urbanlamb - all messages by user

2016/6/20 16:35:23
Is there a way to add text to characters in Muvizu Rocque wrote:
Now I have two different ways to try. I know I can get speech bubbles in Microsoft. I am going to attempt making them using GIMP and see what happens. I am really a basic GIMP or any other photo editing user, so it will be fun to learn something new.

I looked at HitFim4 Express and did not see any speech bubbles available. Maybe they are there but they are not in the tutorials.

Thanks again for your help.



try krita its made by the guy who left gimp cause it was so hard to use and no one wanted to implement his stuff LOL now gimp lies stagnant and krita is kept up to date

https://krita.org/en/ gimp has some wierdness it always gets "stuck" and i can't complete what I am doing and they never fixed it. This is a design issue and I think this is why there was a split. Krita has no such blocking issues like that.
edited by urbanlamb on 20/06/2016
2016/6/19 23:27:40
Is there a way to add text to characters in Muvizu yeah that is possible too i just am used to the other way
2016/6/19 21:53:09
Is there a way to add text to characters in Muvizu I have corel video ultimate, but it doesn't really matter which editor you use. I made my own bubbles in photoshop originally and then just overlayed them on the timeline although I think they have some premade ones I just make my own blank bubbles and then type the text in. I think you can even do this with the youtube video editor.
2016/6/19 19:04:45
Is there a way to add text to characters in Muvizu I use a video editor and add speech bubbles that way when I put my video together i make blank speech bubbles and position them where I want and then in another 3rd layer I type the text and arrange it so it fits in the bubble.
2016/6/15 18:32:34
Coming Soon 2016 PatMarrNC wrote:


wow! Thanks UrbanLamb! This is a very useful bit of information!!

am I correct in thinking that I'd need to split these into separate files for use as Muvizu sky and muvizu ground?


no just scale them down its designed to fit on a dome if you dont want ground just cut it off but there are a lot that have just sky on them you just need to browse around.
edited by urbanlamb on 15/06/2016
2016/6/15 15:53:58
Coming Soon 2016 The muvizu skydome is pretty standard and uses the same proportions of "them other guys".


http://hdri-skies.com/
http://www.hdrskydome.com/
https://www.environment-textures.com/


https://www.3d.sk/ (this one i put in because its the parent site to a couple of those listed above)
2016/6/14 2:19:20
Minimaker....New Digimania Product I probably should make a few more sets so many things to do so little time.. and its summer .. that time of year that I try not to sit in front of a pc 24/7 Big Grin
2016/6/10 15:55:24
FBX strikes again! semi transparent is the material settings
http://muvizu.com/Wiki/wiki/125/fbx-blender-material-settings-make-shiney-transparent-light-thingies
Pivot is
Snap cursor to center
set origin to center
snap to cursor which is now at the center of the scene
and then apply location rotation
http://muvizu.com/Wiki/wiki/160/fbx-video-tutorials

This is mostly comprehension of what your doing if you don't learn the info to go along with what your doing your always going to get frustrated.
edited by urbanlamb on 10/06/2016
2016/6/9 19:46:57
Competition? Never really been a contest person. I entered a few just to beef up entries but I find them to be quite divisive.

Prizes are usually won by the people who need them least because their skill level is such that they likely have most of the tools. This is one of my contest pet peeves. I enter with something I know wont win because I want someone who needs the items to win them. So that is the opposite to what contests are intended I suppose but I dont want the goodies I likely already own one ore more of them so I need to avoid winning it lol.

I know not everyone thinks like me, but i am very non competitive and extremely introverted.

Anyhow so I wasn't going to even vote, but I thought a female geek perspective backed up by years of learning would be helpful.

My last reason is I can't stand deadlines lol but that has to do with the fact i am older and sort of at this point walk to the beat of my own drum. Once you get to a certain age and have experienced life you kind of change your views.
2016/6/7 16:49:08
Minimizing collision on Blender FBX exports ukBerty wrote:
Yes jwalshiv - it's taken me about 5 years to be comfortable with the rules of getting models into Muvizu so you're ahead of the curve. Mind you I did start from literally no knowledge at all at a time when no-one really understood what was going on as Muvizu has had it's own rules...

