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09/02/2012 09:35:26

ukBertyMuvizu mogulExperimental user
ukBerty
Posts: 975
Gordon,

Thanks for having a look. I've had a little play and basically that would mean doing a "pose" action and letting it play through which would keep the character out of idle ?

This would allow me to do what I want so yes please.

Ideally it would give us much more control if you could take it off "idle" as the character would always have to be is a pose to be dead, which may look a bit unnatural - but I'll take what I can get !
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09/02/2012 09:38:30

ukBertyMuvizu mogulExperimental user
ukBerty
Posts: 975
Luscan wrote:
You have to run characters through a pose animation and then just leave them there at the end and they won't move

Luscan - I think that would be good for characters that die lying down - I've used impacts before as they end in a less "posed" state, but they still breathe. With Gordon's suggested change that should be overcome.


Thanks for the tip
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09/02/2012 11:11:09

NeilExperimental userMuvizu staff
Neil
Posts: 396
I should probably add that the control of this new "not breathing" feature will be a checkbox in the character's edit dialog. It won't be something that you can turn on and off within a movie. I'm assuming (hoping) this is still all fine and dandy?
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09/02/2012 11:49:27

ukBertyMuvizu mogulExperimental user
ukBerty
Posts: 975
Neil wrote:
I'm assuming (hoping) this is still all fine and dandy?


I would say yes - when they're in the throws of death you won't really notice whether they're breathing or not so we can turn it off for that shot. It's just when they're lying/hanging there motionless that you really notice the breathing.
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09/02/2012 14:16:30

GordonMuvizu staff
Gordon
Posts: 23
ukBerty wrote:
Thanks for having a look. I've had a little play and basically that would mean doing a "pose" action and letting it play through which would keep the character out of idle ?

This would allow me to do what I want so yes please.


Yes, that's pretty much how it works. So you would be using the 'pose' animations, or any animation that doesn't return to the idle position at the end.

ukBerty wrote:
Ideally it would give us much more control if you could take it off "idle" as the character would always have to be is a pose to be dead, which may look a bit unnatural - but I'll take what I can get !


We're working on some stuff for a future update that will allow you to control the speed at which individual animations play - once this is done it should be fairly easy to 'freeze' (or slow down, or speed up) any animation you like. Or at least, that's the plan. No promises as to when this'll be available, but we're looking into it
edited by Gordon on 09/02/2012
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09/02/2012 16:06:21

simonhefferMuvizu mogulExperimental user
simonheffer
Posts: 225
Gordon wrote:


Yes, that's pretty much how it works. So you would be using the 'pose' animations, or any animation that doesn't return to the idle position at the end.

It might be nice to have animations flagged that return to idle after they're done. (or don't if that's a smaller set )
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09/02/2012 21:27:04

ziggy72Muvizu mogulExperimental user
ziggy72
Posts: 1988
ukBerty wrote:
(Inferior Skeletons - great 70s band).


I've got their album - Boned To Death. rock on

On a more practical note, any chance we could get a bigger range of non-hideous hair styles for our poor characters? It's always the same ones cropping up (no pun intended) because they're the only ones that don't look...well, naff. The women are particularly hard done by I feel - I mean, would any of the female members at Muvizu HQ consider adopting any of the Muvizu styles? I think I know the answer to that one...
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09/02/2012 21:34:05

DyllyMuvizu mogulExperimental user
Dylly
Posts: 555
ziggy72 wrote:
ukBerty wrote:
(Inferior Skeletons - great 70s band).


I've got their album - Boned To Death. rock on



I went to their reunion gig, shame the lead singer Bono corpsed! King-tron

But yes please on the hair styles, even though I thought all the Muvizu characters were modelled on the Muvizu staff! Oh and can we please be able to group objects and still steer them? Ta!
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10/02/2012 10:06:13

Luscan
Luscan
Posts: 176
Knock it off with the puns you boneheads...

OH GOD I HAVE BECOME EVERYTHING I HAVE EVER HATED
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10/02/2012 19:26:08

mystoMuvizu mogulExperimental user
mysto
Posts: 471
Luscan wrote:
Knock it off with the puns you boneheads...

OH GOD I HAVE BECOME EVERYTHING I HAVE EVER HATED


Welcome to the club Luscan! Toast
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20/02/2012 20:39:45

ziggy72Muvizu mogulExperimental user
ziggy72
Posts: 1988
More Frames! By that, I mean the ability to output with a higher frame rate than the standard 24 so that you can get decent slow motion shots when you edit it.
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17/04/2012 23:25:46

WozToonsExperimental user
WozToons
Posts: 494
On the rather old topic of bow ties. Make one.



The advantage to a drawn bow tie is that it won't disappear into the character when they move.
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18/04/2012 21:51:21

DreekoMuvizu mogulExperimental user
Dreeko
Posts: 1257
And now with the improved texture resolutions the bow ties will look really fine and dandy!
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28/04/2012 16:18:22

DreekoMuvizu mogulExperimental user
Dreeko
Posts: 1257
You know when people make quotation marks in the air with their fingers during conversation. Well I'd like that as an animation please for both seated and standing...Thank you!

Cheers
D
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11/05/2012 20:53:13

ziggy72Muvizu mogulExperimental user
ziggy72
Posts: 1988
Eye lashes! You can have the Eyes With Lashes, but not Round Eyes with lashes, or Droopy Eyes, etc. Having lashes as a distinct eye object would give us some more looks to play with. As would animatible brows. And forehead wrinkles/folds. And acne...
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11/05/2012 22:07:30

DreekoMuvizu mogulExperimental user
Dreeko
Posts: 1257
Yes zig I concur ...as you may have gathered




I'm sure something is in the pipeline..
edited by Dreeko on 11/05/2012
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11/05/2012 22:45:34

ziggy72Muvizu mogulExperimental user
ziggy72
Posts: 1988
Ha! Forgotten about that little vid, good one! Yes, eye brows just like that would be awesome.
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26/05/2012 18:03:21

MrDrWho13Muvizu mogulExperimental user
MrDrWho13
Posts: 2220
Dreeko wrote:
Bow tie!

There are a variety of neck attachments, but no bow tie! It would be handy for james bond type movies and alike.

cheers

D



Yes, Dr Who aswell!
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01/06/2012 22:54:14

ziggy72Muvizu mogulExperimental user
ziggy72
Posts: 1988
Eye Glow Default! By that I mean having a universal eye glow option so that all characters you create in a set would have the same value when they are created, rather than having to change the standard (way too high) default all the time.

And while I'm here...

Camera Selector On The Make Video Interface! And by that I mean the drop down box to select a camera (the one you get by right-clicking on the Camera timeline) being integrated into the Make Video interface. This way I could render out my shot, select the next camera, and continue on without having to go back to the timeline (slow) and then open up the Make Video screen again (tedious) each time. I usually do one after the other until I've done all 4. Can't be just me, surely?
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01/06/2012 22:59:39

DyllyMuvizu mogulExperimental user
Dylly
Posts: 555
It's not just you Ziggy. Once my scene is built I spend most of my time in the 'make video' section titivating the shots, checking for 'poke through' etc etc. I also noticed making my last clip that whenever I popped out of make video to any other operation, direct, prepare Muvizu always went via the timeline, which made the whole process longer than Peter Jackson film!
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