Anticip - all messages by user

2017/5/23 12:43:47
Unlimited licencing question Thanks for the info, didn't knew about that 10 activation hard limit !

Yeah but let's be realistic for one second, the odds that someone invests in a product that clearly is not making money (if cash was flowing, digimania wouldn't be in that situation right now) are pretty scarce, no ? At least keeping the current business model which makes for such a strong value for money product.

To me, the optimistic assessment would be 50-50, the most realistic (yet gloomy) is a small 20 - 80
2017/5/23 10:50:38
Unlimited licencing question Hi guys !

I read on this post : http://www.muvizu.com/Blog/204/Announcement that most comment ask for unlimited licencing.

Though I completely understand that digimania stopped trading last april I am not sure I completely understand those comments so if you guys could please enlighten me

I have bought last july Muvizu Play + including most official packs (apart from VR and 360), does it mean that my Muvizu Play + licence has an expiration date ? I'm using the software for business pruposes so I need to know if I have to find a contingency plan.

Was I correct to assume that as long as I have the software and its packs on my computer I will still be able to use it, without any updates or tech support ? Or do I have an expiration date to take care of ?

I've read comment such as :
"I agree, please make the keys unlimited. It has already happened to me twice, that I received and error and needed support to help. With no support, I will not be able to use the program in event of an error"


Can it blow up on my face like that ?
2017/3/16 10:41:25
Struck by a lightning gatosencarnaval wrote:
paralysing a character in the middle of a movement is possible.


Actually it is not so tricky but you need to know your way around Muvizu a bit.

Step one : create your set and put it on a layer (name it "background" for instance).

Step two : create your character and put it on a separate layer (name it "character" for instance)

Step three : animate the thing and film it but try to have a static camera, at least from the moment you want your character to be stuck and forward.

Export it but don't choose an AVI sequence, choose a TGA sequence (export as PNG) with separate layers.

You will end up with a long list of separate images, which can be easily used in After Effects.

The background you don't have to care so much you just put all the images in.

The character you do the same but you remove all images after the one where your character is stuck the way you want. That last image you make it last the rest of the clip.

If you do it this way, and not a stop frame in the video editor, what is nice is that you can have a moving background with action going on (rain falling people yelling etc.) and your character is the only thing paralysed.
edited by Anticip on 16/03/2017
2017/2/16 14:00:49
[HAND Attach SPECIFIC PB] SU 2017 to Muvizu It was a destination folder issue somehow ! But I get how it works, I can't fix it but I can work with it
2017/2/16 13:31:06
[HAND Attach SPECIFIC PB] SU 2017 to Muvizu Wow thanks Pat this already seem like a great starting point.

I still have SU8 though for some unexplainable reason the Ziggymesh exporter stopped working on my SU8, I need to work on this

EDIT : WEIRDEST bug of them all for public record. I've discovered that when I use Ziggymesh export with SU8 to export in "My Documents" folder it works, but if I ask him to export straight to a sub directory of my documents (say "My Documents / ASE Models") it doesn't work at all (nothing happens). Crazy right ?

EDIT 2: FIXED IT thanks Pat your workaround works like a charm for now ! Though i'm still interested to know about this hand size thing as we don't know if this workaround will work with futur patches
edited by Anticip on 16/02/2017
2017/2/16 12:13:19
[HAND Attach SPECIFIC PB] SU 2017 to Muvizu Hi guys,

Quick questions for you experts. Since SU8 is becoming quite clearly obsolete as the warehouse no longer offers SU8 models I'm moving to SU 2017. But god is it a very painful transition...

First things off :

1- My old ASE exporter with Ziggymesh which did wonders no longer works (extremely sad but we'll have to do without, if anyone managed to have it work in SU2017 I'm so looking for that).
2- The other muvizu ASE exporter works, not as well as UKBerty's one but it seems to work. Main issue is : it does not take size into consideration. I can export the same item as a very big one in SU or a very small one in SU, in Muvizu it always has the same size (at least for hand attachments).
Back then when Ziggymesh exporter ruled the world, I could resize the item in SU so it had the right size in Muvizu. Now I just can't find a way to do that, if any one has an idea I'm so looking for it. My female character has a purse the size of a god damn house