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13/08/2011 00:01:41

RightURKen
RightURKen
Posts: 62
ziggy72 wrote:
Directional effects! ...:


Muvizu already has this. Click on "full rotation" and then you can point the effect in the direction you want it to go. It can be a pain since they don't rotate "normal" for lack of a better word. Some trail and error it can be figured out.
edited by RightURKen on 13/08/2011
edited by RightURKen on 13/08/2011
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13/08/2011 19:59:34

ziggy72Muvizu mogulExperimental user
ziggy72
Posts: 1988
RightURKen wrote:
ziggy72 wrote:
Directional effects! ...:


Muvizu already has this. Click on "full rotation" and then you can point the effect in the direction you want it to go. It can be a pain since they don't rotate "normal" for lack of a better word. Some trail and error it can be figured out.
edited by RightURKen on 13/08/2011
edited by RightURKen on 13/08/2011


Well, sorta...you can aim the effect, yes, but I was meaning bending the effect, so that it's path (eminating from the effect box) can be a variable arc. Smoke doesn't go straight up forever - it will always be affected by the wind, however slight. Also, bending effects (like the laser) could produce some interesting stuff, I think.
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13/08/2011 21:49:29

mystoMuvizu mogulExperimental user
mysto
Posts: 471
ziggy72 wrote:


Well, sorta...you can aim the effect, yes, but I was meaning bending the effect, so that it's path (eminating from the effect box) can be a variable arc. Smoke doesn't go straight up forever - it will always be affected by the wind, however slight. Also, bending effects (like the laser) could produce some interesting stuff, I think.


Ya know Zig, maybe another animation along the lines of your Fist full of coders film is in order here!
edited by mysto on 13/08/2011
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22/08/2011 23:28:13

ziggy72Muvizu mogulExperimental user
ziggy72
Posts: 1988
3D ground texture! You can already assign a picture, but could we have bump map/height maps as well? It wouldn't need to have collision detection necessarily, so the characters would walk through the raised bits relative to the ground, it would just be an effect to make the ground look better. it was the cave set that made me wish I had a nice bumpy ground effect...and if we could have motion, we could have waves. Which would be nice.
edited by ziggy72 on 22/08/2011
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13/09/2011 12:19:07

DreekoMuvizu mogulExperimental user
Dreeko
Posts: 1257
Textures option for hair.. Any chance?
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24/09/2011 00:00:14

ziggy72Muvizu mogulExperimental user
ziggy72
Posts: 1988
Object Mirroring! By that I mean, um, mirroring the object. So it's opposite. Y'know.
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24/09/2011 00:39:24

clamtom
clamtom
Posts: 15
Once I've loaded up the buttons in the Character Actions window, I'd like to be able to rename the various actions to match the appropriate words in my script. Would just add a little convenience when directing.
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15/10/2011 15:36:15

DreekoMuvizu mogulExperimental user
Dreeko
Posts: 1257
zacchang wrote:
How about some headphones for the DJ?


Yes yes and yes!
Djs, sports commentators and more!
This accessory is a must I feel
Can't do a proper sports segment in "On the News" without them!

Wonder what the next update will bring?...
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15/10/2011 15:45:36

DreekoMuvizu mogulExperimental user
Dreeko
Posts: 1257
http://www.mediacollege.com/adobe/photoshop/tool/images/toolbox.gif

How about a toolbox which contains all or most of the menu icons (prepare modes, direct modes etc) for even easier access?
I'd much rather use a toolbox than the menu any day!

Cheers
D
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15/10/2011 18:43:59

ziggy72Muvizu mogulExperimental user
ziggy72
Posts: 1988
Headphones YES! Toolbox YES! Dragons with Guns YES! Sorry, ignore that last one

Glowing! I mean, you can't have candles or lightbulbs looking like, you know, candles or lightbulbs because we can't have a visible light source, like a glowing ember or star or what have you. It would be nice to show the source of the light, not just the result.
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15/10/2011 19:03:49

DreekoMuvizu mogulExperimental user
Dreeko
Posts: 1257
ziggy72 wrote:
Glowing! I mean, you can't have candles or lightbulbs looking like, you know, candles or lightbulbs because we can't have a visible light source, like a glowing ember or star or what have you. It would be nice to show the source of the light, not just the result.



great idea!
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23/10/2011 02:05:29

DyllyMuvizu mogulExperimental user
Dylly
Posts: 555
Just popping back to the tool box suggestion...I muvizu...ed my version of gimp...for some reason things seem easier to find on the screen.




How about adding a targa viewer to muvizu so I can get a look at the individual frames in a targa sequence before I get out the image editor? More often than not i find it easier to spot glitches in the animation by making a sequence and running through that.
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04/11/2011 21:59:28

ziggy72Muvizu mogulExperimental user
ziggy72
Posts: 1988
Named Cameras! Colour coded and nameable, that would be helpful (and kinda cool).
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05/11/2011 02:35:29

hungryteapot
hungryteapot
Posts: 2
I'd like there to be a way to set a path and have the camera follow it at a set speed, rather like moving cameras. Also an option to have a camera just follow a character automatically.
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25/11/2011 09:34:26

DyllyMuvizu mogulExperimental user
Dylly
Posts: 555
Anne McCaffrey has sadly passed away...the first female Sci Fi author to win a HUGO or Nebula, the first Sci Fi writer of any description to hit the top ten publishers list, now there are some books that can spin a few films...where's Dreeko's Dragon when I need him?
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25/11/2011 09:41:39

DreekoMuvizu mogulExperimental user
Dreeko
Posts: 1257
Dylly wrote:
.where's Dreeko's Dragon when I need him?


Barry shot him
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02/12/2011 02:51:30

ziggy72Muvizu mogulExperimental user
ziggy72
Posts: 1988
Could we have a new backdrop size - Poster. Unless you make everything else bigger, it's difficult to have, say, a postcard - the smallest sized backdrop will only scale down so far. Having something you could scale down to the size of a stamp would be very useful.
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07/12/2011 17:54:57

pfontaine2
pfontaine2
Posts: 1
In the limited time I've played with Muvizu I noticed that I would love to be able to select something in the timeline and replace it with something else without having to "direct the scene" all over again. This way, if I'm not happy with a specific action, I could easily insert a new one.

Also, it's nice to have a window showing the mutl-camera setup to direct but is there a way to playback what you've "directed" and preview all the cuts before rendering? I have to say that color coded cameras would be much appreciated as well.

Otherwise, this is an absolutely awesome program. I'm amazed I haven't heard about it until a couple of weeks ago when I was looking up articles about iClone. Muvizu is turning out to be much more fun!
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07/12/2011 20:08:17

ziggy72Muvizu mogulExperimental user
ziggy72
Posts: 1988
Hi pfontaine - you can preview your work by going to Make Video then playing back the timeline as usual. It's slower and more processor intensive, but at least you can get a feel for how it will all look in the end. (it's best to close the cameras window before attempting to play back the timeline in Make Video mode, and give yourself a few extra frames per second - if your PC's really struggling, then use Unlit mode too). Hope this helps.
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16/12/2011 11:27:57

ianpw
ianpw
Posts: 1
Erm - a silly request, but it IS Christmas and I wanted to make an animated card - any chance of a santa-type hat?? Please asking nicely? worship
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