Would you use a market place on Muvizu.com?

Yes, to buy content: 6
Yes, to sell content: 2
Yes, to buy and sell content: 19
No: 3
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19/11/2015 22:27:16

MrDrWho13Muvizu mogulExperimental user
MrDrWho13
Posts: 2220
I agree with the points system - it releases a lot of strain from transaction fees. Also, as you guys have said, it's more appealing to have some credit to spend than having to reach for your credit card every time.
However, I think it needs to be represented in a real currency (as Steam does) rather than a confusing 100points is $1 or whatever; just say it's $1 or £0.50.


(I might make some mock-up designs for the store to represent what's said here.)
edited by MrDrWho13 on 19/11/2015
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19/11/2015 22:28:05

urbanlamb
urbanlamb
(Account inactive)
Posts: 1786
fazz68 wrote:
MMmmmm doughnuts.... nice

http://muvizu.com/3D/26963/Drive-Through-Doughnut-Shop-Doughnuts-Include Big Grin

I think my doughnuts were a tad vertex heavy I dont remember LOL.
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19/11/2015 22:51:12

PatMarrNCMuvizu mogul
PatMarrNC
Posts: 1738
MrDrWho13 wrote:
I agree with the points system - it releases a lot of strain from transaction fees. Also, as you guys have said, it's more appealing to have some credit to spend than having to reach for your credit card every time.
However, I think it needs to be represented in a real currency (as Steam does) rather than a confusing 100points is $1 or whatever; just say it's $1 or £0.50.


I agree. Maybe with a built-in currency calculator to show the balance in a variety of different monetary systems. Especially since exchange rates vary. If I deposit $50 USD today and don't buy anything for a month, it might be worth $45 or $55 USD depending on how the market fluctuates.

I'm assuming that the monies will be deposited in a UK bank, then withdrawn for each purchase at the current exchange rate. This may be one reason why some people use a point system (it disguises purchasing variance due to changing exchange rates)
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20/11/2015 00:09:43

primaveranz
primaveranz
Posts: 520
PatMarrNC wrote:


I'm assuming that the monies will be deposited in a UK bank, then withdrawn for each purchase at the current exchange rate. This may be one reason why some people use a point system (it disguises purchasing variance due to changing exchange rates)


If the sales items are priced in points, then currency exchange rate changes between you purchasing points and spending them have no effect.
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20/11/2015 00:16:26

Farscaper
Farscaper
Posts: 35
And asking this company to become a Forex operation would be the death knell to the marketplace. You win some years and lose on others when it comes to currency fluctuations. Buy low, sell high.

Buy at any price but never use the product and you lose every time. But man, do I have bragging rights for my stupendous software collection.

As noted earlier, sell the dream.
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20/11/2015 00:34:56

PatMarrNCMuvizu mogul
PatMarrNC
Posts: 1738
primaveranz wrote:
PatMarrNC wrote:


I'm assuming that the monies will be deposited in a UK bank, then withdrawn for each purchase at the current exchange rate. This may be one reason why some people use a point system (it disguises purchasing variance due to changing exchange rates)


If the sales items are priced in points, then currency exchange rate changes between you purchasing points and spending them have no effect.


Seems like that would be problematic when withdrawing the funds to pay the person who made the asset pack. Imagining the simplest scenario in which there is only one buyer and one seller, if I bought $10 USD of points, today that equates to 6.55 GBP.... then If I buy an asset pack priced at 6.55 GBP and the exchange rate has fluctuated, when Muvizu dispenses funds to the creator, they'd either have to:

1) withdraw more GBP than was deposited initially, thereby creating a deficit... or
2) make the designer absorb the difference, paying them the current exchange rate

Multiply that times a bunch of buyers and sellers, and it quickly gets complicated to keep up with. If we're dealing with known rates that can be looked up in a table, I can see pretty quickly if my $10 USD is still enough to buy a 6.55 GBP item... This puts the adjustment in the buyer's realm, so Muvizu doesn't have to deal with any of that.
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20/11/2015 00:44:40

Farscaper
Farscaper
Posts: 35
The company wouldn't care about exchange rates at this level of sales. They get to use the cash till they have to pay it out so they save on the cost of loans to run their business. But even then, it's such small potatoes that you don't even consider it. After all, we're dealing with virtual products that they don't need to warehouse.

As long as everyone makes something, however insignificant, after costs, they win. As an author I can assure you that I speak from experience.
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20/11/2015 02:14:45

DanimalMuvizu mogulExperimental user
Danimal
Posts: 477
Amidst all the talk of greed and points and money and payments... there would still be free stuff, right?
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20/11/2015 05:37:45

PatMarrNCMuvizu mogul
PatMarrNC
Posts: 1738
Danimal wrote:
Amidst all the talk of greed and points and money and payments... there would still be free stuff, right?


who said anything about greed? That word hasn't come up once until now.
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20/11/2015 07:21:59

MrDrWho13Muvizu mogulExperimental user
MrDrWho13
Posts: 2220
I thought I'd clear a couple of things up for a sec:
There would still be free assets from creators who would rather "donate" assets.
As for the payment system, I was thinking converting it to "virtual pounds" which would work on the exchange rate at the time of purchase. So if you put in $10, you'd get £6.55 of credit to spend (Rather than displaying it as $10).
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20/11/2015 07:36:35

ukBertyMuvizu mogulExperimental user
ukBerty
Posts: 975
I speak as a purchaser rather than a seller and......

