toonarama - all messages by user

2010/9/14 12:08:16
Videojoiner limit? Thanks mcmillan-ra
No - I have not had a problem it was just I thought that having lots of smaller sets and subsequently videos would be a more efficient way for me to work on my under-spec computer.

But before I tried it I thought I might check there was no specified limit.

many thanks

2010/9/14 8:38:39
What actions would Muvizuers like to have? Absolutely
Muvizu has correctly (I think) started with more extreme and wacky movements allowing some entertaining animations to be created very quickly.

But to allow the software to progress and prevent the animations from all starting to look too similar we need more variation and subtlety in the animations and more control over facial animation.

Also somehow we need to make walking/running easier to control. I find this the most frustrating part of Muvizu and usually cop out and make the movement off screen. I find it virtually impossible to control the direction and stopping point at the moment.

Perhaps to assist some turning animations could be introduced: turn left slowly/fast, turn 180%, turn and run off etc.
2010/9/13 11:28:32
New character? More "standard" characters with different body/head shapes and sizes (fat man and thin man are actually quite similar)
"old man/woman"
2010/9/13 10:42:13
What actions would Muvizuers like to have? I think that the ability to add facial movement such as say smile, frown, grimace etc (as we currently can with eyes and head) would be a real boon.

Not sure how far the object animation will go but a "squashiness" and "stretchiness" slider would be quite nice!

Interested that music actions are to be added; will the guitar player be able to hold a guitar to play though or are we going to get a loada long-haired air guitarists?
2010/9/13 10:08:29
What actions would Muvizuers like to have? a couple of other things that may help:

The introduction of more walks. Animation books usually go to great length describing how to do walks and always stress the importance of the walk in defining a character.

Introduction of mor face shapes
2010/9/13 10:04:57
Videojoiner limit? Hello there

I was just wondering if there is a limit to the number of files that you can join together using the videojoiner?

thank you
2010/9/13 9:54:52
What actions would Muvizuers like to have? Kaynine
I am in absolute agreement with you on this.
We both know what a wonderful product this is but to prevent the repetition building in we either need more movements/expressions (and I again agree that more subtle ones would be the most useful at the moment as we have plenty of very expressive ones and i am not sure how responsive the expressiveness slider is) OR a way to create/amend existing expressions.

I seem to remember mention of being able to alter the timing of the movements which may assist.

2010/9/10 11:44:37
Website and project collaboration still no more responses??!
2010/9/10 11:42:52
rendered movies don't play Mach
an alternative approach (depending on what the final destination of your movie is) is to record your video in a couple of takes; eg first 30 secs, next 30 secs.
This allows you to keep it uncompressed albeit split up.
You can then use videojoiner to join up and compress to the output format you require (XVID for Youtube for example)
2010/9/9 8:31:00
How Do you get the Best Out Of Muvizu Macdot
I can run Muvizu successfully (although jumpily) as long as I keep the scenes simple with this spec
PentiumD 930 (P) DC 3.0 GHz
· 800 MHz front side bus
· Socket 775
Intel 945P
· Manufacturer: Asus
· Motherboard Name: P5LP-LE
· HP/Compaq motherboard name: Emery-UL8E
Memory : 1GB

Hard drive
· 250 GB SATA 3G (3.0 Gb/sec)
· 7200 rpm
Video Graphics
GeForce 7300LE
· 64 MB DDR memory
· I/O Ports: VGA, Composite, S-Video
2010/9/9 8:25:58
Motion JPEG (Don't overlook it!) Thanks Frendor
That explains it but does not explain the fact that I watched it outside Muvizu and couldn't tell the difference - time to see the optician I think!
Much appreciated

2010/9/8 20:39:58
Motion JPEG (Don't overlook it!) Barry
I successfully used the ffdshow lossless codec as you suggested but one thing puzzles me.
You mentioned that one of the colourspaces works and one dosn't but both seem to work fine and look about the same.!?
Is one likely to be better quality
many thanks
2010/9/8 8:32:39
Generic lighting tutorial/tips Hello everybody
I discovered another excellent tutorial on lighting here
2010/9/7 22:55:22
I Need and Animator John
I too am doing my own animation for the competition but it is worth you knowing that there is no way of using Muvizu to amimate objects at this current time which seems to be a central part of your story; you may need to look elswhere for this particular project unfortunately
2010/9/7 22:51:12
Making of "Sleekit Things" Barry
Thanks very much for providing such a clear explanation so quickly; it really is greatly appreciated and I will definitely give it a go myself in the near future.
I can't think of any other software company that provides such a fantastic level of support. I don't know how your operation works but it makes it a real pleasure being part of the community.

You deserve and surely well make a great success of this project

all the best

2010/9/7 9:16:07
Motion JPEG (Don't overlook it!) Thanks Barry, I'll give that a go tonight
2010/9/7 8:42:55
Motion JPEG (Don't overlook it!) Thanks Frendor
I downloaded the k-lite codec pack last night but i didn't notice the M-JPEG amongst the codecs available in Muvizu.
Must admit I chose the standard rather than custom instillation and didn't have a clue what boxes should be selected or deselected.
Knowing that it's in the pack i'll dig a bit further.
many thanks
2010/9/6 22:22:03
Motion JPEG (Don't overlook it!) Barry
There seem to be a few codecs with a similar name on free-codecs - is it the Morgan M-JPEG codec

many thanks

2010/9/6 21:34:35
3 Point Lighting Tutorial Hermit
Excellent - thanks very much for loading that up
2010/9/6 21:33:19
Lighting tutorial many thanks to you all for the hints and tips
much appreciated
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