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24/08/2016 07:14:23

CodeName41_SAS
CodeName41_SAS
Posts: 5
Thanks for your answer,

I did install previous version from personal archive, and my set is working well, 64bit

will keep 1.7 until 1.8 debug...

BR//JF


MrDrWho13 wrote:
CodeName41_SAS wrote:
Hello all,

got missing character attachment with auto update

my set does not open any more due to this, company presentation almost finished...

bad day


Here's the 64 bit version of the previous release: https://drive.google.com/file/d/0B-_4UVPr59ACUElFYTJrbkRJYWM/view?usp=drivesdk
I also have the 32 bit version if needed. (Thanks to bigwally for that)
If you get the error that the set was made in a newer version, send it into support@digimania.com and see if they can modify it.
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24/08/2016 07:41:20

CodeName41_SAS
CodeName41_SAS
Posts: 5
Ok, to put a final dot,

brand new installation of the FULL 64 bit version (new folder,according to master advice)

set works

Seems auto update is far from being a success.

Have a nice day

JF


CodeName41_SAS wrote:
Thanks for your answer,

I did install previous version from personal archive, and my set is working well, 64bit

will keep 1.7 until 1.8 debug...

BR//JF


MrDrWho13 wrote:
CodeName41_SAS wrote:
Hello all,

got missing character attachment with auto update

my set does not open any more due to this, company presentation almost finished...

bad day


Here's the 64 bit version of the previous release: https://drive.google.com/file/d/0B-_4UVPr59ACUElFYTJrbkRJYWM/view?usp=drivesdk
I also have the 32 bit version if needed. (Thanks to bigwally for that)
If you get the error that the set was made in a newer version, send it into support@digimania.com and see if they can modify it.
permalink
08/09/2016 19:18:15

ziggy72Muvizu mogulExperimental user
ziggy72
Posts: 1988
Updated version 07-09-2016 :

Home and End keys still jump to the event markers, not the Cue points (please make this optional! Or just put it back the way it was, because the current method is useless)

Really still can't name Cue points? After all this time? There's already a dialogue box, surely a little text field wouldn't be that hard to add?

Random spins with keyframed cameras and objects seems to have finally stopped - good news!

Still can't rotate FBX or ASE objects in one axis when keyframing (right click roll). Bad news. Didn't you say you'd fixed that?

Icons missing on the Content Packs list (even when contents pack are installed).

Ties are still useless when character is walking (flap up at 90 degree angle).

All effects now seem to work on camera in layers.

Snapping turned on disables camera rotation. Might affect other things too, I don't know as I never use snapping.

Loaded a previously made set and one of the characters had their glasses on the wrong way round and something has gone missing...

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08/09/2016 21:01:53

ikesMuvizu mogul
ikes
Posts: 282
ziggy72 wrote:
Loaded a previously made set and one of the characters had their glasses on the wrong way round and something has gone missing...


I don't get it how you fix one bug and then screw up something else that was working before...
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08/09/2016 21:35:40

fazz68
fazz68
(Account inactive)
Posts: 763
ikes wrote:
ziggy72 wrote:
Loaded a previously made set and one of the characters had their glasses on the wrong way round and something has gone missing...


I don't get it how you fix one bug and then screw up something else that was working before...



welcome to the world of muvizu Big Grin
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