A points system would put me off entering. There are couple of sites like this and I always think (rightly or wrongly) - "I'm never going to use them again so I don't want to have cash tied up there that I'm just going to waste" - and I go somewhere else. It's a lot of work for a possible negative outcome.

Here what I would do...

  • Sell stuff in packs to overcome the transaction cost.
  • Don't worry about currency fluctuations. Choose a currency and stick to it. We're all grown ups and understand that currencies can change, but normally not that much to make a big enough difference on such small amounts. Don't over complicate things.
  • Have periodic sales. I use DAZ3D. They have a "wishlist" system. I just stick things I know I'm going to want in there and buy them when they're on offer. I always think I have one over on them, but I suspect it's really the other way round.
  • The low poly / high poly argument is really one about style. Low Poly models are great and are probably what are required here to fit in with the Muvizu objects you get with the software, but these are not for the likes of Ziggy and myself. We like higher poly models to give a more sumptuous look. It's horses for courses. However having both will cause a bit of an identity crisis for the store. My instinct says sell low poly objects which fit in with the Muvizu look - if you want the high poly more realistic look then leave it to the likes of DAZ.
  • Once you work out that the average person buying Muvizu then goes on to buy assets - give the software away for free. Look at it as handing people a big shopping trolley as they enter the store. It's all about in-app purchases.
  • As PatMArr says - "sell the dream". Trust me, it's a lot easier to buy the assets for a project than it is to make it!
Just my 2 Muvizu points worth....
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20/11/2015 12:33:09

DanimalMuvizu mogulExperimental user
Danimal
Posts: 477
PatMarrNC wrote:
who said anything about greed? That word hasn't come up once until now.

shake head

MrDrWho13 wrote:
There would still be free assets from creators who would rather "donate" assets.

Thanks for the actual answer. That people would say "hey, this is pretty cool, I'd like to see other people use it too" was one of the great things about this site and the software!
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20/11/2015 14:51:23

urbanlamb
urbanlamb
(Account inactive)
Posts: 1786
Danimal wrote:
PatMarrNC wrote:
who said anything about greed? That word hasn't come up once until now.

shake head



yeah dude I hate to say it a discussion was opened up about a store and people put in input. Saying its greed as you did and i am sorry its quite rude to assume that those giving input are doing it out of greed. This is in your head. I will tell you right now that most people who decide to contribute which is something i have not decided upon yet because of just such labels and stereotypes that come up along with the usual arguments that come up with greedy developers will probably not make enough money to even cash out that more one then once a year for 50 bucks. If they are lucky that is..

So here is the list of false stereoytypes:
-developers are not greedy
-nor are they lazy
-and neither is it easy to do
- all developers are rolling in money (the bulk of these so called greedy developers barely make enough money to survive and often hold second jobs working in other industries. )
- all developers are living the high life and driving big cars and live in fancy houses (no they also do not all drive mercedes or caddilacs and live in mansions. )

I find it quite rude when people come up with such trollish comments when the thought of spending 5 cents come up. I will tell you now that no one is going to get rich quick if they do decide to sell something. Which to be honest because I am getting older I can't be bothered to take part in because I am burnt out on people like you who assume that everyone who participates in this industry is rich and greedy. As someone who gives away more then I sell and who pulled stuff down off the market a long long time ago now because of the attitudes like this who was only doing it for fun and as a hobby as I have a job that has allowed me to retire early that is NOT in the 3d industry. I think its people who think about developers as rich and greedy who are the greedy ones because you want something for nothing all the time.

So maybe since i am getting old and cantakerous and am about to retire I might sell stuff, but please dont purchase anything from me if you think of people like that I dont want your business. Go and make it yourself and dont spend a dime not on me anyhow. I highly encourage you to not spend a dime and make all your own assets and code all your own software!

I am sure though that you have no trouble using everyones free work without hesistation because you know "its easy" and everyone is just greedy and lazy. Oh and your welcome by the way for all that free crap that everyone has contributed over the years.
edited by urbanlamb on 20/11/2015
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20/11/2015 15:44:07

DanimalMuvizu mogulExperimental user
Danimal
Posts: 477
urbanlamb wrote:
yeah dude I hate to say it...

Violin
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20/11/2015 15:56:32

ukBertyMuvizu mogulExperimental user
ukBerty
Posts: 975
Could we end the bun fight and stick to constructive criticism please....
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20/11/2015 16:07:34

urbanlamb
urbanlamb
(Account inactive)
Posts: 1786
MrDrWho13 wrote:
I thought I'd clear a couple of things up for a sec:
There would still be free assets from creators who would rather "donate" assets.
As for the payment system, I was thinking converting it to "virtual pounds" which would work on the exchange rate at the time of purchase. So if you put in $10, you'd get £6.55 of credit to spend (Rather than displaying it as $10).


I am going to clarify this in that its up to the individual user as to whether they will continue to create free assets. Muvizu contacted us when this started and gave us the choice of whether we would pull our assets down or leave them up for free and asked us if we would continue to create freebies. The bulk of creators who had anything up left it up and said that they would like the ability to donate free stuff in the future.

However there is no obligation to do so. Its voluntary and not a requirment of any single user or even muvizu to churn out anything for free. The option will be there if he/she chooses to do so.
edited by urbanlamb on 20/11/2015
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20/11/2015 16:11:40

DanimalMuvizu mogulExperimental user
Danimal
Posts: 477
urbanlamb wrote:
I am going to clarify this in that its up to the individual user as to whether they will continue to create free assets.

Outstanding - thanks for answering my question!
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