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Home ? How Do I ...? ? Moving water like in the Chinese History pack?

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07/02/2016 17:50:15

braj
braj
Posts: 286
Actually, I own Poser 9, I use it with Anime Studio for 3d elements, I am not crazy about how it handles animation, so I didn't get much from it. But I have been using it with exported OBJs from Blender to render scenes, I am getting my head around Blender lighting but Poser is way faster for that sort of thing.

Anyhow, I am not totally new to 3D and animation, kinda why I know what is lacking, and these aren't pro things, saying I should augment Muvizu with something else doesn't resolve difficult view controls, or not being able to save grouped objects (That would be HUGE because nearly anyone could build stuff out of primitives and save them off as props for later.)

I'm just saying I understand if the Muvizu development staff is minimal, budgets are thin, that's all understood and I'm not beating up on the product, especially for its price is is ridiculously cool. Just I wish keyframing were more comprehensive, it is there now but in its infancy, but I like how it works, just I'd love to be able to use it for everything. And some little cyclic setting for objects would be great, just have them spin on an axis. I don't think this is all beyond the engine, these are relatively simple things, so why not ask? Saying Muvizu is limited itself limits it, I don't understand that attitude, and I'm not looking for it to be Maya. I'm not getting grumpy because my feature requests aren't fulfilled either, in the end it is not my product and I'm not emotional about it. In the meantime I am learning Blender. I highly recommend Blender Sensei mod, it makes the whole app come alive, it is much more intuitive. I got the paid version last night which allows you to paint bump maps, so you can easily go through and see immediately the results. Also something to check out is Valve's Source Filmmaker, which is very similar to Muvizu in design philosophy, using their video game engine with really impressive results. I don't even want to mess with it right now because it may just spoil me, but it is also beyond what I want to do. Blender is perfect with Muvizu, and there are lots of creative ideas floating around in my head involving transparent objects with moving images via the camera screen trick, layers maybe on some things, I know enough Blender now to do all the basics with modelling that I need, Muvizu's low-poly needs also make it easy not to be too ambitious. MUvizu especially with TARGA export now really can get impressive results, and I'll definitely try and incorporate Blender, if anyone has any tips for lighting and materials within Blender to get the Muvizu look, please let me know. The same settings on a model render a lot differently with the different rendering and light systems, so I could use some tips there. I can make fully rigged Spore creatures that have a very Muvizu look and animate at least basic things in Blender for them, they would be monsters traipsing through towns so they don't have to stand right next to a Muvizu character. I'm also going to try making body extensions to move creatures and create new characters. I feel like I can draw in 3D now which is wonderful, I'm so glad I gave up on ASEs and Sketchup, that was a black hole for my energy, trial and error and not much fun. Blender+Muvizu is really fun.

BTW, I think Muvizu REALLY needs a transparent block, so I made one. You can adjust the color and transparency, and of course the size, and used with the abstracts it is pretty helpful building interesting sets IMO. I know this is super basic, but here it is. It is just one of those things I would throw in the library. It can use animated screens too for some cool effects.

https://dl.dropboxusercontent.com/u/9300947/Transparentcube.fbx
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07/02/2016 17:57:31

MrDrWho13Muvizu mogulExperimental user
MrDrWho13
Posts: 2220
braj wrote:
https://dl.dropboxusercontent.com/u/9300947/Transparentcube.fbx

A little note to people trying to download this: right click and save as since opening the link brings up the document in text format.

