urbanlamb - all messages by user

2014/3/14 17:19:21
PROBLEMS WITH SKETCHUP EXPORT nothing like a good shrubbery to finish off the set
2014/3/9 20:10:21
CREATE A PARTICULAR SCENE fazz68 wrote:
that be blasphemy asking if urbanlamb used sketchup Big Grin
i think you will find she used Blender to make her assets
making a skyscraper shouldn't be to hard for you. its basically a huge box with a building texture on it.
edited by fazz68 on 09/03/2014



yeah hex evil on those people yeah my stuff was made in blender just simple boxes and circles and such very easy to do low poly stuff and looks more complex then it is although its possible i tossed in a building from 3dwarehouse that i converted i do that sometimes if i find something cool but often end up making a copy of the building from scratch inside blender just using it as a visual referance. I just i know people get upset if i tell em to use blender they start to panic and stuff lol so I just say sketchup instead but as fazz has learned "its really not that hard once you figure out how"

those are the sets used in fact i have created a new metropolis set because i did have some 3dwarehouse buildings in that version so i removed them and made my own with better texture and they are in the 3d portion of this site so i have yet another version of metropololis on my pc unreleased cause i am slow and have not gotten round to uploading it yet to my website as its an oversize set that wont fit on this site

http://muvizu.com/Set/23483/Trainstation-Indoor-Set

http://pixel-junkies.org/shop/index.php?id_product=11&controller=product&id_lang=1

http://pixel-junkies.org/shop/index.php?id_product=10&controller=product&id_lang=1



http://muvizu.com/3D/24002/The-Local-Corner-Store

http://muvizu.com/3D/24052/Local-Bowling-Alley-and-Barber-Shop


the tall tall dailyplanet was mine but again i i googled "superman daily planet" and the picture came up and i copied it. very easy to make those buildings are all boxes with textures from open sourced texture sites and slapped em on the side.. can't get any easier then that and it looks way better then a 2d backdrop

and superman flying was a green screen overlay in a video editor also very easy to do I just flew the camera around the city inside muvizu that is how movement was made and then I overlayed a green screen of superman flying on the spot that I also recorded in muvizu




here i just slap textures on from these sites really very easy boxes with photos on them

http://archivetextures.net/
http://mayang.com/textures/
http://www.cgtextures.com/
http://www.sharecg.com/


(there makes sense now? I think? )
*goes to have coffee now..*
edited by urbanlamb on 10/03/2014
2014/3/8 20:18:45
CREATE A PARTICULAR SCENE this is the full version it was an ad for the hero and villains package.

stuff you are not seeing inside muvizu is created in something like sketchup for things
This is all lighting and video editing
he speeded up some scenes in the video editor afterwards

Not sure what else to say this is clips he made inside muvizu and imported into a video editor and edited together for effect
the fog and lighting is from inside muvizu fog under "effects" the lazer eyes are under the character menu "effects"

to learn the basics start here
http://muvizu.com/Tutorials

2014/3/6 17:35:57
Collision boxes? here is some info plus there is lots in the pinned sketchup thread I remember weeding through that thread just to find info on collission and I think that is where I got it.


http://muvizu.com/Wiki/wiki/86/fbx-collision-and-geometry-guide

http://muvizu.com/Wiki/wiki/57/importing-to-muvizu-from-sketchup

http://muvizu.com/Video/12935/Importing-from-Sketchup-Part-3-Complex-Collis
2014/3/5 17:26:21
Edit Muvizu AVI files in Sony Vegas hehe well if anyone has learned anything about me its I am always going in 10 directions all at once. I suppose I will be idle when I die Big Grin . I have slowed down some over the years but still not as much as I think I have when I see 20 year olds unable to keep up to me ^^

anyhow what was this thread about again *peaks*
2014/3/5 17:05:35
Edit Muvizu AVI files in Sony Vegas WozToons wrote:
urbanlamb wrote:

you mean the wav file is part of each tga? I have not seen this but must try it. I assumed that the wav file was seperate but perhaps I am wrong since in muvizu I dont use tga (no point really as my logitech codec makes me happy)


It is a separate file.

