urbanlamb - all messages by user

2012/10/23 22:20:08
Help With Sony Vegas haha you can make your 20 minute long movie in muvizu the problem is the uncompressed clips are so huge that anything longer then 1 minute your pc will not want to play it that is why I say 1 minute. Its a "windows pc thing" lol. You can in fact render the entire 20 minute clip from muvizu but your pc will choke on it and says its not recognizable. So the cure is to limit the clip to 1 minute (2 gigs) so i make my clips all 1.99 gigs which is about 1 minute
edited by urbanlamb on 23/10/2012
2012/10/23 20:51:12
Help With Sony Vegas Hehe looks like this is what everyone does

The uncompressed is really easy to work with then use a codec from your sony package at the end (this really applies to any video editing software you use .. in my case its corel hehe)

Just remember that if your going for uncompressed that your clips are limited to 1 minute long.
2012/10/23 18:27:28
Spooky Halloween Challenge #2!
Sounds good, can't wait to see it!

lol well lets hope you dont make faces hehe
edited by urbanlamb on 23/10/2012
2012/10/23 18:26:03
Help With Sony Vegas This is kinda outside of muvizu realm but from experience I can tell you that xvid is not a good codec to use.

I export in an uncompressed format from muvizu I find that any codecs I install really messes up the clips I am working with. Then I tend to only use h264. I have had horrible experience with xvid it just simply is not a good codec unless you pay for their commercial grade package. Just my two cents but since your using sony vegas do they have "blu ray" format? as that uses the h264 codec and it works well
2012/10/23 16:43:55
Spooky Halloween Challenge #2! okay thanks I was unsure I was positive it said "at least" but then sometimes I am reading too fast and not paying full attention because I am doing more then one thing. Anyhow it was just a little story I created and not anything epic lol I had just wanted to make something for halloween. Anyhow its almost done
2012/10/23 7:17:19
Spooky Halloween Challenge #2! when i first read this thread i read "it has to be at least 60 seconds long" hehe mine is about 6 minutes I was going to make it anyhow but is that too long for this contest? I dont have time to make two so hopefully its okay for longer then 60 seconds. If not oh well
2012/10/22 20:18:34
Learning blender I am not jamie but yes it can do whatever sketchup can do but more efficiently. I dont know how hard it is to do in sketchup so I can't say its easier but to me blender is easier period so in my biased opinion yes its likely waay easier

I dont want to add to much but this is the site that I used and well at times still use for learning blender.


Its pretty thorough and I took some tutotials on boolean operations on this site about well a year ago .. the 10 dollar fee for all the tutorials is well worth it!
edited by urbanlamb on 22/10/2012
2012/10/22 16:51:06
website woes suggestion Oh thank you so much you will be my hero forever!
2012/10/22 16:48:31
Learning blender truly its not that hard I think people get all worried because of all the buttons. I was going to create a couple of tutorials as well on using things other then sketchup starting with one on making terrain. Its on par with 3dsmax only rearranged and the newer versions of blender are not crashtastic. Original blender was crashtastic but its much improved since it first went open source.

If your going to spend time learning something in my opinion blender is a better choice but that is just me. You can still use stuff off of google 3D but usually when you start using blender you will realize just how messed up a lot of the google models are lol
2012/10/22 3:01:55
Spooky Halloween Challenge #2! ziggy72 wrote:
<emerges blinking into the light >

Nearly done...

<shuffles back into the dark>

lol very cute mine will be may a day or two more .. i am working on 'the money shot' otherwise known as "the punch line"
2012/10/21 5:08:29
website woes suggestion well i hope they can fix it so replies just get filtered properly I felt like a wacko talking to myself in my latest comments feed Whaaaaa?
edited by urbanlamb on 21/10/2012
2012/10/21 5:05:51
Spooky Halloween Challenge #2! okay looking at a couple of these sneak peaks its possible mine is not anymore off the wall then some of the other entries (or is it? lol) Ah well putting it together gives me a chuckle anyhow hopefully i get it done in time as usual it takes longer then i expect

edited by urbanlamb on 21/10/2012
2012/10/20 19:30:05
new to muvizu. Glad you figured it out. Will be waiting to see what masterpieces you produce
2012/10/20 19:23:40
website woes suggestion I dont know how easy/hard it would be to do this but its another "woe" regarding the youtube feed onto the site.

Its not huge but for a long time I was wondering why people were messaging me instead of just posting "thanks" or whatever response they had put in the private message onto the youtube comments feed instead.

