urbanlamb - all messages by user

2012/10/5 23:41:06
Shadow Problem oh are you using directional lighting etc? you might have to change the tilt and/or turn shadows off on one of the lights your using
2012/10/5 22:43:50
Shadow Problem If the windows are seperate you just uncheck the box cast shadows on the objects and then you only have the ones you want.

All objects and characters etc have a box to toggle shadowing off so you can remove unwanted ones
2012/10/4 22:00:35
Fantastic "realistic" machinima series I saw this as a result of being in a group that is having a machinima expo anyhow its fantastic really. I have a few series I wanted to do and one was based on real world looks. Anyhow this is awesome and it proves to me that all my hairbrained ideas are possible if i simply take time and care to execute them. I am definately inspired by this guy. It shows me there is a real future for machinima as an entertainment and even news delivery medium if people just put aside their bias and can wrap their heads around the fact that machinima uses game engines hehe

2012/10/4 18:54:09
dress texture problem :) lol okay thanks i was hoping it was "new" and it was fixable. Anyhow its a night scene (foggy nightime so it looks like that unfortunately)

I will just keep continuing since i like her little knitted suit

I am actually only seeing all these problems in this low light scene so I can pretty much say at this point that if you use coloured ambient light and low light and tri directional light and realistic shadows your going to experience all the little muvizu idiosyncracies hehe
edited by urbanlamb on 04/10/2012
2012/10/4 4:14:43
dress texture problem :) Hi i was making a little um knitted suit for one of my characters and came across this issue tonight lol

The highlighting used on the skirts is well odd it appears to be an attempt at building wrinkles or something into the skirt. I tried everything its almost behaving like there is some texture underneath and not just mesh anyhow

here is her skirt my secretary is having a fashion issue

basically the uv map only lets her wear pants so i put the skirt on and just made a well a square texture and slapped it on no highlighting or anything and I got this result not sure what is going on to be honest to me it looks like an attempt at building in wrinkles onto the skirt but it kind of failed

2012/10/2 19:57:07
Instrumentals for your videos I am adding another source i found yesterday. (I guess I will just keep updating this thread as the sources i find are not pinned on the other pages) anyhow I went through them depending on what your doing the beats will work (busy looking for something for myself I think I am going to have to make it from scratch nothing I have found yet works)

Anyhow here is a funky place http://beatbulletin.com/

I found it as a result of hearing someone do a rather strange song as an intro and outro to their machinima masterpiece. A lot of these beats are good if you can come up with a spoken song and need to make a theme song. I have seen several very good ones now made by people who cannot sing a note hehe
2012/10/2 17:55:24
my latest adventure oh i saw the first one where they defeated the daleks enjoyed that one and this one too hehe

keep it up
edited by urbanlamb on 02/10/2012
2012/10/2 17:27:18
Ready Break glow with Anti-Aliasing yes i posted my info in the other thread it was nvidia GTX 560ti that i am using
edited by urbanlamb on 02/10/2012
2012/10/1 19:20:57
Ready Break glow with Anti-Aliasing uh I have those white edges too lol I guess its all related (I hope) and not hard to fix nevertheless i am making my video and trying to ignore those problems and hope not many people notice

so I will add my two cents into this pile as well you can see that issue before you hit that render screen my little avatars look like they are cut outs with the line around the outside and it can be limited by the lighting you use


here is me making it deliberately bad but when i first saw it I thought i had toon turned on and it does carry over into the video if you have the lighting effects to cause it unfortunately i am big on shadows and ambient lighting.


edited by urbanlamb on 01/10/2012
2012/10/1 15:44:45
anti-aliasing hi unfortunately once i decided to mess with options the problem came up and has not gone away here is a photo of something I was working on last night.




and yes the card i am using for this stuff is the gtx 560ti nvidia and it looks like this in dx9 and dx11.
edited by urbanlamb on 01/10/2012
2012/9/29 17:09:00
Track lighting? Ears on Batman? you can have a spotlight follow a character by using the Prepare click on the light and then click object movement then you move it like the other objects.

the ears are an upside down pair of glasses or other object that he can wear on his head I think. YOu can rotate any of the worn objects on their head (even hair hehe) and move it around and turn it upside down if you wish
2012/9/28 19:47:44
anti-aliasing can i add to this a bit? lol sorry

Anyhow I started doing video last night or two now rendering scenes. I switched from dx9 to dx 11 and the antialias problem seemed (seemed) to happen in dx11 when I switched so I am busy switching back and forth I dont know if this is due to pc or something else so here is my system info from my dxdiag file err what I think is relevant .

I guess I should add this is only with this most recent build when you also released the assets package to go with the heroes/villains characters last month. So its new (for me anyhow)

(notices as i cut and paste this i am still using service pack 1 for windows 7 .. thought i upgraded it)


System Information
------------------
Time of this report: 9/28/2012, 14:43:01
Machine name: REVEL-PC
Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.120503-2030)
Language: English (Regional Setting: English)
System Manufacturer: Gigabyte Technology Co., Ltd.
System Model: EX58-UD5
BIOS: Award Modular BIOS v6.00PG
Processor: Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz (8 CPUs), ~2.8GHz
Memory: 12288MB RAM
Available OS Memory: 12286MB RAM
Page File: 2814MB used, 21754MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 11
DX Setup Parameters: Not found
User DPI Setting: Using System DPI
System DPI Setting: 96 DPI (100 percent)
DWM DPI Scaling: Disabled
DxDiag Version: 6.01.7601.17514 64bit Unicode

