mono wave files in my audio editor, I haven't come across any big problems yet, earlier versions used to get 'crosstalk' occasionally.


Yep, I'll agree with you there, but this seems to be a solution for people who don't want to go near an audio editor.


I am the new kid on the site and use Audacity. When I made animations at Go!Animate, every line would have it's own file. It was a pain to load them all, but made for easy editing. Now that I am here, I am finding that you do not make a 3 minute animation in one take like you can on the other site, but have to create a series of segments. So it seems that each section of dialog might only be one produced scene even if it is only a few seconds long.

Is this how most people are doing it? Create a series of short clips and then join them together off the Muvizu site? The work around sounds good to me, but I am still learning how to use the site.
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14/05/2016 12:10:09

ukBertyMuvizu mogulExperimental user
ukBerty
Posts: 975
Rocque,

Yes - I create short shots - typically 3-8 seconds. Anything longer would have to be some sort of establishing shot rather than dialogue. I then stitch it all together in a video editor (Vegas in my case). This enables me to keep control of the pace of the animation - taking a beat out here and adding one in there.

It's just my opinion but whenever I read a post which talks about someone having created an animation minutes long in one go my heart always sinks, as usually I will find this too painful to watch all the way through.

Just my opinion though.....
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14/05/2016 12:11:56

MrDrWho13Muvizu mogulExperimental user
MrDrWho13
Posts: 2220
ukBerty wrote:
Rocque,

Yes - I create short shots - typically 3-8 seconds. Anything longer would have to be some sort of establishing shot rather than dialogue. I then stitch it all together in a video editor (Vegas in my case). This enables me to keep control of the pace of the animation - taking a beat out here and adding one in there.

It's just my opinion but whenever I read a post which talks about someone having created an animation minutes long in one go my heart always sinks, as usually I will find this too painful to watch all the way through.

Just my opinion though.....

I have to agree here, but it has improved slightly now that we have more than 4 cameras.
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