Well here is why lol when I reply to people from youtube ---its only polite to reply to comments be them negative or positive as it engages users and tends to well keep them involved so as any "good youtuber" I reply to each and every message posted---- the feed on this website it looks like well I am talking to myself and its kind of wierd looking.

/whispers *I dont hear voices honest* lol

Anyhow is it too much trouble to have it so that our replies show up properly? either

a) making it so we can reply from here
b) having the replies posted on youtube appear here as well a reply


Right now I feel like I need to go clean up the channel feed and remove all my replies because it looks goofy here. If that is the only option I will do it but it would be nice to engage users properly. I am not a huge social bug but I do believe in engaging anyone who has taken the trouble to stop and watch my videos and reply to it. worship
edited by urbanlamb on 20/10/2012
2012/10/19 21:40:00
Sketchup to Muvizu I am not friends with sketchup at all but for blender usually the issues with sketchup models is flipped faces you have to recalculate normals and then flip all the faces the correct way. I will honestly say that I found sketchup worse then blender but maybe that is because I was using blender first.

But to combat sketchup wonkiness I convert to and obj file and import that into blender and remove all the added extras which can be considerable and I concluded for myself it was just faster and easier to just build an entire model from scratch inside blender (that is how much time I have spent cleaning up sketchup models).

For anyone wanting to learn blender the issue is that it does just so many things. You need to look at it function by function and in the case of muvizu the only chunk you need to worry about is the model chunk.

In conclusion i have used one or two 3dwarehouse sketchup models but in about 90% of the cases my use of sketchup files has resulted in me deleting the file after about 3 hours of messing around (by then i know exactly what the model looked like) and spending maybe half an hour building a reasonable facscimile in blender and using that instead
2012/10/19 21:14:22
new to muvizu. Ah thanks yeah its 2 gig I only know that I use pretty much uncompressed and the files are huge and to be honest with all the editing one tends to do its just better to have the highest quality possible. For me the codec that came with my webcam which was meant for HD recordings so the files are naturally huge give me great results. I then once I have assembled all the little bits use the covetted h264 avi to process the final product.
edited by urbanlamb on 19/10/2012
2012/10/19 19:53:38
new to muvizu. hello muvizu does not come with any fancy codecs. Most people are not aware but for companies to supply codecs they would have to charge a license fee to its users and since muvizu is free that is probably the issue with lack of codecs

I saw your post on your feed here is the answer to some of your questions

muvizu clips over 1 minute long give this message so you have 2 solutions

1) install a codec pack everyone recommends k-lite

2) record 1 minute long clips using what you have there and stitch them together. I am actually unsure if the k-lite let syou use longer clips because I use a codec I purchased with my HD webcam which only allows 1 minute long clips still

hopefully others will give more information.
edited by urbanlamb on 19/10/2012
2012/10/19 4:35:40
muvizu for comercial or broadcast contact them at this email address

you need to sign a contract with them

To enquire about commercial use of Muvizu 3D animation software, email us at:commercial@muvizu.com
2012/10/19 3:30:48
Spooky Halloween #1 challenge! haha some of these screenies are really good

My entries will be rather well bizarre and give people reason to wonder if I am sane or not haha
2012/10/18 22:10:59
Guns and Performance unfortunately if they want their product to look good forcing people to do odd workarounds that kinda well are not great will make the product look also not good. Finger movement is great however right now we are trying to do it without finger movement and have the items not attached and using the object motion properties to try to capture an affect as best possible. Anyone inspecting muvizu will not know exactly why it looks like it does and think that is how muvizu works and make more faces then if the fingers were not curled .. However the fingers for things like pick up the phone and put down the phone are already posed. For some reason they put pick up and hang up into one animation and had no hold loops forcing people to use things like the dj pose making it look even more messy.

Anyhow I want to see objects link to the hands this is what iclone does you can move around with the object in space etc of course they added puppeterring later on and I hate holding up one piece of software as a comparison but since everyone is suggesting these things and they are available in other softwares one needs to shall we say keep up. That being said muvizu is better at keeping up then other companies so for a free for non commercial use product its great. As a person who enjoys using muvizu I of course want to see it do more. I dont know why object linking is not something that is included or why they have animations to match objects which dont exist lol it would be nice to see these things in place. The head and eye movement is great and i was shocked to see it in muvizu however it begs why is that the only puppeteering available in muvizu? It seems to me that moving the arms in the same manner is within grasp (maybe I am wrong lol I am not a coder just an end user who has been around this type of software for more time then I would like to admit hehe)
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