urbanlamb - all messages by user

2013/8/1 22:46:46
Tutorial subtitles I think those instructions are old because the last set of videos i captioned it just loaded it onto the video as there was that option anyhow I did a bunch for someone at one point and that is the tool I used
2013/8/1 18:54:35
Tutorial subtitles No it uses the caption feature on youtube and does not render it into the video its youtube's caption app you just pull up the video and type into the line below it. You can download a file if you choose or place it directly onto the video. If someone else owns the video they will get a notice and all they need to do is click a button to approve it there is no messing with text files or anything if you dont want to.

This is why I suggested it because it would not make work for muvizu all they need to do is click a button once its done and not spend any time uploading anything - eh maybe they need to upload I forget how it works I used it on a few videos awhile back anyhow its way faster then typing in all the timestamps and durations and less prone to user error -

edited by urbanlamb on 01/08/2013
2013/8/1 18:47:42
Tutorial subtitles Yes i know you typed it by hand why not use caption tube? It puts in the times for you and duration of the caption and a few other things. It works more precisely then doing it by hand I gave up doing it by hand it was a mess and put the words in where i didnt want them and they would over ride each other. It will also upload to someone elses video plus its much faster and works better then typing by hand which is why I suggested it plus you can access someone elses videos and caption them.

I am a fan of efficiency manually doing that and then trying to get them uploaded is more work for everyone
2013/8/1 17:53:03
Tutorial subtitles yes i used to do that unfortunately it hates accents and noise so i went to captiontube it worked much better and was more precise
2013/8/1 16:37:49
Tutorial subtitles you can use this to do it. http://captiontube.appspot.com/ its easier to me then trying to get a transcript to work and you can caption videos made by others with it.

Its very time consuming and I dont even caption all of my videos unless I write a script beforehand that I can use
2013/8/1 5:00:01
How to create own character? at the moment you can't add anything to characters only get creative with the attachments already inside muvizu but you can customize the outfits as they have created a set of uvmaps to make textures for .


Some people create static models and use the stick man and insert him inside those static models however they can't do anything other then blink and move their eyes. Sorry at the moment we are limited to these options one day hopefully this will be changing as they have stated they are working on this part including fbx importing which implies the ability to import models with skeletons in them with animations attached
2013/7/31 20:48:06
[?] How is this done? I am wondering if this is the start of the "pro" version I hope that is what that means my decoder is subjective in terms of what I want to see .. and of course i want an up front fee licensed paid version as in the context of making videos that need editing and compositing and generally dont fit into the pay for the minute model so that is how i am decoding this :/
2013/7/31 17:19:40
Colour Change from Blender texture to Muvizu not truly sure i know what you mean? are you speaking of id textures?

ID textures they are just using colours to define different areas on the object for recolouring. Its not really a texture. If you want to truly texture something you simply dont use the id in front of it and assign textures as normally. Then you get a bar for the material and a box for the texture.

so its possible your using real texturing? in which case it might be using the material colour? Texture colour should not change as the texture is created outside blender quite often and its the exact texture its picking off your pc the same with id_textures its simply an image with different colour blobs on it so it will be exactly what you chose it to be.

if you use id_textures you only get a bar or strip and it will import using the colours on the texture you created but there will be no texture slots.

You can however use materials to texture your model and just leave the texture slots blank. I did this at the start when I was trying to learn it and I dont know if it works the same way in muvizu play.
2013/7/30 23:51:26
[?] How is this done? Yes well this strategic leak was to much to ignore tis no longer a secret once that video went up haha. I just dont know how far along they have gotten with the other puppets in their collection yet. Obviously they are confident it works though

