ziggy72 - all messages by user

2016/10/31 14:37:07
NEW IN THE MUVIZU STORE..... Excellent stuff Drewi - especially the telegraph poles, such an essentially 'mundane' piece of street furniture. I know I'll be using them for sure
2016/10/31 14:35:08
Exporting from Sketchup or Blender -- Oct 2016 I've got a copy here : https://1drv.ms/u/s!ALlUfF5OI9dJgR4
2016/10/30 23:20:08
Making your own game is impossible... NOT! This is the 4th version of the engine, whereas Muvizu uses the 3rd.
2016/10/30 16:35:10
Making your own game is impossible... NOT! It really isn't that hard, and BD42 is proving it. He's also launched 'Operation F**k Off YouTube' to create his own steaming service for his site and games (because the bots that analyse footage can't tell the difference between game footage and reality so keep taking down his vids because they're 'war footage'!)
2016/10/30 15:01:41
Making your own game is impossible... NOT! Listen to what he says from 33:30 on - it's a great point. The 'pro' people don't want the competition so pretend everything is too hard to do for non 'pro' people - that's bullshit. There are no limits any more, there are no barriers to creativity, there is only dumb haters telling you that you'll fail because they WANT you to fail so that they can continue to feel superior. He's spent $150 and a couple of weeks on that game so far - I'd play that once it's got some scripting on it. If he buys some vehicles you can drive, makes a few towns and roads, and he's got himself a nice shooter that he controls, not some corporation who ignores your every request to fix the damn game and pumps out paid for addons instead. I'm not saying you can make GTA5 here, or even Muvizu 2, but consider the possibilities of using that free UE4 engine and layers to place your characters in that environment... Or even modding the game that he will make to suit yourself. No limits!
2016/10/30 14:25:16
Making your own game is impossible... NOT! 7 minutes in... (it's Bluedrake42, so expect many swears)

Big Grin
edited by ziggy72 on 30/10/2016
2016/10/29 21:35:42
Seems this is a 2 parter.... You could use a green screen shot of water like this :

... and use Hitfilm Express or whatever video editing software you have to put it into the shot and fake it that way.

The 3D text can also be done in Hitfilm, but I don't know if you need the Pro version for that. I'm sure there are free 3D title generators out there, it's just a case of how you mix them with your footage, and again this comes back to your video editor.
2016/10/29 15:27:48
More Star Wars? clayster2012 wrote:
Ok I did a little bit more editing on Phasma to give her a more girl figure,should look better now
edited by clayster2012 on 29/10/2016

It suggests she's female now, nice.
2016/10/29 2:48:25
More Star Wars? The engine Muvizu uses doesn't support 'metalness' - I have the same problem with 3D Coat. I make really nice metallic things, but only the glossiness is imported. Shame, because it looks really good. Also a shame that Phasma has no boobs in reality What?! Don't judge me...
2016/10/28 23:51:55
More Star Wars? Nice texturing, but isn't she a bit flat chested to be a female stormtrooper? I'm thinking her chest plate could be a bit more like this...

2016/10/28 23:44:53
Question about Blender FBX export and Muvizu The FBX files that blender exports have the textures embedded, so I don't know what's going wrong for you ikayhan. I don't use blender for textures, so I can't really help (I just convert OBJ files that already have UV textures).
2016/10/28 14:04:22
Question about Blender FBX export and Muvizu ikayhan wrote:
This is what I am confused about. Does the FBX format support built-in materials, colors, etc or should I create a UV map? Has someone created a good workflow procedure when it comes to working with Blender and Muvizu?

Ultimately, I want to create objects that my characters with wear, hold, etc. Then all this collision stuff is confusing the heck out of me as well. Not sure if I need to worry about that.

FBX uses built in materials, but in Muvizu you can see the texture slots so you can also replace them with with external images, so the answer is yes, both approaches work.

FBX by default out of of blender uses a preset that doesn't work with Muvizu - you have to turn everything but Mesh off, and set the Modifiers to Faces instead of Normals or everything goes faceted and ugly. I show this here at 9:26 :
(I did do the 'copy at time' thing but it doesn't seem to work)

If you attach an object to a character you don't need to bother with any collision volume. If you import an object as a standalone thing, then Muvizu will make a collision volume which is the size of the object. To change that, in blender create the shape you want for your collision and call it UCX_modelname - it has to be in capitals, it has to have the underscore, and the model name has to match your object's name. It only works for one object (so if it's a multi-part model you have to select the bits and use the Join button in blender to make just one object).

I use 3D Coat to paint and UV my models, so I can't help you there. There are lots of videos out there that show you how to do that kind of stuff in blender.
2016/10/27 14:17:18
what causes imported FBX files to look scrambled? 20,000 is the magic number - more polygons than that and Muvizu always gives you spaghetti. I actually managed to crash Muvizu by importing an FBX with too high a poly count in my 3D Coat tutorial vids.
2016/10/26 22:08:47
NEW IN THE MUVIZU STORE..... That's some nice transparency you got goin' on there!
2016/10/24 14:02:25
3D Coat Tutorial for noobs (for Muvizu) And finally...

2016/10/23 17:20:10
Clara.io - Is anyone using it for 3D modelling? According to this :

...it uses standard FBX, so should work. Should
2016/10/23 14:39:54
Light Beam Set You know, if that was rendered out as a separate layer, you could then add a transparency gradient to it before you composite it back into the shot, which would look rather good...
edited by ziggy72 on 23/10/2016
2016/10/23 14:37:25
Exporting from Sketchup or Blender -- Oct 2016 Personally I use 3D Coat to make my models (with UVs) and then only use blender as a conversion tool to get my FBXs. I would recommend you watch some tutorials on UV unwrapping and material painting on youtube, because blender is a nightmare to use. If you already have a a painted up object then you don't have to do anything special in blender, just bring it in and convert it out.
2016/10/22 15:04:08
Muvizu Halloween Contest 2016 Entries PatMarrNC wrote:
Anything that's good about it was probably one of Ziggy's ideas.

Not fair (on yourself) - you already had a good video before you asked for feedback.
2016/10/21 22:05:22
A test of the Talking Version of Tropical Birds You have a strange definition of fun Big Grin I use keyframing, just not like that... Mind you, I've never had the need (yet!).
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