Dylly - all messages by user

2013/10/23 22:57:01
Confusing issue with importing assets Your welcome! Don't forget the elephants. Before import do as lamb says and press the Q key for 'two elephants'. If you count out loud saying '1 elephant 2 elephants' you will be able to import the cottage straight into the scene.

For those thinking I'm mad an 'elephant' is exactly one second...just watch Gregory's Girl!
2013/10/23 22:51:55
Muvizu Play 1.2 Feedback (also Play+) I've been having the same results. At one point though I had thought I had cracked it...I do having a model with working collision, but I cannot repeat the trick. Not only is the collision being pushed downwards it's also warping within Muvizu for some reason, and I'm just using a simple rectangle for collision. So I'm totally stuck and out of ideas now. But anyway here's a pic of some working collision in FBX

2013/10/23 0:02:25
Muvizu Play 1.2 Feedback (also Play+) I broke Muvizu Play+

After a couple of days of getting to grips with the new features I've run into a couple of problems.

The first problem is collision on FBX imports. There is collision there...of sorts but it is just not working correctly. Characters will sink through the collision yet other props will not get anywhere near the collision mesh.

There is also a problem with the character movement with the Rosie character. When you initiate the 'walk to' action by double clicking on a location, the character will not stop walking. The character will continue to walk until you press the stop recording button several times.

The new texture features are working wonderfully though. I now have a shiny new gorgeous set, unfortunately my character cannot interact with it.

One last little niggle, now that the scale has been reduced in Play+ the effects are over scaled. For example I have a nice glowing fire in a fireplace made to scale for the characters however the small flame effect is just too large to be used to finish off the scene to perfection.

Edited to add that I have sent set and model file to bugs address.


edited by Dylly on 23/10/2013
2013/10/22 8:55:08
Standard views Ah now we are getting somewhere!

Based on this mornings calculations 1 metre in Muvizu Play + is 52.5mm in SketchUp & 3Ds Max!

The incredibly massive block behind is a metre squared block created in Max.
2013/10/22 1:07:22
Standard views Odd indeed...it seems that your Muvizu is working to the old scale...this I worked out...45 cm cube is the exact height for a chair so that standard Muvizu guy sits on it correctly.

For some reason Muvizu + scale is incredibly small, perhaps some guidance from Muvizu HQ? Please? Pretty please....with Tequila?
2013/10/21 20:55:29
Standard views Unfortunately Muvizu does not use the same scale at all...and as of yet I have still not managed to work out the Muvizu scale ratio other than...its tiny...I mean really really tiny.

To give you an idea of scale, below is an image of the set I am working on at the minute. I'm just at the stage where I'm sorting out the topology before I start adding more geometry. I've circled a small red rectangle at the front of the image which is 2cm wide by 14cm tall in SketchUp. If I was to import the small red rectangle into Muvizu it would be slightly taller than the Rosie character. Math, I am afraid, was never my strong point. Even less so now that I'm approaching senility. So I would very much welcome someone with the time and patience to work out the exact scale ratio between sketchUp and Muvizu.

2013/10/21 11:28:02
Standard views I admit it can be a bit of a pain...a bit like a sulky wife (says the bloke who's divorced twice) but if you put the collision first instead of an after thought then she will behave a bit better (says the bloke who learned its much better to have the other half live next door instead of in the same house).
2013/10/21 11:10:49
Standard views Here are a couple of tips on scene construction...

Make the clock and the wall as one model in SketchUp. That way you can position the clock exactly where you require it. All of