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16/03/2016 01:45:19

Clam
Clam
Posts: 51
ziggy72 wrote:
Anyone else having problems moving groups of objects? Every time I try it (with v1.7) they jump to a strange location. Doesn't happen with v1.5.



Works OK here. Any particular objects you'd like to have tested?
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16/03/2016 02:19:26

ziggy72Muvizu mogulExperimental user
ziggy72
Posts: 1988
Odd, I'll check again. It was just any groups of objects in a set, nothing in particular.
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17/03/2016 06:19:35

jgourlay
jgourlay
Posts: 21
Hi Ziggy

I was able to recreate a similar problem with the Western Street - I grouped a few of the objects (barrel, wheel, box and stones) in the scene in Muvizu 1.5 and saved the set. When I open the set in 1.7 I can see the group but the group won't move even when the cursor changes to the compass arrows. If I right click and ungroup I see the individual objects selected and then if I right click and group I can move them around the scene as I would expect.

Retried with one of the lighting sets and a few added objects and noticed it lost the fact one object was standing on another when I tried to move the group but nothing else moved. I undid the change and when I regrouped the objects as above I could save and load the set in 1.7 and it worked as expected.

I haven't noticed any issues if you group in 1.7 and then try to manipulate the group even after saving and reopening.

Cheers

JG
edited by jgourlay on 17/03/2016
edited by jgourlay on 17/03/2016
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17/03/2016 17:56:02

ziggy72Muvizu mogulExperimental user
ziggy72
Posts: 1988
Interesting, thanks JG - seems like if you have grouped objects in a v1.5 set they wont behave properly in v1.7 (unless you ungroup/regroup, I would assume).
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20/03/2016 19:37:51

ziggy72Muvizu mogulExperimental user
ziggy72
Posts: 1988
Jump to Next/Previous Marker ignores markers and instead jumps to the start/end of each Action.
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22/03/2016 01:50:12

PatMarrNCMuvizu mogul
PatMarrNC
Posts: 1738
For me the only problematic thing about the latest release is the fact that you can't use AVIs as textures on TVS and backdrops. Hope that gets fixed pretty quickly.
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23/03/2016 18:19:54

ziggy72Muvizu mogulExperimental user
ziggy72
Posts: 1988
What's going on with the ties? In v1.5 they bounce around like they're supposed to when a character walks, but in v1.7 they flap up and down like a piece of tissue paper in a hurricane. Can we please have weight adjusters for ties, skirts, capes, etc so we can tone it down when the characters move?
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24/03/2016 23:09:42

braj
braj
Posts: 286
I forget how to turn on transparent AVIs, could it be that the old settings were reset?

mrmuviz wrote:
Found another bug(for me at least) old .avi's that worked as textures before don't seem to work anymore.
Anyone else find this problem?


Hesh
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25/03/2016 05:28:22

MrDrWho13Muvizu mogulExperimental user
MrDrWho13
Posts: 2220
Maybe. It's worth checking I suppose. http://www.muvizu.com/Forum/topic1281-transparent-videos-as-textures-in-muvizu.aspx
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30/03/2016 20:32:03

ukBertyMuvizu mogulExperimental user
ukBerty
Posts: 975
Just trying to use a directed rather than keyframed camera in the latest version.

Anyone having issues with getting the keyboard commands working (Q,E,A,D etc) - they don't seem to do anything anymore. The arrow keys work though.

I can't see anyone else complaining which surprises me as it's a bit of a showstopper for me....
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30/03/2016 20:35:01

ukBertyMuvizu mogulExperimental user
ukBerty
Posts: 975
ukBerty wrote:
Just trying to use a directed rather than keyframed camera in the latest version.

Anyone having issues with getting the keyboard commands working (Q,E,A,D etc) - they don't seem to do anything anymore. The arrow keys work though.

I can't see anyone else complaining which surprises me as it's a bit of a showstopper for me....

Don't worry - restarted Muvizu and all is good.....
edited by ukBerty on 30/03/2016
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04/04/2016 18:10:18

ziggy72Muvizu mogulExperimental user
ziggy72
Posts: 1988
Only just noticed that the Head Movement speed slider now remembers it's setting once saved - thanks! Can't tell you how much time that will save me. Only really started trusting v1.7 enough to use it on my sets this week, and (apart from the dark lights still not working on output and the other minor bugs listed so far) it all seems good. Having fun keying the cameras
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06/04/2016 20:15:27

ziggy72Muvizu mogulExperimental user
ziggy72
Posts: 1988
When you direct dialogue, it always starts in Talk mode even if you select 'shush' as the starting default.
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06/04/2016 20:55:42

ziggy72Muvizu mogulExperimental user
ziggy72
Posts: 1988
The last character whose eyes you animate don't animate on render - they work fine when you preview it on the Timeline, but they render out default un-moving. I have to have a 'sacrificial' character (out of camera view) whose eyes I animate last to make everyone else's work. Only seems to happen when there's more than a half dozen characters or so. This has been happening since at least v1.5.
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08/04/2016 19:05:26

ziggy72Muvizu mogulExperimental user
ziggy72
Posts: 1988
Okay, the ties are screwed. I tried putting an attachment onto the character (just in front of the tie) to stop it flailing around, but it doesn't work. Now I'm stuck with a v1.7 set that I can't go back and use in v1.5, and it's way too complex to rebuild. I can't shoot around it because the ties look so ridiculous as the character moves, you just can't miss it. Please fix so I can finish this damn movie before I die of old age.
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08/04/2016 21:09:15

braj
braj
Posts: 286
There are wierd things happening with loading textures with projects, I had the beard texture for one character load as the shield for another. This is using FBX files.
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11/04/2016 05:43:51

jgourlay
jgourlay
Posts: 21
After investigating Drewi's issue with thumbnails I noticed the thumbnail viewer is being associated in the registry with .pset file type not .set file type. (I can't find any reference to .pset in any muzivu context so assume this is a typo as avi, jpg, png etc are all registered for thumbnails in the same place)

I was working on Windows 10 with latest Muvizu v1.7 (original install was on Windows 7 with v1.6 from late October, updated to Windows 10 last week)

Cheers

JG
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04/05/2016 05:28:37

ziggy72Muvizu mogulExperimental user
ziggy72
Posts: 1988
If you load an object into a non visible layer then the Properties section doesn't appear for that object. Textures still work, you just can't access them. Also, cameras can still sometimes get stuck doing the 360 degree spin for no reason when keyframing movement for them.
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04/05/2016 06:20:38

ukBertyMuvizu mogulExperimental user
ukBerty
Posts: 975
And while you're there....

The "if you load characters into an invisible layer and then save you can't ever open the set again" bug has crept back in.

Also there's a weird thing to do with dialogue going on, but I can't work out any consistency with it yet..... but I will.....
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04/05/2016 21:44:58

ziggy72Muvizu mogulExperimental user
ziggy72
Posts: 1988
Tried the latest Nvidia drivers and still get the same image corruption of any output from any set. Going back to the default windows drivers sorted it as before, but this is not a sustainable situation. Eventually I'm going to have to use the latest drivers.
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