ziggy72 - all messages by user

2016/6/5 15:32:01
BAIL SKIPPER ... new collaboration video PatMarrNC wrote:
Maybe my system is under powered, but I find that the best downloaded sets have so much detail that I have to remove all but the most essential parts for my script. You mentioned in an email that it;s better to build a PLACE than a SET... but I don't think I could navigate worlds as large as the ones you use. What kind of horsepower does your computer have, anyway?

Never enough It's an old i5 water cooled and clocked to 4.1Ghz, combined with 16gb RAM and a rather nice GTX 970, which is what allows me to make the sets the way I want.
2016/6/5 15:27:31
Arm Yourself!

This is the link to my FBX arms, meant for attaching to characters (mainly the standard 'potato heads') or as standalone objects to help you fake your videos

https://onedrive.live.com/redir?resid=49D7234E5E7C54B9%21173

NEW - Mobile phone set, including both hands and a smartphone :



https://1drv.ms/u/s!ALlUfF5OI9dJgTM


Use blender (or similar) to import the hands to add objects (and then re-export as FBX, Geometry Smoothing set to Faces (not Normals, unless you want them all segmented)). Use the UV maps as your guide to paint the arms - they are a default flesh colour, but that won't match your character (usually) so you'll have to alter the textures to match clothing, skin colour, etc. Additionally, when importing into a 3D package they may appear really tiny (they are scaled to fit Muvizu characters regardless of the character's own scale setting, and it's quite a range) so some resizing will be required, I reckon.

These are a work-in-progress set, so they all have different file structures (as I tried to find a standard) and I would appreciate any feedback on problems you may encounter, missing textures, collision oddness, etc. Due to my experiments with 3D Coat making these, the UV maps may be a little wonky - I can work with them, but I'm interested to see if the rest of you can

These are just the test pieces - eventually I want to create an entire set, based on this list :

Holding a tray (DONE)
Holding a gun
Holding a phone
Holding a phone (old school) (DONE)
Using a mobile/tablet (DONE)
Holding a cup
Holding a utensil
An extended fist (DONE)
Smoking position (pipe or cig)
Generic position (for scratching head or whatever)
Middle finger (thanks TheOtherGuy)
Pinched (holding something really small or smoking) (thanks MrDrWho13)

Further suggestions are welcome.
edited by ziggy72 on 01/08/2016
2016/6/4 15:29:27
BAIL SKIPPER ... new collaboration video Good horse - or is that a whorse? Anyway, fun vid (although it took me a minute to get the name joke - Hugh Jiddyut?... doh!). Two observations for ya - there's already a pretty good bar set built in to Muvizu you could have used, and Hugh's hat clips through the bars from 1:27 on, but other than that I think you passed the audition Big Grin
2016/6/3 14:08:20
Things I'd like to see in Muvizu. primaveranz wrote:
So have I have missed the version of Muvizu which allows a character's actions to be keyframed?

It's an add on - http://www.muvizu.com/Pack/18/Key-framing-expansion-pack

...and, I should clarify, it works for objects/cameras/lights/etc, but not character actions - character properties yes, but not actions.
edited by ziggy72 on 03/06/2016
2016/5/30 16:19:56
All of my Star Wars Characters for "FREE" ukBerty wrote:
clayster2012 wrote:
I don't even know how or what to do to become Mogul


I still have nightmares over that initiation ceremony. Let's just say I'll never eat beetroot again!

Yeah, I'll never get the stains out either.

But to answer your question, Clayster, it's up to Muvizu HQ to decide to to award Mogul status to - usually helped by posts on the forum demanding it
2016/5/28 3:55:51
Speeding up Muvizu editing Delete Muvizu, and download the Full version (avoid the upgrade). Reinstall, and it should be back to normal. You are stuck with a laptop equivalent video card though, it will never be great.
2016/5/28 3:35:38
Assigna Material for an imported FBX prop. Rodrisilva wrote:
Hi guys

I have been doing some tests around FBX importing, trying a way to get UV mapping tree foliage in planes. I believe muvizu is not able to use opacity maps like other 3d softwares. Imported trees always show textured planes and if I apply any transparency on it, tree leaves took the same polygon transparency level.