You've a lot in common with Dreeko; he tried out the source filmmaker and other such products. He's currently focused on Dreams as far as I know, so you might want to check that out if you want to see some other software: http://dreams.mediamolecule.com/
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07/02/2016 18:06:08

braj
braj
Posts: 286
Did anyone mention Moviestorm? I was considering getting their Sci fi package, but maybe it is a distraction and iclone6 is just $20 more but not the pro version. But I think I'm set with Blender and Muvizu, and again I do have Poser, that will get more use. But most of the tech things are settled, I need to write a script.
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07/02/2016 18:12:58

urbanlamb
urbanlamb
(Account inactive)
Posts: 1786
I dont really want to give product advice but moviestorm ......its very old and if you were going that route iclone is the better choice.....especially if your a blender user which looking at your little tutorials it seems your getting your head around it rather rapidly. (but you will need to pro version of both iclone and 3dexchange to be able to unlock its potential)
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07/02/2016 18:19:58

ukBertyMuvizu mogulExperimental user
ukBerty
Posts: 975
I may have an idea, but I don't really know what everyone it talking about !

What are you trying to recreate in the Chinese History Pack ??
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07/02/2016 18:23:55

braj
braj
Posts: 286
Yeah, Moviestorm has no layers export, that is the deal breaker for me. iclone is a possibility, but anyhow, I figure I will work with what I have for a year, make cartoons movies for now, and see what more sophisticated tools exist when I'm ready for them. Also, I was an aspiring 2d animator, head and body turns just frustrated me though, I like 3d for that alone. I may even do sell shaded stuff to make it more flat for something, just the perspective stuff had me frustrated and 3d just doesn't have the same issues. But Blender manual animation is familiar, rigging is all similar even.
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07/02/2016 18:34:58

braj
braj
Posts: 286
The animated texture on the stream so I can make a big floor tile for a lake or ocean scene. I can create it in Blender ok, but my method and fbx don't show up as animated. I will try a different version of FBX later today, I probably used 7.4, but I should try 6.1 just in case, transparency works with that but not 7.4.

But basically, I would love for more info on creating the techs Muvizu is capable so I can implement them in my props. Draping cloth info would also be great, like the capes. Obviously someone knows
edited by braj on 07/02/2016
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07/02/2016 18:35:49

fazz68
fazz68
(Account inactive)
Posts: 763
ukBerty wrote:
I may have an idea, but I don't really know what everyone it talking about !

What are you trying to recreate in the Chinese History Pack ??



the flowing water effect on the river props.

well i was anyway lol
edited by fazz68 on 07/02/2016
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07/02/2016 18:37:07

MrDrWho13Muvizu mogulExperimental user
MrDrWho13
Posts: 2220
Rebel made a pirate ship set with moving backdrops which you might want to look at: http://www.muvizu.com/Set/34543/Pirate-Tall-Ship
edited by MrDrWho13 on 07/02/2016
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07/02/2016 19:58:44

braj
braj
Posts: 286
MrDrWho13 wrote:
Rebel made a pirate ship set with moving backdrops which you might want to look at: http://www.muvizu.com/Set/34543/Pirate-Tall-Ship
edited by MrDrWho13 on 07/02/2016


I'm just about to test that out, thanks!

Here's my little cafe I'm building out of blocks in Muvizu with transparent windows I WISH we could save these as favorites. If you do it right you can make some really cool sets using mostly Muvizu blocks and decent textures, all without knowing modelling skills. Plus collision issues are not a problem, no ghost blocks necessary. If they improved the snapping and allowed saving as favorites, those two things would make it much better as being a set design kit. But I love it just the way it is, they key thing is you know how everything looks immediately, no exporting and hoping you got it right. It isn't as fancy, but there are lots of possibilities, this is just a box. But I think it shows how useful transparent blocks would be for all users, making it easy especially on those not wanting to mess about in other apps.

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08/02/2016 08:14:50

ukBertyMuvizu mogulExperimental user
ukBerty
Posts: 975
I have a couple of scenes which have moving water. Here's one....



I use Hitfilm as my compositor and personally I would not try to do this within Muvizu.

Here's the tutorial I watched to learn what to do in HitFilm



Hopefully this is of some help
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08/02/2016 10:42:30

WabbyMuvizu mogulExperimental user
Wabby
Posts: 98
@braj : I don't know the situation today with the version 6 (I have used the 5 version for my projects) but iClone and Blender are not really good friends, unfortunately (I'm speaking about making characters, soft cloth...). The Reallusion softwares are dedicated to 3DS MAX and Maya, ZBrush...

