PatMarrNC - all messages by user

2016/10/28 0:52:56
Problem with lip synch and audio recording are you having a specific problem that maybe more experience users can help with? It's not a perfect system, but it works well enough to have kept a bunch of us using it enthusiastically for years.

As far as feeling ripped off is concerned: they offer a free version in which the dialog works the same as the paid version. A rip off is a planned trick to cheat somebody (pretty strong words unless you can justify them) ...

but Muvizu's offer of a free version shows their willingness to let people see if the software meets their needs before they pay for the full version. Anybody who does due diligence to try before they buy has everything they need to make an informed purchase decision.
2016/10/28 0:43:13
Question about Blender FBX export and Muvizu I don't use Blender, but the principle works the same (even though the step-by-step procedure is different for each modelling app)

Basically... both ways work. You can paint your surfaces directly in Blender, or UVMap it and paint the map, then re-apply it to the model...By far the simpler of the two approaches is to just paint the surfaces inside Blender.

There are advantages to UVMapping... chiefly because it lets you apply photos to the UVmaps, thereby getting lots of realism very easily. But if all you need is color (and in many cases that's all you do need) coloring the surfaces is the quickest, easiest way.
2016/10/27 21:48:37
Problem with lip synch and audio recording There are tricks to getting lip-synch to work. There are so many differences in dialect , pronunciation, accent, mumbling, etc that the lip-synch algorithm (in virtually all programs that have one) ends up being a prime target of complaints.

These algorithms tend to look for harsh consonants and soft vowels... sometime I make a dummy track with the right number of syllables, that consists of nothing but DA-DA_DOO_DA BEE ,.... (hard consonants using primary phonemes)

The algorithm will synch to that pretty well. Then in post production you can replace the DAAAs with your real dialog. For what its worth, this problem isn't unique to Muvizu. Good luck finding any software that does a perfect job of lip synching.

Sometimes when using software that's geared toward creative people you have to get creative. ;-)
2016/10/27 16:07:44
what causes imported FBX files to look scrambled? thanks guys... that gives me a track to focus on.
2016/10/27 8:22:59
what causes imported FBX files to look scrambled? I've spent several days trying to get a good FBX out of a car I'm making. It looks great in my modeling program, I can import it into other modeling programs and it looks good... but as soon as I make an FBX out of it and bring it into MUVIZUit looks like the car is made of spider webs. Is that too many polygons?
2016/10/26 21:55:58
NEW IN THE MUVIZU STORE..... just submitted, awaiting approval...