Do you have any idea how to get plane transparency without make leaves transparent too. I have trying something in blender that could succced but muvizu doesn't save the opacity map when you save the set.

https://drive.google.com/open?id=0B2ire-Bv_13ibHhNVVlKcTJYbVE


https://drive.google.com/file/d/0B2ire-Bv_13iYl9UaFQ1R0d6c00/view?usp=sharing

Muvizu can use Opacity Masking (I use it with my trees) but only through the Alpha option on the ASE import menu, not FBX.
2016/5/28 3:33:41
Assigna Material for an imported FBX prop. primaveranz wrote:
I still have the problem that I can't move certain .ASE object that I import. I can't select them directly but can through the Scene manager and I can Edit the texture etc. However if I try to move them the scene moves instead.
E.g. I made a transparent glass which worked fine, then made a Jug with a few more polys and now have the issue. I will try and narrow it down but if it is Poly-related then it is a really low level of ma polys that causes the issue.

It's not polys, but rather something to do with the model's construction and/or collision. I've had it very few times though. Interestingly, one of Muvizu's own objects is also 'unclickable' in this way (a billboard sign I think it is).
2016/5/26 22:12:53
Animated karaoke music video! That was okay, liked the subtitles, but only one viewing angle for over 3 minutes? A couple of different angles wouldn't have killed ya, surely....
2016/5/25 21:30:26
Sixteen Sandbags-My first Muvizu video What He Said

No one starts off as an expert, you learn by doing, and you're doing fine for a beginner. Now you might want to do something that makes you have to make choices about edits and timing, which is the next step I would say. I'm sure you'll be glad to move on
2016/5/24 17:32:01
Feb 2016 release feedback/bugs Any group of object created in a version before v1.7 automatically scrambles it's position when you attempt to rotate or copy/paste them. Might only happen if you have keyframing enabled, I'm not sure, but there's something up with object rotation.
2016/5/20 14:47:49
Feb 2016 release feedback/bugs I have noticed it always seems to happen if you move the camera with the right MB in any way, whereas using the left MB doesn't trigger the 360. It also seems to always happen if you add keyframes to an existing chain. I've also noticed that if you select an object (that has a movement animation dot path) and try to rotate it, it will sometimes automatically twist around on itself and point an entirely new way. The animation's still there, it's just been redirected. If you put the object back where it was, and try to rotate the path, it does the same thing again. There's a few odd rotation glitches, and they seem to have arrived with the keyframing addon.
2016/5/20 0:20:51
an old RobotMan commercial I forgot abot....Lol! Good armour, how many pieces is that? Looks like you loaded up all the attachment slots. I like
2016/5/19 23:12:39
Feb 2016 release feedback/bugs When keyframing camera movements it still does the 'surprise' 360 degree spin for no reason on certain keyframes. No reason, not doing anything special, been fine for ages, then suddenly I can't keyframe the cameras. Tried deleting and recreating them, save and reload, the usual stuff, but nothing changes. Also, if you animate a camera or object, then delete that animation, it will still always jump back to it's starting point regardless of any other animations you give it (when you active the Timeline).
2016/5/17 20:43:43
Mobile Phone Action ziggy72 wrote:
I use the same fake arm, as it happens, although I'm going to make a new one.

Better now
2016/5/17 16:20:18
Gallery of videos changed Does seem a bit limited, doesn't it? Looking at the most viewed though, I did notice vids I'd forgotten about, like your Deteriorata one. Watched it again, it was good that
2016/5/17 15:56:15
TALES FROM ZOMBIETOWN - THE BABYSITTER I was just checking my subscriptions yesterday, and thinking 'I miss those guys, I hope they haven't stopped making stuff' and here you are!! Watching vid now...
2016/5/17 15:53:09
Mobile Phone Action Regards that, it took me a month of banging my head off it to learn 3d Coat, and even then it was with Urban's help. A lot of Urban's help! I think the real breakthrough came when I realised the 'help' and tutorials were actually very little help, and I should plough on regardless and learn it my own way. That worked
2016/5/17 2:57:01
What is a good external HD to purchase? I know what you mean - I have two 2tb drives, a 1tb, two SSDs, and the external 2tb. When you make stuff in 1080p and you soon realise the importance of hard disk space!
2016/5/16 23:24:02
Mobile Phone Action Yes Pat, I made it for Sammamish. She'll be on fire when onscreen. You'll see
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