So yes : with iClone, you can make many more things than with Muvizu, but it's many more expensive too (in a money term, and in a time consuming term too).

@ukBerty : Hitfilm is a fantastic tool, thanks for the tip ! I'm using the free version now (because Sony Vegas is not working on my Windows10).
edited by Wabby on 08/02/2016
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08/02/2016 11:18:12

MrDrWho13Muvizu mogulExperimental user
MrDrWho13
Posts: 2220
Wabby wrote:

@ukBerty : Hitfilm is a fantastic tool, thanks for the tip ! I'm using the free version now (because Sony Vegas is not working on my Windows10).
edited by Wabby on 08/02/2016

Which version of sony Vegas? With all these windows 10 problems I'm not convinced I should upgrade.
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08/02/2016 11:28:22

fazz68
fazz68
(Account inactive)
Posts: 763
dunno i just installed sony vegas movie studio platinum 13 trial version yesterday on my windows 10 as ive been without a decent editor for months and it works fine so far, so i shall be upgrading it once ive given it a full workout.
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08/02/2016 11:50:55

WabbyMuvizu mogulExperimental user
Wabby
Posts: 98
MrDrWho13 wrote:
Which version of sony Vegas? With all these windows 10 problems I'm not convinced I should upgrade.


An old version (9 I believe)... but you should try to upgrade windows... you will have 30 days to go back if you're not convinced.
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08/02/2016 12:19:41

ziggy72Muvizu mogulExperimental user
ziggy72
Posts: 1988
ukBerty wrote:
Here's the tutorial I watched to learn what to do in HitFilm



Hopefully this is of some help

Wow. That's all I can say, just wow.
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08/02/2016 14:23:15

PatMarrNCMuvizu mogul
PatMarrNC
Posts: 1738
what ziggy said!

You have some very cool tricks up your sleeve, Berty! In fact several of the forum regulars do! I spent the weekend scouring youtube for Muvizu videos... and whatever weakenesses this software might have.... it is AMAZING to me what can be accomplished with it!

I think it's interesting to see the disconnect between what gets posted on this forum as opposed to what gets posted on the forums of other animation products. On other forums, there are lots of "exercises" posted. Here, you see full blown presentations. Even the short projects tend to be complete ideas fully developed to a logical conclusion.
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08/02/2016 14:28:09

PatMarrNCMuvizu mogul
PatMarrNC
Posts: 1738
MrDrWho13 wrote:
Rebel made a pirate ship set with moving backdrops which you might want to look at: http://www.muvizu.com/Set/34543/Pirate-Tall-Ship
edited by MrDrWho13 on 07/02/2016


I was looking thru the store last night and noticed that rebel's contributions tend to be pretty amazing! not just excellent modelling, but also clever use of the tools in Muvizu ... like the way he created the wake following the pirate ship
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19/02/2016 21:00:32

braj
braj
Posts: 286
So, after hearing back from Muvizu and realizing it isn't possible for users to add these animated textures, I got creative and made a riverbank cap to cover the masonry blocks. I will try and make some to cover all the river peices, and that should at least cover rivers and streams nicely, I hope Muvizu releases a plain ground tile of this, which would be great for tiling into an ocean. So, it may be a little bit of work, but the results are pretty good
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24/03/2016 12:19:48

braj
braj
Posts: 286
OK, so I have made some progress and have something to share:

https://dl.dropboxusercontent.com/u/9300947/WaterRiverPlane.zip

It is a rippled water plane, you need to use the camera and backdrop method to animate the texture, once the plane is loaded, you'll be able to select it for the backdrop. Use the backdrop camera's color controls to fine tune the texture to your needs, or replace the texture with something else.

Here's a screentest video, I do think this is the best method I can come up with for water. Please let me know what you think

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Home ? How Do I ...? ? Moving water like in the Chinese History pack?