urbanlamb - all messages by user

2015/7/31 19:40:53
shut up!!zip it!...shh! artpen wrote:
Hey fellow creatives, what a shame about our little Gallery, eh!

I occasionally check in to see if there is any new videos, but.......... nothing??
Remember the good ol days boys and girls? Remember when Muvizu was FUN? A place where a shitload of laughs came in by the bucket load??
Do you remember the good Crack we had with HQ?? Do you remember the Ambition here?
Do you remember the Storys, the mini series, the news, the Horror... the Horror.. the Horror...
The Comedys that were unmatched on any other machinama forums? A yes, Do you remember?
I think we will be on Steve Wrights radio show next!

But what I do remember is someone asking about setting up a new Muvizu forum to post new videos and file share and stuff?
Sounds like a good idea to me now, cause this site is as flat as a whitches Tit!!

Just my thought's guys.

Peace, artpen


well.. my thoughts and i dont post my true thoughts often about such stuff because in the end they are just a bunch of hard working people trying to earn a living in a very competitive field, but

my thoughts on community for companies like this.. its their community in the end if they are not active the users wont be either.

There are other small communities out their so i am not sure how making another forum will help. Since I tend to like have a full faced method of doing this stuff and use tools other then just muvizu I kinda of surf around and read stuff.

The 3d party communities are not very active either because the driving force is usually the software that people are using.. so i dont know how much setting something else up would help..

but since *cough* I just had to move to a new domain name and am reinstalling my website yet again. (I just did a massive update recently lol) I suppose I can add a forum. I dont feel a true video sharing site is something i want to um deal with because it will be full of um stuff that I would want to remove and dont want to moderate it to keep off the pron and .. stuff :P

a forum is fine though let me know.. however I do not think its the answer the answer if for muvizu to engage its clientbase more and not just tweet things.

so that is my thoughts. However nurturing a community like this is a full time job in and of itself soo... I can understand if they dont have the manpower to do it. (that is why I dont say much often cause I know its hard work and there are only 24 hours in a day )
2015/7/30 20:10:26
Mandy and Beefy aren't talking ziggy72 wrote:
What is it with the sound in Muvizu this year?



they want you all to start making silent movies Applause
2015/7/30 19:49:34
Coming Soon... lol yeah i perfected the cape action in this trailer I think it was the first time anyhow its a bit of a pain in the rear but it works

http://muvizu.com/Video/23436/Old-Time-Radio-SuperHero-Adventures-Trailer

this is dated now.. my muvizu set building has improved somewhat well for the outdoor sets anyhow
edited by urbanlamb on 30/07/2015
2015/7/29 2:37:30
Modify the look of a hat? err you would have to make an asset with a texture and then edit the texture. Any native muvizu assets they dont actualy use textures so you would need to make a custom helmet and use play + to get it onto the guy and then you can edit the texture easily enough.

The only things with textures made by muvizu are the characters .
2015/7/28 14:17:12
Collision in Muvizu aka What buttons to press hehe yes it defines where you want it to collide with the environment and where you dont want it to collide. When you leave it to muvizu to decide it will just put a giant box around the entire thing making things .. awkward so many of us have realized awhile back that the easiest way to build things inside muvizu is to put as little collision detection into things as possible.

Unless its something like a set of stairs or a floor that you want them to walk on better to just have muvizu not put collision there.
2015/7/27 22:50:51
Collision in Muvizu aka What buttons to press okay thanks.. it will end up in the gallery eventually under tutorials but maybe some people actually use the wiki LOL.
2015/7/27 18:04:56
Collision in Muvizu aka What buttons to press I didnt show how to slap a texture on and a couple other things because this might confuse the issue but this should work. On a side note the bug that existed with centering things seems to have been fixed or I just got lucky but I did import 3 versions of that car with no issue so.. its probably fixed.

There are some hints in the wiki as well I put there. One was for turning on material properties for emmissive and shiny etc. So all these "what buttons do I press" I think are covered .. mostly

anyhow hopefully it helps I put or tried to put musak in there to keep you awake
edited by urbanlamb on 27/07/2015
2015/7/27 17:45:03
LOADING A VIDEO GALLERY OF MUVIZU THROUGH YOUTUBE yup i got it.. the OK button doesn't work with Google Chrome however
2015/7/27 17:19:25
Collision in Muvizu aka What buttons to press Here is a short video created just to go over how to add a basic collision box in muvizu using Blender.



for the curious yes the model I used in the tutorial is the model I used in that short clip at the beginning. I simply made sure all the faces were facing the right direction and changed the colours on the materials (didnt use textures).
edited by urbanlamb on 27/07/2015
2015/7/27 15:46:31
LOADING A VIDEO GALLERY OF MUVIZU THROUGH YOUTUBE Yes it only recognizes avi for some reason. I dont know why they would do that because youtube's recommended file types are not AVI and youtube accepts and converts its videos to another format. (also not AVI)

so its not fixed yet.

Unless you like converting your videos to a crap codec that no one likes :P

So can we please upload the same format we upload to youtube in.. myself I usually use a blueray format as the quality is high and the files size is low .. but youtube actually requests or suggests a basic mpeg which I tried to upload as and even that was not recognized and mpeg standard files are huge .. anyhow .. its not fixed yet..



edit: I downloaded firefox and it works there but you need to move from "video files" which the site is defaulting to as muvizu has decided that video files = avi .. then the button works ..

