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13/05/2016 00:56:49

urbanlamb
urbanlamb
(Account inactive)
Posts: 1786
Not that I have posted anything for selling but if I were and if I were to be a purchaser ..

1 screenshot for a set is not enough.

I know its not a lot of money but I would say half a dozen screenshots and a slot for a short demo video is in order. Otherwise what is inside the package is a huge mystery and its possible that people will be requesting a lot of refunds.

anyhow.. so that is my feedback.
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13/05/2016 02:10:26

PatMarrNCMuvizu mogul
PatMarrNC
Posts: 1738
I like the demo video idea. It shows much than even a bunch of still shots could ever show.

edit: I just got what you mean by "a slot for a demo video is in order". If I understand you correctly, you are suggesting that the upload process prompts the user for a video in the same way that it prompts for a picture. I agree, that would be great!

in the meantime, though, it's always possible to put a video on dropbox, youtube or vimeo and post a link to it in the description.

Considering the fact that Muvizu doesn't host our animations (which is the best ad for their product) , I'd be very surprised if they made the decision to host demo video. But I'd love to be wrong about that!
edited by PatMarrNC on 13/05/2016
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13/05/2016 03:43:34

Rocque
Rocque
Posts: 359
It took me a while to figure out what this topic was about. Are you writing about the items in the store? I agree that more is better rather than having us guess at what we are going to get. The sellers with the most information about products probably sell the most on eBay. It is a good idea for any site. Then, what about the reviews...haha.
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13/05/2016 07:02:35

MrDrWho13Muvizu mogulExperimental user
MrDrWho13
Posts: 2220
I'd like to add that £2.99 is a bit steep for a texture in my mind, but that might just be because I'm a cheapskate.
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13/05/2016 13:16:04

PatMarrNCMuvizu mogul
PatMarrNC
Posts: 1738
The thing that I would be most likely to spend money for is an editable OBJ file. That way one purchase could be repurposed into multiple uses... for example, a dog's head attachment could be edited into a number of different breeds. Even for users who might not want to model from scratch, it's fairly easy to edit something that's already the right size and basic shape.

Does anybody know why Muvizu stopped allowing models to be posted? I'm guessing it was because people were posting ASE versions of models that they downloaded, and somebody else owned the rights to it.

The project I'm working on to create OBJ files for all the characters is an example of something that could be useful to a lot of users, but won't be sellable in the store. Bummer.
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13/05/2016 13:24:27

PatMarrNCMuvizu mogul
PatMarrNC
Posts: 1738
MrDrWho13 wrote:
I'd like to add that £2.99 is a bit steep for a texture in my mind, but that might just be because I'm a cheapskate.


I agree. I haven't explored the store's uploading options yet, so I don't know where they have the pricing thresholds set, or exactly what can and can't be uploaded.

It seems to me that the ideal situation is to keep the prices high enough to justify the "per transaction" fee, but low enough to justify the purchase. In the case of textures, I'd be more inclined to spend £2.99 on a collection of textures. Is it possible to upload zip files to the store?

If so, any thoughts on what number of textures might justify a 2.99 price tag? 5? 10? 20?
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13/05/2016 13:53:17

MrDrWho13Muvizu mogulExperimental user
MrDrWho13
Posts: 2220
PatMarrNC wrote:
MrDrWho13 wrote:
I'd like to add that £2.99 is a bit steep for a texture in my mind, but that might just be because I'm a cheapskate.


I agree. I haven't explored the store's uploading options yet, so I don't know where they have the pricing thresholds set, or exactly what can and can't be uploaded.

It seems to me that the ideal situation is to keep the prices high enough to justify the "per transaction" fee, but low enough to justify the purchase. In the case of textures, I'd be more inclined to spend £2.99 on a collection of textures. Is it possible to upload zip files to the store?

If so, any thoughts on what number of textures might justify a 2.99 price tag? 5? 10? 20?


I tried uploading a zip file go test yesterday, and it didn't get rejected by the uploader. I don't know if it would get rejected before reaching the store though.
As for the number for that price? I think it would be case by case depending on the quality and versatility.
edited by MrDrWho13 on 13/05/2016
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13/05/2016 14:17:29

PatMarrNCMuvizu mogul
PatMarrNC
Posts: 1738
thanks for the info about the zip file! That could turn out to be be one of the keys to making small purchases work!

I think I'll contact Muvizu and ask about the ability to post a zip file of OBJ models as long as they aren't downloads from some other 3D asset collection
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13/05/2016 15:27:01

urbanlamb
urbanlamb
(Account inactive)
Posts: 1786
Rocque wrote:
It took me a while to figure out what this topic was about. Are you writing about the items in the store? I agree that more is better rather than having us guess at what we are going to get. The sellers with the most information about products probably sell the most on eBay. It is a good idea for any site. Then, what about the reviews...haha.



yup is the content store

MrDrWho13 wrote:

I tried uploading a zip file go test yesterday, and it didn't get rejected by the uploader. I don't know if it would get rejected before reaching the store though.


If you read below the upload options it tells you what the allowable formats are. I dont think I would try to upload a prohibited format because its just work for those at the other end and uploading obj etc and unrequested formats not only does it cause work it validates the fact that they indeed do need to moderate even the moguls (who should know better lol)


so for textures uploads they allow/request Allowed file types: png, jpg, jpeg

and for sets they request/allow Allowed file types: set
edited by urbanlamb on 13/05/2016
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13/05/2016 16:04:25

PatMarrNCMuvizu mogul
PatMarrNC
Posts: 1738
yes, to support UrbanLambs post:

I just emailed Jamie about zip files and he said they are not allowed.

As a workaround for providing a collection of textures, he suggested applying them to characters and putting the characters in a set.
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