I really can't see why people have difficulties with this way of working. Once in Vegas it's the same as any video clip, video track and sound track. Have you ever tried to edit an Xvid in Vegas? Impossible. The less encoding and decoding performed on the initial render the better imho.
edited by WozToons on 05/03/2014
edited by WozToons on 05/03/2014



I dont use xvid I dont like it
okay so the wav file is seperate you had me confused to be honest .
There are times when for the purposes of editing you might want some sound with the actual video and there are other times when you dont. I love tga for some things but for most I dont really want to mess with em especially if I am doing something with speeding things up or slowing em down eg: motion tracking I find them hard to work with and there are times when sound is needed to time things. At the end I remove the sound and relay it in its own track but sometimes it can be helpful when timing certain things. It really depends on the application and what your doing with it.
2014/3/5 16:33:33
Edit Muvizu AVI files in Sony Vegas tga's are nice but I am was the assumption that muvizu outputs a seperate .wav file plus at 720p the use of tga is somewhat almost overkill. I had considered using it at 1080p because it makes more sense to do so however you need the space to do it a tga sequence is larger then an uncompressed avi file. In my humble opinion especially at 720p tga sequence is not necessary unless you are wanting to do a stop motion edit then its easier, but to each his own. I know ziggy is using em but he has the hard drive space to do it and is working on a long term project that would benefit from it.
2014/3/5 16:11:01
Edit Muvizu AVI files in Sony Vegas WozToons wrote:
urbanlamb wrote:
as woztoons says you can render the entire 20 minute clip as targa sequence however many people find this to be not what they want because they want to preserver sound or something)


A TGA sequence render also produces a .WAV sound file which can be imported into Vegas in the normal way. There is nothing else to preserve. Once in Vegas it is just like any other clip.



you mean the wav file is part of each tga? I have not seen this but must try it. I assumed that the wav file was seperate but perhaps I am wrong since in muvizu I dont use tga (no point really as my logitech codec makes me happy)
2014/3/5 15:17:52
Edit Muvizu AVI files in Sony Vegas if your rendering in avi format because of the codecs that muvizu is taking advantage of the maximum clip size is 1.99 gig if you hit 2.0 gig the file will not play if your rendering at 720p you can render a clip that is 1 minute long maximum due to this limitation. This is a 32bit windows issue which muvizu has not upgraded yet its on their massive board of post it notes.

if you lower the resolution you can output longer clips

or as woztoons says you can render the entire 20 minute clip as targa sequence however many people find this to be not what they want because they want to preserver sound or something but if your getting those messages reduce the size of the clip render to below 2 gig and it will work or should work
2014/3/5 14:49:15
Asset Creation sofie9536 wrote:
i convert fbx files to obj files. with the Autodesk converter. sketchup can edit obj files. Then I export the obj files to ase files. that's all.
http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112&id=20481519
edited by sofie9536 on 05/03/2014



he was asking specifically about textures not the object. Sketchup does't map by default this is something extra that you need to find a way to get to work with minimal effort. From the video you can see that fazz was looking for a way to create a model and then make a custom texture with detail from what I understand about sketchup is that the uvmapping is not great even with a plugin. So I created these tutorial specifically with collision and uvmapping in mind (without actually teaching people to unwrap models for mapping that is a whole other can of worms and people get overwhelmed) so this is a basic entrly level method to easily use objects already mapped from any site and get them into muvizu with a pleasing texture and not just material slots
edited by urbanlamb on 05/03/2014
2014/3/5 4:05:47
IMPORT????? there is lots on sketchup your going to need to weed through it here is the sketchup thread

http://muvizu.com/forum/topic1452-sketchup-to-muvizu.aspx

and there is more in the wiki

http://muvizu.com/Wiki/wiki/57/importing-to-muvizu-from-sketchup

you need to sort through the info and try stuff and the post questions and people will answer

I also think there are some tutorials for sketchup here.

http://muvizu.com/Tutorials#&&pl=-1&s=22&p=4&q=&c=0
2014/3/4 21:34:22
Asset Creation Wizaerd wrote:
bung? wth is bung?

