ziggy72 - all messages by user

2016/7/20 15:07:15
Not that Tie again Also resizing the character up then down to their original size seems to reset it (but always to the default colour).
2016/7/18 21:34:53
A Quadruped (Of Sorts!) LOL that is funny. You could attach hooves as well, that'd look good.
2016/7/18 21:33:12
Rendering thread exeption: Fatal error! Out of mem GTX 970 I got, and have no complaints on GTA V or Skyrim. Oh wait, and Muvizu too Big Grin Don't listen to people who tell you that you don't need the power - MORE POWER!!
2016/7/17 18:13:47
A question about Muvizu chat vs using the forum MrDrWho13 wrote:
Here's the page: http://www.muvizu.com/Wiki/wiki/175
I'll add a few more questions and then it would help if you could suggest some regular ones that I've missed. (Or just add them on that page)
edited by MrDrWho13 on 17/07/2016

Run as Admin.

And, also, what is meant by the Clipboard. That seems to fox people all the time.
edited by ziggy72 on 17/07/2016
2016/7/16 21:48:04
Sweet Home 3D Too much fun. Good for laying out ideas, pre-visualising sets before you try to build them. Nice one Ikes
2016/7/16 21:44:54
Mobile Phone Action The arms are available here :

http://www.muvizu.com/Forum/topic5734-arm-yourself.aspx
2016/7/15 16:11:45
USING HIT FILM WITH MUVIZU Further to the LUT thing, rather than a 1000 words...



I wanted as much grime and dankness as possible, and the untouched Muvizu shot on the left is what I have to work with. One 'Bob' Ford LUT later, at around 40% opacity, and I got my grime, the colours are vibrant, the lighting enhanced - all from one effect.
2016/7/15 15:14:03
USING HIT FILM WITH MUVIZU Damn, all of them? I used HF on every shot in Twilight's Last Gleamings (TLG) in different ways... But the main ones are as follows :

LUTs! Every shot was given a LUT colour grade. LUTs are Look Up Tables, and have some deep technical explanation as to what they do. I don't know what they do specifically, I just know they can add a million dollars to your production by adding them. HF doesn't have any preloaded LUTs to use, so do a google search for free ones. A good starting point is here : https://www.smallhd.com/community/movie-looks-download Just click on the green download text. Each LUT gives you a completely different look, and because it's on a grade you can use the Transform > Opacity to reduce the effect, or combine different LUTs together. I used the 'Bob' Ford look for TLG, and then tweaked as necessary.

Title - Glow combined with Light Rays. Moved the position of the Light Rays a little to make it pan across the words a bit (keyframing is easy in HF).

Steam from the funnels on the ship are Muvizu's own, but heavily blurred in HF.

Boiler room shot - lots of effects on this one to help boost the original shot. I used Vignette, Vibrance, Falling Debris effect (aimed at camera rather than floor), Shake effect, and a Light Flare effect to ramp up the explosion (all keyframed to change the intensity as the shot progresses).

0:54 - surgery shot. Just a little Blood Spray with the particles set very low, very contained. Used a motion track on the footage to line up the blood spray, since Dr Benway's POV is a bit drunk... (if you haven't used motion tracking in HF yet, look at the tutorial for it - it's so easy! And it's in the free version of Hitfilm (Express) as well, so ditch your current video editor and get this instead!)


1:43 - 2nd surgery shot. The hardest shot to put together. Top layer is just the patient, next layer down is just the arms, next layer down are the two Blood Sprays, and the bottom layer is the green sheet transitioning into a bloodier version of the green sheet. This was all necessary to get the blood to be under the hands and breathing pipe.

1:45 - I added Light Rays to the light above his head, and was amazed to see it reacts naturally to his head moving in front of it! I didn't do anything, I didn't know Light Rays in HF did that. I do now . Added a motion track to his cigarette, then added a picture of ash falling which initially tracks the cig then falls away.

1:51 - Blood sprays can be subtle too... Just a little trickle falls from his hand as he pushes it towards the nurse (the Spray was attached to a Point attached to the motion track of his hand).

1:58 - The patient is a separate layer, and I moved the camera in Muvizu to make her 'slide' out of shot. Had to mask off the bottom bit of the table from her shot as she slides (should have done it with separate shadows really).

2:11 - My favourite shot, because no one noticed what I did. It's impossible to get a Muvizu character to stand up, walk forward ONE step and turn immediately. Hee hee...

2:18 - Light Rays again, love them.

2:22 - Actually no, this is my favourite shot. Again, no one noticed it's impossible to get a character to jump down a short distance (think about it - you can do this in Muvizu yourself...). Used Lens Blur and Glow to make the fire more dramatic.

2:29 - Again, combining Lens Blur with Glow gives you the effect of the light 'bleeding' over the actor, which looks great.

