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20/04/2011 14:48:58

haarvik
haarvik
Posts: 28
Has there been any commercial productions done with Muvizu? Just curious. I think it has a niche for certain types of programming. Anyone with some sense knows it's not neccessarily the animation that makes a production, but more the story line and content therein. Case in point is South Park, or Beavis and Butt-Head. Animation sucks royally, but viewers enjoyed the content.

If there has been commercial success with it, can someone point to an example? i would be very interested in seeing what has been commercially accepted.
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21/04/2011 15:06:57

pyrrho
pyrrho
Posts: 123
haarvik wrote:
Case in point is South Park, or Beavis and Butt-Head. Animation sucks royally, but viewers enjoyed the content.

If there has been commercial success with it, can someone point to an example? i would be very interested in seeing what has been commercially accepted.


You've hit the nail on the head: that's exactly what we'd like to see happen, the creation of something like that. However, it hasn't happened yet. A couple of independents with some track record for small TV/film works are working on projects, but we're really waiting for that random user to pick us as a tool to translate quirky ideas into film. The trick is to get more and more people to use Muvizu, I suppose.

Cheers,

vince
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21/04/2011 15:33:38

haarvik
haarvik
Posts: 28
Nice to know there is a least some interest commercially. I think Muvizu needs a few more enhancements to get it there as a serious tool. Hopefully the next release gets it there. More animations for everyday gestures, interaction with props and camera waypoints.

Don't get me wrong, I love Muvizu. It's a great product. At last I can take my ideas and make animations out of them without having to spend a ton of time in 3dsmax trying to animate every little detail. However, some of the ideas I have I can't do because of these limitations. I am waiting on baited breath for the new release! Keep up the good work team!
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21/04/2011 15:48:03

pyrrho
pyrrho
Posts: 123
haarvik wrote:
Hopefully the next release gets it there. More animations for everyday gestures, interaction with props and camera waypoints.


You'll have to wait rather longer than for the next release which, although a huge and thus far troublesome beasty, is largely about updating the core technologies - Unreal Engine 3 and the morpheme blending system.

Once this albatross is off our backs, we'll return to our roughly eight-week release cycles, which will be far more feature-led.

vince
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21/04/2011 15:51:27

haarvik
haarvik
Posts: 28
I'm looking forward to it! I'll keep plugging along and learning more about using Muvizu as I go.
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21/04/2011 17:31:27

mystoMuvizu mogulExperimental user
mysto
Posts: 471
I can see Muvizu being used to create commercial productions. Given some of the work already produced with the software I see no reason why it can't be done. There are some very talented people using Muvizu and if a few of them got together (hint hint) who knows what would happen?

Yes, Muvizu does have a few "shortcomings" at the present point in time but it is still powerful enough to do a commercial product IMHO.
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21/04/2011 17:42:09

haarvik
haarvik
Posts: 28
I agree with you, I was simply stating that more of the features would further enhance productions. In response to your (hint hint), if anyone wants to collaborate, I would welcome the opportunity.
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21/04/2011 20:24:23

JamieMuvizu staff
Jamie
(Account inactive)
Posts: 609
Have some care about the features you request. The dragon might get shot again

http://www.muvizu.com/forum/topic1009-life-on-muvizu.aspx

--
Direct, don't animate!
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08/08/2011 20:41:10

RightURKen
RightURKen
Posts: 62
I'm surprised no one here isn't already working on something that could be commericial. Anyone can make a film that could be released direct to video. There's an endless number of distributors out there and they need movies to sell.

Some of the animators here have great skill. Matthew Perks especially has such skill that a full length film by him could be good enough for theatrical release. If you haven't already check out his films "The Book"-
And "A Week To Christmas" -
Very smooth and professional looking. If I had that kind of skill my film would be done and I'd be talking to Pixar about my next one.

For the record I'm am working on a full length movie that could have some commericial appeal as a decent direct to video movie. It's a good story but the draw back is my lack of animation skills. My interest is in film making but it was in live action film making. I turned to animation after having a diaster in my attempt to make a live action movie. I had an actor drop out at the worst possible time which killed the film and I lost a few thousand dollars on it.

Animation- no bad actors to deal with, no problems with the weather, no sweating it out building a set in that bad weather. I think it's for me I just wish I was good at it.
edited by RightURKen on 08/08/2011
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09/08/2011 02:59:00

mystoMuvizu mogulExperimental user
mysto
Posts: 471
You never know what may turn up in the future.
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10/08/2011 00:04:49

RightURKen
RightURKen
Posts: 62
mysto wrote:
You never know what may turn up in the future.


Working on something?
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10/08/2011 01:26:01

mystoMuvizu mogulExperimental user
mysto
Posts: 471
RightURKen wrote:
mysto wrote:
You never know what may turn up in the future.


Working on something?


There are a few irons in the fire. I've been collaborating with a few other fellow Muvizuer's on the Garage Band Blues series (Dreeko and Danimal) and things seem to be rolling along quite nicely. Each one of us has our own unique ideas and talents that are transforming the GB Blues project into something that would not have been possible if I were working on it alone. It all started with an idea I had for a little band animation and it is rapidly turning into something that just may have some pretty good potential.

I would love to be working on a commercially viable project but I don't think that's why we're working on this one. I think we're working on it just for the fun of doing it, because we all like creating animations with Muvizu. If others are entertained by our work then that makes it all the more worthwhile. If by chance some where down the road someone comes along and thinks our project is good enough to "go commercial" I guess we'll take things from there.

I'm not the best to give advice but if someone did ask me I'd say to come up with an idea, get a few other talented people willing to lend a hand and then just "go with it". Feed off of each others ideas and suggestions and you'll be surprised at what the outcome might be.

Collaboration is a good thing!

We're not working on our project for the sole purpose of going commercial, we're doing our project for our own fun and entertainment and for the fun and entertainment of others. Maybe one day we'll decide to try and do something commercial but for the time being we seem to be having a blast with our little series. Stay tuned for what we come up with!
Toast
edited by mysto on 10/08/2011
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10/08/2011 12:28:43

penman
penman
Posts: 72
We're not working on our project for the sole purpose of going commercial, we're doing our project for our own fun and entertainment and for the fun and entertainment of others.


well said mysto ... well said
edited by penman on 10/08/2011
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