roland1963 - all messages by user

2021/5/5 13:50:19
PNGs damaged at exportation as image sequence Hi Guys,

I created a small animation with a bit of background on Muvizu to export them as image sequence to edit them on Blender Video editor with another image sequence.

When I export the Muvizu characters, some of the PNG stills are damaged (some parts of the images are missing) while making video as image sequence. So when I run the image sequence as video animation, parts of the scene disappear, as you can see on the youtube link below.





Any idea where the issue comes from?


Thank you for your attention.

Roland
2021/4/20 2:23:47
How to make a character walk on space yes indeed... I tried this but the scene on the back backdrop was blurry...Then again as you can see, my character moves from back to front and you would not be able to get your character into the back backdrop (where my rocket would be) to get it to the front. He's have to be in front of the back backdrop, and my rocket would be too far behind which is not the case here

I nearly did the same you said with this video. I set up the space environment. Then I created a flat cube for the moon ground on which I imported a Moon jpeg, then I installed the character On a invisible flat cube, above the Ground flat moon cube (option Can float in the air)... I lifted the invisible cube and moved the ground forward and backward. I did the same with the rocket. I then moved the invisible cube up to fake the astronaut going up (invisible cube) and down to make the astronaut go down.


It would be MUCH more easy definetaly if we could simply shoot the dragging of the character (not seeing the pointer)...Much less time wasting.
2021/4/19 17:55:11
How to make a character walk on space


This would be a really cool feature if you could simply drag the character where ever you want to make it move up and down, backward and forward...maybe the next Muvizu's Chinese generation! Who knows...

Anyway, on this vid making, the character NEVER moves...He is action animated but this is all...The whole set features move and also the camera...Thus the impression of the astronaut flying in space...Took me some time to do it...lots of it going around how to achieve it first
2021/4/19 17:49:10
Granting Muvizu acess to youtube videos BoomMike wrote:
I just post on YouTube and then put the link here. Yeah, I'm not keen on letting anyone else have access to any account of mine elsewhere.


Yes indeed, good idea...I will probably do as such...
2021/4/19 3:34:15
Granting Muvizu acess to youtube videos Hi Guys,

I wanted to upload some of my videos made with Muvizu but then again, I received a message that I had to grand Muvizu acess to my Youtube videos...so of course, I understand if they want to link...


BUT...HUGE BUT...

Once I started signing in on Google, a message box told me "This will allow Muvizu.com to:
1) Manage your Youtube videos (the scary one)
2) View your Youtube video

So I refused to grant Muvizu the ability to Manage my Youtube videos but then again, they can do what ever they want with my videos if I do so (?), I cannot upload videos on Muvizu since I do not grand access... And I did not see any options enabling me to grant access to my video without granting the managing of my Youtube videos!


What about you guys?

Roland
2021/4/19 3:33:28
Grant Muvizu Access to YOutube Account Hi Guys,

I wanted to upload some of my videos made with Muvizu but then again, I received a message that I had to grand Muvizu acess to my Youtube videos...so of course, I understand if they want to link...


BUT...HUGE BUT...

Once I started signing in on Google, a message box told me "This will allow Muvizu.com to:
1) Manage your Youtube videos (the scary one)
2) View your Youtube video

So I refused to grant Muvizu the ability to Manage my Youtube videos but then again, they can do what ever they want with my videos if I do so (?), I cannot upload videos on Muvizu since I do not grand access... And I did not see any options enabling me to grant access to my video without granting the managing of my Youtube videos!


What about you guys?

Roland
2021/4/19 3:33:16
Grant Muvizu Access to YOutube Account Hi Guys,

I wanted to upload some of my videos made with Muvizu but then again, I received a message that I had to grand Muvizu acess to my Youtube videos...so of course, I understand if they want to link...


BUT...HUGE BUT...

Once I started signing in on Google, a message box told me "This will allow Muvizu.com to:
1) Manage your Youtube videos (the scary one)
2) View your Youtube video

So I refused to grant Muvizu the ability to Manage my Youtube videos but then again, they can do what ever they want with my videos if I do so (?), I cannot upload videos on Muvizu since I do not grand access... And I did not see any options enabling me to grant access to my video without granting the managing of my Youtube videos!


What about you guys?

Roland
2015/12/21 16:05:46
MUvizu not importing SketchUP model... PatMarrNC wrote:
what a great community of people who are willing to help!


True... I Like it,this is how this should always be...There is so much everyone can bring to each other...