End Titles - Best to just list what I changed...

Lightning & Electricity - Seed 13, Trunks 10, Wave 0.89, Core colour bright red, Glow yellow Opacity 0.24
Motion Blur
Glow - Intensity 2.2, Threshold 61%, Radius 36
Light Rays

Hope this helps. I am a learner at this HF stuff too, and learned everything I know about the program making TLG. I know I've only scratched the surface, and there's a whole world of 3d stuff to get into as well.


edited by ziggy72 on 17/07/2016
edited by ziggy72 on 23/07/2016
2016/7/14 23:16:52
Make Me Laugh ( Comedy Competition) MrDrWho13 wrote:
Wow Ziggy I never noticed the difference between the prop arm and real arm

Yer not supposda
2016/7/14 21:51:57
Make Me Laugh ( Comedy Competition) PatMarrNC wrote:
Here are my thoughts on ZIGGY's entry : You must have disqualified yourself from winning,

Yeah

PatMarrNC wrote:
Am I correct in believing that at 1:44 marker, the ziggy arms are wielding the scalpel? The positioning is a bit too perfect for a built-in action ... Likewise when he puts the cigarette in his mouth at 1:38

Yes again.

PatMarrNC wrote:
The smoke by the loudspeaker at 34:00... is that from Muvizu or Hitfilm? It looked great.. it added movement and texture to a scene that otherwise would have been static and less interesting

Standard Muvizu fire effect with some light tweaking in HF. Also, I think you mean 00:34...

PatMarrNC wrote:
I take it the splattered blood at 1:44 is HitFilm? Very cool!

Yup - anything really cool looking is HF

PatMarrNC wrote:
When the ship is sinking, I guess you tilted the camera to make the operating room look sloped?

Yeah, Muvizu characters don't like working on sloped floors or anything, so you have to suggest stuff like that with the camera.

PatMarrNC wrote:
I really liked the animated colors behind the closing credits, and I'd like to know where it came from.

It's the standard lightning effect from HF, but I upped the number of branches, added a motion blur, then messed around with the colour and glow values. Discovered that setting it to 50 branches is only for those with a HAL 9000 computer and a month spare to wait for it to render...

Thanks for your kind appraisal Pat, and what a gentleman giving up your prize like that! Thumbs Up
edited by ziggy72 on 14/07/2016
2016/7/14 19:46:47
Make Me Laugh ( Comedy Competition) Rocque, nice job on getting it together - you learn a lot when you have a deadline... I learned tons of stuff about Hitfilm doing mine, I know that for certain.

Eugenecheese - cheesy as ever, congrats!

PattMarrNC - I liked that, using the screen to partly tell the story is well done here. And the guy covered in cats - LOL!

Ikes - The old jokes still work So cleanly done, a deserving winner Applause

And Clayster - thanks for holding this.
edited by ziggy72 on 14/07/2016
2016/7/14 16:37:50
Make Me Laugh ( Comedy Competition) Yeah, just put the links up here until they get uploaded properly into the gallery, that should be agreeable to everyone, no?
2016/7/14 15:12:32
Make Me Laugh ( Comedy Competition) I think we have to re-upload them through our Muvizu accounts to have them show up here. That's what I'll be doing anyway.
2016/7/14 15:04:03
Head nod Head movement forward and back?
2016/7/12 14:55:43
Make Me Laugh ( Comedy Competition) Mine should be finished tomorrow...night...probably.
2016/7/12 14:55:14
To Urbanlamb Regarding Radio Shows? Big Wally did a great job on these, especially when you consider these were done before a lot of the features that we're used to were present in Muvizu.
2016/7/11 23:09:25
Another finger Pistols Crack up " Indian Name" Nice - I bet there's a lot of Indian kids from the north called '**** holes in the snow' Big Grin
2016/7/6 23:27:54
New South Asian character pack available! ukBerty wrote:
ziggy72 wrote:
When I use Muvizu my first thought isn't "I wish there were more types of bodies", it's always "when are they going to fix this f*@king thing?"

A better solution... and I may have mentioned this before.... is to open up the interface so people can create their own action packs to sell through the store. Then once it's done, Muvizu can take a cut whilst others do all the work. Now that's my kind of business model....

What He Said
Damn straight.
2016/7/6 15:37:04
New South Asian character pack available! I also agree that they should devote more time to improving the program than adding new characters. When I use Muvizu my first thought isn't "I wish there were more types of bodies", it's always "when are they going to fix this f*@king thing?" (fbx rotation, fbx textures being reassigned on load, the ties going nuts, dialogue default wrong, last eye animation not working on render, compatibility with Nvidia's latest driver, etc, etc).
2016/7/6 0:49:08
Gorilla Film Makers Course for FREE Pat, next to the Import button is a little triangle - when you click that you get the option 'Image Sequence'.
pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96