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06/06/2016 03:16:29

theotherguy
theotherguy
Posts: 176
It's tough to position Muvizu characters on an alien backdrop without using camera overlays and having some kind of reference point or marker in your scene. This is particularly critical if you want to use other camera angles. As I'm using a video game as a backdrop this poses a problem, most damage in video games erases itself. Good thing I remembered that you can drop things and they stay, so I dropped a box of ammo! (see if you can spot it!) I also made .PNG overlays in photoshop to change signs and whatnot, and to make a lurking character! . Anyway here it is...
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06/06/2016 14:27:32

Rocque
Rocque
Posts: 359
I like the changes. The bus to nowhere reminds me of living in Hawaii, where the bus drivers always got in accidents, or what seemed random to me would say this is the last stop, and you would be in nowhereland. So riding the bus there was an adventure. I did not see the ammo box. The credits flew by. Does anyone really read credits? I do, so they could have been a bit slower.

I will leave it to the experts to comment on the technical stuff, but I think you had a lot of add-ons to make this a fun video to watch. It was definitely one of a kind with the personal touch to the musicians, and personalization (spell check says this is not a word, so I will leave it) of the buses.
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06/06/2016 18:56:31

theotherguy
theotherguy
Posts: 176
Rocque wrote:
The credits flew by. Does anyone really read credits? I do, so they could have been a bit slower.

I will leave it to the experts to comment on the technical stuff, but I think you had a lot of add-ons to make this a fun video to watch. It was definitely one of a kind with the personal touch to the musicians, and personalization (spell check says this is not a word, so I will leave it) of the buses.


Thanks! Yes, I will definitely slow the credits down 50%. As far as customizing goes, having a bit of photoshop knowledge is indispensable. For characters the MUvizu templates are okay, but it can take a lot of patience and experimenting to get the look you want. As far as backdrops go, if you have a decent video editor that uses layers it's surprisingly straightforward. I use Vegas Pro and if you take a full-resolution screenshot and import it into photoshop you can do what you want with it, save as a .PNG file (which has a transparent background) and overlay it on your scene, which is what I did in the video. Your characters would be in a higher layer so they would be able to walk in front of the imported layer.
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07/06/2016 04:16:54

Rocque
Rocque
Posts: 359
theotherguy wrote:
As far as backdrops go, if you have a decent video editor that uses layers it's surprisingly straightforward. I use Vegas Pro and if you take a full-resolution screenshot and import it into photoshop you can do what you want with it, save as a .PNG file (which has a transparent background) and overlay it on your scene, which is what I did in the video. Your characters would be in a higher layer so they would be able to walk in front of the imported layer.

I have just started experimenting with layers using the free HitFilm 4 Express, and with the help of this forum am able to see what you are talking about here. I can see the transparent background where I have my main character who will stand in front of a setting after I add something to make the background.

Questions: Did you include any background when you are made your characters in Muvizu for this video? It seems that you knew what you wanted to import them in front of so filming the character actions and syncing the lyrics must have been done in Muvizu. When did you add the character in front of the main action? Was that a bus driver? And, how many cameras did you use to film this?

I hope you do not mind all the questions.
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07/06/2016 16:39:32

theotherguy
theotherguy
Posts: 176
I filmed the backdrops and characters separately. I took frame-grabs from the scenes, adjusted their transparency in photoshop, and imported them into MUvizu's cameras as overlays to sync the characters and the scenes up. Once everything was satisfactory I rendered the Muvizu characters using the 'green screen' environment. Once that was done I brought them into my video editor and keyed out the green.

The layers were as follows
1. The backdrop(s)
2. The .PNG overlay with TTC and 'nowhere'
3. The muvizu characters
4. The 'inspector' - not bus driver! - which is a series of .PNG frames in series on the time-line
5. The karaoke lyrics
6 Titles and credits

I knew what I wanted it to look like, the trickiest part was getting the characters (and their shadows) to match the scene.
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07/06/2016 16:40:54

theotherguy
theotherguy
Posts: 176
I used two cameras.
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