BTW, I maybe a beginner in 3D Modeling but not with translation, I am a professional translator...never know, if I can help...
2015/12/21 13:00:32
MUvizu not importing SketchUP model... MrDrWho13 wrote:
I just downloaded Fazz's banjo to try out, and it seems to be importing fine with 9 different colour slots:



The text file seems to allocate each texture a separate ID while keeping the default toto.bmp:

(Excuse the dodgy circling, very difficult with a mouse )
Could you send me your cigarette as a sketchup file to mrdrwho13@gmail.com to see if I can find the problem?


I managed to do it but there is still something a bit weird, so I sent you an email.

THanks MrDrWho
2015/12/21 10:42:23
MUvizu not importing SketchUP model... MrDrWho13 wrote:
I just downloaded Fazz's banjo to try out, and it seems to be importing fine with 9 different colour slots:



The text file seems to allocate each texture a separate ID while keeping the default toto.bmp:

(Excuse the dodgy circling, very difficult with a mouse )
Could you send me your cigarette as a sketchup file to mrdrwho13@gmail.com to see if I can find the problem?


I got it... thanks for your help and offer but give me a minute... I think I got something going... let me try
2015/12/21 9:19:24
MUvizu not importing SketchUP model... MrDrWho13 wrote:
roland1963 wrote:
Hi Urban,

I did as you said, I imported the Banjo one (the first link you gave me)...It only imports the banjo... there is no colour at all on this banjo (ashame btw).. It is all grey as the Toto file.
In the banjo folder there is the ase, fbx and toto files...But no colour on my import... is it normal?
Roland

Yes this is normal if you haven't manually edited the .ase file via a text editor as others have explained:
ukBerty wrote:
When you import an ASE created from Sketchup you always have to edit it and replace this default texture with the textures you actually want as the sketchup exported does not export the textures.

ziggy72 wrote:
The ASE file is in plain text format. Are you saying you opened it in Notepad and manually replaced the path and filename from TOTO.BMP with the path and file name to your texture, and MUVIZU still won't find the right texture?
The Bitmap location for each material is the default TOTO file, to keep Muvizu happy, so my cigarette starts off as all one colour. I load each texture into each slot. If I wanted Muvizu to load each texture for me, I'd have the change the default BITMAP path to something else, like D:\my stuff\models\ciggy\filter.jpg, or something similar. Hope that helps.

Another thing I noticed from your error message that might be a typo problem:
"C\users\roland\Blabla\HipHop\textures\toto.bpm"
This should be C:\users\roland\Blabla\HipHop\textures\toto.bmp (Note the : after C)
edited by MrDrWho13 on 21/12/2015
edited by MrDrWho13 on 21/12/2015


I got it DrWho...

I replace the gray or pink original SketchUp colour by my personal texture in Muvizu's Edit window.

BUT, a big but... This banjo has several colours, like my cigarette... How can I assign each color to their dedicated part in Muvizu to get a multicolour model since the Muvizu's Edit window only ask for one!!!

Because this may be the issue I have with my marijuana cigarette... there is several textures on it and this seems to be the issue.
edited by roland1963 on 21/12/2015
2015/12/21 8:59:39
MUvizu not importing SketchUP model... PatMarrNC wrote:
I don't know if Roland hand-typed the example of his error message, or if he cut and pasted it... but if he cut and pasted it, the "file not found" error could be coming from a typo in his ASE file where he edited the texture file name.

His example error message said "toto. bpm" instead of "toto.bmp"


I did not copy it... it is a typo on my behalf
2015/12/21 8:59:00
MUvizu not importing SketchUP model... ukBerty wrote:
Roland,

Instead of using a folder on your desktop create a folder in the root of your C:\ drive called C:\UT3 - this is somehow a special location for default ASE files. Stick all your stuff in there and see if it works.

I have all my objects for import on my S:\ drive, but I still have a C:\UT3 directory with a lone TOTO.BMP file in it to make ASE files happy.


I tried this... does not work
2015/12/21 8:58:18
MUvizu not importing SketchUP model... urbanlamb wrote:
roland1963 wrote:
urbanlamb wrote:
Can you import files from the gallery? try a freebie just download it and try.

If that works just take their models out and stuff yours in all of it all the bits and pieces.


Of course, I imported sets from the store and they all open but Muvizu will not import my SketchUp when there is a texture... it imports them when there is not texture but when there is one; no...



Yes are they made in sketchup? there are some actual sketchup made models you need to try those not sets just models. At one point we could upload models that is what you need to try. Go to fazz's account and download a couple of his models and try those as he has confirmed they are all made in sketchup. This will determine if this is a sketchup issue or a muvizu issue or a pc issue.

http://muvizu.com/Profile/fazz68/Creations/?mediaType=25


try some of the older ones as he said they all contain the toto.bmp file.

here this one looks like it was one of his first ones

http://muvizu.com/3D/29902/reel-to-reel-tape-player
edited by urbanlamb on 20/12/2015



Hi Urban,

I did as you said, I imported the Banjo one (the first link you gave me)...It only imports the banjo... there is no colour at all on this banjo (ashame btw).. It is all grey as the Toto file.
In the banjo folder there is the ase, fbx and toto files...But no colour on my import... is it normal?