However if your using google chrome for the moment the ok button is not working..
edited by urbanlamb on 27/07/2015
2015/7/27 15:09:25
LOADING A VIDEO GALLERY OF MUVIZU THROUGH YOUTUBE the upload is not working correctly unfortunately its not recognizing anything except raw avi files. I sent a support message but I upload to youtube in another format so its not fixed yet
2015/7/26 20:58:06
imported object floats in the air no but from a comments it appears that there is an error in the file.
2015/7/26 19:24:32
imported object floats in the air Its up to you if you don't want to add a collision shape however your going to have trouble building sets if you dont put your own boxes on them. Its totally up to you. The knife you saw behaved that way because I put in a collision box in a certain area.

If you leave it to muvizu to calculate the box well your going to run into the trouble you have seen. I have always created my own objects however as I found using objects from places like the warehouse its more work to get it to work then it is to do it from scratch.
edited by urbanlamb on 26/07/2015
2015/7/26 13:28:16
imported object floats in the air Its likely the way you have them configured when I open up the castle it says .obj remove the .obj and just put the name of the object and you have not added a collision box.

Since there is also no collision .. muvizu calculated a box which is why its not able to move anywhere so put a collision box in the castle. I have just finished a video and am waiting for upload to be turned on .. on the site.. if they dont turn it on next week i will just upload it directly onto youtube.

however the two problems I see is the lack of a collision box so muvizu has made one and it will always be way too large for the object making it unusable and the .obj in the name is likely affecting it and muvizu is not allowing it to have any properties

On a side note you also have a ton of flipped faces so the top half of the castle is not visible without it being double sided and this causes performance issues and you run outa ram fast as muvizu has throttled ram back .
edited by urbanlamb on 26/07/2015
2015/7/25 15:09:19
Great video which shows what Muvizu could do Dreeko wrote:
toonarama wrote:
As all Muvizu assets are made in Maya this is just as much a muvizu video as any other and shows what could be achieved by making import available plus some skill or money spent on bought assets


Hmmnn..

Although, the Muvizu mantra is "direct don't animate".
With all animations created in another software program to just import and render using Muvizu for me doesn't make it "as much a Muvizu video as any other"
A muvizu video for me has been created using the character actions available, the head and eyes direction, and all other real-time puppetry methods which make Muvizu (for me) an original and an enjoyable creation experience.

Muvizu directs. That's always been the goal. To make it an animation software that creates cartoons in as close to realtime as possible. Yes there are aspects which could benefit from keyframing eg cameras but I hope that Muvizu stays true to its tagline -

(altogether now)..
DIRECT DON'T ANIMATE!!

Leave the high powered rendering to RenderDm.

That's why they made it!

Cheers
D
edited by Dreeko on 25/07/2015



What is the difference between a third party makes the lamb or in my case dancing fruit or muvizu making the lamb or dancing fruit. We can already import 3d static objects. There is no reason to not allow people to import joe blow's lamb and joe blow's animations instead of waiting for muvizu to create another character they invision once or twice a year.

This is i am presuming the entire point of them revamping the asset shop to make it possible for people to make stupid cartoons of any kind using muvizu which is in fact really just a rendering package where they have hard coded the paramaters. So I see no reason why other then it competes with the renderdigiwhatsits package for them to not allow imports of more then just props. This will make it true to their word and allow them to raise the price of their software and let people make what they want instead of what muvizu thinks they should make.

The only difference between this cartoon and what we can do in muvizu now is that he made a custom avatar, custom props (this we can do now) and a handful of custom animations. If that lamb had become part of the muvizu character lineup then it would be possible to do that video ourselves in fact the entire point of that project was for them to make a custom set of characters and animations so that school kids could make videos using him as a character which in fact is the entire point of muvizu

so they are being true to their word and would remain true to their word if they opened up the back end.
edited by urbanlamb on 25/07/2015
2015/7/24 15:58:28
Great video which shows what Muvizu could do tis unlisted so draws no views from passers by I guess he just wanted it on his blog
2015/7/23 3:38:46
king's mantle This is done by muvizu central its not a player created asset. So like animations and importing characters we cant do soft cloth because they have not implemented it for users.
2015/7/22 19:26:30
king's mantle okay soft cloth and those physics is not possible (yet) to turn on this is something they really need to add. After I posted information I thought to myself "i wonder if he knows that there is no soft body physics yet"

anyhow yes this is the problem with assets in muvizu at the moment we are quite restricted to solid mesh.
2015/7/22 15:48:28
FBX import errors (of course errors) yup i started a video last night then had to put it down for life the universe and everything but I will try to get one going tonight.
2015/7/21 19:28:54
FBX import errors (of course errors) lol basically that is what I am saying to do with the fbx but outside blender. I will make a "how to put a box for collision" video I guess.

Slap a box in the center of an object is pretty much the same no matter the software. I just dont use any automated anything for stuff but yeah "its really not that hard"

for the fbx in muvizu you need to set loc/rot but I do think there is a bug in regards to this and hopefully they can find it.
edited by urbanlamb on 21/07/2015
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