Wizaerd - all messages by user

2013/12/21 21:40:46
Issue with Commercial License toonarama wrote:
It might be worth trying Ziggys tip of copying the code into a text file first and then into the program



Unfortunately, I had already tried that to no avail. I also tried re-booting, then copying and pasting the activation code from Notepad, also to no avail.
edited by Wizaerd on 21/12/2013
2013/12/21 21:24:47
Issue with Commercial License toonarama wrote:
Wizaerd wrote:
I just tried activating my copy today, and get the same issue, Error Code: W0 (actually I don't know if it's a O or a 0)... Sent support request, and now I wait... and wait... and wait...


Unfortunately they have closed down for Xmas so unless someone is monitoring the forums you may need to be patient although others have had this issue so it may be worth a search through the forums



It's really unfortunate that they don;t have someone handling support. I won't be able to create my XMas movie, with my FBX assets. And several of the sets I want to use (from the gallery here and what is shown in the startup) because it requies the higher licensing. ARGH!!! I can't even load the Prison set, which should be part of the basic package...
edited by Wizaerd on 21/12/2013
2013/12/21 20:30:55
Issue with Commercial License I just tried activating my copy today, and get the same issue, Error Code: W0 (actually I don't know if it's a O or a 0)... Sent support request, and now I wait... and wait... and wait...
2013/12/21 20:13:23
Camera control and path waypoints Unfortunately, they said this a couple of years ago, and still we wait. Hopefully soon, as it is my biggest gripe. I did however purchase the Muvizu Play+, because I really wanted that FBX import, but unfortunately it won't register. Waiting to hear back from them.
2013/12/21 19:43:17
Camera control and path waypoints Has this app ever been updated where camera control is not through WASD? It's my least favorite aspect of of Muvizu when I was using it previously. And has it been updated to allow character movement along a path or waypoint system? It was my second least favorite aspect of using Muvizu.
2013/7/8 15:47:19
Make the camera move vertically I've stopped using Muvizu partially for this reason, camera control is horrible, and also because the character movement system is also horrible, and the fact that 3D assets must be in ASE format to get into the application. I keep watching it tho, hoping that someday development finally gets it right.
2013/4/10 15:33:17
Camera control still WASD It's been a long time since I last used Muvizu, there were quite a few things I really liked about it, but a few things I did not. 3D importing was one such feature I disliked, and the other was camera control. Have there been any changes to either of these? Are cameras still controlled via WASD and require a "performance" such as animating a character?
2013/4/10 15:33:16
Camera control still WASD It's been a long time since I last used Muvizu, there were quite a few things I really liked about it, but a few things I did not. 3D importing was one such feature I disliked, and the other was camera control. Have there been any changes to either of these? Are cameras still controlled via WASD and require a "performance" such as animating a character?
2013/4/10 15:27:06
Any progress on real 3d import? Has there been any progress made, or is any progress planned, on importing something other than ASE formats? You know, like perhaps some standard 3D formats such as OBJ, 3DS, FBX, Collada, etc...? Anything other than the out of date, obsolete, and completely non-standard ASE format?
2012/8/14 15:41:41
Been away for a while I haven't used Muvizu in quite some time, but was curious if there's been any work on animating the camera, such as waypoints or pathing it out instead of the clumsy WASD camera navigation, and whether there's been anything done to allow for importing of more industry standard 3D objects versus just allowing ASE format?
2012/2/2 14:59:36
Microsoft Kinect Please, no... If you decide you must absolutely do this, make it optional only please.
2012/1/22 15:53:06
Import rigged content? Nope, Muvizu can only import ASE models, and nothing rigged.
2012/1/16 15:11:42
Shopping List & thanks for de-trumpeting Dreeko wrote:
OH HO!..

Is it that time again?

The time when the devs gather to decide what goes into the next update?
The time where myself and others dig out the users wish list and jump up and down shouting for camera waypoints, facial animation etc etc etc.

I love this time

Now where's that list again?.....



Is it? Is it really? I have my list ready...

1) Waypoints for camera movements.
2) Waypoints for character movment
3) Object/prop interaction
4) Standardized 3D Model import (3ds, obj, fxb, etc...)
2011/12/3 16:39:18
Sketchup Improves COLLADA import/export Too bad Muvizu doesn't support Collada imports, it'd be much simpler than ASE formats, and converting to said ASE formats.
2011/12/1 15:14:52
Camera Options and Filters I have no idea what the Muvizu team is working on, or what is on their "TO DO" list, but I certainly hope it includes better camera movement options. Driving a camera with WASD is awkward for precise camera movements and animations. Waypoints and keyframable camera transitions are far more preferably than WASD camera movements. And it needs to also include options for targeting or llooking at via the timeline as well.
2011/10/19 16:21:28
Google Sketch Up Problem How I long for the capability to import real objects, ins something other than this old obsolete ASE format.
2011/10/13 16:25:15
On the News freakmoomin wrote:
These are really what muvizu was designed for! so on the pulse!


Is this true? Seems like such a small sub-section to target a movie making app for. I thought it was designed to offer as much creativity and usability for any type of movie. Even with the cartoonish looks, with good set building and lighting, you could even put together a drama. Seems much more versatile than some of the other animation/movie making applications around, seems much more capable for a broad range of things as opposed to just satiric newscasts...
2011/9/28 16:49:23
Urban Pad City Creator Promo paulparker wrote:
toonarama wrote:
Wizaerd
b) can it produce output for iclone too?

Thanks

Toonarama



for iclone the pipeline should be :Urban Pad===>Fbx====>3dXchange pro4===>VNS===>Iclone


^This is correct. UrbanPad exports as Collada and FBX, directly importable into 3DXChange. (Sure wish Muvizu supported those formates...)

I have the CityEngine from Procedural (same type of application) and have successfully exported it to iCLone as FBX through 3DXChange. The huge issue with CityEngine though is it's very,very, very expensive (I got it with an educational discount and was still $700) and is very very dicciult to use for creating new cities. Their demos and tutorials are "easy to use", but creating a city from scratch? I've still been completely unable to do it. All of their tutorials are sadly out of date, and even though there is lots of documentation, much of it doesn;t make any sense.

I'm hoping Urban Pad is better documented and usable. I'll gladly spend $29 to find out. I spend more than that on... well never you mind what I spend it on...
2011/9/28 0:08:41
Urban Pad City Creator Promo There is a product available called Urban Pad City Creator, from Gamr7, that facilitates the building of 3D cities. Funny, it's for the Unreal Game Engine initially, but doesn't export as ASE directly. but with a pipeline of object convertors (or until Muvizu updates their object import formats).

Either way, there's a special promo going on. Order this package for $29 before Oct. 3rd, and if enough people order it, we'll all get a key to the software for that $29 investment. if they don't make the quota, then the $29 gets refunded.

For $29 it couldn't hurt to at least have a look... http://www.gamr7.com/init/default/index
2011/9/27 23:37:28
Objects other than ASE Please, please, please, please, please, please, please implement an import for formats other than ASE. 3DS, OBJ, and/or FBX specifically. Please, please, please, please, please.
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