Roland
2015/12/20 20:58:55
MUvizu not importing SketchUP model... urbanlamb wrote:
Can you import files from the gallery? try a freebie just download it and try.

If that works just take their models out and stuff yours in all of it all the bits and pieces.


Of course, I imported sets from the store and they all open but Muvizu will not import my SketchUp when there is a texture... it imports them when there is not texture but when there is one; no...
2015/12/20 20:56:59
MUvizu not importing SketchUP model... urbanlamb wrote:
store gallery whatevers lol I know fazz uses sketchup and ziggy I think has some sketchup stuff just download an object made in sketchup and if that installs just use that file and put your stuff in there.

if it doesn't install then its something scrambled on your pc uninstall muvizu and sketchup do a registry cleanup using a registry cleaner I use the one from piriform its free and it works. https://www.piriform.com/CCLEANER (reboot after cleaning the registry)

Then put all the stuff back onto your disk and try try again.


If that doesn't work.. I would blame Muvizu if you can't import anything in the gallery and then.. you can report a bug


But how can I know what I am downloading is made in SketchUP... I can download 100 things and they will never be made in Sketchup?
2015/12/20 19:20:51
MUvizu not importing SketchUP model... PatMarrNC wrote:
roland1963 wrote:

I tried all of these; no result...


The ASE file is in plain text format. Are you saying you opened it in Notepad and manually replaced the path and filename from TOTO.BMP with the path and file name to your texture, and MUVIZU still won't find the right texture?


Actually,this thing is getting me crazy... 3 hours on it!!! I already not have much hair left but with this one...

If I go back to what I did;

1) created my cigarette in SketchUp (or what looks like it!)
2) Imported a 256x256 pixels texture in SketchUp for my cigarette
3) Add the texture on my cigarette
4) I used other SketchUp textures for the but
5) Exported as Ase file
6) Put all the files (ase, texture as bmp, skp) and the Toto file in the folder UT3 on my Desktop

It does not import in Muvizu...

So what Do I have to do on top of this? Or what did I do wrong?
edited by roland1963 on 20/12/2015
2015/12/20 19:10:16
MUvizu not importing SketchUP model... PatMarrNC wrote:
Roland,

On a slightly different topic... if you are now importing models, I must assume you've either solved the enigma of installing Sketchup's ASE converter, or you downloaded and installed some other package that supports ASE export.

What did you end up doing? Enquiring minds and all that.
edited by PatMarrNC on 20/12/2015


The link I actually downloaded from a Muvizu thread was not SketchUp but something else when this was indcating this was SketchUP! This is why this was not working!

So I eventually got the real SketchUp 8, with the Exporter plug in, and it works fine, except for exporting texture...
2015/12/20 18:16:20
MUvizu not importing SketchUP model... ukBerty wrote:
A default texture needs to exist. I think you can either:-

  • Create a 256x256 BMP file of just a plain colour and save it as C\users\roland\Blabla\HipHop\textures\toto.bmp - this should fix it for this model. Or....
  • Create a 256x256 BMP file of just a plain colour and save it as C\UT3\toto.bmp - This is the default location and should fix it for all models.

When you import an ASE created from Sketchup you always have to edit it and replace this default texture with the textures you actually want as the sketchup exported does not export the textures.
The difference between my exporter and the official Muvizu one is that the Muvizu one supports export of collision meshes which you will need to create. My exporter just creates a tiny collision mesh which is fine (and indeed preferable) in 99% of cases. If you need a character to stand on an imported object created with my exporter then just create an invisible ground plane and place it where you want the character.

Hope this helps.
edited by ukBerty on 20/12/2015


I tried all of these; no result...
2015/12/20 13:39:25
MUvizu not importing SketchUP model... I got an issue for several times with Importing SketchUp models in Muvizu...

I created a cigarette...I created a 256x256 pixels Bitmap file, imported as texture for the cigarette... Everything is in the same folder... I mean the texture file and ase files are in the same folder.

Then when I try to import the model in Muvizu, Muvizu tells me "there was an error importing an object. File not found. C\users\roland\Blabla\HipHop\textures\toto.bpm"

Muvizu is trying to find the wrong texture... My texture is not toto.bmp! Toto.bmp is an older texture!Whaaaaa?

And it does not open the model!

Do you have a ideas how to sort this out?

Thanks on advance

Roland
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