Urban, you will be glad to know I use FBX 90% of the time now I can reliably get rid of collision. Not migrated to Blender yet though so some things don't change



....come to the dark side


P.I.M.P.
2016/6/7 15:17:39
Minimizing collision on Blender FBX exports Jwalshiv wrote:
Scratch that! I realized I needed to combine all layers and name the collision mesh after the single remaining layer. (I started by naming it after the file. Doi.) In any event - I now have exactly what I need. Thank you thank you thank you again!

J


Models imported need to be one single mesh its just "the rules" of how it works so select all and then click "join" and then after that add your collision box as above. Sorry I dont read these forums often these days.

(Ziggy72 is the newest "blender convert" who has figured it out and once its figured out you wont have issues so he probably has all the right answers now lol. Once people figure this out the chains come off and all of a sudden they realize they can literally make anything. However for some reason people resist said chain removal at times. People hate changing their habits so I blame human nature for this! ^^)

If you decide you want to make stairs or something (which need collision) just build in blocks into the steps and name them UCX_MODEL_01, UCX_MODEL_02 etc etc to add multiple collision points.

I saw a post about something being unselectable on this forum recently. This happens if there is not proper materials assigned and if the mesh has not been joined into a single mesh with materials assigned to each part if there is a single piece of the model that has not got a proper material set up the entire prop wont be selectable.
`````````````````````````````````````
for easy alignment use the "snap to cursor" ability

press "shift c" to snap the 3d cursor to the center
then select the model and join all the bits and then check its all there and then you set the origin to center of mass this is usually the safest
then once that is done snap the object to the 3d cursor
then create your cube and since the cursor is at the center that is where the cube will be so then its all aligned (although I usually snap everything to the cursor one last time before exporting it just to make sure I haven't accidently jiggled anything around)

then apply rotation and location which is all 0,0,0 and it should work perfectly and jiggle no more

I put all this info into a video which is in the wiki along with a few other things all the info is there I think now along with things people dont want to know
edited by urbanlamb on 07/06/2016
2016/5/17 15:25:09
Mobile Phone Action PatMarrNC wrote:
thanks for that info, Urban Lamb and Ziggy... sounds interesting! If I ever get caught up with the other 50 learning curves I have in progress, I'll have to DL that and give it a try!

(Is that screaming face one of your models?)
edited by PatMarrNC on 16/05/2016


I think the key here is how much you want to learn the stuff. I am fairly certain that if you sit and work at it you can learn a lot in a few months. 3dCoat is a bit hard the videos on what buttons do what are a bit out of date its true and it also assumes you are already well versed in the process of creating something. However if your willing to read the internet basically and sit and watch videos until it makes sense anyone can learn this stuff. ...even blender.

I learned 3dcoat in maybe a week because of the fact I had already a grounding and it was a matter of using the interface. If your starting from scratch the basic process and learning it will take a month or two I would think to get to the point of at least being able to create something for yourself that is usable and pleasing.

It may not obey all the rules and principles of modelling for realtime engines but that is another step in and of itself. The point is to learn how to do it first and then pile on more info afterwards when your ready. We all had to start somewhere
edited by urbanlamb on 17/05/2016
2016/5/16 20:24:28
Mobile Phone Action PatMarrNC wrote:
urbanlamb wrote:

Also 3Dcoat is very cool yup it lacks some things that zbrush has but its actually faster to work with then zbrush for the options that it replicates due to the voxel thing. If you just like to make cool art and never export it to anything else its good for that too. You can make some nice scenes just you know for prettyness right inside it. Although I find it awkward for hard surface modelling its really nice for anything that is organic. Big Grin


Have you tried the Blender Sensei add-on called ZeroBrush (which is apparently named as close to Z-brush as they can get away with, so it must be their intent to mimic its functionality)

But then, if you already have Z-Brush, why would you bother with a knockoff of it...?



I dont like sensei because I already use vanilla blender. I use the sculpting abilities of blender but zbrush & blender don't use voxels and 3dcoat does so its much much faster with 3dcoat.