---------------
Display Devices
---------------
Card name: NVIDIA GeForce GTX 560 Ti
Manufacturer: NVIDIA
Chip type: GeForce GTX 560 Ti
DAC type: Integrated RAMDAC
Device Key: Enum\PCI\VEN_10DE&DEV_1200&SUBSYS_15613842&REV_A1
Display Memory: 4050 MB
Dedicated Memory: 978 MB
Shared Memory: 3072 MB
Current Mode: 1920 x 1080 (32 bit) (60Hz)
Monitor Name: Generic PnP Monitor
Monitor Model: 227ELPH
Monitor Id: PHLC07A
Native Mode: 1920 x 1080(p) (60.000Hz)
Output Type: HD15
Driver Name: nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um
Driver File Version: 8.17.0013.0142 (English)
Driver Version: 8.17.13.142
DDI Version: 11
Driver Model: WDDM 1.1
Driver Attributes: Final Retail
Driver Date/Size: 5/15/2012 06:48:00, 18044224 bytes
WHQL Logo'd: n/a
WHQL Date Stamp: n/a
Device Identifier: {D7B71E3E-5140-11CF-7C5B-6C351FC2C535}
Vendor ID: 0x10DE
Device ID: 0x1200
SubSys ID: 0x15613842
Revision ID: 0x00A1
edited by urbanlamb on 28/09/2012
2012/9/28 6:00:16
How Much (%wise) Audio Pitch Alteration is good... nevermind speed up all the music you wish i was just trying to save you from getting in trouble
edited by urbanlamb on 28/09/2012
2012/9/27 17:14:48
Sketchup to Muvizu Jamie wrote:
It's a beautiful looking model Dylly. The collision should be pretty easy though? All you need is 3 flat levels for the base / ground, 1st floor and 2nd floor followed by some collision on the steps. I wouldn't think you'd need to have collision on the walls or roof or anywhere else - though I've not seen the script for what its going to be used for.



Yes i saw this questiong to help with collision and was unsure what you meant. If you need someone to add collision for you I can help but as stated here I found that with muvizu all i ever need to do is put some collision into the floors. I totally ignore doorways and walls. I also of course put the bottom most piece collision wise where I want it to sit on the terrain. Of muvizu so it does not sit above the ground.

So far I haven't noticed that many issues with muvizu I see it doesnt like models that are not bulky they bounce around but aside from that its not a big deal i just import it in bulkier and downsize inside muvizu.

Anyhow I can help if you like but of course I would need the file to add collision to
2012/9/26 21:26:05
Rebirth Yes its worth doing another if your continuing with a female version of doctor who. I can think of various female things in my head lol myself I try to stay away from doctor who and star trek because its very well um "done" not much room for a lot of ideas , but the female version is a good one assuming you can turn Dr. Who on his ear and leave the idea in place but totally redesign things it would work as a parody series for sure!

As artpen said zombietown is doing well because of a good story. My muvizu project is reruns of an old radio series i kind of enjoyed because it was so "low tech" so i have my work cut out for me or it can flop hard haha. I dont know about you but i enjoy a good challenge so why not rewrite doctor who we do need a female doctor already
2012/9/25 19:37:36
Help me Rock this video...Is there an easier way? aye a great deal of things done are all about making people "think" something is happening. In areas where you want to "imply" something (which happens a lot believe me) make sure your cameras are pointed elsewhere. Our brains are strange for the most part implying actions if done right is just as powerful as actually doing it.

Animations is always time consuming even in muvizu its only less time comsuming i muvizu in many ways. I dont think they actually have hand movements in muvizu so make sure that your camera is zero'd in on something else if that makes any sense. I also find that using the head movement and eye movements helps a lot.
2012/9/25 2:53:19
Coming Soon... Dreeko wrote:
little teaser...




edited by Dreeko on 24/09/2012



just saw the video was very funny lol I didnt see it coming haha for some reason i thought it was gonna be a serious video (i dont know what i was thinking) Gotcha!
2012/9/24 19:03:24
Coming Soon... oo coming soon thread I will dig up a photo. I must admit that well I could build nothing but sets and never make any single video and be perfectly happy lol

2012/9/24 17:29:22
re: movie showings on the muvizu site and youtube It was just the mess of the text is all hehe. If that can be fixed I dont mind. Its simply that most of those links lead to non-muvizu things and I dont like to make it look like I am trying to spam. Anyhow if the text can work a bit better it wont look so aweful

thanks for replying.
2012/9/22 21:54:28
re: movie showings on the muvizu site and youtube Hi.

my movies are a mess on this site because the way the text shows up from youtube it just kind of lumps it altogether. I dont think we should be forced to have a muvizu only station and the text on my videos is the same text that goes on the bottom of all my videos.

Is there some way that muvizu can change how our videos are handled on this site? I tried to delete the text from the video and it deleted it from youtube as well. So I had to put it back.

Here is an example.

http://muvizu.com/Video/21262/Man-Jokes-on-Mars-One-Liners-to-Make-You-Groa

Not a lot I can do about this as well i am a machinima nut and dont just use muvizu lol. I also like to link my videos together and make everything neat and uniform. Is there not some way that muvizu can make the site so we can customize what info gets displayed here so I dont have all that youtube stuff on my video here. Basically i am kind of feeling like i have to decide "am i going to display this video only on muvizu or am i going to display this video everywhere but on muvizu"

Big Grin
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