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17/05/2013 08:49:58

ukBertyMuvizu mogulExperimental user
ukBerty
Posts: 975
Just a couple of things I've noticed that don't seem to be an issue any more with Muvizu:Play...

  • Not had any "File is in use" errors when creating AVIs - you know, where you had to delete the old AVI before it would overwrite.
  • The characters do not seem to skid to a halt if you start recording half way through a movement. This is a great fix as it was truly annoying.

And I love the anti-alias fix, I use this mode all the time- thanks so much chaps.

Just thought I'd give you some praise on a Friday morning.
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26/05/2013 21:29:47

ziggy72Muvizu mogulExperimental user
ziggy72
Posts: 1988
Another issue (or maybe the same one reported again, I dunno, I'm not trawling through every Play related post to find out). When animating cameras, for some reason they pick up 'roll' - literally, they accumulate it if you keep replaying the same camera movement, the Roll slider increases and causes the camera to 'shudder', giving it a choppy look. Resetting the Roll slider to 0 doesn't fix it, it just keeps on changing every time you run the camera movement (sometimes jumping up to 360 degrees, and then back to 359 for some reason). This is not good.

After more testing, found that it didn't effect a different camera - but this time I was animating linear movement, as opposed to rotational movement. I'll try to narrow it down a bit
edited by ziggy72 on 27/05/2013
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28/05/2013 22:05:37

ziggy72Muvizu mogulExperimental user
ziggy72
Posts: 1988
Another further different issue. The Sinister character wont stop breathing - when set to 'not breathe', he stops when the Timeline is active, but then resumes breathing when you Make Video. Tried the other characters - only seems to affect the new Hero ones. Also only just remembered that Sinister has NO actions that can be performed sitting, and in the vid I'm making he sits the whole time. Please tell me you're going to do something about the sitting/standing situation for character actions, it's really making it hard to put these animations together when everyone has to stand all the time for it to work.
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17/08/2013 11:38:10

DanimalMuvizu mogulExperimental user
Danimal
Posts: 477
Finally had a stable enough internet connection to download the latest version. I noticed no new actions or accessories for the older cartoony characters. I also noticed both a win and a caveat:

WIN - when you select an action that is the opposite of your character's current position (sit or stand), he will automatically sit or stand to perform the action, no need to hit a button to change.

CAVEAT - the characters no longer go into a "neutral" pose when you use idle drumming when standing or idle guitar for sitting. This makes me very sad.

I'll keep checking around but those were my first thoughts.
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