I'd be more impressed if this were an actual tutorial? I've had such poor luck importing models (ase or fbx) with decent textures...


sound is terrible use closed captioning my office is horrible for sound and I tried to clean it and made it worse but If I can do it anyone can lol
you need to learn how to uvmap things then your textures will work properly






this one is how to get a model someone else has uvmapped into muvizu (it was done when play+ was new and collision was a bit wonky but the tutorial is still valid) this will work with ASE as well



edited by urbanlamb on 04/03/2014
2014/3/4 20:46:46
A new 'King of the Hill' video... lol scary her cross eyes made me hurt inside me eyeballs :P
2014/3/3 17:01:43
Anna and the Robot, a Short Film cute little story & great first try!
2014/3/3 16:59:38
Live! from E.V.I.L. - ep 3: The Sewers of EVIL! lol this is a cute series thanks for posting
2014/3/3 16:51:27
Asset Creation well this seems fair and right.

I like the sets idea anyhow because they download into muvizu via an app. If I have to give out individual assets via a website this I dont mind. I actually prefer just to give out the sets anyhow
2014/3/3 16:02:28
Asset Creation Carole wrote:
Thanks for thoughts everyone. Always useful to open things like this up where possible and to get such constructive contributions.

We're looking at realistic options - more soon.



If you can trust your moguls and set up guidelines a few of us myself included would be pleased to moderate assets and even forums in fact I had considered making the offer of being a spam fighter mod with limited abilities (the only one to remove spam and freeze accounts that do spam as on weekends sometimes the forum gets botted into oblivion). Anyhow in my case at least and a few of us its not hard to moderate assets. I live on the internet and can spot stolen assets most of the time because I hate tv and when i am thinking at work and waiting for the next "brain fart" the first thing I do is open my internet browser and start surfing and reading things (I no longer read paper books and the house has so much more room now that we got rid of the 5 full sized floor to ceiling book cases stacked with books.)

Anyhow if you set up guidelines for a few of us to moderate assets and any questionable stuff can be passed on this would cut the workload down to checking a pm box once a week for stuff that we did not approve.

Although I think the certification program although more elaborate is probably a better idea as it would create a structure muvizu could use in the future and expand on. That way its self governing and people would simply report things like they report a bad forum post and you would deal with it that way instead of screening every single pixel.
edited by urbanlamb on 03/03/2014
2014/3/2 21:24:28
wink? lol this is one of these things that they fix and then it breaks 3 weeks later that and eye movement although the eye movement seems to have stayed fixed for a long time now at one point you couldn't use all the eye features size/movement as basically they would get "stuck" I got my clark kents eyes stuck once and just went with it and left em that way.. it was a very intense shot as he stared to the side for the entire time .. Big Grin
2014/3/2 19:05:45
WHAT? i use targa sequence or a codec that comes with my logitech package its an avi codec

for muvizu i just use the logitech codec I think ziggy is solely using targa sequence now
2014/3/2 18:38:29
WHAT? yeah the voices are way better it was almost impossible to hear before. Of course there is over modulation on one of them but sound is actualy very hard to get right and that voice was digitally altered which is hard to modulate :0

yeah its way better but yeah there is like no lighting and shadows give depth otherwise its pretty good. Myself and likely others we only use voices inside muvizu to time the dialogue and mouth movements correctly after that I tear out the dialogue (all of it) and then redo all the voice track in one so its properly normalized

I then create a "sound bed" of background sounds and make sure that volume is right and then add the extra affects and music last where it needs to be and even then I screw it up sometimes but I always create a basic sound bed and voice track first. My hearing gets aweful at times due to allergies unfortunately so i often over do or under do things just because my ears are ringing so badly lol.

I spend on a short video (15 minutes ) about 2 days just on sound collecting it and planning it and editing it and crud I love video editing rendering the animation parts in whatever software is something I dont like its just necessary lol but i could edit and do sound until the cows come home and enjoy every minute of it. I think the dislike for animation is because of all the technical issues one runs into that one has to solve

anyhow yeah this one is way better soundwise and it could have done with some lighting but you already said you knew you didnt pay attention to that so maybe next time!
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