for instance I was making a set of characters and i wanted the characters to have different clothing appearances I could just lob the heads, hands and feet of the character and duplicate those things and move to another layer and sculpt an entire new midsection.

I use blender a lot but the other tool I use because of its voxel abilities is 3dcoat.
edited by urbanlamb on 18/05/2016
2016/5/16 19:21:04
Mobile Phone Action ziggy72 wrote:

Then it's into blender - import the OBJ, resize it down massively, press N and tick Textured Solid (no idea what menu N brings up, but it's blender, you just have to know some shortcuts because you'll never find them in the UI).
Export as an FBX (Mesh only, Geometries Smoothing set to Face not Normals, or else you get that horrible segmented thing that FBX does).




I just noticed this but "N" is basically the command to bring up the left menu in whatever context its in so if your making armatures etc the options it brings up is the menu that relates to that for example or animating or modelling or whatever

so its "bring up the menu" there is also a little + as well that does the same thing it just unhides the menu linked to the functions your working with

Also 3Dcoat is very cool yup it lacks some things that zbrush has but its actually faster to work with then zbrush for the options that it replicates due to the voxel thing. If you just like to make cool art and never export it to anything else its good for that too. You can make some nice scenes just you know for prettyness right inside it. Although I find it awkward for hard surface modelling its really nice for anything that is organic. Big Grin
2016/5/15 0:21:20
Mobile Phone Action ziggy72 wrote:
Additional note - the blender collision volume has to be named UCX_modelname, but never UCX_model_name - the underscore character means something in this context, which I didn't realise, which is why I couldn't get the collision to work right. Sorted!



oh LOL yeah dont get fancy
anyhow now that its all working you can make awesome crap Big Grin
2016/5/13 15:27:01
Oh gosh I have feedback .. Rocque wrote:
It took me a while to figure out what this topic was about. Are you writing about the items in the store? I agree that more is better rather than having us guess at what we are going to get. The sellers with the most information about products probably sell the most on eBay. It is a good idea for any site. Then, what about the reviews...haha.



yup is the content store

MrDrWho13 wrote:

I tried uploading a zip file go test yesterday, and it didn't get rejected by the uploader. I don't know if it would get rejected before reaching the store though.


If you read below the upload options it tells you what the allowable formats are. I dont think I would try to upload a prohibited format because its just work for those at the other end and uploading obj etc and unrequested formats not only does it cause work it validates the fact that they indeed do need to moderate even the moguls (who should know better lol)


so for textures uploads they allow/request Allowed file types: png, jpg, jpeg

and for sets they request/allow Allowed file types: set
edited by urbanlamb on 13/05/2016
2016/5/13 0:56:49
Oh gosh I have feedback .. Not that I have posted anything for selling but if I were and if I were to be a purchaser ..

1 screenshot for a set is not enough.

I know its not a lot of money but I would say half a dozen screenshots and a slot for a short demo video is in order. Otherwise what is inside the package is a huge mystery and its possible that people will be requesting a lot of refunds.

anyhow.. so that is my feedback.
2016/5/9 15:10:22
Passion Competition to go on hiatus take care craig we will see you next year (Or sooner depending on how long it all takes )
2016/5/1 23:35:23
Mobile Phone Action ziggy72 wrote:


PAINT ROOM - Dont use layer 0!! Hide all voxtree objects before you start!! (Many thanks to UrbanLamb for helping me with these, and this whole procedure!).
--

And then it imports into Muvizu. Still having trouble removing the collision ATM but working on it. Hope this helps Hesh, I think I know what you're going through Big Grin
edited by ziggy72 on 01/05/2016


Your welcome *insert noob/newbie joke here*

I think I know what your blender issue with triangulation was, but I thought I would wait till you got back to that cause if you pile too much info in at once some falls out before you get to use it Big Grin
2016/4/25 17:15:29
compositing software blender can do compositing its actually pretty decent at it. Its just that is not what its known for however blender is an entire suite of tools which is why its so "complicated" and its always had a full compositing and editing suite in it.

I actually dont do much true compositing but if i do i will use blender.
I could do my video editing in it as well but i have gotten used to the corel packages which are pretty decent.
edited by urbanlamb on 25/04/2016
pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85