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Home ? Feedback ? Feedback Thread - v0.22b release (September2012)

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12/09/2012 10:43:53

Marco_D
Marco_D
Posts: 582
Hello everyone,

As always I'm creating this thread so you can post specific issues you my find, or questions, about the latest release.

Alternatively if you need to send us a set file for any reason please use the bugs@muvizu.com email as usual.

*Edit* Before submitting a bug report please have a look into the known issues list that can be found here: http://muvizu.com/Download/

Many thanks,
Marco
edited by Marco_D on 12/09/2012
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12/09/2012 15:31:09

ziggy72Muvizu mogulExperimental user
ziggy72
Posts: 1988
Liking the look of the new set bits, especially the rooftop ones - so very very Batmanesque Not sure what you tweaked on the lighting, but it looks better. Still can't fully zoom in on the timeline using keys though - it still stops halfway and forces you to drag the slidey thing for the remainder, which is really annoying and time consuming. Ah well, we all have our timeline issues...just ask Mysto (still no snapping to cue points, my friend - you'll have to wait some more...Brick Wall )
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12/09/2012 19:46:40

fullmetall
fullmetall
Posts: 164
I started using the new version in French, where do I send bugs translation?
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13/09/2012 08:30:33

ukBertyMuvizu mogulExperimental user
ukBerty
Posts: 975
I have used 22b for a couple of hours and created a couple of of shots. So far....

  • No Crashes
  • All sets seem to work
  • Focus in camera window issue resolved
  • It's generally faster than 20b

Excellent works chaps.
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13/09/2012 12:45:47

WozToonsExperimental user
WozToons
Posts: 494
ukBerty wrote:
I have used 22b for a couple of hours and created a couple of of shots. So far....

  • No Crashes
  • All sets seem to work
  • Focus in camera window issue resolved
  • It's generally faster than 20b

Excellent works chaps.




See above. Although I have noticed that Sinister cannot fly.....
and can we have Beefy's "Scratch arm" action for all heroes as this is perfect for fiddling with the wrist gadgets?
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13/09/2012 13:21:12

ekessler
ekessler
Posts: 46
The new version is definitely better! I am able to use it on my 2.20 ghz laptop and it responds.
However, I'm not sure if this a bug or my settings, I rendered a video using the ffdshow codec and it came out as just millions of dots. I tried this on 2 different computers and the same results. I have used this in the past and had perfect videos.
Any thoughts?
Thanks,
Eliezer
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13/09/2012 16:31:22

urbanlamb
urbanlamb
(Account inactive)
Posts: 1786
WozToons wrote:
ukBerty wrote:
I have used 22b for a couple of hours and created a couple of of shots. So far....

  • No Crashes
  • All sets seem to work
  • Focus in camera window issue resolved
  • It's generally faster than 20b

Excellent works chaps.




See above. Although I have noticed that Sinister cannot fly.....
and can we have Beefy's "Scratch arm" action for all heroes as this is perfect for fiddling with the wrist gadgets?




I will quote these two posts as well. I was hoping they would fix the camera things that were in the last release before I got to the animating/lighting phase of my next video and they have so I can now use the depth of field button without crashing everything hehe.
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13/09/2012 22:33:01

ziggy72Muvizu mogulExperimental user
ziggy72
Posts: 1988
ekessler wrote:
However, I'm not sure if this a bug or my settings, I rendered a video using the ffdshow codec and it came out as just millions of dots. I tried this on 2 different computers and the same results. I have used this in the past and had perfect videos.


Check out this thread - I don't think you're alone

http://www.muvizu.com/Forum/topic2125-antialiasing.aspx?p=f#post12108
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18/09/2012 00:25:55

gimmick
gimmick
Posts: 179
I have no problems with the menus in English but in the future, I would be more interested by a French translation of the Character actions.

Menus are in usual technical English but actions use a more difficult vocabulary.
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18/09/2012 13:24:02

JamieMuvizu staff
Jamie
(Account inactive)
Posts: 609
gimmick wrote:
I have no problems with the menus in English but in the future, I would be more interested by a French translation of the Character actions.

Menus are in usual technical English but actions use a more difficult vocabulary.



It's a good point gimmick, we're looking into how we'll be able to translate the character actions, the properties of objects and of characters and everything else not already translated. The problem is that stuff comes from a database and so it's a lot more tricky to have multiple language copies of all those phrases and names than it is for the user interface.

I'd take the translations in Muvizu at present as the first step, and we're working out what and how the second one will be

--
Direct, don't animate!
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