*goes to make some props*
2013/7/30 21:34:10
[?] How is this done? yes I think the hand holding stuff should be released asap and the head slots as well because I saw no reason not to i mean who doesn't want hats and real bat ears

it was labelled as experimental the few weeks ago we tried it. It appeared that it was tweaked once as we posted our opinions and ideas etc etc. It was also limited to that one male avatar model and it doesn't appear to have progressed from that clip because that is the only model they had done the changes to. I dont know how quickly they could make it usable across all models. I would hope the hand and head positions would be released soonish it would help with a lot of little things that can only add to your video
2013/7/30 18:22:35
[?] How is this done? Yeah that did not exist a couple of weeks ago so not much is being held back lol. I dont think its been seen before that and really it is still in the experimental stage I think. However that video was created by some people that work with digimania directly. There are other features that have not actually made it into muvizu yet and maybe never will.
2013/7/30 16:33:05
[?] How is this done? okay that guy really is holding something there is an enterprise version of muvizu and some other stuff happening in the background and yeah that is a leak *cough* of hand held props lol.
2013/7/29 22:41:57
Very slow on moderate PC wih basic graphics ukBerty wrote:
It was probably me - my card started to show random white pixels. Coming out our Muvizu and back in stopped it for a while. Muvizu is the only graphical thing I do - I'm not a gamer.

I have a new card now (GTX 660ti) and the problem no longer happens.

Whenever I run Muvizu the card's fan does power up and a lot of heat is pumped out of the system, but I am caning Muvizu to the max so pretty much expect it.

Yes I think it was you I saw that tearing on the screen that is typical overheated frying card I have burned some cards up over time by pushing them so I know its possible. I have a 560ti and was going to upgrade to a 660ti but changed my mind as I was planning to replace the entire pc in 12 months at the time. I might change my mind again anyhow the 560ti holds up well under the demands of the unreal engine. I remember it was someone who had mogul on their name and was working on something so that is a pretty short list. I also remember speaking up at the time and saying "looks like your card is starting to get a bit cooked" (speaking from personal experience on that one haha )
2013/7/29 20:08:01
Very slow on moderate PC wih basic graphics frying cards was probably a bad way to put it hehe i mean stress out graphic cards. I have seen some people (awhile back now) show artifacts which reminded me of what happens when graphics cards start to go from overheating one to many times. This is what I meant.

I can't remember who posted the info on it, but it was not a new user. I chalked it up to him needing a new card and muvizu or well unreal engine basically making it work too hard one too many times.
edited by urbanlamb on 29/07/2013
2013/7/28 22:21:17
Weird not sure what you mean? you dont need to download any tutorial videos you watch them online they are hosted on youtube
2013/7/27 4:02:08
uploading sets Just dig them out of the storage file I have no idea if you have used the default storage or made a folder but the sets end in *.set and take a screenshot of the set when its loaded into muvizu and save it so that people can see it online. Then at the top of the website when your logged in you see an upload button just click on that and it gives you all kinds of choices of things to upload from your video to sets and choose the relevant thing to upload. Use that option to upload your videos to youtube as well instead of relying on the internal interface if you have issues. Myself I upload directly to the website and never use the internal app for uploading.

if your uploading an object or set etc you will be asked to provide a sceenshot as well

anyhow hope that helps.
edited by urbanlamb on 27/07/2013
2013/7/26 20:32:26
Very slow on moderate PC wih basic graphics I think you will have more then a little lag but you can try to do something small with it. I think for me the delay and lag would be unbearable as I would imagine it would take a very long time to get anything done, but its up to you
2013/7/26 19:27:13
Very slow on moderate PC wih basic graphics ziggy72 wrote:

(Muvizu HQ, I'd recommend adding something about recommending a more Gamer's spec setup in the system reqs for the program. So many people are on the forums trying to get this running on their (business spec) laptops - they just don't get it. It would save a lot of hassle to be a bit more realistic about the minimum spec (as opposed to hopelessly optimistic as it is now )

Yup i second that. This application can fry cards as well and then people get mad at the developer when in fact its them using a pc that has to work super hard to run the software.

minimum settings is fine but a "recommended setup" would help a lot. I have seen a lot of people trying to run this on pc's that i feel they shouldn't because its pushing the hardware too hard and then they have no pc to do their wordprocessing etc on. People see minimum specs as often meaning the software should work properly when all they mean is that the software will run and that is where it ends Big Grin
2013/7/25 23:47:20
[3dFoin] Characters, creatures with animations yes i didnt actually report this spam cause i like it does that make me 'evil'
2013/7/25 23:15:30
[3dFoin] Characters, creatures with animations he's trying to sell us his assets it be spam but like spam that makes sense
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